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DarrkElf
12-19-2006, 10:14 AM
<DIV>Hey All</DIV> <DIV> </DIV> <DIV>My main is a healer and I've been playing around with a few low level mages, but am interested in building one up to use in groups and raids.</DIV> <DIV> </DIV> <DIV>So far I've focused on Wizards and Warlocks, but feel that I'm probably missing out on a lot from the other mages.</DIV> <DIV> </DIV> <DIV>What kind of role does an Illusionist have in a group, and how does it fit in with a raid?</DIV> <DIV> </DIV> <DIV>Do you mainly solo your Illusionist - or are they group/raid focused?</DIV>

s
12-19-2006, 04:03 PM
<DIV>Purely raid focussed here, 100AA too.</DIV> <DIV> </DIV> <DIV>Time Compression adds like a constant 400DPS to one of our casters (sorcs mainly). Illusory Arm deals a nice amount of extra damage too on a rogue or assassin. Synergism on yourself (with 48% to proc) does about 10% of your own DPS which can be around 1k-2k. Then 3-5 conc slots depending on your group, 3-4 slots for haste and/or synergism adds loads of DPS aswell. </DIV> <DIV> </DIV> <DIV>I would go as far as saying illusionists might just add more DPS to a raid than any other class except maybe a brigand. Not by doing it themselves directly, but through buffs.</DIV> <DIV> </DIV> <DIV>Then power regen, Epiphany gives 51/tick at M1 with AAs spent, which is pretty nice. Some more power maintaining/regen spells too. Some CC if it's really needed.</DIV> <DIV> </DIV> <DIV>Proccing like a MoFo with the right gear, I love this class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>When grouping personal DPS generally drops by a lot, though you still have your buffs to put on people. Your CC abilities become more important, mezzing stuff when needed and all. Soloing gets you a pet you can use for some decent DPS, and with the CC abilities of the enchanter class you can solo pretty much anything you like.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'd say an illu fits in anywhere and they have their uses everywhere. CC on raids blows with the new items with stun/stifle/daze effects that affect epics nowadays but otherwise I'd say we're fine as we are for pretty much anything.</DIV>

Koilla
12-19-2006, 05:36 PM
<DIV>illus are mainly a "supporter"-mageclass i think. if you want the highest dps go for a warlock or wizzi, if you wanna stick to a mage.</DIV> <DIV> </DIV> <DIV>some nice buffs like haste, manarege, wis/intbuff are also very usefull in raids/groups.</DIV> <DIV> </DIV> <DIV>dependant on your playstyle you can upgrade your buffabilites or your soloabilities. i think, i did mine to raiding/grouping, so i havent chosen any "pet-aa-points" and since tim compression i am the bud of any mage/healer out there.</DIV> <DIV>dunno about illusory arm yet, still working on that one =)</DIV> <DIV> </DIV> <DIV>illus are also good at soloing, can take out white named and yellow heroic. all you need is to get some practise for your spells. stun/stifle/daze/root are your best friends, supportet by your pet. sure you wont be as fast as a conj/nekro in soloing, but i think you will be much safer. and if things are getting in the wrong direction, you can allways shoot out a mezz and run =)</DIV>

