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Krewlryali
02-17-2005, 01:46 AM
<DIV>I have seen several posts that have stated that crowd control is not important in groups.  I am hoping that someone can truely explain to me why that is.  I am a level 31 Coercer and I crowd control constantly.  I feel it is my main duty as a Coercer.  My guild does not have many coercers and we mainly group interguild.  When I group with people from my guild they constantly praise me for my contributions to the groups.</DIV> <DIV> </DIV> <DIV>When I group with people who are not in my guild, people complain that I don't need to mez all the time.  I tell them I am going afk for a bit, come back and the group is on a shard run.</DIV> <DIV> </DIV> <DIV>With the scenarios I have encountered, I don't know how people can say CC is not important.</DIV>

Tanatus
02-17-2005, 03:14 AM
<DIV>You still low lvl my friend and all of us high-end coercers went trough same believe that CC is vital part of game but its not ....</DIV> <DIV>EQ2 have dump monsters AI hence you rare to never have to deal with multiple encounters (note that few mob within pack it still single encounter). Total DPS of 1 single encounter is constant value in game and so to speak total DPS of 3 mob w/o arrows about same as DPS of 2 mob with 1 arrow up and about same as 1 mob with 2 arrow up. Many HO builted around AE and so many classes have AE attack ... and it for a reason. Mezing mob within pack (unless its boss pack) do only 1 thing = reduce DPS of your own group (mezed mobs dont take any damage) hence reduce performance of group.</DIV> <DIV>Yes mez is usefull at occasion - then you have add but for generally speaking good group can do just fine w/o mez</DIV>

CappyFu
02-17-2005, 05:01 AM
<DIV>Typically when people set up an XP group, a "camp" spot is chosen with the minimal roamers. In this case you would only need to mez extra ^^ or outside "group" encounters that agro (Or if your tank sucks i.e. app1 or 2 (area)taunts). The most time you are actively mezzing is in zones like Nektropos Castle, Codemned Catacombs, etc. where the group is constantly moving through the zone.</DIV> <DIV> </DIV> <DIV>So CC has it's place. But in the daily XP grind it is not needed for the most part. </DIV>

Eeow
02-17-2005, 12:36 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>You still low lvl my friend and all of us high-end coercers went trough same believe that CC is vital part of game but its not ....</DIV> <DIV>EQ2 have dump monsters AI hence you rare to never have to deal with multiple encounters (note that few mob within pack it still single encounter). Total DPS of 1 single encounter is constant value in game and so to speak total DPS of 3 mob w/o arrows about same as DPS of 2 mob with 1 arrow up and about same as 1 mob with 2 arrow up. Many HO builted around AE and so many classes have AE attack ... and it for a reason. Mezing mob within pack (unless its boss pack) do only 1 thing = reduce DPS of your own group (mezed mobs dont take any damage) hence reduce performance of group.</DIV> <DIV>Yes mez is usefull at occasion - then you have add but for generally speaking good group can do just fine w/o mez</DIV><BR> <HR> </BLOCKQUOTE> <P>+1</P> <P><EM>Test Server Update: February 10, 2005</EM></P> <P><EM>- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food and drink is now half as effective. <BR></EM></P> <P><EM>breeze useless ? :=)</EM></P> <P><EM> </P></EM>

xxalan
02-17-2005, 02:23 PM
<DIV> <P> </P> <P><EM>Test Server Update: February 10, 2005</EM></P> <P><EM>- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food and drink is now half as effective. <BR></EM></P> <P><EM>breeze useless ? :=)</EM></P> <P><EM></EM> </P> <P><EM>You can never have too much power regen baby<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></EM></P> <P><EM></EM> </P> <P><EM>There are a lot of AOE's, and they are all equally worthless against 2 ^ mobs, so let your chanter mez one.  It takes the same amount of time to kill each monster one at a time if one is bashing the tank or waiting his turn to get beat.  lets say the encounter takes 40 seconds, 20 to kill each monster. and lets say the monsters are doing 1 dps(just to make it even).  If you just dd you will kill both monsters in 40 seconds, and your tank will take 60 points of damage which your healer will have to spend mana to heal.  If you keep one mezzed, then you would kill the monster in the same amount of time, but your tank would only take 40 damage. That is %33 less damage, and %33 less power for the healer to deal with.  And I know what some of you will say, "but you could have sped up the encounter by doing dd." All you have to do is cast mez once or twice, that is only 1 or 2 dd spells that you will have extra.  Also, the healer can cast a few dd spells because she doesn't have to spam heal. Also, i usually wait for the tank to taunt before i start nuking, so there really is no reason not to mez with a 2 mob^ encounter, even on a 3 mob encounter.  </EM></P> <P><EM>4+ however is much too difficult to try to mez all of them, and AOE's are a better use of mana for the whole group.  </EM></P> <P><EM>Always mez adds</EM></P> <P> </P></DIV>

Ramir
02-17-2005, 06:14 PM
<FONT size=2> <P><EM>There are a lot of AOE's, and they are all equally worthless against 2 ^ mobs, so let your chanter mez one.</EM></P> <P>Depending on the situation, it will frequently take the healer less power to heal back the additional damage than it takes the Enchanter to cast mesmerize. In addition, when you don't mesmerize, you're not drawing aggro - and healing a VLA class is what really drains healer power.</P> <P>And Haruspex is actually a good AE against a duo spawn.  Heck, it's a good single target nuke.</P> <P><EM>Also, the healer can cast a few dd spells because she doesn't have to spam heal.</EM></P> <P>In most circumstances, your healer doesn't have to 'spam heal'. In any case, freeing your Priest up to nuke at the expense of consuming your Enchanter's time is silly - Enchanters may not be particularly high dps, but they blow any Priest out of the water for damage.</P> <P>You're also forgetting the impact of HOs. The basic Mage solo HOs do respectable damage. Unfortunately, one of them will break any mez you cast on the encounter. Losing the ability to HO (or locking up the combat wheel long enough to clear Storm) is a significant downgrade in damage.</P> <P>From my experience, the situations in which you'd ever want to mez within the same encounter you're fighting are exceeding rare - and mainly confined to named fights and raids.</P></FONT>

Tanatus
02-17-2005, 08:24 PM
<DIV>Exactly same toughts RamiroS.... Once I got Mind Eye I am burning a lot toughtstones so Haruspex not only most efficient nuke in game but also sourse for stones <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV>Ya enchnater not top notch DPS ... not yet at least (I hope one day we will once Beguile fixed) - yet! Solo HO Fury = +350-450 DD, Storm +180-280 to every mob within Encounter. Duo HO (mage trigger - scout advance - both finish)  do well over 700 per pop (my best hit on Trisker Grasp (sp) 822DD). Enchanter then he spaming HOs do damage higher then berserker w/o HO. Partial problem with mages DPS was fact that we not able constantly run our HO like melee did and our solo HO in past did laughtable damage </DIV>

Huskyla
02-18-2005, 03:08 AM
<DIV>pardon beating the dead horse on Haruspex from another thread Tanatus, but I'd imagine you aren't burning thought stones as much now with increased buff timers.  </DIV>

Tanatus
02-18-2005, 03:53 AM
<DIV>After patch? nah not think so but <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Haruspex at Adept 1 for a cost of power 91 do 190-233 damage AE DD which is our best AE </DIV> <DIV>Discomforting Gaze at Adept 1 for a cost 121 power do miserable 90-128 base damage</DIV>