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Tanatus
11-29-2004, 09:28 PM
<DIV>Lvl 20 - Recklessness - group haste duration 2 min (at apprentice lvl). Yet to see adept of this spell. Haste so insignificant so I dont see a reason cast this spell at all except 2 cases  I have nothing to do better or because someone like particle effect on this spell (which is I have to admit very pretty)/ Rating +</DIV> <DIV>Lvl 21 Power of Suggestion - group buff that have +power, ward vs magical attack (which actually work!), extremely usefull dont have idea how good its at Adept (seen those for sell but miss by a moment someone got it) even at Apprentice lvl rating ++++</DIV> <DIV>lvl 22 Mesmerize 30s very unrelaible at Apprentice 1  once you get Adept 1 duration increase to 42s relaibility greatly improves but compare to fascinate I see a lot higher resistance lvl. Castable even if you stunned or stifled. Unfortunally fascinate capped by lvl 26 hence unless by lvl 22-23 you get adept 1 mesmerize you pretty much screwed. Rating it +++++</DIV> <DIV>lvl 23 Sibyllant - what the heck this spell do aside of production tought stone I dont know but it simce somehow weakend monsters attack but not for a while. If any dots sitting on mob at next tic sibyllant will gone otherwise it can stay on mob for a while. Btw you recieve toughtstone not then monster die under this curse but every time sibyllant warn off for what ever reason I'd rate it ++ untill we clear learn what it do (and what to do with 100+ tought stones sitting in my backpack)</DIV> <DIV>lvl 23.6 Ego Strike I am somethat disappointed with this spell - yes its upgrade for Ego Shock (as everyone could easy guess) share same weakness of that nuke - slow cast, slow recast, mana hungry (not as bad as EShock but still). Yes this spell have to be used because as you already guessed EShock dont hit any target lvl 26+. I have Ego Shock at Apprentice 3 and Ego Strike at Adept 1 - well ... on grey conned mobs <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Ego Shock do ~95 damage (App 3) Ego Strike ~115 damage (Adept 1) - but spells cons orange so it have plently space for grow power. Anyway I rate this spell as a +++</DIV> <DIV>Spells from previous lvls I still use...</DIV> <DIV>Daunting gaze - long term stun ... enouth said at Apprentice 3 duration at very least 15 second (Adept will be 18?) recast 60s - it might drain some power, might not who care? With this spell group (any group with enouth DPS) - can easy take out blue ++ type of mobs w/o healer. Rating +++++! (I never seen ever Adept of this spell thou <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />)</DIV> <DIV>Stupefy - short term stun with extreme fast cast with moderate recast timer 45s. Spell priceless as a last line of deffence - tank getting beated down and healer cannt catch up with strong healing spell, healer under attack, you under attack - you name it. I lost count how many time this spell saved me and my group from exp debt Rating +++++ (Never seen adept of this spell sadly)</DIV> <DIV>Overwhelming silence - priceless to stop casting mobs- reasonably long duration, reasonably fast recast (you can at adept lvl chain this spell with very short window). Have limited use at high teens - at low 20s I found myself casting it rather often Rating ++++ (adept of this spell not very common but I have it)</DIV> <DIV>Binding lights - well relatively short duration, not very resistant to damage, with kinda long recast (for a root) - unfortunally its absolutely needed for solo. I never seen Adept 1 of those at Apprentice 3 I rather dubvious to this spell. Personal rating +++</DIV> <DIV>Consuming Ego (I have this at adept 1) - good spell, give good chunk of mana for reasonable amount of health, could be life saver in long fight. Once I got breeze I use it not as much as before Personal rating ++++</DIV> <DIV>Breeze - well love this spell because it do greatly increase mana recovery, we hate it because its only 3 min and only single target. I'll rate it ++++ (adept rather common)</DIV> <DIV>Mind Jolt - I did not liked this spell at first for low damage but at low 20s .... mmmm low power cost, very fast recast, damage almost compareable with Ego Shock (~50-74 vs. 75-95 for shock). Primary nuke for burning target down then it needed. Moderate resistance (we need doh get some debuff for mental resistance). I have this spell at Apprentice 3 not mind uppgrading this up at occasion did not seen ever any Adept of it. I'd rate spell as ++++</DIV> <DIV>Gloom - most abudant adept spell for enchanters lol - anyway - good dot, moderate resistance, at low 20s do 33-41 damage per tic to target. Total damage per cast compareable with long recast primary nuke of wizards. Primary spell for solo. I'd rate it +++++</DIV> <DIV>Cerberal spasm - very fast cast, not as gloom mana efficient yet do good damage (22-26 per tic), Do indeed drain power of monsters. Good for solo, less usefull for grouping (just to stack with gloom that's all). I'd rate it ++++ (adepts uncommon but yet possible to get)</DIV> <DIV>Folks I hope see we can share our impression of our spell book</DIV>

sholmes983
11-30-2004, 12:25 PM
<DIV>I don't agree with your assesment of Recklessness.  I notice a significant difference in the attack speed of my fellows and so do they.  We also kill a good bit faster with haste on.  That and the fact that it's a group buff that's easy to keep on all the time makes it an A+ spell in my book.</DIV>

kir
11-30-2004, 04:09 PM
I don't agree with your rating of Recklessness either. It clearly increases casting and attack time. Almost like you are fast-forwarding the combat.Breeze - very usefull. The short duration is a bit annoying. Especially since the recast on it is 10 secs. You have to prioritize who to breeze and who not to breeze before entering combat. I usually stick to the healer, the main tank and myself.On Ego Strike. I hate it. It's too slow and consumes too much power, while not dealing as much damage as I would like to see.Daunting Gaze - I love it. I use it a lot when solo'ing. I usually start out by casting it, then stacking my DoTs followed by a heroic opportunity.Mesmerize - Seems to break a bit when cast on lvl 27+ mobs. Or it might just be that people aren't assisting and hitting everything. I don't know <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Simple Minds - I very rarely use this AoE, as AoEs aren't exactly useful when you got a group of monsters mezzed up. Plus it doesn't do much damage. I can't remember how much it does. But not enough for me wanting to use it.Terrible Awe - AoE mez where you are rooted. I rarely use it, and when I do, it's usually only when fleeing a nasty group. The duration at app1 is a bit disappointing though. 13 secs or so. I would have liked to seen more. So you could get the whole group to safety, before it breaks. But then again, it would probably be too powerful, if it lasted much longer.

Tanatus
11-30-2004, 10:16 PM
<DIV>Well about recklesness - in my group for DPS we usually relay on wizards (gota love those 240 damage a pop spells at low 20s) - they dont give a danm about haste and zerks - those those also dont give danm about haste only about crack (to stay in blood rage stage). Assasin in DPS relay more on special attack which is again not affected by haste - so the only classes that benifit from haste it monks and SK and those arent  do much DPS anyway.</DIV> <DIV>I got also power of suggestion at Adept 1 finally - well it was well work it - arcane mitingation very notable and ward can absorb very serious magic damage (200+ at very least)</DIV> <DIV>Got our first coercers AE simple minds - haven't had chance to test it (upgraded at will to App2 anyway). Since our AE not brake mez and groups of 5 yellow cons at mid 20s rather abudant pull if this spell do at least 50 damage per target I see it very worth while to cast (5X50 = 250 total damage more then anything we have save Gloom)</DIV> <DIV>I'd like also share impression of effectiveness of spells vs. spell quality I have very limited exp here hance I have only App 3 and Adp 1...</DIV> <DIV>For nukes/dots - going from App1 to App3 roughly +50% damage from App1 to Adp 1roughly +75% damage </DIV> <DIV>Mez - definitly increase duration from App to Adp .... App is 30 s Adp 42 s</DIV> <DIV>Overwhelming silence - I had it from start at Adp 1 so for me hard to say what it do at App 1 but simce that duration long enouth to leave only 3-4s window between chaining</DIV> <DIV>I have Breeze at Adp 1 from start so cannt comment either here </DIV> <DIV>I got unnerving stare stun Adept 1 but not high enouth to use to - so I wonder if anyone have chance compare our stuns at App and Adp lvl - any difference?</DIV>

Turony
11-30-2004, 10:55 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Daunting gaze - long term stun ... enouth said at Apprentice 3 duration at very least 15 second (Adept will be 18?) recast 60s - it might drain some power, might not who care? With this spell group (any group with enouth DPS) - can easy take out blue ++ type of mobs w/o healer. Rating +++++! (I never seen ever Adept of this spell thou <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />)</DIV> <HR> </BLOCKQUOTE>You should check out the black market for Qeynos items. Daunting Gaze is by far the most common adept 1 spell that we get in Qeynos, up to the point that Adept 1's are sellling for 4 silver each. Also check out the black market for any adept you can't find at all in Freeport, and vice versa if you are in Qeynos.<BR>

