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Scally W
01-28-2005, 07:42 PM
<DIV>They upped the buff time from 3 min to 6 min on Test 1/27/05.  Hurray for being able to do something more than just cast refresh/breeze constantly. </DIV>

Inkant
01-28-2005, 08:18 PM
<DIV>Did you also see that when spells of the same type (ie stun) are cast on top of each other the second spell cast will no longer drop when the first one drops???  Could this be awesome news for the times when we're using two mezzes?</DIV>

Zmokyn
01-28-2005, 11:24 PM
<DIV>6 minute Breeze......</DIV> <DIV>I wonder if the L30 Konious Breeze effect becomes 10 minutes then. Or is it still 5 minutes and thus now useless?</DIV>

ericb1
01-28-2005, 11:31 PM
I saw the up in buff times, however it was listed under the heroic opportunities section so I'm not sure it applies to buffs we cast. Would be nice if it does though.

MilkToa
01-29-2005, 03:49 AM
<BR> <BLOCKQUOTE> <HR> Scally Wag wrote:<BR> <DIV>They upped the buff time from 3 min to 6 min on Test 1/27/05.  Hurray for being able to do something more than just cast refresh/breeze constantly. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>As the poster before stated, this is only for HO buffs.</FONT></DIV> <DIV> </DIV>

skeet
01-29-2005, 04:03 PM
This kinda sucks. As of right now, it takes a limited amount of skill to be able to keep up buffs and still be offensive. Now any idiot will be able to do it. I liked our class being a challenge, this just makes it wayyyyyy to easy.

canteen
01-30-2005, 07:15 AM
<DIV>Skeetor,</DIV> <DIV> </DIV> <DIV> <DIV>What challenge is hitting the breeze spell every 3 minutes?  More of a pain in the [FaarNerfed!] then a challenge!</DIV></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>| This kinda sucks. As of right now, it takes a limited amount of skill to be able to keep up buffs and still be offensive. Now any idiot will be able to do it. <BR><BR>I liked our class being a challenge, this just makes it wayyyyyy to easy. |</DIV> <DIV> </DIV> <DIV> </DIV>

skeet
01-30-2005, 02:04 PM
Its a test of your timing, mana usage, aggro control... many things factor in. I prefer to be busy than sitting there doing nothing. I don't find it to be a pain at all. Its what our class is designed to do.

Dranlin19
01-30-2005, 11:08 PM
<blockquote><hr>skeetor wrote:This kinda sucks. As of right now, it takes a limited amount of skill to be able to keep up buffs and still be offensive. Now any idiot will be able to do it. I liked our class being a challenge, this just makes it wayyyyyy to easy.<hr></blockquote>Keeping breeze up on all 6 people is a waste of time. Why people do it is beyond me. Just cast it on people as they need power. Its not rocket science, and its not a challenge. Even with Breeze and Refresh both available its a waste.

skeet
01-31-2005, 12:50 PM
You must not be killing fast enough. In a good group with T5 food and mana regen robes, if you aren't running low on power fully Breezed-refreshed, you arent killing fast enough.

ReCur
01-31-2005, 05:03 PM
<DIV><FONT color=#ffffff>You dont need to keep your Whole grouped Breezed all the time, People need to learn that Breeze/Refresh is there for when they need it, not a permanent buff. I persoanally do my best to keep the Healers and Breezed at all times, but other classes, especially Scouts, dont need it very often. If its going to be a long encounter then yes, Breeze people up.</FONT></DIV> <DIV><FONT color=#ffffff></FONT> </DIV> <DIV><FONT color=#ffffff> If its a small encounter and your scout has let loose, and got too 50% power, then yes, give him breeze and refresh at same time. Basically keep watching the power bars in group window, apply breeze when needed (non healers) This allows for you to use our other major skills like Stuns, Power Drains, Mezzing, and even DPS (after lvl 2<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</FONT></DIV> <DIV> </DIV> <DIV>Also get the lvl 30 5min buff, usefull for standard single buffs, plus when sum1's really low, u can Tripple stack them with power buffs and can save the day.</DIV> <DIV> </DIV> <DIV>ReCurve</DIV> <DIV>39 Coercer - RunnyEye</DIV>

