Verdemy
03-04-2005, 02:58 AM
<DIV>I replied to the thread "maintained spell window blues" and was disappointed to only get one response to what i have found is a serious flaw in gameplay. I would appreciated some experienced upper level coercer input (ie. Tanatus, where are yeh man?)</DIV> <DIV> </DIV> <DIV>The problem i've experienced:</DIV> <DIV>Maintained spell window only can show 12 icons be they buff, dot, mezz or stun. After buffing and breezing all in a full group (which seems appropriate, given ease of keeping breeze with long breeze timer), there is only space for 1 icon left. so very hard to tell what has been dot'd, what has been breezed or stunned. I have come to rely on the icons for this information in the quickest way possible. </DIV> <DIV>In a chaotic, crowded battle, hard to see what is breezed and stunned, and with no icon i find this a major impediment to my crowd controlling. </DIV> <DIV> </DIV> <DIV>2 questions: </DIV> <DIV>1) is there a way to increase the number of spells icons viewable in spell maintained window? or to open a new window?</DIV> <DIV> </DIV> <DIV>2) if not, how are people in this situation managing cc issues? (the way i see it, either you start eliminating breezes and/or recklessness, or have to watch the mobs which i find inefficient at best) If the reply is that you don't need to breeze everyone, i think that stinks as an option--ok, tank and healers need breeze more then others, but with long timers keeping all breezed really not an issue and would hate to discontinue breeze just to open icon space.</DIV> <DIV> </DIV> <DIV>I am very interested how high up folks are dealing with this. I appreciate there is a fair (maybe excellent) chance i am overlooking something very simple and would love to hear it if that be the case. </DIV> <DIV> </DIV> <DIV>btw...to all of the coercers suck, coercers stink threads...i love my 33rd level coercer and am very prepared to ride this one out! </DIV> <DIV>In my book, there is still nothing like turning a certain wipe encounter into a close call , but all live!</DIV>