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Azmode
12-01-2004, 06:46 PM
<DIV>Is anyone able to use AE Mez (25) with effectiveness?  Am I the only one who thinks its grossly bugged?  I have read a few posts saying people never use it.... and I also read that its fine.   Someone please enlight me. </DIV> <DIV> </DIV> <DIV>When I cast it... I get ONE icon telling me the mez stuck.  It looks like if one mob breaks, they all break.  So basically if you cast it on a mass of grouped mobs, and your tank hits one.... boom they are all broke.   Is this only supposed to be used as an escape spell?  You sacrifice yourself so the party can run away?  Gee I hope not.  </DIV>

Clic
12-01-2004, 07:16 PM
AE mez blows. First it mezzes the entire group and usally yourself included for maybe 20 seconds. If anyone in your group attacks a mezd mob then entire mez breaks the entire group. And it required a thoughtstone. The spell isnt worth it especially for the time it mezzes the group.

Azmode
12-01-2004, 07:32 PM
<DIV>Ok, guess Im not the only one who thinks the spell is a complete joke.. HOPEFULLY its a bug.  </DIV>

ClockworkVII
12-01-2004, 07:43 PM
<DIV>Its worthless imo. the one thing about it i can say that i like is the fast casting time. IMO mez should have fast casting times. </DIV> <DIV>Recast is another story but I do believe people have been petitioning on this one for  awhile. I think i get random problems if u use this spell when tryn to re-mez a target with fascinate or mesmerize. It wont stick randomly and think that part is due to spell stacking issues.</DIV> <DIV>Just my 2cp</DIV>

Gorillaste
12-01-2004, 10:12 PM
<DIV>I hope everyone takes the time to submit a /bug on this, or that they go through the support section of the eq2players.com site an submit feedback.</DIV> <DIV> </DIV>

Jb
12-02-2004, 12:12 PM
<DIV>"It looks like if one mob breaks, they all break.  So basically if you cast it on a mass of grouped mobs, and your tank hits one.... boom they are all broke.   Is this only supposed to be used as an escape spell?  You sacrifice yourself so the party can run away?  Gee I hope not. "</DIV> <DIV> </DIV> <DIV>Perhaps the spell is meant to hold down a second encounter that adds? Just a thought, we'll see 4 more levels to go until i can test it out. I can think of a fight or two in my recent groups where that could have stopped the wipe, depending on duration/recast/power drain.</DIV>

Sondr
12-03-2004, 12:04 PM
<DIV>i also find this spell pretty useless at its form atm for mainly 2 reasons:</DIV> <DIV>if a 2nd encounter adds it would be usefull if i could keep it up, but recast is longer than it holds.</DIV> <DIV>and the second chance for this spell beeing usefull gets thrown away when i want to use it as a fast first reaction on adds and then let single target mez take over the control. mesmerize casted on AE mezzed mobs however wont stick.. or better: the icon is there but mez wears off anyway when terrible awe does <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

sarouma
12-03-2004, 02:09 PM
<DIV> <HR> </DIV> <DIV><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <DIV>"It looks like if one mob breaks, they all break.  So basically if you cast it on a mass of grouped mobs, and your tank hits one.... boom they are all broke.   Is this only supposed to be used as an escape spell?  You sacrifice yourself so the party can run away?  Gee I hope not. "</DIV> <DIV> </DIV> <DIV>Perhaps the spell is meant to hold down a second encounter that adds? Just a thought, we'll see 4 more levels to go until i can test it out. I can think of a fight or two in my recent groups where that could have stopped the wipe, depending on duration/recast/power drain.</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>No. It's due to their group buff /debuff system which is very bugged.</DIV> <DIV>If you dispell one mob ,all mob in this group will be dispelled . In the beta when i was playing my shaman , group ward was useless because if a member of the groupe lose his ward , everyone of lose the ward....</DIV></DIV>

Mjollnyr
12-03-2004, 08:22 PM
three uses i've found for this otherwise rather useless spell have been.1) with co-ordination with a tank. When a fight goes south, or you bite off more then you can chew before the fight even begins, AE mez, tank AE taunts so he has agro and they wont pummel the snot outta you when the mez breaks, this gives the group some distance when running, altho your still in the middle of the pack. It's worked a few times for me2) With quests post lvl 25 having alot of 'pop and kill' mobs, i've also found that AE mezing them when they pop gives the group a good 14s (duration of the mez) to target. This helps a bit when fighting large crowds with mixed melee, nuker, and healer mobs.3) Breaks spell casts on a crowd, not quite AE stun, but is an effective AE interupt.The way i understand the spell should work would be.A) refreshs itself maintaining the mez but draining your mana (not working)B) Roots you so you can move around, but can still cast (working as intended)C) Mez's an encounter, but would not be broken once a single mob of that encounter is hit (broken)If they above A and C are fixed, this would be a dam useful spellps: fix summoners so they aren't the complete antithesis of the enchanter. Is there a spell they can cast that doesn't wipe an encounter of mez? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />edit: proof reading rocks. sigh<p>Message Edited by Mjollnyr on <span class=date_text>12-03-2004</span> <span class=time_text>07:24 AM</span>