Gammelt
01-31-2005, 09:27 PM
<DIV>canteen wrote:</DIV> <DIV> <HR> </DIV> <DIV>This kinda sucks. As of right now, it takes a limited amount of skill to be able to keep up buffs and still be offensive. Now any idiot will be able to do it. <BR> <HR> </DIV> <DIV> </DIV> <DIV>And to think I thought I was skilled at being offensive.  It takes discipline to not change your socks for 3 days!</DIV> <DIV> </DIV> <DIV>On a more serious side.  There is so much more to being skillful while playing a Coercer than buffs and nukes.  I have fun simply being creative with using different spells.  And if you are bored with nothing to do, start creating some macros to spurt out during combat.</DIV> <DIV> </DIV> <DIV>Gammelt tells the group,  "I have razzle-dazzled the Mindless Corpse, he is stunned and bewildered at the power of our group!"</DIV> <DIV> </DIV> <DIV>Gammelt tells the group,  "The naughty Clay Guardian is now mezzed and taking a 30 secound time-out in the corner"</DIV> <DIV> </DIV> <DIV>Hmm this gives me an idea for a fun thread.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00><STRONG>Nothing is completely Fool-Proof to a sufficiently talented fool.</STRONG></FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Shagittari
01-31-2005, 10:05 PM
<DIV>Heres how I play, and maybe its why I'm being courted by the number one guild on the server.</DIV> <DIV> </DIV> <DIV>Everyone gets breeze/refresh.  Main tank gets aggro buff and thorns spell.  Everyone gets haste.</DIV> <DIV> </DIV> <DIV>Add then all DOTS, Mana Drains, DD.  I take care of CC, and use stun all the time.</DIV> <DIV> </DIV> <DIV>My hands are busy constantly while I am playing this game, there is never a time when im not casting a spell during a fight.  I keep everyone breezed and provide maximum DPS and utility at the same time.  For those of you who don't want to keep everyone breezed or think you dont need to, your happy with your play group and thats great, but don't knock us for keeping a group fully breezed beacuse there is a difference.</DIV> <DIV> </DIV> <DIV>A good challenge for a chanter at around 40 is to go in with a group and try to hold the Fast Spawn room in CT.</DIV> <DIV> </DIV>

Clarat
02-01-2005, 01:30 AM
<DIV>I had a time in my 30's when I decided I wasn't going to keep everyone buffed 24/7, and would just cast as required for the high power drain people.  It worked, in the 30's, in places like Runneye.</DIV> <DIV> </DIV> <DIV>Past 40, if I didn't keep each and everyone person breezed/refreshed they'd end up oop.</DIV>

Tanatus
02-01-2005, 03:29 AM
<DIV>In low-mid 40s between Mind Gorge (class train of lvl 40 which every sane coercer should pick) cast only MT will requied your attention for casting crack...</DIV> <DIV>Mezing within single encounter unless its boss hard group DPS badly you should never do that. Breezing whole group is waste of group DPS.</DIV>

Shagittari
02-01-2005, 03:43 AM
<DIV>Tanatus,</DIV> <DIV> </DIV> <DIV>     I too am a coercer, and I can't help but wonder if you have formed this opinion about breeze being useless beacuse you play with one group all the time and thats the way it works for that group, or if beacuse in 3 levels, the difference between your character and mine, Mind Gorge is going to tripple in effectiveness?</DIV> <DIV> </DIV> <DIV>    I've never been in a group where Mind Gorge is enough mana regeneration to keep people from going oop.  Maybe its the pace at which our groups kill things that are different?  I'm not arguing I just wanted to know how you dont see it necessary to keep breeze on more than the MT in a group...</DIV> <DIV> </DIV> <DIV>Does EQ2 allow for such diversity in the playstyles that everyone sees different effectivness for different abilities?  What does the group that only requires Mind Gorge to be FoM consist of?</DIV>