Tanatus
12-01-2004, 12:16 AM
<DIV>I'll be danm that I havent figured this out before thanks for advice!</DIV> <DIV>On evil side most common book is Gloom, followed by Breeze, followed by Consume Ego</DIV> <DIV>Cerberal spasm and fascinate still uncommon</DIV> <DIV>Overwhelming silence plain rare and so is ego shock</DIV>

xev
12-01-2004, 08:34 PM
<DIV>Recklessness- I've noticed the increased attack time, I keep it up as much as possible. I have it at Adept 1, last 3 minutes.</DIV> <DIV> </DIV> <DIV>Daunting Gaze - I love this stun, very handy when soloing, or if the Main Tank's HP's are in the red and the healer is having trouble getting him/her out. </DIV> <DIV> </DIV> <DIV>Stupefy - Mostly use it to get a mob off me so the tanks can get aggro.</DIV> <DIV> </DIV> <DIV>Overwhelming Silence - The duration seems to short to me, but did find it helpfully in killing Orc Shamans (their slow spell sucks).</DIV> <DIV> </DIV> <DIV>Binding Lights - I have the Adept 1 version of this. Sticks most of the time at Adept 1. this has replaced arcane bindings for me, since the cast time is faster.</DIV> <DIV> </DIV> <DIV>Consuming Ego - I use this quite a bit, unless I'm getting hit. With breeze, I'm hardly run OOP.</DIV> <DIV> </DIV> <DIV>Mind Jolt - Not my favorite of DD spells, I've seen the Adept 1, but it's been out of my price range. My brother saw it once for 60sp, too bad he didn't buy it for me (and I haven't seen it for sale since)  =(</DIV> <DIV> </DIV> <DIV>Gloom and Spasm - I have both at adept, these are my primary damage dealing spells, since they seem to be the most power efficient. </DIV> <DIV> </DIV> <DIV>I'm almost but not quite lvl 21, so I can't rate those other spells. </DIV> <DIV> </DIV> <DIV>Blink hasn't been mentioned, has any found any usefullness for this spell?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

xev
12-01-2004, 08:34 PM
<DIV>Double post, deleted</DIV><p>Message Edited by xevan on <span class=date_text>12-01-2004</span> <span class=time_text>07:35 AM</span>

Tanatus
12-01-2004, 11:20 PM
<DIV>Oki little updating here</DIV> <DIV>Praise be person who send  me to black market of Quenos!! :smileyvery-happy:</DIV> <DIV>I got everything to adept 1 lvl except binding light ..... ! got it to Master 1 lvl</DIV> <DIV>A little more details on spells </DIV> <DIV>Power of Suggestion - highest magic hit absorbed (at lvl 24) was 282 (no damage done to me) (you know those pesky wisps in Nektulos... I HATE EM) - ward regeneration grown from 3 point per tic (at App) to 4 point per tic (at Adp)</DIV> <DIV>From quenos black market got</DIV> <DIV>Veil of Unseen Adp 1 (looks uncommon but ... well worth it) - make you invisible to ranger type of mobs as I undestand need test a little more in FG</DIV> <DIV>Daunting gaze - upped from App3 to Adp 1 - looks very abudant in Quenos (price ~4-5sp or 6spXXcp on black market broker)</DIV> <DIV>Stupefy -same just cheaper</DIV> <DIV>Binding light same like stupefy - first bought adept for like 5 or 6sp then Master 1 poped out for 3gp (4gp on broker) so I immideatly got it) - havent had a chance to test master yet will do today</DIV> <DIV>Power of suggerstion/Signet of Intuition - looks abudant as well (but I had em before)</DIV> <DIV>Oh ye one more information</DIV> <DIV>Ego Strike apperently gain a lot power then I lvled from 23 to 24 damage went from 95-105 to 124-134 ... on a side note this spell requied to have Gloom running on mob to produce damage in mid 130s</DIV>

Tanatus
12-03-2004, 09:56 PM
<DIV>Updating futhure since I hit lvl 25 now and get 2 new spells</DIV> <DIV>Simple Minds - AE DD .... well its blows and let me explain why.... At lvl you get it (24) you will fighting very likely lvl 25-30 mobs in order to grind good exp. Mind Jolt ugraded to Adept 1 hitting target on ~100-104 per pop and ..... barely scratching yellow cons (mind you they are not + or ++) now Adept 1 Simple Minds hit targets for around 45-50 per target per cast and cover whole group plus spell have seruous recast timer so you cannt chain it. So if you fighting group of 5-6 yellows in VoR with moderate DPS group before you can make 3rd cast usually 3-4 mobs already dead by same time you could chain around 6 mind jolts - so I'd rate this spell + aka useless in any situation</DIV> <DIV>Terrible Awe - AE mez .... well it blows but for a couple reasons that can be fixed I think.  First if you have 1 mob resisted out of whole group - mez aren't going affect any of mobs from this group so its all or none. While Mesmerize doing 1 save check and even at adept 1 sometime do resist (not often even on lvl 32 mob that is 7 lvl above me) - terrible awe doing at very least 5X more save check and if one worked ... bleh full group resist it. Second thing that tic me out if one mez broken - dont matter for what reason - whole group goes on lose again all or none. So far I can figure only 1 application for this spell - group need escape - enchanter cast spell "sacrofice self" aka Terrible Awe and while it last (~15s or so) group take run. Well its entiely possible that other application of this spell if group pulling goups of 5-6 mobs only in that case single add mean +5-6 mob in that case locking down new group while your group wacking first group make sence. Well I rate this spell as +++ it usefull in limited situations but need to be used very carefull</DIV>

sholmes983
12-03-2004, 10:59 PM
<BR> <BLOCKQUOTE> <HR> xevan wrote:<BR> <DIV> </DIV> <DIV>Blink hasn't been mentioned, has any found any usefullness for this spell?</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE>Blink has saved my can plenty of times.  The only problem that I find with it is that sometimes it works, sometimes it doesn't.  It also has to be reserved for desperate situations because of the ridiculous recast time.  So when it actually works it's a godsend, but any other time, good luck.<BR>

Jb
12-04-2004, 03:16 AM
<DIV>Good stuff. </DIV> <DIV> </DIV> <DIV>One thing about ego shock/strike, it has a root component. Granted its short but when soloing (I know I know, we shouldnt be, but sometimes have to) stuns are down and you get a root resist, throwing this gives you a second to back off while waiting for root to refresh and try again. If you do it right and dont get another resist you should be able to get it up without taking another hit. Just make sure the ego root wears off before the other lands or they will both break when ego expires even thought the icon will stay, same as with mez/stun/etc.</DIV> <DIV> </DIV> <DIV>As for AE mez, I believe it was mean for stopping an add of an entire group of mobbs, its just a pitty it has such a patheticly short duration. Sounds like coordinating with the tank is a must, getting him to ae taunt the group as the mez wears off, as i cant see surviving aggro from an encounter that required ae mez to stop.</DIV> <DIV> </DIV> <DIV>Haste I haven't been able to notice much effect of, most dps comes from special abilities anyways. I still keep it up since any damage we can contribute to the group is good, and I use it as a marker right before the primary healer's breeze. Makes sure they never go without it.</DIV>

Tanatus
12-04-2004, 04:09 AM
<DIV>Then I got haste I did upgraded it into App2 well effect at lvl I got it was rather pathetic.... At lvl 25 I can see by my eye that melee attacks become visibly faster so Recklessness for me a must to keep spell </DIV> <DIV>Ego Strike vs. Mind Jolt I have both at adept 1, Ego do on about 40% more damage per cast then Jolt but have slow cast, slow recast and most importan poor mana/damage ratio more over to make this danm spell hit in 130-140 range I MUST have gloom on target if gloom off - Ego hit on about 92-98 (at adept 1) Jolt w/o gloom hit for about 72-74 for 2X cheaper mana and 3X faster so I litterally dont see a single reason use Ego for DPS. I am patiently awaiting Muddle Thinking and hope this spell should replace Jolt, plus someone mentioned that in upper 20 we'll get fairly good nuke that hit in 280s range with reasonable fast cast/recast/power cost</DIV>

Jb
12-04-2004, 05:25 AM
<DIV>As I was trying to say, I believe ego strike is more of a minor emergency cc spell that you can do a little bit of damage with when your root and rot is going horribly wrong due to root breaks/resists. It's not really meant to do dps or be power efficient. It also has nice range and can help split a multi mob solo encounter you cant get close enough to to open with mez due to other agro.</DIV> <DIV> </DIV> <DIV>As for Mind jolt becoming obsolete, not quite. Muddled thinking still has that 2 second recast that starts once you have completed casting it. When you need some emergency dps, or have power to spare, alternate between muddled thinking and mind jolt. By the time You finish casting one the recast timer is done on the other. It can make a difference when the healer is down for the count and you have stunned the mob beating on the tank and neet to take it down fast.</DIV> <DIV> </DIV> <DIV>Of course, in that situation, 90% of the time you are better off having everyone back off the mob, cancel dots, mez it, yell to break the encounter, rez the healer and toss him a breeze, then hold the mob down untill you are ready to take it and resume normal play. But honestly, in a pickup group, with the healer down and tank at 20%, how often can you get 4 people to listen to you and back off the mob unless they try to run and leave you with a res sick healer to fend for yourselves?</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Jbex on <span class=date_text>12-03-2004</span> <span class=time_text>07:49 PM</span>

clar
12-05-2004, 03:43 PM
<DIV>Recklessness id give ***** it is awesome at adept 3 . i have not done the math but the fight takes NO time and the 3 min duration..pft if i didnt have to recast id just be stading there <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Breeze i guess we can all agree on.. tanks get more taunts , rogues more specials, casters more bang, and clerics more heal.. win win situation-- btw always get ppl to drink water.. glacial or fuzzle</DIV> <DIV> </DIV> <DIV>DD and DoTs i think are pointless till you hit high 20 . there we get two awesome dots one at 70-80 and one 50-60 with power leech <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> stack those.. i hunt at zek atm and use my uber orc mastery spell <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> so its two DD for 250+</DIV> <DIV>not awesome compared to wizzies but hey they tend to have their *beep* handed to them if they chain nuke.</DIV> <DIV> </DIV> <DIV>mez well ..never fails.. highest mob i have mezzed was lvl 45 my mez is at at master 1 so id suggest everyone spend cast to get it to at least adept 3 .. its a lifesaver.</DIV> <DIV> </DIV> <DIV>all in all play this class right and its awesome...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Tanatus
12-07-2004, 12:09 AM
<DIV>About to hit lvl 27 today (8% left tnl) so have a few question (sorta)</DIV> <DIV>I got muddled thinking nuke at lvl 26 - so far I like it even at App2 its do about as much damage as Mind Jolt at Adept1, its a bit more mana efficient and I think slightly faster cast/recast. I'd expect that MT will do around 120-130 damage at Adp1 (grow upon lvling) plus it have 1 priceless effect - its interupt special attack/spell and in conjuction with very fast cast it work like a charm on casting mobs. So far nuke wise at lvl 26 Muddle thinking (app 2) > Mind Jolt (adp 1)> Ego Strike (Adp 1). I'd rate this spell as a ++++</DIV>