Darkiv
12-14-2004, 12:21 AM
<BR> <BLOCKQUOTE> <HR> Mjollnyr wrote:<BR><BR>B) Roots you so you can move around, but can still cast (working as intended) <HR> </BLOCKQUOTE> <P>I Believe he means ....</P> <P>B) Roots you so you CANT move around, but can still cast (working as intended)</P> <P>....  proof read again /chuckle</P>

Savara
12-18-2004, 03:39 AM
<DIV>I have been placing /bug reports on on my disgust of this spell since I dinged 25.  It doesnt serve the purpose for which it was intended.  It should function similar to AE mez In EQ1 or be called something else.  Hopefully it has been fixed in the recent patch. </DIV>

krion
12-18-2004, 06:34 AM
<DIV>I've used this spell with success only one time. And that was to mez a group of mobs to buy my team some time to escape. Of course, I died... but the whole group didn't.</DIV> <DIV> </DIV> <DIV>very useless spell in its current form. the way I think it should work is it should be a fast casting, med/long recast, short duration AE Mez. This would allow us to mez all mobs, lets the tank keep beating his main target and allow us to mez the others using mesmerize. Of course, there could not be any of the mez/fascinate stacking issues. </DIV> <DIV> </DIV> <DIV> </DIV>

Clic
12-18-2004, 08:08 AM
It would work IF and only if, you were allowed to AoE mez all the mobs then start mezzing them indavidually and have the mez and things stick to them. But after aoe mez timer runs out any other attempt to mez is useless since everything breaks. What a mess.

Tr
12-18-2004, 11:33 AM
<DIV>I have used this spell once and it has saved my group. We were fighting some named dude. The tank was getting pounded on pretty bad and healer could not keep up with the heals. Then all of a sudden we get a group spawn on us of 5 whites and started addign dmg to the tank. I knew the healer would not be able to keep up for sure, she already was chaining every heal she had. This is where my AE MEZ was a blessing. We finished the named, healer cought up with the heals, and we finsihed off the added group. Even though we all were sponged out of power, we survived. So there. AE Mez is not much, but its worth it to keep it on your hotbar. </DIV> <DIV> </DIV> <DIV>I always see players of lvl 20 or under complaing about 25+ spells, so I have a favor to ask those who [expletive ninja'd by Faarbot] about spells they do not yet have. DON"T DO IT. Its stupid.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>34 Coercer. Innothule.</DIV>

Thi
12-18-2004, 08:49 PM
Encounter Mez (often wrongly named AoE mez) is intended to mez the mobs of an encounter which adds while your group is currently fighting another encounter. It is not intended for mezzing the current encounter. Both, single target mez and encounter mez, are mainly intended for additional encounters. This is more clearly visible in the way encounter mez works but still true to a certain degree for single target mez. The game is designed without the requirement to mez mobs of the current encounter (unless perhaps your group chooses to engage very hard encounters of 2 to 4 mobs). The game is designed to allow playing without an enchanter in a group (gasp!).If a wizard wants to mez a single add he can do nothing else. For a dangerous wandering add this might be ok. If a dangerous encounter of several mobs adds, the wizard is surpassed be the enchanter who can even mez these encounter types (and do nothing else). There is no archetype called "enchanter". There is an archetype called "mage".

Thi
12-19-2004, 07:41 AM
I am wondering though if the spell is flagged correctly: the recast time is stated as "20 seconds". This would be ok if the 20 seconds would count from the moment the spell takes hold, like it is with single target mez, because the spell lasts for up to 25 seconds. However with this spell, the 20 seconds start to count after the spell expires (like it is with our invis). So when mezzing an encounter add we can hold it for about 20 seconds, then have to wait 20 seconds for the spell to refresh...The spell description does not differentiate between those 2 types of "recast times" - "Veil of the Unseen", "Phantasmal Splendor" and "Entrance" are all labeled as having a "recast time" of x seconds, but on 1 of those the timer starts after the spell takes hold while on the 2 other spells it starts after the spell expires.Well, at least we can do something when an encounter adds or even when things go south with the current encounter. Holding the mobs at bay for 20 seconds at least buys the group some time to flee, evac, or even better, reorganize. In 20 seconds the tank can taunt the adds and the group might finish the current encounter. I would hope though, that the flag was incorrectly set and will be changed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Thila on <span class=date_text>12-19-2004</span> <span class=time_text>03:45 AM</span>