Eeow
02-01-2005, 11:29 AM
<BR> <BLOCKQUOTE> <HR> Shagittarius wrote:<BR> <DIV>Heres how I play, and maybe its why I'm being courted by the number one guild on the server.</DIV> <DIV> </DIV> <DIV>Everyone gets breeze/refresh.  Main tank gets aggro buff and thorns spell.  Everyone gets haste.</DIV> <DIV> </DIV> <DIV>Add then all DOTS, Mana Drains, DD.  I take care of CC, and use stun all the time.</DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>+1 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Greggthegrmreapr
02-01-2005, 01:43 PM
<DIV>I tell my groups when i get in them, that I will keep the healer and tanks power up with breeze as much as possible, and control the mobs that know i am prettier than them and there fore try to kill us...  </DIV> <DIV> </DIV> <DIV>I have not yet had a group complain...  and have had several offers to join guilds (with my current guilf tag up) and constantly recieve tells that i am one of the best coercers they have played with...  </DIV> <DIV> </DIV> <DIV>I have had breeze up quite a bit at the start of a fight, and more often then not, i draw aggro just because of it...  </DIV>

Tanatus
02-01-2005, 10:44 PM
<DIV>Shagittarius, Eowan - I must admit ppl that I usually group probably might fall under category "uber" none the less I been grouped with many folks of my lvl never ever I have seen situation then I need to keep crack on whole group all the time... Heck even monks by time then hit thier upper 40s somehow manage to get forms of self power recover (monk = biggest power hogs I have ever seen in my life)</DIV> <DIV>You might not be aware about several options that ppl have to use</DIV> <DIV>First and foremost appropriate tier of drinks - for crist sake tier 3 drinks can be bought even off NPC merchants</DIV> <DIV>Second thing every selfrespectufull tank and most self respectfull healers do have Manastone (+400 power per pump)</DIV> <DIV>Third thing - dont be lazy and hit Mind Gorge as soon as it refresh recourse do work even after mob dead</DIV> <DIV>4th thing - important one too - be sure your tank is good. Look <EM>good</EM> tank can tank group of high yellow conned mob (to him) practically w/o healing in his upper 40s (and belive you or not but past lvl 46 not easy to find anything that cons orange)</DIV> <DIV>So now we are looking on 2 aspects </DIV> <DIV>a) combat mana regeneration ( manastone, robe of invoker, crack, group mana tap, life to mana conversion spell lines, necros mana rodes ect)</DIV> <DIV>b) out of combat mana regeneration (tier 3+ drink + everything else)</DIV> <DIV><STRONG>Good group </STRONG>kill things so fast that tank barely take any damage. So healers all time can stay at FP and if they not that mean they are nuking/doting/debuffing .... aka doing things that YOU can do better then they. I understand it kinda boring do nothing but heal but please spare me I hope healers understand too that doing cracking whole group no fun either - so we have consensus here - if we have more 3 group at camp to fight, I do my job and give every healer crack if we fighting single encounter at time - tough luck they gota learn how to manage power burn.</DIV> <DIV>MT - as I said - taunts DO eat a lot power - so he always have Clarity no matter what</DIV> <DIV>DPS .... ah.... they do need help with power boost sometime but not all the time may be once in a hour or so</DIV> <DIV>Let say we anyhow won and everyone LOP now what?</DIV> <DIV>Well there is NO EXCUSES for lvl 40+ not have tier 3-5 drink and not to use Life to Power spell lines. Assuming ppl DO have that even with chain pulling your group will fully recover power between pulls</DIV> <DIV>If you wonder what can do group that requied only Mind Gorge - well killing Gyrok Deepfreeze take about 120 second with all adds, such group capable of wining Ring of Slime at thier mid 40s with about 25% power left to spare, such group able kill ColdTooth +++X3 group mob, such group capable evaporate any ++ X 2group in game in blink of eye w/o taling much damage</DIV>

