View Full Version : Paladin+Illusionist?
ugramu
01-31-2007, 07:41 AM
How well do they work together in a duo?Ive played Bruiser/Defiler (lvl20), Brigand/Warden (lvl22), Shadowknight/Defiler (lvl26) with my bro. While the duo's ive mentioned are okay we have ran into a few problems lately. Our most successful duo was the Shadowknight/Defiler, we could do stuff that the others couldnt do (at same levels). But there is a big problem with all these duo's that we have played. Its the power, if we cant kill the mob (heroics) fast enough we run out of power and its game over.All this made me think about a Paladin (being able to tank and heal himself) along with an Illusionist (power regen?) might actually be pretty nice. One thing that does worries me is the low dps. To be honest i dont know exactly how low dps the Illusionist have, but reading alot of posts here it seems pretty weak?The biggest problem with a Paladin/Illusionist i guess would be the lack of dps?<div></div>
gchouin
01-31-2007, 11:07 AM
<P>Illusionists can dps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Beguile</P> <P>70 Illusionist</P><p>Message Edited by gchouin on <span class=date_text>01-30-2007</span> <span class=time_text>10:07 PM</span>
Antryg Mistrose
01-31-2007, 05:25 PM
<div></div><blockquote><hr>ugramu wrote:The biggest problem with a Paladin/Illusionist i guess would be the lack of dps?<div></div><hr></blockquote>No, there is NO problem with that duo. Its one of the best there is.
Zebsen
01-31-2007, 06:44 PM
<P>Of all the duos that I am in, this is my favorite. Your DPS may not be quite as high as some other DPS classes, but with power regen and crowd control from the illusionist, the utility is worth it. Amends, limited healing, and plate tanking from the pally make this a great combo. </P> <P>A SK/illusionist is good as well, but I prefer the pally/illusionist combo.</P> <P>It's hard to quantify how much DPS an illusionist does relative to other classes. Are you fighting groups or solo mobs, what quality are your spells, what is your gear like, how good of a player are the two classes, etc. </P> <P>A good illusionist can put out some very good DPS. All things being equal it's not as good as several other classes, but it's not off the mark by much. With the power regen, you may actually kill faster rather than waiting for breaks.</P> <P>My thoughts,</P> <P>Zeb</P><p>Message Edited by ZebsenChanter on <span class=date_text>01-31-2007</span> <span class=time_text>08:49 AM</span>
<div></div>At first when reading the subject i thought "hmmmm" but after some thought, and reading the above posts this sounds good! Sure, you won't kill superfast, but you should be able to sustain and do steady, continual damage, and not run into the current problem of going oop. With your pet inherting your control line of spells, it loves to cast stuns, so if you keep an eye on what it casts, you can cast your stuns when the pets ones expire, effectively keeping the mob stunned. This is of course, at the cost of your prismatic reactive from going off - and this is where a lot of your damage comes from, but not really a prob, should make the pallys life easier really.If you do find the dps too slow, you might consider a career in Coercion, and find some nice caster pets, but I have found that this is not always as great as it sounds as you are limited to what's in your current zone, can break (no biggy) and just feels less reliable but hey, each to their own (I have played both and gone back to illus - - -for now :-p ).If you do go illus/pally, good luck and let us know how it goes, what probs, if any, you run into.