Llars
12-20-2006, 02:39 AM
<div></div>Can't comment on raids, but I do a fair amount of grouping.  In a group our role is quite unique.  I like to concentrate on two things during each fight.  And then when I'm sure those are handled I'll throw out other spells and attempt to find a usefull way to <u>use every spell in my book</u>.Number one is adds.  Adds are totally on me (Enchanters) and things will go most smoothly if people completely ignore adds and let me handle them unless I am incapacitated, of course. (<i><font size="2">An exception might be tank taunts, but only if the Tank understands that she/he needs to switch back quickly so as not to cause everyone who is assisting him to be focused on the wrong mob.  Even so, it's still MY job to deal with them once taunted.  This is one of the reasons I'm a big proponent of a Main Assist being someone other than the Main Tank.. but I digress.</font></i>)  This is often a difficult point for others to grasp and remember when things get hectic because a surprising number of players out there still aren't used to grouping with Enchanters.  A scout will attempt to save the day and off-tank, especially those Rogues, bless their hearts.  A Sorc will try to root... A Healer will tank... you'll see it all untill they get used to having you around.The other thing is power.  It's sort of a no-brainer with the Scintilation but there's also the AA, Mana Flow.  First, gotta get it.  After that, it should either be on someone or recharging whenever there is anyone in your group not at full power, which will pretty much be always.  It's easy to forget, especially when things start getting hairy and you are maintaining 3 or 4 mez's but those are the times when it is most needed!  That healer needs juice to continue healing like a madman and that tank must be able to taunt.After those things comes everything else.  I don't mean that in a dismissive way, but that's the way I think about it because at that point, it all depends on the situation.  Everything going smoothly?  Toss out your DPS and your debuff (Coercers probably have a couple.. Not sure about them) .  Just the DoT's if you've got some things going on but have a few seconds to contribute to the DPS.  If you have a little more time go ahead and carefully toss out your Prismatic Discord line spell. (It WILL get you aggro on a not fully taunted mob)  All the time in the world?  Go nuts.  Throw the book at the mob.  If the fight is that simple then everyone else is probably letting loose too so you shouldn't be to conscerned with drawing aggro. And don't forget that you have the Headache line that is a DD+Daze. Nothing huge but mobs doing less damage is always a good thing.Caster mobs generally come under the everything else category.  I say generally because there will be the occasional few that you'll need to make a high priority.  Other than that, when you have time they'll need to be stifled or mezed.  If there's AoE being tossed by your group and you want to have that caster get hit by it also then you should use stifle.  If not...  IMO it's best to forgo the stifle and just mezz the SOB.  The thing about stifle is that it's kinda short so it's not really the most usefull tool early on.  In later levels there's an aditional AoE stifle that you might consider following up the single stifle with.  I honestly haven't had a chance to use that one yet. There's also Spell Shield which could be a usefull tool against a caster...  But basically, mez it unless you have a better idea.OK... well that's more than I intended to type, but there you have it.  My opinion of an Enchanters role.(usuall disclaimer..  this is all my opinion and your milage may vary)

Chay
12-20-2006, 09:54 PM
<div><blockquote><hr>Llars wrote:<div></div> A scout will attempt to save the day and off-tank, especially those Rogues, bless their hearts.  A Sorc will try to root... A Healer will tank... you'll see it all untill they get used to having you around.<hr></blockquote>Truer words have never been said. This has been the case since back in the very start of EQ1. The only help I ever want are heals and taunts. Trust in the enchanter she knows what she's doing (or he). I die fastest in a group that has a DPS class in it. LOL!Can't argue with anything else you said either though I've had people on this board scold me as a bad Illusionist... Har!</div>

Koilla
12-21-2006, 02:46 PM
<DIV>mainprob in group normally is, that noone is used to play with a chanter.</DIV> <DIV> </DIV> <DIV>tank will taunt adds, and if things go right, any other dps-class will assist the tank. if i get in a pickup group, i normally tell the group before!! the first pull, that adds will be mezzed, i tell the group wich add is mezzed, and if anyone knows what mezz exactly means.</DIV> <DIV> </DIV> <DIV>there is normally no need for explanations, but its a good info for the group. if someone in the group thinks, mezzes arent usefull, just cast a mezz and a memwhipe and see how things will work for the overnuking wizzi <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

trenor
12-22-2006, 01:32 AM
<P>I'll have to respectfully disagree on the illusionist should be in the mage grp that is flat out not true in my opinion illusionist should be in the scout grp with 4 hastes out and a x raid synergism on a wizard as well as illusory arm on a ranger.</P> <P> </P> <P>MY opinion </P> <P> </P> <P>fizbang</P>

Llars
12-22-2006, 01:48 AM
<div><blockquote><hr>trenor wrote:<div></div> <p>I'll have to respectfully disagree on the illusionist should be in the mage grp that is flat out not true in my opinion illusionist should be in the scout grp with 4 hastes out and a x raid synergism on a wizard as well as illusory arm on a ranger.</p> <p>MY opinion </p> <p>fizbang</p><hr></blockquote>Hrm?   Wrong thread?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </div>