Tanatus
12-13-2004, 09:37 PM
<DIV>All right I hit 30 last weekend and feel like this treat need some updates</DIV> <DIV>Lvl 28 - Despotic Mind - at adept 1 hit target (assuming fully debuffed with gloom and melancholy) around 330 (at lvl 30) sometime I get "crits" around 386 - if target not debuffed damage comes in upper 200s - good spell imo primary nuke, reasonable recast, reasonable power cost. Rate: ++++ (would be +++++ if not requied massive debuffing for execution)</DIV> <DIV>Lvl 28.6 - Melancholy -at adept 1 hit target close to 53-57 per tic (at lvl 30), extremely hard to land (aka resistance to high imo). slow component not high really, arcane mitingation debuff very usefull (I'd say a must if you going to use despotic mind). Overall spell was rather disappointed much much below expectation (I was expecting it be upgrade for ye' old good Gloom). I'd rate it atm as +++</DIV> <DIV>Lvl 29 - Singnet of Insight - very good buff (as all buffs) continuation of our "Singet" line of spell Rate ++++. signet of intuition greyed out around lvl 28...</DIV> <DIV>Lvl 30 -Withering Silence (sp) well its upgrade for Overwhelming silence - long awaited beacause previous version of this spell stop stil with anything around my lvl 28 - good spell rate ++++</DIV> <DIV>lvl 30 - Illusion others Ratonga well fun spell if you want your whole group turns into pack of rats lol... I like it</DIV> <DIV>Lvl 30.6 - Bewilder - great spell rate +++++ ragard of short duration is carry long awaited "agro reduction" component and then you get your [Removed for Content] wacked perfect for escape in group</DIV> <DIV>P.S.</DIV> <DIV>At lvl 30 Muddled Thinking (even at Apprentice 2 - never ever seen adept of this one) clearly surpass in efficiency Mind Jolt - relaibly hitting target around 100 after debuffing</DIV> <DIV>Bad news that at lvl 30 daunting gaze finally greyed out and become absolete <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> - so no more 30 second stuns, Stupefy still working thou and with bewilder, stupefy and unnerving stare you can achieve around 25second stun</DIV> <DIV>P.P.S</DIV> <DIV>I figured (I think) relaible lvl cap for spells..</DIV> <DIV>At adept 1 Mesmerize can affect top +9 lvl to your lvl but reliable it work only ~+6 lvls above that? get master</DIV> <DIV>Offensive spells capped pretty much in same way you wont touch anything that +10 lvl to you, on monsters that +9 lvl the only spell that I was able stick more or less relaible was Gloom and sometime Spasm (rare) and Unnerving Stare (rare), Melancholy, Despotic Mind, Muddled things, Stupefy always get bonced</DIV>

Nerj
12-14-2004, 12:46 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Oki little updating here</DIV> <DIV>Praise be person who send  me to black market of Quenos!! :smileyvery-happy:</DIV> <DIV>I<FONT color=#ffff00> got everything to adept 1 lvl except binding light ..... ! got it to Master 1 lvl</FONT></DIV> <DIV>A little more details on spells </DIV> <DIV>Power of Suggestion - highest magic hit absorbed (at lvl 24) was 282 (no damage done to me) (you know those pesky wisps in Nektulos... I HATE EM) - ward regeneration grown from 3 point per tic (at App) to 4 point per tic (at Adp)</DIV> <DIV>From quenos black market got</DIV> <DIV>Veil of Unseen Adp 1 (looks uncommon but ... well worth it) - make you invisible to ranger type of mobs as I undestand need test a little more in FG</DIV> <DIV>Daunting gaze - upped from App3 to Adp 1 - looks very abudant in Quenos (price ~4-5sp or 6spXXcp on black market broker)</DIV> <DIV>Stupefy -same just cheaper</DIV> <DIV>Binding light same like stupefy - first bought adept for like 5 or 6sp then Master 1 poped out for 3gp (4gp on broker) so I immideatly got it) - havent had a chance to test master yet will do today</DIV> <DIV>Power of suggerstion/Signet of Intuition - looks abudant as well (but I had em before)</DIV> <DIV>Oh ye one more information</DIV> <DIV>Ego Strike apperently gain a lot power then I lvled from 23 to 24 damage went from 95-105 to 124-134 ... on a side note this spell requied to have Gloom running on mob to produce damage in mid 130s</DIV><BR> <HR> </BLOCKQUOTE>So Tanatus, What's the story on Binding Light?<BR>

Tanatus
12-14-2004, 01:47 AM
<DIV>Binding light - its lvl 19 spell I have it at master 1 lvl....</DIV> <DIV>I rather disappointed with this here is my problem with it</DIV> <DIV>A) Dots brake it during first tic. In other words -you root target you start dot it - first tic ..... root off no matter of mob con (lol even grey cons brakes free after first tic of dots .... and my root danm MASTER lvl)</DIV> <DIV>B) It not looks hold good enouth damage from nukes either - yes I can pretty much safely execute HO w/o braking root (even Arcane Fury) but imporvement over Adept 1 ... just marginal</DIV> <DIV>C) Duration of Master Binding light exectly same like duration of Binding light Apprentice 1....</DIV>

Tanatus
12-16-2004, 09:19 PM
<DIV>All right folks new lvls new spells and some update information here </DIV> <DIV>lvl 31 new dot Anguish. Its share property of its precursor Cerberal spasm and as a such rather easy to land on everything (practically lure dot). Do massive 62 damage per tic at Adept 1 at lvl 31 (as soon as you get it), yes it drain power from foe and give it to coercer (you have recourse icon on your icon bar). Imf this dot do more damage per tic then Melancholy (adept 1 as well). I was truely impressed then I was able land Anguish on lvl 39 mob in Runeye (nothing esle landed from 1 try except Anguish, after 3rd attemplt I was able land Gloom but not Melancholy) at my lvl 31. I rank this spell +++++. The only drawback its really slow casting dot</DIV> <DIV>More information about Breeze - at Adept 1 its hard capped 18 power/tic - no matter lvl... Once spell white out you got that much and that's it. Adept 3 breeze give the same 18 power/tic - so dont upgrade it if you have adept 1 - you wont gain anything just waste of your coral/silver. On good note I got Adept 1 refresh book  1.5 more lvls to scribe thou</DIV> <DIV>More information about Bewiler - well I need to drop rating of this spell down to +++ It only situationally usefull. This spell I think intendend to be upgrade for Stupefy but its not <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. Casting speed on Bewilder so slow that you wont get off this spell if anything beating you. Blink or Stupefy (if it can stick) work a lot (and I mean A LOT) better. Agro reduction component not working at all. Look if you stun something with Stupefy and move out of melee range its pretty much 100% chance that in group mob will leave you along, landing Bewilder garanty that mob will come after you once stun off ... Bug? I dont know</DIV>

Azmode
12-16-2004, 11:54 PM
<DIV>Its sounding like Bewilder is bugged.. We need to bug it in game those who have it   <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

pisc
12-18-2004, 06:02 AM
<DIV>sacrafice spell? heh,if my scout doesn't evac and i die he's gonna be the one getting sacraficed...</DIV>

Tr
12-18-2004, 11:41 AM
<DIV>Heh I agree about bewilder. its 4 second cast. I will die 10 times over before i get it off. Havn't used it much. Think I'll play with it some more and update.</DIV>

