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eq2NT
11-21-2006, 02:22 AM
<DIV>I am somewhat new to eq2.  I only have one other character and it is a level 19 monk.  I've been thinking of making a character that would provide immense group utility.  I don't want to top the dps charts.  I am looking to provide GREAT group utility while doing my decent share of DPS.  I also would not mind some soloing ability once in a while, but my primary purpose is to group.  What do you all think of an illusionist for my scenario?</DIV>

Zard
11-21-2006, 03:47 AM
<P>Enchanters, especially Coercers, are among the most difficult classes to <EM>play well</EM> in EQ2 and I do not recommend them for new players. I have (over 10) characters of all archetypes and my Illusionist is the most challenging -- but also the most rewarding -- character to play. If you want great utility, good DPS, an important and challenging role (not just a button masher) I recommend trying a Bard (but soloing is not easy).</P>

eq2NT
11-21-2006, 04:15 AM
I am not a huge fan of scout classes.  Bad taste in my mouth from playing rogues in World of Warcraft.  I suppose if I want group utility a healer is the way to go instead of an Illusionist.  Anyway, something to think about.  Thank you!

Oneira
11-21-2006, 11:24 AM
<div><blockquote><hr>eq2NT wrote:<div>I am somewhat new to eq2.  I only have one other character and it is a level 19 monk.  I've been thinking of making a character that would provide immense group utility.  I don't want to top the dps charts.  I am looking to provide GREAT group utility while doing my decent share of DPS.  I also would not mind some soloing ability once in a while, but my primary purpose is to group.  What do you all think of an illusionist for my scenario?</div><hr></blockquote>COnjuror or Necro might be a better choice for a noob.  Good DPS, good soloability, utility is not great but not bad.</div>

Fael
11-21-2006, 08:08 PM
I think Illusionist would be a fine choice.  I think they are good soloers, though not quite up to Conjurers or Necros.  They have good utility.  Coercer is definately a harder class to play, as you need to charm to solo, and have to upgrade your charm spells to do it effectively.<div></div>

Terayon
11-21-2006, 09:03 PM
<div><blockquote><hr>Oneira wrote:<div><blockquote><hr>eq2NT wrote:<div>I am somewhat new to eq2.  I only have one other character and it is a level 19 monk.  I've been thinking of making a character that would provide immense group utility.  I don't want to top the dps charts.  I am looking to provide GREAT group utility while doing my decent share of DPS.  I also would not mind some soloing ability once in a while, but my primary purpose is to group.  What do you all think of an illusionist for my scenario?</div><hr></blockquote>COnjuror or Necro might be a better choice for a<strike> noob</strike>.  Good DPS, good soloability, utility is not great but not bad.</div><hr></blockquote>Slightly off topic but IMHO a newbie is somone fresh to the game or class, a noob is somone who even after extensive play time... Still screwes up and refuses to change.As for being an illusionist here are some key things to remeber ( or Corcer for that matter)-Don't try to Mezz just because you can, IE fighter pull a trio and you try to mez two of them even though the DPSers are looking to "weaken" everyone.... To make a short tip long... Unless the healers under real stress, or you have a Rogue who can't keep all mobs on her/him Focus on Stuns/stiffles.-Alot of Chanters B*tch like theres no tommarow when a Mezz gets broken ( usually due to miscommunation) Please grab a stress ball instead. Well my first tip actually was most of what I know hehe I don't have alot of expereince with them unfortunatly. If you do choose this path, I wish you luck and many kills... er.. well lots of loot, lol.</div>