Shagittari
02-02-2005, 03:00 AM
<DIV>I just don't see it Tant, most of the time with cracking the whole group I can keep them from going below 80 percent.  Often however things add and the longer your in the battle the more in-battle regeneration matters.  I was in a group with the uber guild on our server last night and if I left crack off people they would start to go unde r50 percent pretty rapidly.  We were in PF doing the giant circle.</DIV> <DIV> </DIV> <DIV>I use mind gorge everytime its up, I also keep everyone cracked...Are there a few people who probably dont need it?  Maybe.  Is it worth not having it up when they do need it?  Definately not.  I played last night with the expectation of trying what you said and it just didnt work out at all, it turned out much more useful to keep everyone cracked.</DIV>

Tanatus
02-02-2005, 03:35 AM
<DIV>Well I usually grouo with guildies or on occasion with ppl from other top guild on server.. So to speak if DPS dont drop below 50% - there is no need to give em a crack, I give clarity to clerics in time they drop below 70% but seriously I never seen em go below 80% already for ages.</DIV> <DIV>Look I am same DPS class as any mages or scouts per se - casting crack during combat will cost my DPS for group, losing my DPS will cause healers burn extra mana and same DPS classes burn extra mana - so you will run in dead circle. For [FaarNerfed!] and gigle I tend to solo 1 mob if group pulling 2+ mob normally I can take down mob to 60% by time group finish other one (with stifle and stuns I can do it safely duration of stun long enouth). </DIV>

Shagittari
02-02-2005, 03:47 AM
<DIV>I know I need to upgrade my spells as much as possible but I dont see how im going to hit the 150 DPS that wizards in my group are doing.  I think my record on a solo mob is 80DPS back at like level 40 or something.  I haven't clocked myself lately.  I'm going to keep an eye on this maybe it will change drastically in the next 3 levels as I reach the level you are posting from.</DIV>

Tanatus
02-02-2005, 09:02 PM
<DIV>I am staying around 100-105DPS relaible, with new HO system I am pushing closer to 120-130...</DIV> <DIV>Here is solid numbers what coercer can do at mid 40s</DIV> <DIV>Anguish Adept 1 82d/t, Adept 3 89 d/t, Master 1 110 d/t</DIV> <DIV>Torment Adept 3 100d/t</DIV> <DIV>Despair Adept 1 86d/t, Adept 3 97d/t</DIV> <DIV>Mind Gorge Adept 2 up to 60d/t</DIV> <DIV>Gloom Adept 3 up to 50d/t (its crucial to use this one if you want from your nukes good performance)</DIV> <DIV>Despotic Mind - Adept 1 - 445, Adept 3 - 490, Master 1 - 558</DIV> <DIV>Tyrrancial Mind - Adept 3 - 591</DIV> <DIV>Muddled Thinking Master 1 - 240</DIV> <DIV>Seizure Adept 1 - 205</DIV> <DIV>Enemy Mastery Strike ~430</DIV> <DIV>HO arcane fury ~400+ on top of nuke (TM as a finisher of AF relaibly hit over 900)</DIV> <DIV>Bear in mind I am using Ravage Psyche Adept 1 for resist debuff and Devouring Toughts Master 1 for mana tap</DIV> <DIV>If you are using mainly Apprentice 3-4 you do about halth damage of me</DIV>

Degas
02-03-2005, 08:19 PM
In any group fighting at max performance/efficiency, every single member is going to need crack. It's not just about DPS, it's about KoT (kills over time). If you prefer, you can refer to it as XP/Time. I enjoy both styles. Sometimes our group is in the mood to go out and chain-kill hard mobs, sometimes we like to relax and take it easy.For me, there is no "One is better" scenario here. It just depends on the situation.

skeet
02-04-2005, 09:34 AM
The difference is styles here goes along with the difference in grouping styles.When I group, I like to push the limits of the game. Kill as fast as you can, chain pulling, always moving never stopping, on the edge constantly. Everyone is using power and to move at the fastest speeds possible, obviously everyone needs crack. You can't kill as fast if people aren't all cracked, all the time. Simple math.