Tanatus
12-20-2004, 08:17 PM
<DIV>Couple more lvl gained and few new spells ....</DIV> <DIV>32 - Consuming toughts - I have this one at Apprentice 2 - yes this spell actually drain power from monsters and return it to everyone in group. Yes you can drain power from melee kind of mobs not only casters. Effect very notable. Great spell Rate +++++</DIV> <DIV>32.6 - Ignore - I have this at Apprentice 2 - well its a invisibility apperently w/o reduction of momvement speed with 10 min duration and it will hide you from eyes of lvl 30+ monsters. Once you get this spell you can afford exploration of EL and Zek easy and safe. Completing Nekropolos castle access under this spell simply trivial. Rate +++++</DIV> <DIV>33 - Discomforting gaze - that's our second AE spell (upgrade for Simple Minds) .... I got it at Adept 1 and rather disappointed - here is why... First its share same timer as Simple minds aka you cannt cast both AE just 1, recast timer is 12.0s which prevent us from chaining it but still allow to do sizable damage. Second reason I am not happy with this spell is obviously damage Simple Minds at Apprentice 3 hit target for around 78 damage per pop next spell in line Discomforting Gaze at Adept 1 hit targets <DIV>on ....94-98 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. At lvl we got this spell and taking in account mobs that ppl fighting past lvl 32 I'd expect this spell do at very least 150 or so damage but oh well still better then nothing. Rate +++</DIV> 33.6 - Refresh..... long expected upgrade for a Breeze. I have this one at Adept 1. At lvl 33.6 it give 28 power/tic (vs. 18 power/tic for Breeze). Having this 2 spells speeding up process of crack distribuition a lot. Rate ++++ - would be 5+ if it be group version or at least 5 min duration</DIV>

Tanatus
12-23-2004, 09:29 PM
<DIV>New lvls and new spells here some update </DIV> <DIV>34.0 - Bravado - upgrade for Recklessness, share same timer hence dont stack with previous version of haste. I can certanly see even by eye that melee swing faster with it -well easy to keep on group usefull spell rate ++++</DIV> <DIV>35.0 - Empahtic Link - well its first on our damage shield (or use to be damage shield) - have similar visual animation like Bravado frankly I am not sure if I ever seen proc goes off but in any cases it usefull to cast on MT during AE pulls</DIV> <DIV>A bit more information about previous spells</DIV> <DIV>Binding Light - found lvl cap for it - Nightblood Scouge lvl 40 mobs already immune to it (mob still soloable but in different way lol)</DIV> <DIV>Refresh - at lvl 35 it gained +2 power/tic compare to lvl 33.6 and doing now at adept 1 solid 30 power a tic (breeze doing 18 power a tic)</DIV>

Dranlin19
12-24-2004, 03:07 AM
Heya, almost 26 Coercer here and had a quick question...You never mentioned anything about Unnerving Stare (at least from waht I saw) and was wondering if it was a suitable upgrade to Daunting Gaze. Still have the longer duration etc?Thanks for the info =) good rundown.

Tanatus
12-24-2004, 03:32 AM
<DIV>Unnerving Stare lvl 27.0 if I am not mistaken....</DIV> <DIV>Excellent upgrade for Daunting Gaze, adepts somethat common so get it asap- same duration 15s at Adp 1 but! a lot higher lvl cap (I can attempt to stun lvl 41 mobs w/o msg target to powerfull....). Best part of it - its a bit faster casting compare to Daunting gaze. I'd rate spell +++++. </DIV>

Tanatus
12-25-2004, 09:07 PM
<DIV>Got couple more lvls and few more update </DIV> <DIV>lvl 35.6 Exhortation - continuation of our ward spell-line as a such priceless because it virtually block any incoming magic damage from monsters lvl 40 and below (can confirm that). I have it at Adept 1- great spell rate +++++</DIV> <DIV>lvl 36.0 Forced Hesitation - continuation our root-line of spell. Long awaited upgrade of binding light. Affect monsters above lvl 40 so you can solo red cons again with almost zero risk. Havent played much with it so hard to say casting time/resistance ect</DIV>

Clarat
12-27-2004, 11:41 AM
<DIV>As a 38 Coercer, my thoughts on some spells.</DIV> <DIV> </DIV> <DIV>Level 34, Bravado, Adept 1.</DIV> <DIV> </DIV> <DIV>It is very, very rare that I get asked to cast this spell.  I have cast it over and over and asked the melee's to eyeball if there is any change, most say they can't tell.  Yes, it does appear faster to the eye, but I think all it is doing is adding a blur to the graphic of swinging more.  Melees just don't ask for this - it were even 10% beneficial they would be asking for it all of the time.</DIV> <DIV> </DIV> <DIV>Level 35, Empathic Link.  Adept 1.</DIV> <DIV> </DIV> <DIV>As far as I can tell, this spell has no effect.  I turned on damage shields, asked tanks to report if anything happened, and watch fights closely.  There is zero effect as far as I can tell.  Sent to my dead spells page.</DIV> <DIV> </DIV> <DIV>Level 35, Exhoration. Adept 1.</DIV> <DIV> </DIV> <DIV>Buff upgrade, useful.</DIV> <DIV> </DIV> <DIV>Level 35, Fun spells, didn't buy, figure they are as dumb as the level 20 ones.</DIV> <DIV> </DIV> <DIV>Level 36, Forced Hesitation.  Adept 1.</DIV> <DIV> </DIV> <DIV>Versus greens, blues, yellow, anything, tried many times.  Usually breaks on its own within about 5 seconds.  If mob is being hit, breaks instantly, as in 1-2 seconds.  The spell us useless.  If it was a root ugprade to get away, great.  But root, and reduce attack speed?  It is obviously meant to be used while you combat a npc, otherwise wouldn't have the slow part.  So, why does it break instantly?</DIV> <DIV> </DIV> <DIV>Level 36, Haruspex.  Adept 1.</DIV> <DIV> </DIV> <DIV>As far as I can tell, no effect.  Seems to last on the average npc about 3 seconds, then is gone.  Sent to my dead spells page.</DIV> <DIV> </DIV> <DIV>Level 37, Beguile, App 1.</DIV> <DIV> </DIV> <DIV>The reason I made a Coercer, for this spell.  Versus anything other than greens, breaks almost instantly, I'd say 2 seconds on average.  Versus greens seems to last 20+ seconds.  The best part of this spell?  I tried it about 10 times, and over half the time, when the charm broke, the npcs still fought each other, and the no loot symbol popped up on all of the NPC's involved.</DIV> <DIV> </DIV> <DIV>So, even if for some reason you wanted to charm one green against another, there is a high probability when the charm breaks it will bug the encounter / npc's and you wouldn't get xp anyways for killing any of the NPC's.  Nice.</DIV> <DIV> </DIV> <DIV>Level 38, Annoying Demeanor.</DIV> <DIV> </DIV> <DIV>No way to tell if this spell is actually doing anything.  Whenever I cast it on a tank (prior to battle) I see to get the NPC on me, which is normally very very rare.  So, I'm guessing that having it up on the tank is generating hate for *me*.  Nice.  Sent to dead spells page.</DIV> <DIV> </DIV> <DIV>----</DIV> <DIV> </DIV> <DIV>So for level 34, 35, 36, 37, 38 there is one spell I use, exhoration.  I really would prefer to have NO spells at all at these levels than have this trash put in.  They are only adept 1's (except for beguile) so can understand not being all powerful, but basically they have no effect and will never be cast.</DIV> <DIV> </DIV> <DIV>It is a bit depressing that as a 38 Coercer there are very few encounters that require mez, my last 4 levels have basically given me sweet nothing, and my job is now to keep refresh / breeze up on the group.</DIV> <DIV> </DIV> <DIV>What could be done?</DIV> <DIV> </DIV> <DIV>Bravado - make it enough of an effect that people ask for it.  If people can't notice a difference fighting level 38-41 npcs, they sure as heck aren't going to notice it on higher lvl npc's until I get haste at level 47.</DIV> <DIV> </DIV> <DIV>Empathic Link - As far as I can tell, broken.  No effect, zero.</DIV> <DIV> </DIV> <DIV>Forced hesitation - Adept 1, so far from high end, but.. Instantly breaks whenever anything attacks?  Why have a slow component if it isn't meant to be used while you fight something?  Give us a good strong root to run away, or a slow, but not this spell.</DIV> <DIV> </DIV> <DIV>Haruspex - As far as I can tell, does nothing, will never cast.</DIV> <DIV> </DIV> <DIV>Beguile - Here is the thorn in my side.  It is App 1, so would expect to suck to a degree.  But, it is 100% useless.  It could never, ever, ever be used to do anything.  If a wizard gets an App1 nuke, maybe doesn't do anywhere near master damage, or big resists, but it is still USABLE.  This is not.  Besides, if you did use it, and it bugged the npcs to be no loot, you just wasted the xp/loot from that NPC.  WIll never be used as is, my groups would shoot me if I did.</DIV> <DIV> </DIV> <DIV>Annoying demeanor - as I said, I think this is generating *me* hate.  Maybe some other people need to report.</DIV> <DIV> </DIV> <DIV>There you go, enjoy Refresh at level 33, cause you'll be using your level 30, 31, 32 offensive spells and refresh until level 39 and ego blast.  You have nothing else to look foward to.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Karde Shar
12-27-2004, 12:24 PM
<DIV><FONT size=5>Fix our spells please.  This is ridiculous.</FONT></DIV> <DIV><FONT size=5></FONT> </DIV> <DIV><FONT size=5>Karde 35 Coercer</FONT></DIV>

Azmode
12-27-2004, 06:35 PM
<DIV>Yea Im kicking myself in the [Removed for Content] for choosing a Coercer and I so dont want to start over  UGH.  Should of stuck with my Wizard like i played in EQ1.  Myself also, I chose Coercer for the Charm spell....   POOP</DIV>

