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View Full Version : Mesing/Crowd control vs group encounters made more needed post 40s?


neble
02-03-2005, 08:03 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=26408#M26408" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=26408#M26408</A></DIV> <DIV> </DIV> <DIV>You decide, I think this change is a good thing for us.  Tanks will cry more and Enchanters will be mesing more.  :smileyvery-happy:</DIV>

Dranlin19
02-07-2005, 01:19 AM
Depends on how you look at it. It might make mezzing a little more viable and make our role a little more important. But I never had a hard time finding groups before. With the increased hit frequency of mobs now (result of nerfing agi effects) it causes alot more interupts than before while soloing. That compiled with the increased resist rates of monsters (even blues and whites) makes soloing a much more risky practice now. I wouldn't even bother attempting soloing anything higher than a white con or perhaps a yellow if you feel really brave.I have above average gear (take a look here http://eq2players.station.sony.com/en/pplayer.vm?characterId=146438104 ) and at least adept 1 on almost every single spell that I have, with gloom, melancholy, despotic mind and muddled thinking at adept 3. Blues were giving me a run for my money at times. Roots suck, stuns are nice but aren't enough to keep the mob off of you for the majority of the fight. So if you are going to solo you are forced to tank at least some, and with the current mechanics, its just not very efficent.I think the way they went about this agility nerf was completely bogus. A very small portion of the higher end players were abusing the fact that high agility made them almost invulnerable to melee attack. Seems to me that would be a simple fix, change the effect of agility after a certain point, or give it diminishing returns. What do they do? Nerf it across the board, so the entire community suffers. People who not only had never even used this "invulnerability", but aren't even remotely high enough level to do so.

ProteusTielaxi
02-08-2005, 02:02 AM
Hmmm...Yes, the changes have made things a bit tougher, but not THAT tough.At lvl 30, I still have no problem soloing orange and low red con solo mobs in EL. In the right spots, I can solo green DU group con mobs. Perhaps it does get harder as we level past 30, I'm not sure yet...Of course, this is with defense, and parry skill maxed, and almost all orange gear. This, and tactics makes a huge difference.

Dranlin19
02-08-2005, 11:38 AM
<blockquote><hr>ProteusTielaxi wrote:Hmmm...Yes, the changes have made things a bit tougher, but not THAT tough.At lvl 30, I still have no problem soloing orange and low red con solo mobs in EL. In the right spots, I can solo green DU group con mobs. Perhaps it does get harder as we level past 30, I'm not sure yet...Of course, this is with defense, and parry skill maxed, and almost all orange gear. This, and tactics makes a huge difference.<hr></blockquote>Lvl 28 to 33 or so is a very prime time for Coercers. You just upgraded all of your offensive spells, so your dps gets a major spike. I took Shauna's at lvl 30, so I had not 1 but 2 15 second stuns. So all of a sudden you become a solo machine.But, as you level, you find yourself casting those same spells 10 levels later, and that once great dps is not so potent against higher level monsters. Forced hesitation (our root "upgrade" from blinding light) sucks, Bewilder sucks, and unfortunately, theres no more real solo havens like EL after that zone goes obsolete. Theres a few solo mobs in Rivervale, but in an area riddled with adds and other ^^ mobs, and theres no real room to kite if things go bad. Don't get me wrong, there is still the ability to solo as a Coercer later on, but its just not the breeze it was in the late 20s early 30s. It will probably get better in the early 40s as the offensive upgrades start to come around again.