Tanatus
02-04-2005, 09:38 PM
<DIV>Skeetor let me put this way among pure casters you have highest sustiened DPS in game (untill time wizards and warlocks get fixed). I give you simple example</DIV> <DIV>Execution single Arcane Fury HO net for group around 1K damage all it take a) stick you arcane debuff on mob b) nuke x2 - fast nuke low damage - slow recast heavy nuke </DIV> <DIV>If you do crack during time it take to execute this HO you group loosing 1K of valuable damage. It pretty much same story as using warlocks and wizards for mana battery</DIV>

skeet
02-05-2005, 12:39 AM
1: Its easy to keep up with HOs while keeping people buffed. Seriously, it's not hard. Maybe you should try it. 2: You still will get more DPS with your DPS classes burning away at their power. Keeping them cracked allows them to burn harder, faster, and for more time. Simple math.

Tanatus
02-05-2005, 02:06 AM
<DIV>Skeetor probably your DPS kinda newbie and have no idea how to use manastone, robe of invoker and tier 5 drink? ...</DIV> <DIV>Geez ppl EQ2 is NOT EQ1 .... Crack is NOT buff it's PHoT (power heal over time) and using PHoT on person with more then 50% power on tap about same like heal person with 20-25% damage. </DIV>

Nerj
02-05-2005, 04:11 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Skeetor probably your DPS kinda newbie and have no idea how to use manastone, robe of invoker and tier 5 drink? ...</DIV> <DIV>Geez ppl EQ2 is NOT EQ1 .... Crack is NOT buff it's PHoT (power heal over time) and using PHoT on person with more then 50% power on tap about same like heal person with 20-25% damage. </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Ouch, nice burn :smileyvery-happy:</P> <P>This "disageement" just shows that there is more then one way to play a COERCER</P>

skeet
02-05-2005, 07:49 AM
Like I have said before, if your group has more than 50% power you aren't_killing_fast_enough for my play style. Like I said, I enjoy pushing the limits of the game. If you prefer slower killing thats cool with me. I like my exping to be past paced and dangerous. Big thumbs up on the newbie comment bud, I always resort to that when I can't think of anything else, as well. ALSO, just out of curiosity... It's obvious from your broken English you speak a different native Language. Where are you from?<blockquote><hr>Tanatus wrote:<DIV>Skeetor probably your DPS kinda newbie and have no idea how to use manastone, robe of invoker and tier 5 drink? ...</DIV><DIV>Geez ppl EQ2 is NOT EQ1 .... Crack is NOT buff it's PHoT (power heal over time) and using PHoT on person with more then 50% power on tap about same like heal person with 20-25% damage. </DIV><hr></blockquote>

Dranlin19
02-05-2005, 07:38 PM
Read it again, he wasn't calling you a newbie, he was calling the dps you group with newbies. Also, since scouts, warlocks and wizards are broken right now, the only classes that regularly put out more dps that us by any decent margin are tank types. Either way, I gotta agree with Tan on this. The only people who need breeze the entire time is the main tank/puller and the main healer. I adjust accordingly from there. Sometimes that isn't even the case.You talk about simple math, but the simple math is this. If you spend the time and power to keep your group breezed 100% of the time, and there is any point in time that any of those people are at full power, you are wasting your time (and subsequently your dps) to do so. Now, I don't watch over your shoulder when you and your groups play. But id venture to say that no matter how balls to the wall you go, there are times when members of your party are at full power. As Tan said, if they aren't, teach them how to use decent drink, and their version of essence fluctuation.<p>Message Edited by Dranlin1978 on <span class=date_text>02-05-2005</span> <span class=time_text>06:41 AM</span>

