View Full Version : which god to choose illussionist in eof
Plurke
11-04-2006, 10:32 PM
<P>which god too choose for illussionist in eof</P> <P>i heard cazic will be mental based with charm and fear but he is evil and i think i can't take him i was going for sol ro since he is mage but he seems to be only fire based </P>
Fizwi
11-05-2006, 07:32 AM
Here's the Quellious abilities -- many are enchanter clones, so are of marginal use, but hey...quoting myself:<hr size="2" width="100%">First of all...round of applause for Aegil, for getting me all this information -- as I am still bugged and not flagged as worshipping the big Q. All stats are for level 70. Without further ado:<font color="#ffff00">Changes on 10/30 in yellow.</font><b><font size="4">Tier 1</font></b><blockquote><u>Blessing: Pacification</u>Target: SelfCast time: 1.5 secDuration: 10 minEffect: All mental spells and combat arts last 15% longer and are 15% harder to resist<u>Miracle: Quellious's Will</u>Target: EnemyCast time: 1.5 secDuration: up to 1min 30 secRange: 25mEffect: Mezmerizes target. Epic targets are mezzed for 30 sec and gain a 4 min 30 sec immunity. Upon termination, applies debuff Haze of Quellious -- snares target by 88%, decreases DPS by 25, <font color="#ffff00">decreases</font> attack speed by 50</blockquote><font size="4"><b>Tier 2</b></font><blockquote><u>Blessing: Passive Assault</u>Target: SelfCast time: 1.5 secDuration: 10 minEffect: decreases hate gain by 15%<u>Miracle: Quelled Rage</u>Target: EnemyCast time: .5 secRange: 25mEffect: <font color="#ffff00">wipes all hate for you from target mob</font></blockquote><font size="4"><b>Tier 3</b></font><blockquote><u>Blessing: Teachings of Quellious</u>Target: SelfCast time: 1.5 secDuration: 10 minutesEffect: increase your power by 500<u>Miracle: Shield of the Tranquil</u>Target: SelfCast time: 1.5 secDuration: 1 minuteEffect: Increase power regen by 100. Reflects spells at 50% their level. Dispelled when you cast a spell. (does reflecting as spell end the shield?)</blockquote><font size="4"><b>Tier 4</b></font><blockquote><u>Blessing: Pensive Preoccupation</u>Target: SelfCast time: 1.5 secEffect: adds a chance to proc a debuff on all spells and CAs -- Pensive Preoccupation: all spells and CAs of target take 25% longer to reuse and 100% longer to use, duration 20 sec<u>Miracle: Aura of Tranquility</u>Target: SelfCast time: .5 secDuration: 2 minEffect: Applies tranquility, lasts for 10 seconds: reduces awareness of other encounters calling for help (possible bug? should this target enemies? or does the miracle grant you this ability to use this ability an unlimited number of times for 2 minutes?)</blockquote><font size="4"><b>Tier 5</b></font><blockquote><u>Blessing: Voice of Quellious</u>Target: SelfCast time: 1.5 secDuration: 10 minEffect: All spells cost 15% less.<u>Miracle: Tranquil Trance</u>Target: SelfCast time: .5 secDuration: 20 secEffect: Stuns and stifles caster. Increases power of group members of 5%. (possible bug? is this supposed to be 5% every x seconds?)</blockquote>...that's all folks. A mixed bag in my opinion -- we'll have to wait for the flavor text since almost all of these say "Special: See Description" in the effect text. Please provide feedback below -- and remember these are still in beta! <img src="../../i/smilies/16x16_smiley-wink.gif" border="0" height="16" width="16"><hr size="2" width="100%"><div></div>
Fizwi
11-05-2006, 07:35 AM
And here's a slightly outdated list for Sol Ro -- <b>some of these abilities have changed since the posting</b>. Quoting Eriol:<hr size="2" width="100%">This list of abilities is based off of a level 70 looking at the descriptions of the spells. They are divided into groups of two, as that is what seems likely on the menu, though that is easily subject to change. The descriptions are EXACTLY copied from the pop-up spell descriptions from the altar menu.It is also worth noting that abilities are divided into Blessings & Miracles, and you can only have one of each "purchased" at a time, and reports say that you can only use an ability twice before you need to go re-buy it. In this listing for each teir, the blessing is always first, and the miracle always second.I will edit this as the abilities are unlocked so we know when they are aquired. Also, while many abilities say "see description," there is actually no descriptions for any of the ones I have unlocked, even after buying them.