Tanatus
12-27-2004, 09:06 PM
<DIV>Claratar </DIV> <DIV>I have question for you - where the hell you got your lvl 36-42 adepts? - I never seen single one of em droped <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. I have to admit I skipped part of content (Zeks/DFC) and went road - EL-RE-RE2-Feerrot (and a little RV)</DIV> <DIV>EL - drop 31-35 adepts, RE drop 31-35 adepts, RV drop 43-50 adepts (rats drop 43-44 adepts, scarecrow 48-50 adepts), Feerrot I did not played much around here but looks zone in area already blue to lvl 37 (its lvl then you able get flag to here), you have to go abouth halth zone in to get to something that cons white and above. So I got an impression that this is 35-46 monsters zone</DIV> <DIV>I agree Forced hesitation have internal problem (pretty much same like bewilder) - its extremely slow cast for combat and tend to brake wayyyy to often to be usefull for solo... Thanks god I have Binding Light at Master 1 so I can solo everything lvl 39 and below fairly easy and safe - everything above I have to use either mez kiting or stun kiting...</DIV> <DIV>Haruspex - I did not even bothered to upgrade it into Apprentice 2 .... enouth said</DIV> <DIV>Now I am 5% below spell that made me make Coercer (charm) I still some use for that but we shall see - I have rutenium claster and tend to blow it to make Adept 4 Beguile but will wait till more report comes.</DIV> <DIV>Old trusted Mesmerize capped at lvl 42 monsters and I yet have to see Entrall Adept 1 for sell/drop <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>P.S. Update information for, Despotic Mind, Discomforting gaze, Melancholy and Anguish</DIV> <DIV>Anguish - gain + 3 damage every 2 lvl at Adept 1 lvl .... pathetic it lvl 31 then we got it it do serious 63 damage per tic.... at lvl 37 it do 72 damage per tic</DIV> <DIV>Melancholy - well here is better situation except fact that gloom lands on mob MUCH better then melancholy - by lvl 37 it do 73 damage per tic (started from 54 or so). Basically to relaible land this spell you must land Gloom first - good thing they stack...</DIV> <DIV>Discomforting gaze - our AE - well I have mixed feeling about. Yes it usefull, yes it usually hit mobs, practically never resist even on lvl 41 groups... but. First of all damage not all that good even at Adept 1 (at lvl 37 adept 1 DG hit every target in group around 94-98 damage if target not debuffed  - still worth while cast if group of 4-6 monsters come). Second thing it looks to me whole group need to be debuffed before spell will do full potential. If mob have Gloom+Melancholy on then DG will do around 130-135 per debuffed target</DIV> <DIV>Despotic Mind - well again mixed feeling. To work on full potential this spell requied full debuff of target (aka gloom+melancholy) compare this numbers unbuffed target at lvl 37 take around 303-363 damage (depend on lvl target) fully debuffed target target take 433 damage</DIV>

Ry
12-27-2004, 10:16 PM
<DIV>Well I just hit level 31 last night and I am having a blast and love my chanter. I always have folks asking for breeze and haste. I was just wondering if there was anyone out there that actually still likes their choice of playing a chanter? We always knew that our primary role was CC. We are very helpfull in other situations as well. I am sorry to hear that the chram sux because that was one of the main reasons that  I chose to be a coercer.</DIV>

Tanatus
12-29-2004, 09:01 PM
<DIV>Few more lvls gained and few more new spells with some have played with some not much....</DIV> <DIV>lvl 36.0 - Forced Hesitation - Apprentice 2 (so far cannt find ANY coercer adepts in range 36-42 save signet of realization) - well at first I hated this spell with passion - slow casting easy interupt and so forth.... Once I have played with it for a bit not that I start love it but found it rather usefull just not as easy as binding light to use. At Apprentice 2 spell do holds under 3 dots but just like its precurcors drops if you first root then dot... Basically if you want use this normaly sequence - Pull with Anguish then Stun then HO Ego Strick-Despotic Mind then root with Forced Hesitation - work like a charm on lvl 39-41 mobs (Binding light capped at lvl 38 monsters)... In other word I'd rate is +++, would be a lot higher if not such slow casting rate</DIV> <DIV>lvl 37.0 - Haruspex -Apprentice 2 (just for [expletive ninja'd by Faarbot] and gigle 60sp not a money at lvl 37) - well spells apprently broken is dont do anything but DO produce toughtstone upon waring off (much like its precurcor did). I already have my backpack littered by toughtstones after nukage with Despotic Mind so dont need any extra sourse of it lol... Rate +</DIV> <DIV>lvl 37.6 - Beguile - Apprentice 2 - well that was a reason why I made my coercer - I wont repeat all known issue's with this spell but will say next - it do have it uses once [expletive ninja'd by Faarbot] hit fan. Yes its screw loot drops but sure as hell work as ideal CC instrument then you need turn off combat completely 2 mob by bugging em. Rate +++</DIV> <DIV>lvl 38.0 - Annoing Damenator - well much like Emphatic link spell still broken should be offensive proc that grant agro dont looks work that way. Need to be looked into. Might be usefull if group using Brawler as tank otherwise pointless. Rate +</DIV> <DIV>lvl 38.6 - Entrall (Apprentice 2 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> cannt find Adept 1 and there is no sages lvl 39+ to make for me this spell either as a Adept 3) - well long awaited upgrade for old trusted Mesmerize. Work on all mobs. At apprentice lvl kinda unusual for me short duration other then that great spell. Rate +++++</DIV> <DIV>Side note: Mesmerize hard capped at lvl 41. Nothing lvl 42 and above can be mezed with Mesmerize you need Entrall for that (aka before lvl 38.6 you will have hard time doing CC in CT)</DIV>

Thundy
12-30-2004, 02:33 AM
*in response to an earlier post*While Mind Jolt Adept3 sounds like a great idea, currently there's no recipie for this spell <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Tanatus
01-01-2005, 09:32 PM
<DIV>And you what? There is no Adept 3 for Melancholy and Despotic Mind either <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Tanatus
01-04-2005, 09:31 PM
<DIV>Well continuation list....</DIV> <DIV>39.0 - Ego Blast (so far I have Apprentice 2 - no adept seen) - do at lvl 40 less damage then Adept 1 of Ego Strike (comparable damage actually to be honest) - subjectively faster cast and cost more power but apprentely root much more efficient then strike. Its a usefull for same purpose like all spells in that line namely solo /triggering HO Arcane Fury. Imo rate +++</DIV> <DIV>40.0 - Singnet of Realization (I have Apprentice 2 but I have seen once Adept 1 missed it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />) - at lvl 40 Signet of Insight Adept 1 provide "slightly" better bonuses (mental resistance/int/power ect). As all out buffs very usefull so Rate ++++</DIV> <DIV>40.0 - Illusion Troll - nice fun spell albeit costly 2gp19sp on scribe</DIV>

Tanatus
01-10-2005, 06:52 AM
<DIV>Well new lvl and new spells plus some update information about old one...</DIV> <DIV>lvl 41.0 - Perplexity - between completely useless to rare used - its upgrade for Bewilder have same 4.0s cast time and 5.0 duration. Rate ++</DIV> <DIV>lvl 41.6 - Eerie Focus - tomb up! this long awaited upgrade for Unnerving Stare same 15s duration even at apprentice 1 lvl easy stick on lvl 49 mobs (unnerving stare capped at lvl 45 mob). Same fast casting time and at low 40s then we get this spell we mugh like at high 20 have 2 long duration stuns at our disposal....</DIV> <DIV>Retroactive changes happend to Haruspex which make this spell somethat usefull .... if you have it at Adept 1 at least and here is explonation why...</DIV> <DIV>Nowdays Haruspex apprently working like a bomb once casted on mob it can go "off" but only ONCE - chance that it goes "off" purely depend on rank - aka dont expect Haruspex goes off often at Apprentice 1 white at Adept 1 it indeed goes off rather often. Then it goes off encounter (all mobs) take I think 180 damage (vs. Discomforting Gaze 100-110) but Haruspex recast timer is 45s while for other AE it's 12s. But none the less its a free damage. So spell went from totaly useless to the something that I do cast on every AE encounter </DIV>

Tanatus
01-12-2005, 09:24 PM
<DIV>42.0 Long awaited extention of Gloom line spells .... Despair. Well at Apprentice 1 it was rather big dissappointment</DIV> <DIV>Apprentice 1 Despair at lvl 42 hit target on 56 damage/tic vs. Melancholy Adept 1 73 damage/tic. Yes its App 1 while Mel is Adp 1 but still I'd expect App2 of next spell in line should at least as good as adpet 1 precursor. I can estimate thou damage per tic if I'd have adept 1 thou...</DIV> <DIV>At App 2 it should hit target for 70 damage a tic (about as good as Mel) and at lvl 43 it will surpass Mel in overall damage... Actually I seen EXACTLY same progression of damage for most spells Ego Strike vs. Ego Blast (Adp 1 vs. App 2 at moment then I got it were pretty much same at next lvl App2 surpassed Adp 1 of precursor)</DIV> <DIV>Adp 1 should net 98 damage per tic</DIV> <DIV>Adp 3 (I have 3 rhodium clusters waiting till time our sages hit thier 40s) I'd expect get something close to ~126 per tic</DIV> <DIV>On a side note - spell have about same resist resistance rate like Melancholy aka poor. Lol even Gloom stick on monsters much better</DIV>

Tanatus
01-15-2005, 01:01 AM
<DIV>42.6 Tyranical Mind ... another diappointed spell ...</DIV> <DIV>Apprentice 1 do 240-280 damage a pop vs. Adept 1 Despotic Mind hitting 445. Upgrading Tyrannical into anything esle but Apprentice 2 (2.5gp) is problematic (absence of high lvl sages) while upgrading DM into Adept 3 or Master 1 (spell itself common so chance rolling "master" in loot table rather high) rather easy. Adept 3 DM doing well over 500 damage (master over 550). As most high lvls I dont have much to do with spare time so I mine resourses even given fact that I have enouth rhodium to upgrade halth of my lvl 40+ into adept 3 I not expect it in near future (absence of sages)..</DIV> <DIV>Buttom line my advice upgrade Muddled Thinking and Despotic Mind into Adept 3 at very least ASAP .... you gona use those spell up to lvl 50</DIV>

Blub
01-17-2005, 01:45 AM
<b>Level 35, Empathic Link. Adept 1. As far as I can tell, this spell has no effect. I turned on damage shields, asked tanks to report if anything happened, and watch fights closely. There is zero effect as far as I can tell. Sent to my dead spells page.</b>I have tested this spell on myself with green mobs (stiffeld, so that I can take enough swings). It procs very rarely, maybe once every 10 or 20 hits but if it procs it makes about 100 divine-dmg. I hope that both values will increase when I level up further. Anyway this spell isn't useless.