skeet
02-05-2005, 11:59 PM
<blockquote><hr>Dranlin1978 wrote:Read it again, he wasn't calling you a newbie, he was calling the dps you group with newbies. <hr></blockquote>Oh, my DPS, I see. It's hard to understand his english sometimes. I thought he was referring to my DPS skills, or whatever. <blockquote><hr>Dranlin1978 wrote:You talk about simple math, but the simple math is this. If you spend the time and power to keep your group breezed 100% of the time, and there is any point in time that any of those people are at full power, you are wasting your time (and subsequently your dps) to do so. Now, I don't watch over your shoulder when you and your groups play. But id venture to say that no matter how balls to the wall you go, there are times when members of your party are at full power. As Tan said, if they aren't, teach them how to use decent drink, and their version of essence fluctuation.<p>Message Edited by Dranlin1978 on <span class=date_text>02-05-2005</span> <span class=time_text>06:41 AM</span><hr></blockquote>1: I don't group with people who don't know their classes and the BASICS of the game. Power managment is one of the first things people should learn, and if they don't know it by the time they hit 40's, odds are I won't group with them. 2: Obviously I don't get to group this way 100% of the time. We're talking the most efficient strategy here, not "do this 110% of the time or you are not playing your class right blahblahblah"3: And one_again, if they are over 50% power, they aren't killing fast enough.

Tanatus
02-07-2005, 08:20 PM
<DIV>Skeetor if your group below 50% after each kill then they either have all skills at lvl Apprentice 1 or have no idea how to do power management.</DIV> <DIV>Killing ++ type of mob lvl 45-48 for normal group take how long may be 30s may be a little less then that, killing regular no arrow mob within pack take probably around 15s... Normally group end up with over 80-90% power left, save enchanter you could clock a little lower. The only time then group drop in power to 50-60% is then you have to fight at least 3 encounters at same time (say pack of 3 regular mob and 2 mobs ++).. Even in such case once you finish combat by time your pulled back (usually MT) come back with new mob - DPS classes as well as priest(s) back to full power...</DIV> <DIV>Dont underestimate your DPS on fully debuffed target Arcane Fury at lvl 47 do nearly 1000 damage (550+ Tyr Mind and 400+ HO itself)</DIV>

skeet
02-07-2005, 10:26 PM
<blockquote><hr>Tanatus wrote:<DIV>Skeetor if your group below 50% after each kill then they either have all skills at lvl Apprentice 1 or have no idea how to do power management.<hr></blockquote>No. Absolutly incorrect. Try to kill faster someday. See how it affects You_just_aren't_killing_fast_enough. I'm sorry you can't comprehend this. <blockquote><hr>Killing ++ type of mob lvl 45-48 for normal group take how long may be 30s may be a little less then that, killing regular no arrow mob within pack take probably around 15s... Normally group end up with over 80-90% power left, save enchanter you could clock a little lower.The only time then group drop in power to 50-60% is then you have to fight at least 3 encounters at same time (say pack of 3 regular mob and 2 mobs ++).. Even in such case once you finish combat by time your pulled back (usually MT) come back with new mob - DPS classes as well as priest(s) back to full power...</DIV><DIV>Dont underestimate your DPS on fully debuffed target Arcane Fury at lvl 47 do nearly 1000 damage (550+ Tyr Mind and 400+ HO itself)</DIV><hr></blockquote>The whole point is COMBAT NEVER ENDS. Why can't you catch on to this simple concept? Chain pulling is going on and there is a new mob in camp just before the old ones dies, which when you are killing this fast is at about 50% of previous mob/groups health. I don't know why you keep bringing up Coercer DPS. I fully understand my spell list and how to use it. We're talking about power managment and why I keep my group cracked up at all times. And that is because to kill AS FAST AND EFFECTIVE AS POSSIBLE, it is necessary. You have yet to give an actual point on why I shouldn't keep them cracked. You just keep saying "they don't know how to play their classes" or "they dont understand DPS" etc. etc. All things which are untrue, you just can't think of anything else. The fact remains, we kill faster than any other groups I have seen/experienced.