Ardnahoy
12-24-2006, 10:03 PM
<DIV>The one thing I've found that an illusionist brings to a group is the ability to tackle much harder content than without the illusionist.</DIV> <DIV> </DIV> <DIV>In a group with a good tank, a good healer, and well played DPS classes, our role is not fully realized unless we are taking on orange and yellow ^^^ heroic content. For the run of the mill groups, fighting white and blue ^^^ heroic content, there is no need for CC, and we are relegated to a DPS support class.</DIV> <DIV> </DIV> <DIV>Any decent tank can handle two or three groups of blue heroic mobs. Any decent healer can keep up with that as well. We do not help the group with an AoE mez if it means that those mobs are not getting hit by our group's AoE damage. The tank and healer can keep up, so try to kill them as fast as possible.</DIV> <DIV> </DIV> <DIV>Like others have said, procs are your friend. There is nothing more satisfying than seeing procs go off on our AoE spells. In groups, I cycle through 4 AoE spells, and having an almost 50% chance to proc on them is sweet.</DIV> <DIV> </DIV> <DIV>The group setting just doesn't require CC. It's better to kill them faster than to plink on them one by one. Constantly cycle through prismatic and our 4 AoEs then sit back and watch the rainbow colored fireworks.</DIV>

Zard
12-28-2006, 12:35 AM
<DIV>My 2cp on when to mez:</DIV> <DIV> </DIV> <DIV>I look at the group composition before asking if they want me to mez engaged encounters; I'll always mez adds. If the group DPS is primarily single-target, like guardian/assassin/necromancer/wizard, then I'll ask to mez engaged encounters. If the group DPS is primarily encounter-wide or area-effect, like berserker/swashbuckler/conjuror/warlock, then I'll say I'm not mezzing engaged encounters but will be using my AE spells (and assume everyone else will too).</DIV> <DIV> </DIV> <DIV>It is less clear if there is only one AE specialist, specifically a warlock, because most of their DPS comes from damaging entire groups of monsters at once. In that case, I'll let them do their thing but start mezzing if we get in too deep; the downside is that it is usually too late at that point since existing DoTs prevent mezzing and most warlock spells are DoTs. Not everyone knows how to cancel their spells and there usually isn't time to explain it when the brown goop hits the fan, so to speak.</DIV> <DIV> </DIV> <DIV>Also, if we're fighting yellow/orange to the MT I'm more likely to recommend mezzing. If we're fighting blue/white then I'm not really worried in a full group since those encounters are designed for groups of three PC's, not six.</DIV>

Mihos
12-28-2006, 10:28 PM
<P>One thing that doesn't come up much is how much damage we mitigate with our stuns,stifles, and daze..  it adds up.  Normal fighting, the healer may not even have to cast a single heal if things go right.</P> <P>Allot of people here are obsessed with DPS, I honestly don't know why they even play an illusionist.  Our main job is to make everyone else in the group better, whether its keeping them full of power, helping with their agro, or buffing their intelligence through the roof with sentiment.  A good wizard/warlock with an illusionist buffing him with sentiment, spell haste, and syengism while using touch of empathy and the group deagro on him will love you forever.  Same with a hasted beserker with illusionary arm or a fury/warden you keep manaflow/savante/heal crit modifier up with.  I do pretty decent damage in a raid, but honestly, no one ever gave a crap what the enchanter was parsing.  If I make top 10, its because someone else is sucking, not because I am kicking [expletive haxx0red by Raijinn].</P> <P>Mezing is great in small groups, but with a good tank, you usually don't need it.  There are a few raid encounters that mezzing makes things a world easier.</P>