Tanatus
01-19-2005, 03:15 AM
<DIV>Few more pieces of information</DIV> <DIV>Dispair lvl 42 dot - at Adept 1 at lvl 43 do miserable 71 damage a tic .... while Adept 3 Melancholy relaible scoring 76-81 damage a tic at Adept 3 lvl</DIV> <DIV>Seizure lvl 43 DD (suposely upgrade for Muddled Thinking) - at Adept 1 at lvl 43 do wimply 185 damage on full debuffed grey conned target compare it to Adept 3 Muddled thinking (on same target) - 185 damage and Master 1 Muddled Thinking hit well over 200 maxing damage around 232</DIV> <DIV>Despotic Mind at Adept 3 maxing damage at 490 (grey con, fully debuffed) vs, 445 at Apept 1 vs. 558 Master 1</DIV>

IconE
01-19-2005, 03:21 AM
Pretty much just reassures all the thoughts i had about this class when I decided to stop playing my coercer. I found that in 70% of the group situations i was in, the only reason for my presence was breeze. In certain situations we can be invaluable to a group. Most of the time though, useless.

Karde Shar
01-19-2005, 03:11 PM
<DIV>CC is what I do.</DIV> <DIV> </DIV> <DIV>Everything else is a bonus.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Karde Level 42 Coercer</DIV>

Tanatus
01-19-2005, 10:36 PM
<DIV>Karde why play coercer then? you are not a CC where is no need in CC past lvl 38 </DIV>

clar
01-20-2005, 03:10 AM
<DIV>haruspex.. neat for farming thoughtstones for minds eye ..youll need them.. use it once per fight at least</DIV> <DIV>tyrranical mind..nice too.. 580 is max ive done with adept 1 lvl 50.. </DIV> <DIV>velocity..great too..uber fast..</DIV> <DIV>torment / despair nice too.. - not insane dmg but it slow and mana drain isnt bad.... the slow is barely noticable but hey it all helps in the end.</DIV> <DIV>chose mind gorge at 40 thats also a plus.. mana drain plus dot .. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>i dont see why ppl dont like coercers... i can keep my group at 90 to 100% mana all the time while doing 100+ dps and mezzing adds.. and thats just when im slacking..</DIV> <DIV> </DIV> <DIV>all in all coercers rock...</DIV> <DIV> </DIV> <DIV>but our lvl 50 spells ar broken .. o.O</DIV>

Tanatus
01-20-2005, 03:36 AM
<DIV>clarah ... guardian doing 200+ DPS vs. yours 100+ DPS </DIV> <DIV>Guardian never meant to be DPS class in first hand - you ARE - you are from mage archtype. Imo this situation is very very broken. Friend of mine lvl 43 guardian soloing left and right lvl 41+ group of monsters for exp and loot, killing lvl 38-39 green ++ simply trivial for him. If I try solo any green ++ I be toasted. Other friend of mine templar had zero problem soloing Training as Shield trials at lvl 42. I still get my [Removed for Content] almost kicked at trial 4 - not even thinking about solo trial 6 untill lvl 45 then I give it a try.</DIV> <DIV>Priest, Fighters - outdamage, outsolo mages if you think this is normal I think not. </DIV> <DIV>Haruspex actually good not only for Toughtstones farming but also nice once in 45s AE (~185 at Adept 1 at lvl 44). I use it every time we have AE type encounter</DIV> <DIV>Well 580 Tyrranical Mind at Adept 1 at lvl 50 mildly say very sucks ....</DIV> <DIV>Master 1 Despotic mind doing easy 558 at lvl 38 so I simply dont see where the hell upgrade here? I guess having Adept 3 (once I get at least 1 sage on our server to lvl 42) will push it to 600-630 damage a pop which still miserable</DIV> <DIV>Having Despair do 86 dmg/tic at Adept 1 at lvl 44 is .... kinda insulting dont you think? You can get almost as much just with Melancholy Adept 3  (81 damage/tic) plus cheaper casting cost</DIV> <DIV>So far after I hit my 40s I havent seen SINGLE upgrade to my 20-30 abilities that are all on Adept 3- Master 1 lvl</DIV><p>Message Edited by Tanatus on <span class=date_text>01-19-2005</span> <span class=time_text>05:39 PM</span>

Dranlin19
01-20-2005, 11:05 AM
<blockquote><hr>Tanatus wrote:<DIV>clarah ... guardian doing 200+ DPS vs. yours 100+ DPS </DIV><DIV>Guardian never meant to be DPS class in first hand - you ARE - you are from mage archtype. Imo this situation is very very broken. Friend of mine lvl 43 guardian soloing left and right lvl 41+ group of monsters for exp and loot, killing lvl 38-39 green ++ simply trivial for him. If I try solo any green ++ I be toasted. Other friend of mine templar had zero problem soloing Training as Shield trials at lvl 42. I still get my [Removed for Content] almost kicked at trial 4 - not even thinking about solo trial 6 untill lvl 45 then I give it a try.</DIV><DIV>Priest, Fighters - outdamage, outsolo mages if you think this is normal I think not. </DIV><DIV>Haruspex actually good not only for Toughtstones farming but also nice once in 45s AE (~185 at Adept 1 at lvl 44). I use it every time we have AE type encounter</DIV><DIV>Well 580 Tyrranical Mind at Adept 1 at lvl 50 mildly say very sucks ....</DIV><DIV>Master 1 Despotic mind doing easy 558 at lvl 38 so I simply dont see where the hell upgrade here? I guess having Adept 3 (once I get at least 1 sage on our server to lvl 42) will push it to 600-630 damage a pop which still miserable</DIV><DIV>Having Despair do 86 dmg/tic at Adept 1 at lvl 44 is .... kinda insulting dont you think? You can get almost as much just with Melancholy Adept 3 (81 damage/tic) plus cheaper casting cost</DIV><DIV>So far after I hit my 40s I havent seen SINGLE upgrade to my 20-30 abilities that are all on Adept 3- Master 1 lvl</DIV><p>Message Edited by Tanatus on <span class=date_text>01-19-2005</span> <span class=time_text>05:39 PM</span><hr></blockquote>Actually.. As long as there is room to kite a little, ive been able to solo yellow ^^ mobs with realitive ease. I really can't think of another class that can do that in the mid 30s other than a coercer.. maybe a illusionist. Just because of our ability to regain power. Between Breeze, Refresh, Anguish and Consuming Thoughts, I usually kill the mob and have over 60% power left. You just need to be a little innovative with your strategy =). I could be wrong saying that we are the only class able to do this, but it seems to me that other mage types would run out of power before the mob died, and the tank types can't take the dmg for the length of time it takes for them to kill it. Coercer is the only class ive played 30+ so im not 100% sure. Just an assumption.BTW, this is with all of my spells being app 4 or adept 1 besides gloom, which is adept 3.<p>Message Edited by Dranlin1978 on <span class=date_text>01-19-2005</span> <span class=time_text>10:05 PM</span>

Tanatus
01-20-2005, 10:09 PM
<DIV>Dranlin I been using for special occasion Mez-kiting tactic - requied a lot less space but unfortunally in 40s you'll face several fundamental problems</DIV> <DIV>First and formost damage avoidance and mitingation - I have all yellow-orange conned gear at my lvl44 (well I still have some space for impovement need torbin mystical eyepatch and stein of moggok) yet even solo orange yellow-orange conned mob give me some trouble in tet-a-tet combat - we cannt take many hit so speak and combat health regeneration sucks. In other word as long as you able keep distance you are in good shape once you cannt do .... you toast. Well not toast but will have long and tedious fight.</DIV> <DIV>Second fundamental problem with kiting here - yes its easy keep speed that allow you stay within distance to not brake encounter but yet be far enouth to cast your spells - problem is find good spot for it (I have couple in mind thou lol for kiting snow leopards).</DIV> <DIV>Lastly amount of HP of mob vs. damage you are doing - killing yellow-orange cons ++ at mid 40s will take forether at least 3-4 min may be more</DIV> <DIV>Oh ya almost fogot about Mez-Kite... Very primitive tactic yet fairly efficient. Stack on yourself maximum power regenration buffs. Pull mob with what ever you like Gloom, Anguish, Melancholy - while it running to you it be still enouth time to land 1 more dot and cast Unnerving Stare. Then just plain Execute Archane fury in this order - Ego Blast (or Strike) - Despotic Mind - HO -Muddle Thinking ... at this moment all your dots should already off but post effect from Ego line still up so run a bit and finish HO with DM... Wait for mob to come close and mez it ... run a bit start HO with Ego line -finish it with DM - Start with Muddled thinking run a bit finish with DM by time mob come closer Mez. Once you run LOP keep mob mezed till you renerate on full. Circling HO will give you a lot faster killing rate then using DoT plus provide enouth safety to use mez. Major problem in 40s is fact that nukes arent improved in any way since your mid 30s and as such not provide enouth damage </DIV>

