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nyox
01-24-2005, 09:15 PM
<DIV>i was in fg the other day and i got into an aq2 group that had a tank, a hlr, a scout, me and 2 other coercers(3 corecers all together). now when we started fighting i noticed that  i was unable to use my dot spells because 1 of the other coercers had casted his already. </DIV> <DIV> </DIV> <DIV>is this right ? why shouldnt we be able to cast the same dot spell on a mob? i understand not being able to cast the same buffs and debuffs but what sence does it make to take away alot of our dps just because someone else casted the same dot spell? i mean i was basicly useless in the damage dept.</DIV> <DIV> </DIV> <DIV>i havnt been in any multiple group raids before so is it the same in that situation? because this dosent seem right to me.</DIV>

neble
01-25-2005, 10:41 PM
<DIV>Thems the breaks, it's like that for pretty much all subclasses.  For instance, 2 Wardens can not stack their regerative heals.  Most groups only accept 1 Enchanter though, so that makes it usually not an issue for us.</DIV>

PaganLeviath
01-25-2005, 10:52 PM
:smileyindifferent:<BR> <BLOCKQUOTE> <HR> nyox wrote:<BR> <DIV>i was in fg the other day and i got into an aq2 group that had a tank, a hlr, a scout, me and 2 other coercers(3 corecers all together). now when we started fighting i noticed that  i was unable to use my dot spells because 1 of the other coercers had casted his already. </DIV> <DIV> </DIV> <DIV>is this right ? why shouldnt we be able to cast the same dot spell on a mob? i understand not being able to cast the same buffs and debuffs but what sence does it make to take away alot of our dps just because someone else casted the same dot spell? i mean i was basicly useless in the damage dept.</DIV> <DIV> </DIV> <DIV>i havnt been in any multiple group raids before so is it the same in that situation? because this dosent seem right to me.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <DIV> I haven't been in a situation were I had another coercer in the group because, of that problem you had above.  But you real don't want to have 2 or more coercers in a group. However, mezzing would be nice. Since, both enchanters can back each other up on Mezzes. Say there is a pull of group mobs and If a mez breaks at the same time on 2+ mobs, then when one enchanter is waiting for mez recast to refresh the other enchanter can mez. Grant it Ae mez is the first think I would use on a situation as group mobs, but not always effective. I find our single mezzes more reliable. So, in a situation like mezzing I would see 2 enchanters working. .... But for all other spells not effective. </DIV>

Jonto
01-26-2005, 12:39 AM
<BLOCKQUOTE><DIV> --------------------nyox wrote:However, mezzing would be nice. Since, both enchanters can back each other up on Mezzes. Say there is a pull of group mobs and If a mez breaks at the same time on 2+ mobs, then when one enchanter is waiting for mez recast to refresh the other enchanter can mez. Grant it Ae mez is the first think I would use on a situation as group mobs, but not always effective. I find our single mezzes more reliable. So, in a situation like mezzing I would see 2 enchanters working. .... But for all other spells not effective. </DIV><HR></BLOCKQUOTE>* Trying to team mez is a nightmare and functionally impossible. Mez does not stack.. Worse, it does not tell you when it fails. You will have no idea which chanter got the mez off and hence no idea how long before it will break. I've tried it and it is a total fiasco. We were even in teamspeak and were unable to successfully coordinate the effort with any precision. If there are two chanters in a group, you must designate one as CC and the other as Buff Ho.* AE mez is worthless in a group situation. SoE in their infinite wisdom nerfed AE mez from the beginning so that if ANY mob in the AE is broken by aggro or casting, ALL mobs in the AE are free'd. In effect, the ONLY time AE mez is effective is when your group is trying to escape a group of linked mob and no dots have been cast.. Of course the chanter is rooted in place and dies anyway... The spell is totally and completely worthless IMO.

