Karde Shar
08-20-2005, 08:07 PM
<DIV> <DIV><IMG src="http://webpages.charter.net/kaerde/coercertactics10.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>Esdia's Arcane Fetters</STRONG> - Advanced Form Of Arcane Bindings, also longer duration.</DIV> <DIV> Problem: Duration is increased that is true, but the casting time is worse, and the recast time is better.</DIV> <DIV> <EM> Fix: 1) Extend Duration else is it worthless</EM></DIV> <DIV><EM> 2) Lower casting time to 2s to match the other</EM></DIV> <DIV><EM> 3) Evaluate Recast time - I imagine you would want it the same<BR></EM><STRONG>Unsar's Soothing Runes</STRONG> - Advanced Form Of Cure Arcane. Group cure.</DIV> <DIV> Problem: the spell does not scale and stops growth at 16 levels of dispel (level 16 spells I imagine)</DIV> <DIV><EM> Fix: 1) allow the spell to scale like Cure Arcana does else it becomes worthless at the higher l evels and is unable to dispel spells affecting the group</EM><BR><STRONG>Mespha's Brain BUrst</STRONG> - Advanced Form Of Lightning Burst, also deals mental damage, shorter cast time and interrupts.</DIV> <DIV> Problem: spell says it heals the mob</DIV> <DIV> <EM>Fix: 1) You know what to do</EM><BR><STRONG>Basten's Runes of Surety</STRONG> - Advanced form of Magi's shielding + small c hance to replenish power</DIV> <DIV> Problem: Magi's Shielding got major overhaul, this tactic did not</DIV> <DIV> <EM>Fix: 1) match the spell to the new and improved Magi's Shielding and THEN add the 2% reactive proc for power</EM></DIV> <DIV> </DIV> <DIV><FONT size=4>Karde's Comments: I'm going to use what gives me utility at level 50+...most Coercers pick the group cure arcane...since nothing like this exists any time in the future (major decision at level 10 that will impact character for the life of the character - ouch</FONT></DIV><SPAN></SPAN><!-- /cache:cache --><A target=_blank></A> <IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR><A target=_blank><STRONG><FONT color=#d3cec4></FONT></STRONG></A> <SPAN></SPAN><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <IMG src="http://webpages.charter.net/kaerde/coercertactics20.jpg"> <DIV><STRONG>Besklor's Devour Psyche</STRONG> - Advanced form of Consume Ego. Bonus, it replenishes additional power and increases mental mitigation.</DIV> <DIV> Problem: Duration on the Tactic is shorter then the original (though it does tick faster). Pictures misleading as consume ego is app I</DIV> <DIV><EM> Fix: Lengthen the duration of the Tactic to 20 seconds and evaluate whether you want it to tick faster or not.</EM><BR><STRONG>Shana's Draining Affinity</STRONG> - An advanced form of Daunting Gaze. As a bonus, it decreases Arcane mitigation while stunned.</DIV> <DIV> Problem: The tactic has worse power draining then the App I version of the spell. Daunting gaze works on epics, the tactic does not. Duration on tactic is longer.</DIV> <DIV> <EM>Fix: Increase the power drain on the Tactic appropriately, make it work on epics, evaluate duration (4 second difference)</EM><BR><STRONG>Glyssa's Scramble Thoughts</STRONG> - An advanced form of Ego Shock. As a bonus to Ego Shock, it has a longer duration.</DIV> <DIV> Problem: the Tactic is actually shorter duration, not longer then original; recast times are not the same, cast times are not the same, damage does not seem right (app I versus adept II)</DIV> <DIV> <EM>Fix: Lower casting time of Tactic to 2 seconds, increase duration to > 12 seconds, evaluate recast timers, evaluate damage</EM><BR><STRONG>Romiak's Contrived Reverie</STRONG> - An advanced form of Fascinate. As a bonus to Fascinate it has a longer duration.</DIV> <DIV> Problem: The tactic has a lower recast time., the original has a lower casting time, tactic affects level 35 and lower, app1 26 and lower</DIV> <DIV><EM> Fix: change recast time to 10 seconds of Tactic, change casting time to 1second on tactic, evaluate levels of mobs for equal levels of spell tier</EM></DIV> <DIV> </DIV> <DIV><FONT size=4>Karde's Comments: Minor Upgrades to all, nothing useful for a level 50. These tactics are not major upgrades. Evaluation of the significance of the tactic should be CLOSELY examined. My suggestions are that the tactic should be at least 150% stronger then the appropriate level (Adept II) of the original spell. IE: the root should last 18 seconds, the power feedback should be 1.5 x, the gaze shoud last 15 seconds, fascinate should last 30 seconds</FONT></DIV><SPAN><SPAN class=date_text><FONT color=#756b56></FONT></SPAN></SPAN> <BR><BR> <P> </P><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <IMG src="http://webpages.charter.net/kaerde/coercertactics30.jpg"> <DIV><STRONG>Konious' Glowing Breeze -</STRONG> Advanced form of Breeze. Longer duration.</DIV> <DIV> Problem: this confuses me, it regens all the time + additional out of combat?; it requires no concentration, i imagine can be cast on raids, i headr it stacks with clarity, single target, recast time is 16s versus 10</DIV> <DIV><EM> Fix: first of all, copy the NEW breeze spell into the new tactic, that will solve all your problems, don't allow it to stack with clarity line, and since its now a concentration based effect, then consider a different approach since the entire descriptor of "longer duration" is null and void (update the tactic selection descriptor or you will have some confused and PO'd coercers), i have no suggestions on this tactic on ways to "make it enticing for players to select - good luck</EM><BR><STRONG>Tyrensons' Brain Stutter</STRONG> - Advanced form of Ego Strike. Also stifles target.</DIV> <DIV> Problem: damage is not scaled to the original, duration of original is longer then Tactic</DIV> <DIV><EM> Fix: change tactic to 12 second root/stifle, scale damage appropriately per a adept II version of Ego Strike.</EM><BR><STRONG>Jusathorn's Runes of Reciprocation</STRONG> - Advanced form of Sibyllant. Also interrupts encounter whenever opponent successfully attacks.