Dranlin19
01-21-2005, 08:05 AM
Actually, I use binding light, not mezz, and I don't wait for stun resets or any of that. So it only takes me about 90 seconds or so to kill a white ^^. Ive only done a yellow a few times and didn't bother to time it. But yellows were giving me 1.5% per kill. I don't have the new root upgrade yet as I am only lvl 35. But the quick casttime on BL makes it much better to use. Once BL goes obsolete, if the new root upgrade doesn't have the casttime that it does, it may be alot harder to pull this off. I fully agree that this is not a time efficient tactic solo. Although it gets there if you have a good wiz/warlock partner that knows the strat and doesn't go nuke crazy. Ive never run out of power doing this tho, I rarely run below 50% even. Especially since I got refresh and anguish. The first time I tried it was in Enchanted Lands trying to get some quests done and couldn't find any young badgers. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> My point was simply that while we can't hope to take on green ^^ mobs in the conventional way and tanks can. We can do a whole lot more than Tanks could ever dream of if the enviornment is right.

Tanatus
01-21-2005, 10:36 PM
<DIV>Oh you haven't faced yet another fundamental problem in past mid 30 game....</DIV> <DIV>All roots have casting time time 4.0s (good thing forced hestitaion not that rare spell to get Adept 1 - get it)... BL hard capped by lvl 38 monsters. Lvl 39 and above immune to lvl BL. Lol I learned mez-kite not from good life <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I found hard way that BL not work on lvl 40 mobs lol - then started solo NightBloods in EL at lvl 35.. They were orange con so ... looks attractive for solo ... so ended up mez-kiting em</DIV> <DIV>Another fundamental problem - kiting on the wall rarely possible because of adds - simply say practically kiting areas in EQ2 not exist due to density and distribution of monsters</DIV>

Tanatus
01-24-2005, 09:24 PM
<DIV>More lvls to come and more updates here</DIV> <DIV>lvl 44.0 Transfergence - good spell, continuation Consume Ego, it burn about same amout of health but grant more power - I'd say manastone better but this spell have much faster reuse timer compare to Manastone Rate ++++ (if it be faster cast would be +++++)</DIV> <DIV>Lvl 44.6 Angonizing Silence - I have it at adept 1 (by far margine second most common Adept in our 40s after Seizure)  Here is a drill thou. I have discovered what a difference between Master 1 and Adept 1 tier of spells for stifle.... (toss here Apprentice because it obvious...)</DIV> <DIV>Apprentice 1 - 4 stifle capped at regular ++ mob X1 group (wont land on X2 group type encounter), Adept 1 -3 (as you might already fogured out) lands on +++ X2 group encounters but wont touch +++X3 -4 group encounters and now SUPRISE... Master 1 spells could be landed on +++X 3 mobs. I have withering silence at master 1 (dont ask me why I bought it - I think because it was cheap and it was master lol) - I found that I was the only person on raid who was able land this spell on legendary mobs.... Later in lvls (once I got adept 1 Agonizing Silence) I decide to give a shot for lvl 44 stifle on legendary mobs ... NADA "Target is to Powerfull" .... back to Withering Silence (lvl 30 Stifle) Master 1 ... spell lands... Good spell rare ++++</DIV> <DIV>lvl 45.0 Ravage Psyche (sp) - oohhhh you gota start love this spell it universal resistance debuff that actually work. Catch is you have to try land it before any other dots then you will have interesting effect.... Your dots start hit often on maximum per tic damage (and even gain a little extra damage), your nukes start hit on max more often then note.... Rate +++++</DIV> <DIV>P.S. Little update about damage of spells</DIV> <DIV>I got my Despair dot at Adept 3 now - at lvl 45 on fully debuffed target (after RP) maximum damage is 96 per tic ... not bad vs. Adept 1 86 but please notice fact Adept 1 to Adept 3 = ~10% and its consistent among whole panel of spells. (Adept 3 to Master 1 = +25% thou)</DIV> <DIV>I got finally my Adept 3 Tyrranical Mind .... rather disappointed I'd say but oh well better then nothing I guess - at lvl 45 on fully debuffed target it capped at 574 damage a pop vs. 490 damage a pop for Despotic Mind Adept 3 at same lvl its about 17% damage gain (spell still cons orange thou). Damage very inconsistend from 335 to 535 unless target debuffed then you relaible can hit monster (up to 51) over 500 a pop vs. upper 300s for DM in same condition which I can consider ok but nothing spectacular</DIV> <DIV>Our guild sage racing to get to lvl 50 so soonish I hope get Torment at Adept 3 will post you with results Anguish at Adept 3 doing 89 damage per tic sharp at lvl 45 so I dont expect Torment then I just get it will do more then that but we'll see</DIV>

Tanatus
01-27-2005, 10:12 PM
<DIV>Finally got my lvl 45.6 DoT upgrade Torment.... BIG disappointment will see thou how Adept 3 will perform so far check this</DIV> <DIV>Anguish <STRONG>Apprentice 1</STRONG> at <STRONG>lvl 31 </STRONG>do <STRONG>60</STRONG> damage a tic - at <STRONG>maximum efficiency </STRONG>at <STRONG>Adept 3</STRONG> it do <STRONG>89</STRONG> damage a tic</DIV> <DIV>Torment <STRONG>Apprentice 1</STRONG> at <STRONG>lvl 45.6 </STRONG>do .... <STRONG>60</STRONG> damage a tic </DIV>

Tanatus
01-31-2005, 09:28 PM
<DIV>As I have expected Torment aren't THAT much impressive even with Adept 3....</DIV> <DIV>At lvl 46 it do wimpy 100 damage a tic (Adept 3)  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.... At lvl 45 it did 97 damage at Adept 3 so we have +3 damage per tic progression here.... Bear in mind Master 1 Anguish do 110 damage a tic so .... Adept 3! of Torment will able surpass damage of Master 1 Anguish only by lvl 49-50 (still falling behind in efficiency). Pretty much same picture with Muddled Thinking and Seizure.... I have Master 1 MT which do roughly on 20% more damage then Adept 1 Seizure at lvl 46 and I dont expect that Seizure will surpass this damage untill lvl 50 or so (again of course with worst efficiency)</DIV> <DIV>Got at lvl 46.0 - Clarity. So far just pure subjective data - at Apprentice 1 Clarity add more mana to power pool compare to Adept 1 Refresh and have at least same mana regeneration rate.... So I guess rank it +++++</DIV> <DIV>P.S.  Noticed one very interesting thing (good for coercers) Our power taps really improves with leveling up. Mind Gorge at lvl 46 perfect substitute for breezing/refreshing. With none stop pulling group only person who need to be under crack is MT - rest of group usually good with just Mind Gorge... Torment regardless of wimpy damage yet drain substential amount of power. I am proud owner of Master 1 Devouring Toughts  so in about 30% of my exp will tell you how good this one</DIV> <DIV>P.P.S. Interesting obvervation with Ravage Psyche - this spell can be casted on mezed! Mob - it wont brake mez. Casting RP on mob really help with broad panel of various resistance (I have this one at Adept 1) </DIV>

Blub
02-10-2005, 06:36 AM
<b>lvl 35.6 Exhortation - continuation of our ward spell-line as a such priceless because it virtually block any incoming magic damage from monsters lvl 40 and below (can confirm that). I have it at Adept 1- great spell rate +++++</b>I have this spell since several levels and I don't see how you come to this statement. The ward absorbs exactly 32 hitpoints at adept 1 (lvl 39) for me (which is so absurd for characters with 2-6k hitpoints that its not worht the textmessages it produces). I don't see how anyone would call this ward.Does anyone has different experiences? Was it nerved? Or is there some stacking problem with one of our self buffs (but none of them should have a ward)

Tanatus
02-11-2005, 05:16 AM
<DIV>Blubby</DIV> <DIV>We have several spell line </DIV> <DIV>a) arcane ward </DIV> <DIV>b) arcane mitingation</DIV> <DIV>Mitingation comes into play first... leftover goes into ward</DIV> <DIV>At lvl 47 maximum what I have see was msg '"your ward absorbed 752 point magical damage" (DD from priest type giant in Perma)</DIV> <DIV>Bear in mind its arcane ward - will protect only from mental (rare as hell), divine (most common) damage</DIV> <DIV>P.S. btw how you come to conclusion that ward can hold only 32 point of damage? did you actually lose your ward after you took 32 point damage? or you just seen maximum value 32 (what your ward absorbed). Once damage exceed ward capacity it will brakes </DIV>

