LumpusDaGno
02-02-2005, 10:54 PM
<DIV>I play a level 34 Coercer and I spend most of my time soloing or duoing. Before yesterday's patch I was able to solo yellow solo mobs one after another with little to no down time. Orange mobs were doable but with some down time and a fair level of risk. One resist was a problem, 2 resists or 1 plus a few interrupts and I was running for the nearest zoneline screaming like a little girl. The point is that I was able to solo effectively and could usually survive a bad turn of events.</DIV> <DIV> </DIV> <DIV>Enter the 2/1 patch...</DIV> <DIV> </DIV> <DIV>I went out to EL and found a white-con solo lasher. The fight went as normal except it resisted a couple of my DDs and I failed to complete that particular HO. No big deal... root, step back, try again. Killed that one. Refresh power regen and engage the next... resisted stun. Ok, root... resist. Um, try another stun... interrupted. My health now down to 60% since I can't seem to avoid hit melee at all. Turn and run... stunned. 20% health and sprinting for the docks... I live but barely.</DIV> <DIV> </DIV> <DIV>Rest up and notice all the new blue-con enraged wasps or whatever they're called. Buff up and engage one. Fight goes flawlessly. No resists and my usual cast timing only lets me get hit a couple times. They hit hard but not enough to kill me with regular attacks in two hits. So I try another. Stun, resist. Root, interrupted. My health = 40%.. ?!? Ok, turn, sprint for the bell. Zone into Nek with 5% health left. </DIV> <DIV> </DIV> <DIV>Zone over to Zek and engage a green-con solo orc. Resists just as much as the white-con lasher but has less HP, hits me for a little less. Didn't have to run but was at 40% health when it died. Killed a few more just to try to figure out what is happening. Killed a couple with no damage to myself, the next one almost kills me. These are green-con solo mobs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Everything I'm wearing is orange-con with the exception of 2 pieces of yellow jewelry. My skills are all capped at level 34 and every spell I use is at least Adept 1. The resist rates have gone through the roof and resists spell death for the solo coercer. The new 10-second HO timer, combined with resists, means I'm executing far fewer HOs. The additional damage mobs are now doing means more interruptions, another death knell for the solo coercer. We wear toilet paper for armor and have no innate mitigation abilities other than agility. Agility was apparently nerfed really hard because even the green-con solos were hitting me *hard* almost every single swing.</DIV> <DIV> </DIV> <DIV>Am I the only one seeing this? I don't see a string of complaints about it. Is it not a problem for others? </DIV> <DIV> </DIV> <DIV>As things stand, I'm one of 2 coercers in my guild. The other doesn't play as often so I'm the one they call on when they need crowd control. If I get aggro now, I'm a dead gnome, and aggro as a coercer is virtually unavoidable even when using hate reducers when needed and using mez/stun sparingly. I don't want to be reduced to a breeze/haste [Removed for Content] but it would seem that's what I am now. Until this is fixed and/or compensated in some way, I'll be playing my Guardian. Not only can he still solo green-con solos, he can solo yellow-con group mobs effectively.</DIV>