</DIV> <DIV> Problem: New version of Sybillant not copied to New version of Tactic, hence the duration, recast time, and thoughtstone generation effect and damage are horribly incorrect</DIV> <DIV> <EM>Fix: copy the new form of sybillant to the Tactic, add interrupt ability to encounter, done</EM><BR><STRONG>Sonshaw's Orb of Abeyance</STRONG> - Advanced form of Terrible Awe. Also has a chance to reduce coercer hate when the spell expires.</DIV> <DIV> Problem: new form of Terrible Awe is not copied to Tactic</DIV> <DIV><EM> Fix: copy the new form of Terrible Awe to the tactic, add the hate reducer, done</EM></DIV> <DIV> </DIV> <DIV><FONT size=4>Karde's Comments: Currently 90% of coercers take Konious because its on a separate timer then clarity/breeze, fix this. Make other spells more attractice as a tactic selection..the goal is to introduce variability and differences between the coercers. Instead we all select the same one cause its so overwhelmingly more powerful/useful then the others. The Sybillant Tactic, when changed will be an attractive option, while the upgraded Terrible Awe is next to useless (do I care about hate reduction? no - extend duration, lower recast would make this selection more attractive). The Tyrensons Root is nice that it adds a stifle, but the duration makes it pitiful.</FONT></DIV><BR> <P><SPAN><BR></SPAN></P><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <IMG src="http://webpages.charter.net/kaerde/coercertactics40.jpg"> <DIV><BR><STRONG>El'Arad's Befuddling LIghts</STRONG> - Advanced form of Bewilder. Also has longer duration.</DIV> <DIV> Problem: new version of Bewilder not copied to Tactic, casting time is longer on tactic, does not affect epic mobs</DIV> <DIV><EM> FIX: allow tactic to be cast on epic mob, reduce casting time to 1 second, evaluate stacking issues with other stuns</EM><BR><STRONG>Glyssa's Emboldening Glyph</STRONG> - Advanced form of Bravado. Also increases damage capability for the group.</DIV> <DIV> Problem: again, new version of Bravado not copied to Tactic</DIV> <DIV> <EM>Fix: copy new version of spell to tactic, realize spell descriptor now is invalid, as the non-tactic ALWAYS increases DPS...maybe this time around you want to raise the Haste by a bit? should be significant enough to warrant consideration by your coercer player base - you decide</EM><BR><STRONG>Besklor's Mind Gorge</STRONG> - Advanced form ofConsuming Thoughts. Also deals mental DOT.</DIV> <DIV> Problem: the tactic is based on old data, new spell not copied</DIV> <DIV> <EM>FIx: copy new version of spell into tactic, add the mental DOT, be very careful to ensure that the coercers group gets the power regen, the spell description says "target encounter" that would imply the target (mob) encounter</EM><BR><STRONG>Liskia's Grievous Quietude</STRONG> - Advanced form of Withering SIlence. Also deals mental DOT.</DIV> <DIV> Problem: same as above - copy the new spell data</DIV> <DIV> <EM>Fix : see above</EM></DIV> <DIV> </DIV> <DIV><FONT size=4>Karde's Comments: Most coercers select Besklor's since on the live version, it still gives massive power regen back to the group (yes I reported this on day 2 of the original power regen nerf months ago), to make the tactics equally enticing, one should consider extending duration of the Quietude, making glyph more attractive (maybe a group version for one conc?!), and if bewilder could be stacked and on a separate timer of other stuns, they all would be very attractive options for a coercer (since it would work on level 55 and lower epics) and you would see probably a more even split of 25/25/25/25</FONT></DIV><SPAN><SPAN class=date_text><FONT color=#756b56></FONT></SPAN></SPAN> <DIV><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=20><IMG height=10 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1></DIV><!-- /cache:cache --><A target=_blank></A> <IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR><A target=_blank><STRONG><FONT color=#d3cec4></FONT></STRONG></A> <P><SPAN></SPAN></P><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <DIV><FONT size=4>I hope this proves useful to everyone. I was disappointed that EVERY single tactic (16 in all) had problems with it. This, after the tactic "go-through". </FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>As a general comment, players want the spells to be equally enticing to select. If one tactic is head and shoulders above the rest at the time of selection, then we all become cookie cutter. We don't want that, you don't want that.</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>The intent of tactics was to introduce individualilty compared to other player characters of the same class. The concepts are good, but the execution is at times lackluster.</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>If everyone always selects the same tactic, then how are we differentiated? We're not and it defeats the entire intent of the Tactics system. I implore the developers to review the Tactics and assess each in turn and evaluate whether each is equally attractive at the time of selection.</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>My further suggestion is to gear those 4 spell selections towards 1) solo play 2) raid play 3) small group play and 4) general utility. Each tier should have one of the selections focused/geared to one of those 4 categories so that by level 60, a player could have now modified their character to a certain role dependent on their play style. For example, a "root upgrade" would be a solo play Tactic, while a buff castable outside the group would be a raid play Tactic, etc...</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>Thank you and good luck appeasing the player base. If my help is needed with design suggestions, feel free to contact me.</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>Karde</FONT></DIV> <DIV><FONT size=4>Legion</FONT></DIV> <DIV><FONT size=4>Najena</FONT></DIV></DIV>