s
12-29-2006, 05:45 AM
<DIV>Mihos, let me explain it to you then. </DIV> <DIV> </DIV> <DIV>For me it's all about how efficient I can be. Am I more efficient, more usefull if you like, if I sit back and save people a few 100 power points per fight or if I help them kill the mob faster so they never get to the point where they have to spend those couple 100 power at all? That's what it boils down to. </DIV> <DIV> </DIV> <DIV>I put up TC, IA, Synergism, Epiphany, Haste, 2 conc buffs if needed up before a fight so obviously you and I are doing just as much up to this point. I cast sentiment to buff up DPS of the group, this includes my own DPS. No changes here. Our wizard or any DPS class doesn't need touch of empathy because our tank knows how to hold aggro, simple as that. So what do I do with the time I don't cast ToE? My place in a raid is typically in a group with 1 healer, 2 at most if we have a lousy turn-up for the night and I end up in some random group for power regen or something. I don't need the heal crit AA, it would just go to waste. Neither do I need the deaggro AA, there's plenty of that with guardians, paladins, troubadours and coercers. So where do I then put my stamina line AA's? I don't need resists so not in the wisdom line. We raid with 1-2 coercers pretty much always, so where is my need to pay attention to stuns and dazes? Who cares about stifles btw? Mezzing.. my guild is good enough - and I'm not saying this to brag even though it might sound like it - to not need mezzing, except for 1 encounter in HoS and uhm .. *thinks* .. can't think of anything else atm. Point being, mezzing isn't needed in our guild and if it is it's usually our coercers taking care of it. It doesn't help the raid at all if I mezz stuff anyway, it slows things down - efficiency, like I said. </DIV> <DIV>On to savante and mana flow. Like I said our raid is pretty strong so apart from two or three fights (matron comes to mind) I am not needed to manaflow since our healers don't need power. They don't have to wait for power in between pulls either so there really is no reason to use mana flow. I use it on myself before pulls. Savante then, like I said I'm in a DPS group usually buffing scouts and mages. They don't need savante a whole lot so I generally end up using it to be able to stay <30% power on longer fights.</DIV> <DIV> </DIV> <DIV>So to summarize, I don't have to watch out for CC, don't have to pay too much attention to power regen spells and buffs are up anyway. What does this leave me with? DPS, right so why not do that as well as I can then? I hope that makes enough sense for you and anyone else.</DIV> <DIV> </DIV> <DIV>I understand that there are other guilds where you might be required to do different things because of guild habit, (raid) skill, raid setup, classes on the raid, personal preference if that's allowed or whatnot. This is just how it is for me, and even though I'd much rather be usefull to the raid with something else than DPS, I'm most usefull doing just that, DPS-ing. I don't make my group better by giving them power they don't need, or by slowing them down by mezzing when I don't have to.</DIV> <DIV> </DIV> <DIV> <DIV>You are right that in groups I don't care about my DPS since CC stuff becomes 10x as good. Plus grouping allows for some slacking, goofing around and stuff. On raids though I can and will do the best I can at all times.</DIV> <DIV> </DIV> <DIV> </DIV></DIV> <DIV>For myself, I keep track of my best zone-wide DPS (extDPS) parses per cleared zone and I found myself doing between 1100 in CMF to 1250ish in DT and FTH to 1550ish in labs and hos to 1987 in lyceum so that's not bad even for a pure DPS class in some cases. Add to that the 400ish DPS TC gives to a wizard, IA and all the synergisms and haste buffs.. I'm doing pretty [expletive haxx0red by Raijinn] well I like to think. </DIV><p>Message Edited by sro on <span class=date_text>12-28-2006</span> <span class=time_text>04:49 PM</span>

Mihos
12-29-2006, 07:05 PM
<P>The only thing I got out of all that is that your guild doesn't need an illusionist.</P>

s
12-30-2006, 05:22 AM
<P>Sure, replace me with another wizard. I'm sure he'll do an average of about 1400 personal zone DPS, add passive and when needed non-passive power regen to the group, buff up another caster's zone dps by 400ish (TC), add haste/synergism x5 which gives a ton of DPS, IA for some brigand love which will increase his DPS, provide CC when really needed. </P> <P>Yea I'm sure any random DPS class can top that. I'm not implying I can't be missed, as a matter of fact I missed today's raid and they did fine. No one class will ever make or break the raid. I will say though that in our current roster I am way more usefull than another wizard or assassin or brigand or whatever. They need my buffs to be better. More illusionists will not help because they won't have people to buff and then of course based on pure DPS you're better off taking a real DPS class. </P> <P>In EQ2 a chanter does not provide too much utility - and even less the better the raidforce - so why not spend your time doing what more benefits the raid. Yes, I'd rather do stuff I initially rolled my illusionist for but the game doesn't offer me that and I'm more usefull doing other stuff so that's what I do. I refuse to be something I can't be with the current game mechanics, just because. You however, keep living your dream, I'll continue playing EQ2.</P>

