View Full Version : Which is Easier?
Kaku99
10-13-2006, 12:23 AM
<DIV>I'm planning on duoing a templar and either a coercer or an illusionist. I'm thinking an illusionist might be a little easier to duo with because they have a static pet that can be healed. Am I misinformed here? </DIV> <DIV> </DIV> <DIV>Does an illusionist pet generate more agro than the illusionist themselves? Would I be better off just charming something with as a coercer and duoing that way? </DIV> <DIV> </DIV> <DIV>Thank you in advance for sharing your insights with me.</DIV>
Rayvne2
10-13-2006, 08:43 AM
<blockquote><hr>Kaku99 wrote:<DIV>I'm planning on duoing a templar and either a coercer or an illusionist. I'm thinking an illusionist might be a little easier to duo with because they have a static pet that can be healed. Am I misinformed here? </DIV><DIV> </DIV><DIV>Does an illusionist pet generate more agro than the illusionist themselves? Would I be better off just charming something with as a coercer and duoing that way? </DIV><DIV> </DIV><DIV>Thank you in advance for sharing your insights with me.</DIV><hr></blockquote>Not sure either are great choices but the Illusionist pet will work better for you.How well the pet holds agro depends entirely on the quality of the pet. At adept1 you need to be very wary of agro and at M1 it is difficult to grab agro.
Zebsen
10-13-2006, 04:45 PM
<DIV>In my opinion, these are both poor combos. I used to duo with a templar, and it was slow going. Our pet simply couldn't hold agro. If I held off on DPS, the healer got agro due to heals. If I upped the DPS, I got agro. It's okay if you have a good healer and realize that one of you are going to be tanking. Odds are good that it's going to be you tanking. Any hybrid class works better for a duo. Pallys make great duo partners due to ammends.</DIV> <DIV> </DIV> <DIV>I can't comment on coercers, but my guess is that this isn't going to be an ideal combo either. Charm might make it a better choice.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Banditman
10-13-2006, 05:03 PM
Yep. Illusionists should really duo with a tank. Our ability to decrease the damage output of a mob makes healing irrelevant in most situations aside from raiding.<div></div>
Ardnahoy
10-14-2006, 05:55 PM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>Yep. Illusionists should really duo with a tank. Our ability to decrease the damage output of a mob makes healing irrelevant in most situations aside from raiding.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Illusionists don't need to duo with anyone. We are the best soloers in the game.</P> <P>When I duo with friends, I find the best combo to be with a DPS class, preferably another mage, and preferably with a summoner class. Our pets do not make great tanks so healers are always healing it, and dps classes are always stealing agro from it. Group up with a summoner and let them use their superior pets as tanks. Let them heal their own pets. You add buffs and dps and the world is your oyster.</P> <P>Grouping with a tank would be pointless. They don't really do anything other than add DPS, and DPS is not a tank's claim to fame nor is it ours.</P> <P>If you want a good partner for your templar, I suggest a fighter class. I would probably go with a zerker or SK for their DPS, since templar DPS is pathetic. Also, if you have the cojones, duo with a wizzy. You become the tank while the wizzy burns stuff down.</P>
Kaku99
10-24-2006, 11:52 PM
<P>Please forgive me for not stating my goals clearer. Back in my EQ1 days I spent a considerable amount of time duoing my enchanter with a cleric. While we weren't blazingly fast killing things, we did ok. The cleric kept the chanter pet alive and my chanter debuffed mobs, buffed up the pet and added a nuke or 2.</P> <P>I realize there are other classes better suited to duo with an illusionist but I like a challenge. I have already duoed a warden and a dirge to T7. Needless to say, there are MUCH better tanks available than dirges. I suppoes I could duo with a fury. This would increase our DPS while still having healing capabilities but I think a fury's intelligence buffs overlap with an illusionist's buffs.</P> <P>I definately want to try a healer and an illusionist, just haven't decided which one. Does anyone have any experience duoing with an inquisitor?</P>
Kelson
10-25-2006, 01:26 AM
<P>Inquisitors are really best in melee-oriented groups because of their dps buffs. Yes, they can help casters out with some INT and their damage proc also works off spells, but I think you'd be missing out on a lot of their true potential. They're best in large groups of mostly melees.</P> <P>I'd say Fury or Defiler would be a great choice. Fury has good personal DPS and good INT buffs (once EoF comes out, there's no such thing as too much INT, heh) and they cast heals quickly, which can be important when trying to heal a squishy caster.</P> <P>Defilers have awesome debuffs that will make them hurt you a lot less while you take your time on killing them. Illusionist mezzes the group, pet attacks one at a time, Defiler debuffs it like mad and uses Wards to soak up the damage that does get through.</P>
Kaku,I posted something like this earlier, except I will be running two Illusionist, and didnt know which healer. Ive been playing around with three coercers (where the healer helps a bit more due to charm break), and dropped one for a healer.Inquisitor has both a mental debuff and all resistance debuff. So that should have been increasing stickage and damage (though I never tested it).The Fury Int buff does stack, and as mentioned with EoF removing the cap this will mean alot more. They do get a nice nuke and AE nuke later, and Fury are much better DPS than Warden.Warden has an evac, and more roots. DONT discount having overlapping abilities as a bad thing. Everyone gets on this bandwagon of trying to cover all bases, rather than focusing strengths and sticking with one stategy. Having both an AE root and a AE Mez on mobs mean that if one breaks the other is most likely in place. AND you dont worry about resists. Running three Wizards taught me the benefit of dropping three roots on a mob at once.I didnt get much of an impression about the Defiler to be honest. As an Illusionist the Wards arent as necessary as they are for Coercer. Wielding a spear does look better when your Mage is wielding a staff though.Keep in mind Ive only played these healers to the teens. This was just to test out all the types to see which worked best for my Coercers. And since the Fury damage is nothing to speak of until the 20s, I think I will miss out on that.Having played three Illusionist previously, I will be converting my Coercers to Illusionist (had to be an Iksar) soon. I never had a need for a healer then, so I might drop the whole idea of a healer now.Please post back with which healer you go with and how it turns out for you.<div></div>
wizex
11-02-2006, 04:28 AM
<DIV>Illusionist /mystic</DIV> <DIV> </DIV> <DIV>My mystic never greats agro with heals and wards on my pet, my illy pet just gets way to much agro. I purchased a robe at lvl 60 that decreases the threat to my illy, this worked great for HO that always seem to get me agro over my pet.</DIV> <DIV> </DIV> <DIV>If you're having problems with healers getting agro, should stand back a bit more, and cast roots a few times to ensure the pet maintains the agro.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Cohann
11-02-2006, 02:53 PM
<DIV>I don't think that Illu+Priest is a good Duo. I think Illu and DD are doing best. Either Wizzi or an Assassin should do fine.</DIV> <DIV> </DIV> <DIV>I don't know what the Healer should be good for. With an Assa or Wizzi your enemy will die before it can do any dmg to you.</DIV> <DIV> </DIV> <DIV>If you have to be healed or your pet your doing something wrong I think. You should control and not tank the mobs as an illu.</DIV>
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