PaganLeviath
01-26-2005, 02:21 AM
<BR> <BLOCKQUOTE> <HR> Jontomm wrote:<BR> <BLOCKQUOTE><BR> <DIV><BR> --------------------<BR>nyox wrote:<BR>However, mezzing would be nice. Since, both enchanters can back each other up on Mezzes. Say there is a pull of group mobs and If a mez breaks at the same time on 2+ mobs, then when one enchanter is waiting for mez recast to refresh the other enchanter can mez. Grant it Ae mez is the first think I would use on a situation as group mobs, but not always effective. I find our single mezzes more reliable. So, in a situation like mezzing I would see 2 enchanters working. .... But for all other spells not effective. </DIV><BR><BR> <HR> <BR></BLOCKQUOTE><BR><BR><BR>* Trying to team mez is a nightmare and functionally impossible. Mez does not stack.. Worse, it does not tell you when it fails. You will have no idea which chanter got the mez off and hence no idea how long before it will break. I've tried it and it is a total fiasco. We were even in teamspeak and were unable to successfully coordinate the effort with any precision. If there are two chanters in a group, you must designate one as CC and the other as Buff Ho.<BR><BR>* AE mez is worthless in a group situation. SoE in their infinite wisdom nerfed AE mez from the beginning so that if ANY mob in the AE is broken by aggro or casting, ALL mobs in the AE are free'd. In effect, the ONLY time AE mez is effective is when your group is trying to escape a group of linked mob and no dots have been cast.. Of course the chanter is rooted in place and dies anyway... The spell is totally and completely worthless IMO.<BR> <HR> </BLOCKQUOTE><BR> <P>1st Paragraph - Well you had that experience, that settles that.</P> <P>2nd Paragraph  - You are entitled to your opinion. I completely disagree, AE mezzing has been very effective in my case and has saved my groups life many times. Yes, it is not the most effective mez but, it does service a purpose it gives a stalling chance for the tank and off tanks to do major damage. If you start off with a ae mez on group mobs , your tank breaks mez quickly in turn freeing you and you are already on the way single mezzing your mobs. Plus Ae mez is not intended to be used solely it is a starter Mez for many mobs at a time, then to follow by single spell mezzing.  Plus, when you Ae mez and your tank is doing that right thing taunting or "Shouts" (ae taunt) you (Enchanter) will not die. Also, when Ae mez is casted and one mob is broken by the tank there is a few seconds when all other mobs not being faught to still be mezzed. At that point you already have singled mezzed at least 2-3 mobs. Used AE mez many times in Runnyeye specially and always have had rave reviews on my effective mezzing from my groups .But, whatever works for ya. </P><p>Message Edited by PaganLeviathan on <span class=date_text>01-25-2005</span> <span class=time_text>01:33 PM</span>

Jonto
01-26-2005, 03:00 AM
<DIV>I used to think as you do because there were a very few times when no-one was hitting the mobs and AE mez actually stuck on the group.  Then I began to study what was actually happening.  AE mez appears (to me at least) designed as a single entity in EQ2.  In short, all of the affected mobs are under the same spell and when it is broken on one of them it is broken on them all instantly.   In effect, as soon as the tank touches one of the mezzed group, they all attack someone.   Interestingly, they will all still have the mez spell effects, but they will all still be attacking so it can be hard to see that they are actually NOT mezzed. If in fact the tank actually knows that you are going to ae mez, it is conceiveable that he could plan to just taunt after the mez then break it, but how could you orchistrate that? Since I am only willing to work with tanks that can handle aggro and keep them taunted anyway, the only reason to AE mez would be to get initial control on the mob and them mez them individually as you describe.  Since the tank is already banging on one, that is logistically impossible and it makes more sense to stay with single target mez in most all scenareos.</DIV> <DIV> </DIV> <DIV>There is one case where AE mez might make a little sense..  That would be when chain pulling.  It may be that the puller brings in a group of mob before the player group is finished with the last pull..  In that case, you could AE mez the incoming group and hold them till the tank can taunt and hit the first one.  At that instant they would all break and you could then mez the adds.</DIV>

nyox
01-26-2005, 03:38 AM
<DIV>ok what about multiple group raids? will our,,, or any other classes spells stack even if they are not in the same group but in the same raid group?</DIV> <DIV> </DIV> <DIV>because that would seem pretty stupid to have a multiple group mob and only let 1 of every class have a spell working.  </DIV>

Orki who Pos
01-26-2005, 02:31 PM
<DIV>It's only the offensive status-effect classes that doesnt stack on a raid, group buffs will work, as long as each group has only one of each class...</DIV>