Mihos
12-30-2006, 05:52 AM
<P>Congatulations on being the best swimmer on the chess team.</P> <P>Your argument doesn't work when your first paragraph lists all the utility you bring and your last says you have no utility.  </P> <P>I think we are both complaining about the same thing, that being we don't really do much of what we were made to do on raids.  You decided to go more down the DPS road to compensate for it, I am in more of an upper/middle class guild that still requires allot of what our base class provides, especially being the only regular enchanter.  I am sure at some point my guild will outgrow that, but as of now, I am right where I need to be.</P>

s
12-30-2006, 04:12 PM
<P> </P> <BLOCKQUOTE> <HR> Mihos wrote:<BR> <P>Allot of people here are obsessed with DPS, I honestly don't know why they even play an illusionist.  Our main job is to make everyone else in the group better, whether its keeping them full of power, helping with their agro, or buffing their intelligence through the roof with sentiment.</P><BR> <HR> </BLOCKQUOTE> <P>You didn't understand why I and some with me were so obsessed with DPS. When your CC isn't needed and the only buffing you do is before combat starts, there isn't much to do besides DPS.</P> <P>The only 'utility' listed in the first paragraph I wrote is passive utility. It is there regardless of wether you play in my guild or in yours, every single illusionist has those buffs up and running at all times so they're not really any special utility. If this is all you do on raids then there is no reason for you not to focus purely on DPS. Real in-combat utility is the stuff you do while fighting that helps your raid. So some CC as I also mentioned I use on one or two mobs in the game I can think of right now, but usually for me that shouldn't be listed there. This in-combat utility is pretty much non-existant for me. I could do it, but it doesn't help my raidforce when I do, or not more than when I spend the time DPSing instead. That was the point I was trying to make. </P>

gchouin
12-31-2006, 07:58 AM
<DIV>I will have to agree with Flaeme.  In a raid u give your group power regen.  That is done with very little button pushing. Occasionally u may stun the epic for a few seconds when the MT is low.  Very easy to do.  You are left with alot of time on your hands.  The best way u can help the raid is to dps.  On a single target with the right aa's u can hit 2k dps without taking away anything from your "CC".  It takes a while to master staying under 30% power and helps to have a brig and a coercer with tash.  But if you are a T1 dpser and have your power regen I think you are contributing signifcantly to the raid.</DIV> <DIV> </DIV> <DIV>Beguile </DIV> <DIV>70 Illusionist</DIV> <DIV>Unrest</DIV>

Stumpwater28
01-05-2007, 02:08 AM
<P>When i hear people complaining about how we fit into a raid I just want to scream. It drives me crazy. </P> <P>WE ARE INCREDIBLY VALUABLE ON RAIDS. </P> <P>I mean we were not awhile ago, but now we just kick tail.</P> <P>/rant</P> <P>About the DPS issue: </P> <P>We do not do 2k dps. That is a lie. Just because you str line crit'd solor showered, ultra violent stormed, primatic choased a tank that AOE'd and dazzleing arrayed with a proc on a group of 10^^^ heroic in lyceum while under 30% power a few times does not mean we do 2k dps. We do not do 2k Dps. Stop saying it. </P> <P>If I am wrong give me 3 print screens of three T7 zone wide DPS of 2k or stop talking about it. </P> <P>And if I am wrong share the secret cause I dont know any illusionist that can pull off 2kdps concistently on a single target mob.</P> <P>Getting under 30% power is easy, its called sprint.</P> <P>As a rule, If we parse you should OOC/Shout/Parse channel and yell at the chain/cloth for slacking or ninja'n. </P> <P>We do 800 -1300Dps. Maybe 1400 -1800 if the wind is behind us. </P> <P>End of story. </P> <P>About the CC vs DPS vs Utility. </P> <P>We are all of that and more. </P> <P>We are vesitile.</P> <P>If you are to be a great raid illusionist you better learn to be all of roles and figure out how to be the best blance of those situationly based upon: 1. What your AA spec is 2. What your group is. 3. What mob you are fighting.  And decide it for yourself. Rarely will you be told what to do because most other people dont know/care to know what it is we do. If you stick to one tactic always you are wrong.</P> <P>Stuns: Stuns are easy to figure out, cast them when they are up. </P> <P>Cast tribulation: It is a [expletive haxx0red by Raijinn] good debuff. </P> <P>Mana flow: Besides being a great way to get to >30% you should have your healers have a code word on vent when they are at 40% power. Make sure they say thier char names afterwards. </P> <P>-stump</P> <P> </P>

