View Full Version : [Removed for Content] is up with AE Mez?
Jvaloth
11-28-2006, 06:11 PM
<DIV>I mez an encounter of 5. I am focusing on killing one, I cast AE mez again to relock them down and it only effects the mob I'm targetting and 4 mobs come free and kick my butt!?</DIV> <DIV> </DIV> <DIV>Why isnt the AE mez, remezzing the group?</DIV> <DIV> </DIV> <DIV> </DIV>
kavic44
11-28-2006, 07:19 PM
<DIV>Mez blocks mez....been that way for a while now. Try waiting until just before the timer expires on AE mez and throw out an AE Stun or use barrier of intellect, then fire off AE mez again. Or just lock them down with long duration single target after the initial AE mez.</DIV> <DIV> </DIV> <DIV>- Myrh</DIV>
Belizarius
11-29-2006, 04:24 AM
<P>More generally, mez blocks AEs unless targeted directly.</P> <P>It does not block some AE proc buffs such as 'zerker Open Wounds, Swashy Hurricane, and some dumbfire pet spells (Conjuror Pyromancy?).</P> <P>Used to not block AEs, but then anyone who cast an AE would break your group mez anyway.</P> <P>So as mentioned, for now you either have to re-cast it at exactly the right time (and hope you don't get interrupted before it lands), or lock them down individually. Yes it does mean that mezzing groups takes a lot more work than it used to.</P>
Knesh
11-29-2006, 05:27 AM
<DIV>I have experience this problem too..</DIV> <DIV> </DIV> <DIV>AE mez is messed up.</DIV> <DIV> </DIV> <DIV>Sometimes the refresh of an AE mez works and sometimes it will land on the mobs then the new one breaks and the old one stays active but the recast time is now shot and you have 4-5 mobs pounding on the MT. This seriously needs to be looked out. I can refresh the single target mez with no issues but the group ae mez is tottally screw.</DIV> <DIV> </DIV> <DIV>In the least it should force a recheck on resists to all mobs and land on the mobs that failed the resist check and if a current mez is active on that mob it should refresh it. </DIV> <DIV> </DIV> <DIV>I think the problem comes in with the checks if the mob fails the check and the ae mez can land on him it doesn't fresh the old one it acts like a new debuff but if another mob passes the check and resists the ae the whole ae mez (the new one not the old one) drops thus forcing the long recast.</DIV>
Belizarius
11-29-2006, 05:39 AM
<P>It is much simpler than that.</P> <P>You mez a group. You start fighting one of them.</P> <P>If you cast group mez again, it will be blocked on all of them except the one that isn't mezzed (the one you are fighting) and/or the one you have targeted (often one and the same thing). It will do this, unless the old mez wore off while you were casting the refresh.</P> <P>When you hit that mob again you break that mez anyway. Meanwhile, the old mez wears off on all the others because the 'refresh' was blocked.</P> <P>And now your spell timer is down (because you did just cast it successfully, though it only landed on 1 mob which you immediately broke).</P> <P>All AEs work the same way with mez. To fix this, they would have to tweak the code so that all AEs are blocked <EM><STRONG>except</STRONG> </EM>AE mez. Or, allow all AEs to land.</P> <P>However, at the last revamp of mez and AEs, it was a stated objective of one of the designers to make it harder for us to keep groups mezzed. So it is probably working as intended (not necessarily how we would like it). They also seriously nerfed the recast times of group mez. Many of us objected at the time, to no avail.</P> <P>Message Edited by Belizarius on <SPAN class=date_text>11-28-2006</SPAN> <SPAN class=time_text>04:40 PM</SPAN></P><p>Message Edited by Belizarius on <span class=date_text>11-29-2006</span> <span class=time_text>04:25 PM</span>
Jvaloth
11-29-2006, 04:13 PM
<P>Well thanks for the feed back. </P> <P> </P> <P> </P>
Knesh
11-30-2006, 03:58 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Welcome to LU23.<BR> <HR> </BLOCKQUOTE><BR>you are just a wealth of information pinski, really. Im just mind boggled by the information you bring to each and every one of your posts. Sheer shock!
MyChatBot
12-01-2006, 11:29 PM
<P>Now we all know what to do with our AE stun. </P> <P>Watch your timers...mobs are JUST about to drop AE mez, AE stun, recast AE mez. </P> <P>Works like a charm. Or rather, a mez. Grab the strays with Lustrous etc., if one is stubborn, you always have your big stun to hold him a bit. Which makes the AGI line of AA attractive as well...(so many casters in general think, if it ain't +int, it ain't for casters...so not true. AGI is very important for an illusionist; I don' t want to get hit. Sacrifice 20 int for 20 agi, you'll see). </P> <P>Also a VERY compelling reason to use your AA points in the Illus line to extend your mez duration (never ceases to amaze me how few illusionists I know, of which on my server at lvl 70 50+ AA there are very few, considered this a worthwhile line to invest in). Well, there's always respec.</P> <P>Oh, and on a tangent...sever empathy ROCKS. </P><p>Message Edited by MyChatBot on <span class=date_text>12-01-2006</span> <span class=time_text>10:37 AM</span>
Ardnahoy
12-03-2006, 08:37 PM
<P>This has been an issue since LU23, and, unfortunately, it looks like the developers intend for it to work this way permanently.</P> <P>The reasoning behind this is that mez (both single target and AoE) is supposed to block other AoE spells from breaking it. Of course, this means that AoE mez blocks out ... AoE mez.</P> <P>For the first year and half of the game, you could spend all day locking down a group encounter by simply recasting AoE mez. The duration wasn't very long, and there was a limit to the number of mobs it would affect. Now, it affects the whole encounter, but you have to play Server Lag Roulette to try to keep the encounter locked down. </P> <P>Sure, as many have stated, there are ghetto ways around the problem:</P> <P>You can watch as the spell starts to wear down and try to time your recast to go off at just the right interval - Server Lag Roulette.</P> <P>Or you can emply our AoE stun to lock them down long enough to recast AoE mez, but that means that the encounter is loose and probably beating down on you.</P> <P>Or you could single-target mez the encounter, but that only works for encounters of 4 mobs or less.</P> <P>Or you could have your pet fight one, while your construct fights another, and you charm the third (if you have the AA) then have it fight the fourth, while you root the fifth, and mez the sixth and seventh mobs.</P> <P>Every time I miss an AoE timer due to lag or get killed by a group of mobs, I curse Sony for this abomination.</P>
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