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View Full Version : Control post 40 - another issue with coercer


Sable
03-12-2005, 02:16 PM
<DIV> <DIV>Hi there fellow coercers.</DIV> <DIV> </DIV> <DIV>While i heard every one of you talking about our poor dmg output, few are talking about our lack of CC. </DIV> <DIV> </DIV> <DIV>Having a low dmg output as it is now is very annoying, but i did not choose coercer for dmg but for control. As it stands now we have only one mez spell that we can use post 40...</DIV> <DIV> </DIV> <DIV>while the mezz last about 40 s, the 10 sec recast makes it very dangerous to wait more than 15 20 s before re-mezzing, one resist and woops, one dead coercer. </DIV> <DIV> </DIV> <DIV>Actually keeping more than 2 mobs fully mezzed can be very hazardous. And even with 2 mobs, if you are not lucky with resists...</DIV> <DIV> </DIV> <DIV>I think that it s very unbalancing as we give everything we have for it (may be worst dmg output among the board, basicly no resistance to dmg and more) and we are rewarded with hazardous CC. The only thing we did better was regen mana but that was nerfed.</DIV> <DIV> </DIV> <DIV>And no, charm is not an alternative way of CC as it cant land on ++ mobs, and that the ones you'll want to be neutralize.</DIV> <DIV> </DIV> <DIV>Any other coercers havings issues with this ?</DIV></DIV>

pinnisoleb
03-12-2005, 05:03 PM
I agree that CC has been overlooked. While not as important as in EQ1 it still has its place in damage mitigation and dealing with adds.What has annoyed me most is that other classes get mezzes (maybe inferior, i dunno), while mez previously was considered one of our greatest assets. I think that other classes are welcome to use mez, but that enchanters should be the MASTERS of it. This primarily means a usuable AE mez imho.Furthermore, often when grouped i expect our place to obstruct the need for a 2nd healer, since we can brz the primary healer and mitigate damage with stuns, mez etc. usually ths works fine and the exp flows with the extra DPS, the tanks health is kept at safe lvls because i mez one of the duo ^ mobs and any adds. However when a group of mobs is pulled the tanks health plummits and he drops...hence rez/evac and fight thru RE again :/. The annoying thing is it is only with these larger sized goups of mobs that a second healer is necessary, and that second healer is doing nothing when fighting most mobs in the dungeon.Sorry if this was slightly off-topic btw Oh and yes single mez's should be very very hard to resist, beguile seems to get resisted by solo mobs once every ten or so casts :/