<font size="5"><b>Teir 1:</b></font> Granted upon completing Initial Deity Quest<b>Ro's Fury</b> - 750 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>On a successful hostile spell this spell will always cast Ro's Flames on target of spell.<ul><li>Inflicts 261-391 heat damage on target</li></ul></li><li>Special: See Description</li></ul>Notes: This seems like it'll be an awesome ability for any offensive caster. Basically think Bone Clasped Girdle, though 100% proc rate. For necromancers, it's like an extra lich proc without the lifetap portion. The recast is harsh, meaning if raiding you'll really have to make SURE it's up for the named, but when using it, it'll be awesome.<b>Wrath of the Burning Prince</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>If the next spell cast is fire-based, it will inflict massive damage.</li><li>Makes caster always do critical damage on spell attacks</li><li>Special: See Description</li></ul>Notes: Fairly bad because this spell only procs on next damage, and then is gone. So for wizards or other fire-casters it might be kinda-OK, but for everyone else it's merely a single guaranteed crit. Quite bad.<font size="5"><b>Teir 2:</b></font> - Granted upon completing 2nd Quest, "Ro's Infernal Device" (35)<b>Blessing of Solusek</b> - 875 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Increases Mitigation of caster vs heat damage by 2240 - 3360</li><li>When target takes this spell will always cast Soothing Fire on caster.<ul><li>Heals caster for 112 - 208</li></ul></li><li>Special: See Description</li></ul>Notes: no, that's not a typo of mine, but the effect doesn't actually say WHEN the heal proc is triggered. I would guess it is on heat damage, but that is a pure guess. If you know that you're going up against a heat-AE mob, this could be really great both for the mit and for the slight heal proc, but I would say that the heal isn't worth a LOT if you're against something that requires an extra 3k heat mitigation, and if you're hit frequently enough for the proc to be good, you probably don't need the mitigation as much. Bump the heal amount IMO to make it better.<b>Sun Sphere</b> - 1312 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 24 secondsRange: Up to 35.0 metersEffects:<ul><li>Summons a limited pet to aid the caster</li><li>Special: See Description</li></ul>Notes: Seems like a standard swarm pet like necromancers and summoners get, though with a re-cast of an hour, it's even worse than the item drop in DT that gives a triggerable swarm pet that has a half-hour re-cast. Unless this thing is a complete ball of fury that does 10k+ damage before it expires, I'd say this is a waste of favor due to the extreme re-cast time.<font size="5"><b>Teir 3:</b></font> - Unknown when it is unlocked<b>Inferno's Glory</b> - 1000 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>The duration and damage of all heat-based spells is increased by 20%.</li><li>Special: See Description</li></ul>Notes: Good for any classes that are mainly heat-based (wizards, wardens to a lesser degree), but completely useless for those without heat-based spells.<b>Solusek's Soothing Scorch</b> - 1500 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>On a successful hostile spell this spell will always cast Sooth on caster.<ul><li>Heals caster for 10% of max health</li><li>Increases power of caster by 10%</li></ul></li><li>Grants a total of 5 triggers of the spell.</li><li>Special: See Description</li></ul>Notes: Definitely a worth-getting ability for raiders. Essentially, if you're nearly out of power, use this, and you've got another half-bar of mana. Also potentially useful for Crusaders, as their offensive spells should also trigger this, letting them have more power for taunting, though their fighting style means it is unlikely that many will take the entire deity for this one ability. But unless your heroic fights have a tendancy to run extreme durations, this is a raid-oriented ability.<font size="5"><b>Teir 4:</b></font> - Unknown when it is unlocked<b>Solusek's Gift</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Heat-based spells are 30% harder for your enemies to resist.