View Full Version : HO AoE
Ararkh
02-07-2005, 02:20 PM
Is it me or is there a loooot more AoE HO with the last patch ?Even before, my group member were using a lot HO but, it never broke so much my mezz... Any other coercer feeling this ?Ararkham
Sephimu
02-07-2005, 02:26 PM
<DIV>Certainly am, also the fact that HO's dont get broken now means more of them going off too. Felt like a second rate wizard last few days, nuke and breeze.</DIV> <DIV> </DIV> <DIV>N</DIV>
Dranlin19
02-08-2005, 11:47 AM
The only thing worth mezzing really is ^^ adds, which are usually a seperate encounter. There are exceptions that ive seen so far, but few.Even if your group has moderate dps, anything that is pulled that is not a ^^ monster is going to drop too fast to make mezz viable. AE away as far as im concerned.
Sephimu
02-08-2005, 02:35 PM
<DIV>Well some of the groups of ^ stuff are worth doing.</DIV> <DIV> </DIV> <DIV>Nana</DIV>
Tanatus
02-08-2005, 07:32 PM
<DIV>Well since I never mez within single encounter unless its boss-pack AE HO dont affect me in any form</DIV>
Enkan
02-08-2005, 10:13 PM
<DIV> AE HO affect me negatively, the reason why I created a Coercer is to mez the adds now with the AE HO all I am reduce to is a breeze buffer bot.</DIV> <DIV> </DIV> <DIV>Please let me play my class the way it was intended, to MEZ things and not have it broken by AE HO.</DIV> <DIV> </DIV> <DIV> </DIV>
Tanatus
02-09-2005, 01:21 AM
<DIV>Enkanto group within single encounter dont considers as add ....</DIV>
Enkan
02-15-2005, 12:21 AM
<DIV>I refer to adds as any mobile mob that is part of the encounter and doing damage to my allies.</DIV> <DIV> </DIV> <DIV>So when the tank pulls an encounter and is focusing on a specific monster the rest to me are ADDS...adds that must be mezzed.</DIV> <DIV> </DIV> <DIV>I hope this helps you understand.</DIV>
Tanatus
02-15-2005, 01:19 AM
<DIV>Enkanto by doing so you are greatly reducing DPS of group, making also priest burn more power - mezing within single encounter do more harm for group then good unless we are talking about boss pack (boss should mezed)</DIV>
Zmokyn
02-16-2005, 12:33 AM
<DIV>This debate is getting old now.</DIV> <DIV> </DIV> <DIV>While it might be true that DPS>mez for the kinds of encounters that Tanatus regular group takes on, that doesnt mean it applies to everyone.</DIV> <DIV> </DIV> <DIV>Times where Mez/Stun is a valid strategy</DIV> <DIV>- boss pack (thanks Tan!)</DIV> <DIV>- second encounter adds (thanks Tan!)</DIV> <DIV>- mob group contains multiple casters</DIV> <DIV>- tank has weak level/AC/HP compared to targets</DIV> <DIV>- only one healer, with low power pool compared to targets</DIV> <DIV>- 5-group orange/red mobs</DIV> <DIV> </DIV> <DIV>Times where DPS/AOE is a valid strategy</DIV> <DIV>- 3+ group, no ^</DIV> <DIV>- group of white/blue/green</DIV> <DIV> </DIV> <DIV>We have heard elsewhere about how the healing situation changes past level 41.</DIV> <DIV>We have heard elsewhere about XP mobs being scarce over level 47.</DIV> <DIV> </DIV> <DIV>There is at least one clear difference based around the level/con of the content you are killing. </DIV> <DIV> </DIV> <DIV>So I am content to agree that Tanatus strategy might work for him, for the stuff he does.</DIV> <DIV> </DIV> <DIV>But at other levels and in other places, mez is regularly the difference between a wipe and a win.</DIV> <DIV>I am guessing most of you will have joined a group, and worked your way smoothly past dungeon content that the same group failed on, before they had a coercer with them.</DIV> <DIV> </DIV> <DIV>Zmokynne M'Raz</DIV> <DIV> </DIV> <DIV> </DIV>
Tanatus
02-16-2005, 02:30 AM
<DIV>At time I use to think that AE casting mobs can pose any treat for group untill I realized that coercer have better tools to negate such damage</DIV> <DIV>2 our buff lines</DIV> <DIV>a) Arcane Mintigation buff - Signet Line</DIV> <DIV>b) Arcane Damage Ward buff - Exhoration Line</DIV> <DIV>For some reason most mobs I have seen using either Divine based AE or Mental Based AE - we can negate both easy. But bear in mind you have to keep eye on ward/negation buff - once they broken/dispelled you have refresh em right away or suffer massive AE damage</DIV> <DIV>Good thing that power of classes grow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and by lvl 48 you can easy duo with priest blue conned groups 2 mob 1 arrow up or group of 3 mob w/o arrows (mobs are lvl 46)</DIV>
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