Tanatus
02-11-2005, 10:24 PM
<DIV>I have played with my new spells a bit so can comment next few spesll</DIV> <DIV>lvl 46.8 (234 skill) - Devouring Toughts - upgrade for Consuming Toughts... good thing - its drain a lot power and give it to group, bad thing resist rate rather high aslo alike Mind Gorge its not a got. I have Master 1 Devouring Thoughts still on yellow conns resist rate could be around 10-25% which is unaccpetible for Master 1 lvl spells. I cannt comment on Apprentice and Adept  lvl of this spell but Master is rocks. I rate this spell ++++ because of resist rate and no dot component on it (compare to Mind Gorge)</DIV> <DIV>Lvl 47 (235 skill) Fatal Hetistation - our final root. I have it at Apprentice 1 (lol) - spell was really pleasant suprise. I have been using it in EF screwing around glacier bear/kromice scout area. Spell have decent resist rate - I never seen it resisted after I landed depair or/and gloom. It hold target very good. Fatal hesitation can take couple HOs w/o braking root. Hardly can comment about damage reduction component but usually due to long casting time you finish spell in moment mob do swing at you -I always been hit for rather insignificant damage (mobs were lvl 47-49). I'd rate it ++++ definitly would give 5 plus if casting time would shorter</DIV>

Tanatus
02-15-2005, 02:53 AM
<DIV>lvl 47.6 (238 skill) - Disregard - last in our invisiblity line. The only difference that I have notice so far - it work monsters above lvl 48 (lvl 48 is natural cap for Ignore) that are not scout type. Since where are no zones there you actually need to dodge lvl 49+ trash you might consider this as second independent invis so you can use it on self and ignore on someone else</DIV> <DIV>P.S. highest none HO hit on fully debuffed target with Tyrranical Mind Adept 3 at lvl 47.9 is 603. Adept 3 TM after target been debuffed with Ravage Psyche relaible hit on 530-550 which is miserable increase compare to Adept 3 DM that was hitting targets at maximum efficiency in 470-490</DIV><p>Message Edited by Tanatus on <span class=date_text>02-14-2005</span> <span class=time_text>04:56 PM</span>

Valdaya
02-15-2005, 06:06 AM
<DIV>If Adept 3 Tyrannical Mind caps out that low, then it's a disappointment for me.  While my levelling has been slowed down some due to real life, at level 37 my Master 1 Despotic Mind caps out at 594 damage, and should improve next level as well (it's still a yellow spell to me).  While I've been spoiled by having this spell for so long now, I do think that the next spell should still end up being better.  I don't really want to use this level 28 nuke my whole career.</DIV> <DIV> </DIV> <DIV>Hopefully during this upcoming caster revision they can look at things like this and tinker with the higher level spells.</DIV>

Tanatus
02-15-2005, 09:34 PM
<DIV>Valdayana first of all thank you for update information about Despotic Mind Master 1 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. But I need to disappoint you a lot. From everything I have seen and tested I can firmly state next</DIV> <DIV>Adept 3 of our second tier of Protean spells (in sence we have for most of the spells 2 tier in Protean skills except AoE DD - 3 tiers here - Simple Minds, Discomforting Gaze, Demoralizing Gaze) become equal or better to Master 1 of tier 1 of Protean Spells at lvl 49-50</DIV> <DIV>Look on this </DIV> <DIV>Despotic Mind Master 1 at lvl 37 - caps at 594 damage so at next lvl if will achieve its maximum performance I'd expect it be around 610-614 or so</DIV> <DIV>Tyrranical Mind Adept 3 at lvl 47 had maximum none HO hit 603 (with beefing up HO nowdays hard to keep track on max hit via profile because maximum hit comes from Trickers Grasp - credit for magic damage of HO always goes to person who triggered it). I just hit mark lvl 48 and havent had chance to see any hit over 600 with TM but I'd expect no more then 615 (at lvl 46 max hit 591 at lvl 47 max hit was 603 so its pretty much +12 damage per lvl for Adept 3) - spell itself of course still cons orange to me</DIV> <DIV>Muddled Thinking Master 1 - maximum hit so far I have seen was 254 </DIV> <DIV>Seizure Adept 1 - still clocking maximum around 220-230 at lvl 48</DIV> <DIV>Look futher</DIV> <DIV>Anguish Master 1 caps at 110 damage per tic</DIV> <DIV>Torment Adept 3 at lvl 48 score miserable 104 damage per tic .... very strange before lvl 48 I had firm progression +3 damage a tic per lvl (Torment did 97 per tic at lvl 45, 100 per tic at lvl 46, 103 damage per tic at lvl 47 and now 104 damage per tic at lvl 48?) - Anyway I still expect torment Adept 3 surpass/even up mark 110 at lvl 49</DIV> <DIV>I dont have data on Melancholy Master 1 - I can only guess here</DIV> <DIV>Adept 3 Anguish caps at 89 damage a tic Master 1 at 110 damage tic (+24%)</DIV> <DIV>Adept 3 Melancholy caps at 81 damage per tic so I guess Master should do around ~100-101 damage per tic</DIV> <DIV>Adept 3 Despair at lvl 48 do maximum 103 damage per tic</DIV> <DIV>Buttom line ppl - no matter how much its cost BUY master 1 off offensive spells of first tier of Protean spells - they are BETTER then Adept 3 of Tier 2 (more efficient with equal damage at lvl 50)</DIV>

Blub
02-19-2005, 07:57 PM
<b>BlubbyWe have several spell linea) arcane wardb) arcane mitingationMitingation comes into play first... leftover goes into wardAt lvl 47 maximum what I have see was msg '"your ward absorbed 752 point magical damage" (DD from priest type giant in Perma)Bear in mind its arcane ward - will protect only from mental (rare as hell), divine (most common) damageP.S. btw how you come to conclusion that ward can hold only 32 point of damage? did you actually lose your ward after you took 32 point damage? or you just seen maximum value 32 (what your ward absorbed). Once damage exceed ward capacity it will brakes </b>ok now we have it shown on the description. And mine reads "Ward group members against 33 points of damage"Sorry but [FAAR-NERFED!]? What is this supposed to be used for?

Blub
02-25-2005, 04:50 AM
<b>lvl 41.6 - Eerie Focus - tomb up! this long awaited upgrade for Unnerving Stare same 15s duration even at apprentice 1 lvl easy stick on lvl 49 mobs (unnerving stare capped at lvl 45 mob). Same fast casting time and at low 40s then we get this spell we mugh like at high 20 have 2 long duration stuns at our disposal....</b>Just to update: This doesnt works anymore. All of our spellupgrades now share the same recasttimer which is understandable, but still kinda disapointing.

Tanatus
02-25-2005, 08:32 PM
<DIV>One of the last updates for this trait ....</DIV> <DIV>lvl 49.0 Instigation - it an upgrade for our ward line spell - increase mana pool, mental resistance and provide ward for magic damage.. Good spell</DIV> <DIV>lvl 49.6 Synergetic Link - upgrade for Emphatic Link in sence give to hasted melee person once every 20s proc with 135-188DD at Adept 1 lvl of spell. Since now this buff have 15 min duration during raid you can give this to every melee on a raid a little extra damage but nothing spectacular</DIV> <DIV>P.S. Apprentice 2 of Velocity give at lvl 49 - 36% ..... exactly same as give Bravado at Adept 1 - 36% but bravado cost a bit less power</DIV> <DIV>P.S. I have notice discrepency with discription of spells and what they are actually doing ... specially with our DOTs</DIV> <DIV>Example:</DIV> <DIV>Torment Adept 3</DIV> <DIV>Written do 106 upon impact and 79 damage every 4 second everafter for 24 second </DIV> <DIV>Reality do 107 damage upon impact and 107 damage every tic</DIV> <DIV>Despair Adept 3</DIV> <DIV>Written do 89-105 upon impact and 62-76 damage every 4.8 second everafter for 24 second</DIV> <DIV>Reality do 89-105 upon impact and 89-105 damage every tic</DIV> <DIV> </DIV>

Tanatus
02-28-2005, 09:46 PM
<DIV>At last lvl 50 .....</DIV> <DIV>lvl 50.0 Demoralizing Gaze ...  - broken</DIV> <DIV>lvl 50.0 Psychic Wail .... -broken</DIV> <DIV> </DIV> <DIV>P.S. here is some cap of damage for our offensive spells</DIV> <DIV>Tyrrnaical Mind Adept 3 646DD</DIV> <DIV>Despair Adept 3 106 per tic</DIV> <DIV>Torment Adept 3 109 per tic (STILL not as good as Anguish Master 1 - 110 per tic)</DIV> <DIV>Devourung toughts Master 1 - hahahaha actually drain been reduced compare to lvl 49 and now it do miserable 47 power per 4.8s compare to class train Belkor Mind Gorge (Adept 2 in a sence) - 43 power per 4.8s PLUS dot on top of it</DIV> <DIV>Apprentice 1 Velocity at lvl 50 equal .... hold your breath .... Adept 3 Velocity  = 37% haste and best part of it ... Bravado for halth power provide 36% haste</DIV> <DIV>Apprentice 1 Mind Eye ... EQUAL to Adept 3 Mind Eye and provide 34 power per tic/4.5s at lvl 50</DIV> <DIV>Clarity Adept 1 ... well at lvl 50 its SAME 40 power a tic /6s like it was back to lvl 46</DIV>

Tanatus
03-09-2005, 07:46 PM
<DIV>lvl 50.0 Demoralizing Gaze ..... 80-111 damage AE 191 power cost .... Insult? Stupidity? .... you name it - Lvl 38 Discomforting Gaze do 104-128, lvl 23 Simple Minds do same .....</DIV>