</li><li>Special: See Description</li></ul>Notes: Even raiding, this spell seems only marginally useful unless mob resists are getting a LOT harder to penetrate than they used to be. And it's only for fire spells too, not all of them, so class usefulness is restricted as well. Quite marginal IMO.<b>Spear of the Sun</b> - 1687 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>Reduces reuse timers, casting timers, and power cost of fire-based spells by 50%.</li><li>Summons a pet Spear of the Sun</li><li>Special: See Description</li></ul>Notes: Awesome if a fire-using class, though restricted to them. The pet is a big unknown on this, which could make it "good" if it DID something, but that is completely unknown. So it's either useless for a non-fire class, or the added effect could be worth it. But again, awesome for wizards, up in the air for everybody else.<font size="5"><b>Teir 5:</b></font> - Unknown when it is unlocked<b>Servant of Flame</b> - 1250 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Summons a pet servant of flame</li><li>Special: See Description</li></ul>Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Likely a fire-wizard type like Conjurors get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre.<b>Incineration</b> - 1875 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourRange: Up to 10.0 metersEffects:<ul><li>Inflicts 100% of max health in heat damage on target<ul><li>If Target is not Epic</li></ul></li><li>Inflicts 13033 heat damage on target<ul><li>If Target is Epic</li></ul></li><li>Special: See Description</li></ul>Notes: Because power cost is not found in popup descriptions, this ability could be a once-an-hour free manaburn, or a manaburn equivalent that simply kills the opponent (if non-epic). Definitely neat, though again, until somebody actually unlocks it to see the power cost, this is an unknown.<hr size="2" width="100%"><div></div>
Dyshar
11-05-2006, 09:02 AM
<DIV>They changed incenerate to be a big nuke instead of one shotting a mob.</DIV> <DIV> </DIV> <DIV>It does like 18k heat dmg and the target must be at 50% or below.....Int affects how much dmg it does and it is also affected by dmg boosters like Volatile magic.</DIV>
Aluvius
11-06-2006, 06:43 AM
From what I read in the beta forums there's really no one god's blessings/miracles that looks best for us. Solusek has some that are nice for increased damage though we'll miss out with the ones requiring fire based spells as triggers. Quellious has 2 or 3 nice ones, but the majority are similiar to spells we already have and hardly ever get to use. One of the healing type gods, i forget if it was Tunare or Marr had a few that could be useful for an illusionist who focuses on group buffing/support.
Well the gods with the best abilities are Cazic Thule and Innorukk IMO. So now that I finally got my Iksar Coercers betrayed and turned Illusionists, I need to betray again to go Exile. Then go through the same darn Qeynos faction boosting quests again to be liked by Qeynos (since I still want access to Qeynos) but stay an Exile.And do the same with my Iksar Warlocks now based in Qeynos (Innorukk). My Necromancers thankfully dont require betraying twice, as I planned on keeping them Exiles with Qeynos faction (Innorukk).The only characters not needing a change are my Conjurers (Solusek Ro), but hell I might as well make them Exiles again just to keep everybody in the same place.Grrrrr.<div></div>
Mihos
11-11-2006, 08:17 PM
Any idea if the Tunare healing stuff (including the Tunare cloak) works on power heals like our Heal Crit buff does?
OrangeDragon1
11-11-2006, 09:11 PM
<DIV>Since Illusionists can only be good. They can only worship Neutral or Good gods. Right?</DIV> <DIV>No evil ones will accept Illusionists, but they will accept Coercers?</DIV>
<blockquote><hr>OrangeDragon1 wrote:<DIV>Since Illusionists can only be good. They can only worship Neutral or Good gods. Right?</DIV> <DIV>No evil ones will accept Illusionists, but they will accept Coercers?</DIV><hr></blockquote> If you go exile you can worship the evil gods, but will no longer be able to do anything faction related.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.