View Full Version : Ok for real this time...
Scally W
02-10-2005, 07:02 PM
<DIV>Check out the patch message for the test server. Our buff timers have been increased, specifically Breeze, Refresh, etc have been increased to 10 min. Just think, we may actually be able to play without carpal tunnel from constant Breeze casting! They also buffed up our Warlock and Wizard brothers and sisters' damage. Grats to them in getting what they needed without bringing on a nerf to us.</DIV>
neble
02-11-2005, 02:05 AM
<BR> <BLOCKQUOTE> <HR> Scally Wag wrote:<BR> <DIV>Check out the patch message for the test server. Our buff timers have been increased, specifically Breeze, Refresh, etc have been increased to 10 min. Just think, we may actually be able to play without carpal tunnel from constant Breeze casting! They also buffed up our Warlock and Wizard brothers and sisters' damage. Grats to them in getting what they needed without bringing on a nerf to us.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Actually, single target ones are 15, not 10.</P> <P><BR>- Short duration group buffs now last 10 minutes, and single target buffs now last 15 minutes. This affects the following spells:<BR> - Coercer: Recklessness, Refresh, Annoying Demeanor, Empathic Link, Mind's Eye, Konious' Glowing Breeze, Glyssa's Emboldening Glyph<BR> - Enchanter: Breeze</P> <P> </P> <P>This is awesome, but since we're suppose to be doing more damage than scouts, they still have some tweaking to do on our damage which they admit and hopefully will be doing over the next couple of weeks. Sorcerers finally got their well deserved loving though. Truthfully, it's only fair. People write mages off as being frail because that how mages are, but for balance purposes you have to ask what do we get in exchange for the lack of AC, health, and melee capabilities? Well, until now the answer was not enough compared to any scout.</P>
Tanatus
02-11-2005, 05:22 AM
<DIV>wait a second so you telling me that clarity and velocity still on 3 min timer?????</DIV>
neble
02-11-2005, 06:04 PM
<DIV>Sure looks that way, maybe an oversight on their part? How could they include Recklessness but not Velocity? That makes no sense.</DIV>
<blockquote><hr>Tanatus wrote:<DIV>wait a second so you telling me that clarity and velocity still on 3 min timer?????</DIV><hr></blockquote>Yeah that's what I also thought. I hope its a test message typo, otherwise, it makes it really silly that we'd have to wait until xx% of people levels coercers to lvl 46-48 and start petitioning enough for that timers to be changed too. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Tanatus
02-11-2005, 10:11 PM
<DIV>That's really make no sence</DIV> <DIV>Msg mentioning Mind Eye (our lvl 48 crack) but missing Clarity and Velocity (not that I care about haste)</DIV>
neble
02-11-2005, 10:43 PM
<DIV>I mentioned both of these spells under the update feedback thread, hopefully some dev will notice it and fix it if it's not just a oversight on the update notes.</DIV>
Enkan
02-14-2005, 10:49 PM
<DIV>I read somewhere that Wizards and Warlocks are the master of DD, while summoners are the master of AOE and Enchanters are the masters of DoTs.</DIV> <DIV> </DIV> <DIV>When Sony begins to 'balance' the mage class I hope they remember to upgrade our DOT DPS so that once again we can perform ou Archtype duties which is DPS. A dps higher than that of a Scout class.</DIV> <DIV> </DIV> <DIV>As of now Enchanter class is nothing more than a breeze & haste bot.</DIV> <DIV> </DIV> <DIV>Yes we get mez but how often do you use it? With the current AOE HO breaking our mez mobs and summoners casting AOE and breaking our mez the spell was become useless.</DIV> <DIV> </DIV> <DIV>At least once our dps get an increase we should be a welcome class again in any party.</DIV> <DIV> </DIV> <DIV>PS I am not asking that our DPS = the same as of a wiz or warlock but it has to be higher than a Scout, Figther, Priest which is not the same at the moment.</DIV> <DIV> </DIV>
PaganLeviath
02-14-2005, 11:11 PM
<DIV>I really wish our ae mez wasn't breakable by tanks after hitting one mob of group chained mobs. It is even more fustrating when ae dd's are casted after you have singled mezzed a group mob. At that point I start using the ae's that were given to us. I figure if I am going to waste mana then might as well ae mobs and dot,dd the mob that the tank is on. More useful aside of the breezing and haste. I think we should get more ae spells that are dot and dd related. Here is hoping.</DIV>
Kethryveris
02-15-2005, 07:26 PM
<DIV><FONT color=#ff66cc>Enchanters have always been more of a group utility class. Ive played a version of the enchanter in a lot of different MMOs and theres always a trend to make an enchanter/mezzer the utility mage class. Personally I would like to see more utility than dot dps as it would offer a wider range of playing style. If I wanted to be a dpser I would have made a wizard.</FONT></DIV>
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