Pins
01-05-2007, 02:34 AM
<blockquote><hr>Stumpwater28 wrote:We do not do 2k dps. That is a lie. Just because you str line crit'd solor showered, ultra violent stormed, primatic choased a tank that AOE'd and dazzleing arrayed with a proc on a group of 10^^^ heroic in lyceum while under 30% power a few times does not mean we do 2k dps. We do not do 2k Dps. Stop saying it.If I am wrong give me 3 print screens of three T7 zone wide DPS of 2k or stop talking about it.And if I am wrong share the secret cause I dont know any illusionist that can pull off 2kdps concistently on a single target mob.<hr></blockquote>If I was still spec'd for Volatile Magic I bet I could do 2k DPS zone-wide in Lyceum and Halls of Seeing easily. Just last night I did 1870 zone-wide for Lyceum, and 1770 zone-wide for Halls of Seeing with Perputality. I probably should have used Spell Crit Potions as well and maybe that would have given me enough to break 2k zone-wide.You bring up the STR Line, which just proves you're not very bright, because the STR line does jack [expletive haxx0red by Raijinn] for our DPS. We don't melee, and increasing our DPS/Double Attack chance is just [expletive haxx0red by Raijinn] as it will give us nothing in return. And the whole Prismatic Chaos'd a melee who AE'd was fixed when KoS came out. It doesn't trigger more than 3 times(4 if you have the Set BP) anymore.

Stumpwater28
01-05-2007, 02:37 AM
<DIV> because the STR line does jack [expletive haxx0red by Raijinn] for our DPS</DIV> <DIV> </DIV> <DIV>Sorry meant int. </DIV>

Stumpwater28
01-05-2007, 02:44 AM
<DIV>"If I was still spec'd for Volatile Magic I bet I could do 2k DPS zone-wide in Lyceum and Halls of Seeing easily. Just last night I did 1870 zone-wide for Lyceum, and 1770 zone-wide for Halls of Seeing with Perputality."</DIV> <DIV> </DIV> <DIV>1870-1770 is a long way from a concistent 2kdps. That is why I said we could do 1400-1800 dps with the wind behind us.</DIV> <DIV> </DIV> <DIV>Like I said show me three screen shots of zone wide DPS being 2k and i will change my mind and apoligize. </DIV> <DIV> </DIV> <DIV>-stump</DIV>

Lemmeron
01-05-2007, 06:44 AM
<DIV>DarrkElf, i would warn you be careful about rolling a chanter,,,, cozz my templar was my main for 1.5 years until my illuionist hit 70. Illusionist and Coercers are a diverse class-type that can pretty much do anything. </DIV> <DIV> </DIV> <DIV>They are great soloers (coercer is often much faster, but riskier, while illusionist is slow and steady, especially b 4 lvl 70) </DIV> <DIV> </DIV> <DIV>They bring so much to a group... they can dps very well, they can mezz adds when a tank body pulls and someome else fires off a spell a bit too early and gets a room full of social aggro. In many situations they can replace a groups need for a healer by preventing dmg rather than healing it via stuns, stifles and dazes (notice i said in many not all situations). They totally eliminate a groups downtime allowing a tank to chain pull without having to wait for full power. Lastly in groups they have great aggro management, if someone pulls aggro illusionist phase is an awsome tool) unless u r very close to social mobs - but generally) and if tank about to drop illusionary allies often will buy a good 5-15 seconds for the healers to get him back up (coercer amnesia not so useful in this instance, but may still save the day).</DIV> <DIV>In groups these days i mainly dps and stun/daze/stifle unless i am in castle mistmore or nizara, in those zones i get to be a true chanter and mezz lots <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>In raids both illusionist and coercer are awsome.</DIV> <DIV>Yes we can dps, illusionist especially (i have yet to see a coercer without a pet out parse an illusionist on a raid if they are both  similarly equipped and mastered)</DIV> <DIV>as from some of the other posters illusionist will do a zone with parse of over 1K without breaking a sweat, i am currently parsing 1500 on single targets with no wiz or troub or inquis or SK, gimme a wiz and a troub and i can do 2K plus on single targets regularly.</DIV> <DIV>Also our utility on raids shouldnt be down played. Illusionist phase and coercer amnesia (mem wipe) are very very useful tools on some encounters. Even mezz can be an awsome tool on raids if used correctly. There are a few encounters that are extremely hard without mezz, yes they are doable without, but with is faster and easier. Basically We bring to raids options, amazing buffs, and dps we allow for more stratergy in pulls and during a fight, we also have limited tools to help if a raid pulls epic adds by accident. </DIV> <DIV> </DIV> <DIV>I guess i summed it up at the beginning of my post, we can do  bit of everything, and we can do some things no one else can,</DIV> <DIV>A chanter is a fun class to play, and  once u get fast cast all other casting classes are super slow, so i warn you again becareful, or you may find your healer sitting on a shelf cozz they cast too slow for your liking.</DIV> <DIV> </DIV><p>Message Edited by Lemmeron on <span class=date_text>01-05-2007</span> <span class=time_text>11:47 AM</span>