Aluvius
02-01-2007, 06:04 AM
<P>SK/illusionist duo works great and I think the pally would slot in just fine. You would lose some dps, but the ability of the pally to heal the illusionist would offset. Usually when we wiped was when I (the illusionist) died first.</P> <P> </P> <P> </P> <P>Aluvius</P>
i´ve been playing side by side by a paladin since desert of flames. it is exactly perfect. we played whole claymore timeline (to step x2 ascent) in a 2 men group. With a huge amount of proc, int buffs etc. you can do a huge amount of dmg. in my point of view - paladin and illusionist is one of the best duo teams in game right now. Consecrade from pala with savante, sentiment, double attack, spell procs, haste - what more do you need for a huge amount of dps<div></div>
Andromax1
02-01-2007, 05:39 PM
<div></div>Well considering that the power issues with healer / tank, can be directly contributed to the quality of gear of the tank, its not really a comparison. You could say the Berserker / Inquisitor duo is the best in the game, if they have decent gear. The same with the Mystic / Monk. Or the Bruiser / Defiler, etc. It completely depends on the gear, and the player. I dont know how you expect a paladin to be able to heal himself and dps a mob down at the same time with a utility class as backup. How can you say this is the best duo combo over others? What exactly do you plan on combating, and to what level? end game?<p>Message Edited by Andromax1 on <span class=date_text>02-01-2007</span> <span class=time_text>04:41 AM</span>
Phineus
02-01-2007, 06:12 PM
<DIV>Pally wards should be sufficient for most and the illus should handle most the dps. I have duod wizard templar, warlock warden. Mystic guardian. Illusionist fury, Shadownight inquis. They all have their good points and bad points. My guardian put out more dps than i expected so it wasnt as bad as it sounds. The point being illus can put out some sick dps if specd properly. I seen an illus stomp 4 warlocks and 3 rangers on a raid parse. </DIV>
<div><blockquote><hr>ximo wrote:<div></div>At first when reading the subject i thought "hmmmm" but after some thought, and reading the above posts this sounds good! Sure, you won't kill superfast, but you should be able to sustain and do steady, continual damage, and not run into the current problem of going oop. With your pet inherting your control line of spells, it loves to cast stuns, so if you keep an eye on what it casts, you can cast your stuns when the pets ones expire, effectively keeping the mob stunned. <font color="#ff0000"><u><b>This is of course, at the cost of your prismatic reactive from going off - and this is where a lot of your damage comes from, but not really a prob, should make the pallys life easier really</b>.</u></font>If you do find the dps too slow, you might consider a career in Coercion, and find some nice caster pets, but I have found that this is not always as great as it sounds as you are limited to what's in your current zone, can break (no biggy) and just feels less reliable but hey, each to their own (I have played both and gone back to illus - - -for now :-p ).If you do go illus/pally, good luck and let us know how it goes, what probs, if any, you run into.<hr></blockquote>Ok, Ok. OK! Ignore this part highlighted - it's incorrect - I obviously spent too much time as a coercer where it works that way round lol <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
Antryg Mistrose
02-04-2007, 07:19 PM
<div></div><blockquote><hr>Andromax1 wrote:<div></div>Well considering that the power issues with healer / tank, can be directly contributed to the quality of gear of the tank, its not really a comparison. You could say the Berserker / Inquisitor duo is the best in the game, if they have decent gear. The same with the Mystic / Monk. Or the Bruiser / Defiler, etc. It completely depends on the gear, and the player. I dont know how you expect a paladin to be able to heal himself and dps a mob down at the same time with a utility class as backup. How can you say this is the best duo combo over others? What exactly do you plan on combating, and to what level? end game?<p>Message Edited by Andromax1 on <span class="date_text">02-01-2007</span> <span class="time_text">04:41 AM</span></p><hr></blockquote>Nah, you really should try the combo. Paladin (which I played for 54 levels) can heal well enough (SK nowadays with Reaver seems a lot better than my recollection for that matter) when you add in the Illusionists Stuns/Stifles/Dazes - and when all goes south Mezz, which can put the whole fight on hold while you regen. Tank/Priest combo's do not have high dps, so they are more prone to power problems in the longer fights - such as against even con named heroics. Even dual boxing (SK/Illusionist), which means I do not get the best out of both chars - I'm still almost out of PoA in Claymore. Illusionist is more a dps class with utility than vice versa - Parsing a bit outside predators/rogues is my normal raid spot (and thats with parsers that do not attribute the indirect damage - Dynamism, Haste, Illusory Arm). SK/Dirge (another combo I have been playing with) and your utility arguement would be more apt - that combo is quite inferior
brinomsford
02-13-2007, 04:45 PM
<p>Me and my bud who is a pally duo alot and its crazy the stuff we can duo. This duo has quite a few advantages 1 you cant pull aggro even if the pally isnt taunting 2 you can be tatictal about fights 3 Its sexy when you have 3 gnolls owning all.</p>
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