Tanatus
02-08-2005, 12:43 AM
<DIV>Skeetor if you using term "camp" you already dont killing efficient in EQ2. Correct way is dangeon crawl - see we killing that fast so we simply cannt afford to stay in same area we have be on a move all the time. You simply cannt comprehend 1 thing - group with decent skills (adept 3 +), decent gear and good drink - capable kill not only blazing fast but also very efficient. Look please give me 1 example where camping in 40s in EQ2 give in your eyes more or less reasonable exp. Past lvl 45 I consider exp flow "good" if I get every hour at least 10%, at low 40s "good" exp flow I recall was 25% per hour</DIV> <DIV>.....In game only 1 or 2 classes are really power hogs - frankly they not highest DPS. </DIV> <DIV>As it stands now - for DPS I will take fighter/brawler any day over predator/rogue/sorc. Untill up to lvl 48 monks tend to be powerhogs... Anyway agrue pointless - level up and see it by your own eyes but just for [FaarNerfed!] and gigle try instead of doing crack routine concentrate on debuff/DPS routine</DIV>

Shagittari
02-08-2005, 12:53 AM
<DIV>I don't want to get involved in this debate but...Tanatus is incorrect...At least at lvl 44 in order to keep my group in mana I have to keep them all cracked.</DIV> <DIV> </DIV> <DIV>Obviously sometimes you get lazy people and dont need to crack them but whenever Im with my guild everyone needs to be cracked beacuse they are playing to their potential.</DIV> <DIV> </DIV> <DIV>I use to think Tanatus was a good source of info but in the past week or so I have seen him posting on other topics which he is clearly wrong about.  If I remember what it was I will post a link here and you can form your own opinions.</DIV> <DIV> </DIV> <DIV>Maybe something will change, but until then, keep your party cracked.  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>NOTE:  It could also be do to the quality of the spells that Tanatus is using...perhaps the Adpet 3 and Master 1s change everything.</DIV><p>Message Edited by Shagittarius on <span class=date_text>02-07-2005</span> <span class=time_text>11:54 AM</span>

skeet
02-08-2005, 10:46 PM
The term "camp" when referring to a group is wherever the group is. The term "camp" when referring to a spot in the game is a stationary place. I thought it was OBVIOUS that my group was moving to keep things in camp constantly, otherwise one person would be dedicated away from the group too often, thusly losing precious DPS. From now on I'll point out the obvious for you. Nice work telling me I "already dont killing efficient in EQ2." So anyways, I'll see you guys later. I have to leave the game for RL reasons, just won't have the time. Get Beguile fixed for me!<blockquote><hr>Tanatus wrote:<DIV>Skeetor if you using term "camp" you already dont killing efficient in EQ2. Correct way is dangeon crawl - see we killing that fast so we simply cannt afford to stay in same area we have be on a move all the time. You simply cannt comprehend 1 thing - group with decent skills (adept 3 +), decent gear and good drink - capable kill not only blazing fast but also very efficient. Look please give me 1 example where camping in 40s in EQ2 give in your eyes more or less reasonable exp. Past lvl 45 I consider exp flow "good" if I get every hour at least 10%, at low 40s "good" exp flow I recall was 25% per hour</DIV><DIV>.....In game only 1 or 2 classes are really power hogs - frankly they not highest DPS. </DIV><DIV>As it stands now - for DPS I will take fighter/brawler any day over predator/rogue/sorc. Untill up to lvl 48 monks tend to be powerhogs... Anyway agrue pointless - level up and see it by your own eyes but just for [FaarNerfed!] and gigle try instead of doing crack routine concentrate on debuff/DPS routine</DIV><hr></blockquote>

skeet
02-08-2005, 10:47 PM
My mostly-static groups are set up with Master I and Adept III. Keep them cracked for the most efficient killing possible. <blockquote><hr>Shagittarius wrote:<DIV>NOTE: It could also be do to the quality of the spells that Tanatus is using...perhaps the Adpet 3 and Master 1s change everything.</DIV><p>Message Edited by Shagittarius on <span class=date_text>02-07-2005</span> <span class=time_text>11:54 AM</span><hr></blockquote>

Nerj
02-09-2005, 12:36 AM
<DIV>I'll say it again. There is no best way to play EQ2 it appears. Both Tanatus and Sketor have ways of playing that work with the groups they are with. Therefore, the Developers goal of not having 2 coercer being the same works. </DIV> <DIV> </DIV> <DIV>The best result of this discussions is the difference in tactics that has come out. More of this is needed for those of us who are developing are own playstyles too.</DIV>