gchouin
01-05-2007, 01:25 PM
<P>WIth the right aa's it is easy to do 2k on a single target Stump.  Not talkin about some amazing criting on a group of 10 ^^^ in Lyceum.  If u do not believe this bud I dont know what to tell ya.  If u can not do something then dont call someone that can a liar.  If you want Tips talk to Cala i think he has more patience with kids then i do.</P> <P>With that said it is Very difficult to break the 2k parse zonewide but doable.  We are versatile and in most situations it is silly to do 2k + dps when you can do 1800 dps and add 500 dps to other people on your raid.  Putting up a few buffs, casting a stun and tribulation is not enough for me.  What is left is maximizing dps.</P> <P>Beguile </P> <P>70 Illusionist</P><p>Message Edited by gchouin on <span class=date_text>01-05-2007</span> <span class=time_text>12:26 AM</span>

s
01-05-2007, 11:28 PM
<P>Lyceum:<BR>Allies: (23:44) 35548589 | 24963,90<BR>Flaeme 2900034 | 2036,54 <--- me<BR>Golddragon 2724854 | 1913,52<BR>Baretta 2724631 | 1913,37<BR>Angine 2571956 | 1806,15<BR>Faulissa 2496117 | 1752,89<BR>Rillix 2382054 | 1672,79<BR>Cheetanta 2334333 | 1639,28<BR>Petite 2249461 | 1579,68</P> <P>There you go, an illusionist breaking 2k zone DPS. Have a nice day.</P>

Stumpwater28
01-06-2007, 02:54 AM
<P>Lyceum:<BR>Allies: (23:44) 35548589 | 24963,90<BR>Stumpwater 2900034 | 9036,54 <--- me<BR>Golddragon 2724854 | 1913,52<BR>Baretta 2724631 | 1913,37<BR>Angine 2571956 | 1806,15<BR>Faulissa 2496117 | 1752,89<BR>Rillix 2382054 | 1672,79<BR>Cheetanta 2334333 | 1639,28<BR>Petite 2249461 | 1579,68</P> <P> </P>

s
01-06-2007, 03:12 AM
<DIV>awww.. someone can't accept being proven wrong?</DIV>

Stumpwater28
01-06-2007, 06:18 AM
<P>Yeah yeah, okay I bow down. (worship) I am wrong and a jerk.</P> <P>Mostly I am just scared for the nerf bat now. </P> <P>Tell me atleast you really ahve to work you tail off to get this? </P> <P>Is it gear procing or just straight up this is where we will be with 100 aa's?</P> <P>I only have 75AA's right now, so maybe that is it. </P> <P>Whatever it is, getting to 2k dps is now my purpose in life. </P> <P>-stump</P>

Manyak
01-07-2007, 04:32 AM
<DIV>get all the proc gear u can, get volatile magic and perpetuality, get all the DPS boosters from the Illusionist tree, and get at least troubador fury and wizard in ur group. maybe even use a crit potion. and u can start doing this DPS, i believe, at around 85AAs if u pick em right.</DIV> <DIV> </DIV> <DIV>and yeah, u do gotta work. keep ur mana under 30% at all times, and never stop casting spells so the perpetuality timer doesnt start over.</DIV>

Stumpwater28
01-09-2007, 02:58 AM
<P>Yeah, I am starting to see it as possible. </P> <P>I had not anticipated the impact of the damage boost from the EOF AA lines (the ones that are below phantasmal shock or whatever). This is helping alot. I have also noticed that my previous statement about not casting phantasmal shock (or whatever that super fast recasting spell is called) inbetween each spell is incorrect when you have the 5AA's sunk into that ability. You can really keep perpetuilty going and do alot of direct damage with it now for sure. I think that is where the work comes in combined with the group set up. Which is another topic I think I am going to start. </P> <P>Anyway sorry about being a jerk and all. I do that from time to time. </P> <P>-stump</P>