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LadyShylah
10-03-2006, 10:06 PM
So, I have confirmed that the Conjurer only uses 1 concentration point for the pet and that the Illusionist takes up 3 concentration for the "illusion" pet. Why is that? Doesn't seem fair, especially if the Illusionist wants to use some buffs that take concentration. Does anyone know if they are going to fix this to one concetration point like the conjurer? <div></div>

ximo
10-03-2006, 10:17 PM
Back in the old days Illusionists didn't have pets - they were bought in to give us more soloability, the trade off was that they take up 3 conc slots - we are not summoners, end of. Inicidentally the coercers charm also uses 3 conc slots. They can be used in groups where the extra stuns come in handy but you have to decide whether your conc might be better spent on buffs depending on group setup.<p>Message Edited by ximo on <span class=date_text>10-03-2006</span> <span class=time_text>07:18 PM</span><p>Message Edited by ximo on <span class=date_text>10-03-2006</span> <span class=time_text>07:24 PM</span>

Pins
10-03-2006, 11:47 PM
It's a solo tool mostly. Your buffs do more. I'm sure sometime in the future, maybe even in EoF, there'll be an AA that lowers the cost.

Fenix
10-04-2006, 06:28 PM
I agree, we’re not Conjurer but still, 3 concentration slots are too much if you ask me. Our pet don’t hold agro very well, Is  not a very good tank  and  compare to a scout or caster pet our personae split doesn’t come close to their dps  . Also we can’t heal our pet like Conjurer or Necromancer does. With all that, I think our pet has enough gimping rules has it is and  In my opinion we shouldn’t have to choose between our pet and buff, for soling or grouping.  <div></div>

Xanoth
10-04-2006, 06:33 PM
i never knew conjurer pets only took 1 con slot...guess i know what class my fae will be (or kelethin character if fae iritate me too much (and im very irritable u.u )

Manyak
10-05-2006, 03:55 AM
<DIV>if it makes any difference to u...</DIV> <DIV> </DIV> <DIV>unbuffed pet < 3 dynamisms < pet buffed by troub and wizze < 3 hastes</DIV> <DIV> </DIV> <DIV>assuming all are the same level (all my tests were done at master 1 level)</DIV>

Fenix
10-05-2006, 09:02 PM
Your right , but i’m sure that : (unbuffed pet < 3 dynamisms) < (unbuffed pet + 2 dynamisms)  or  (pet buffed by troub and wizze< 3 hastes) < (pet buffed by troub and wizze + 2  hastes) <span>:smileytongue:</span> <div></div>

Manyak
10-06-2006, 03:24 AM
<P>this is true, but i was just thinking about how to use 3 conc slots, not all 5 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>oh and that haste thing assumes that the people u are hasting do have good fabled weaps, not just some crap out of sepulcher or something. otherwise its pretty [Removed for Content].</P><p>Message Edited by DaMutation on <span class=date_text>10-05-2006</span> <span class=time_text>04:25 PM</span>

Peglegcrook
10-08-2006, 02:51 AM
<P>as for the "unbuffed pet" < 3 dynamisms....all my tests prove otherwise</P> <P>i tested in depth using 3 Synergism (M1) vs my pet (M1) and in every case my pet did more damage than all 3 dynamisms combined (which get credited to the mage you cast it on, not you).  the only benefit to they dynamism is the added hate decrease proc, but imo, i dont feel it that important, being that it basically just removes the hate generated by itself.  </P> <P>there is no question that 3 Haste > all....but in my tests, my pet is much better for added raid DPS than 3 Syns.  at M1, w/o any single target proc/buffs, he averages 450+ in Lyceum, and between 3-400 anywhere else.  </P> <P>in conclusion, if im w/ scouts, i haste, and if i have slots left, i will Syn a mage or 2, but otherwise i use my pet.</P> <P> </P> <P> </P> <P> </P>

Konbeef
10-08-2006, 08:49 PM
<P>i say you guys all complain about the 3 slots, so they change it to one slot.</P> <P>If only one slot syner on myself an pet owns!:robottongue:</P>

Pins
10-09-2006, 12:37 AM
<blockquote><hr>Konbeef wrote: <P>i say you guys all complain about the 3 slots, so they change it to one slot.</P> <P>If only one slot syner on myself an pet owns!:robottongue:</P><hr></blockquote> Or you could hope for AAs to let you do that!

Tamon
10-09-2006, 06:30 AM
I agree that we're not a pet class and our pets shouldn't be as great as Conjuror's pets.But Conjurors aren't an illusionist class and their illusions shouldn't BETTER than ours.Both of these issues are dead horses probably and I don't see either being changed. Oh well.

Ardnahoy
10-11-2006, 07:15 PM
<P>Back when the game was still newish, illusionists briefly had spells for charm. Back then, I figured that the 3 conc limit was to prohibit having 2 pets at once. Now a days, we can no longer charm yet our pet still takes 3 conc slots, and I really don't know why we still have to suffer the extra two slot penalty. Its not like having two extra slots would somehow be overpowering.</P> <P>Also, our while our pet is nowhere near as powerful as a summoner's pet, we have something they don't, namely, when our pet dies we can just mez or root the mob and summon another pet. When their pet dies, they are screwed. They have to resummon and rebuff the pet, but they have no reliable way to keep the mob off them during this time.</P>

Manyak
10-11-2006, 09:37 PM
<DIV><BR> <BLOCKQUOTE> <HR> Ardnahoy wrote:<BR> <P>They have to resummon and rebuff the pet, but they have no reliable way to keep the mob off them during this time.</P><BR> <HR> </BLOCKQUOTE><BR>untrue, they can root as well</DIV>

Fyorwin
10-12-2006, 06:44 PM
<P>I'll take our mez over root any day. Mez takes the mob out of the fight completely, and for a longer period. Root does not last nearly as long and doesn't help much with caster or ranged weapon mobs. </P> <P>Example: 3 mob encounter went sour and I lost my pet. The first mob was almost dead and I had one of his friends mezzed already. I mezzed the third mob, finished the first with a nuke, remezzed the second, and was able to recast my pet at my leisure. Could I have done this with root? Maybe, but I'm not that good. One of the trio was a caster so rooting him would have been near useless. The difference between mez and root allowed me to recover from my earlier error and win the encounter.</P> <P>My Ill was my first class in EQ2 but ended up banished to tradeskilling for quite a while. I recently dusted him off and am having a blast playing the class now, either solo or boxed with my Guard mentoring as a meat shield. In the latter case I keep my pet rather than buff the Guard. The pet does significantly more DPS and the Guard can usually hold agro. I was pleasantly surprised at how well this combo works having previously only boxed the Guard with a Templar. </P>

Jvaloth
10-13-2006, 12:30 AM
<P>Root is good when you have multiple encounters being locked down and your mez timers are expiring one right after another.</P> <P> </P> <P>I'll generally root one (if its not a caster)  to buy me more time with keeping 3 other mobs single target mez'd.</P> <P> </P> <P> </P>

Rayvne2
10-13-2006, 08:47 AM
<blockquote><hr>Fyorwin wrote:<P>I'll take our mez over root any day. Mez takes the mob out of the fight completely, and for a longer period. Root does not last nearly as long and doesn't help much with caster or ranged weapon mobs. </P><hr></blockquote>Of course mezz is better than root. He was just saying that summoners did have a way to CC a mob while bringing up a new pet in answer to a previous poster saying they didn't.

fy20
10-14-2006, 04:57 AM
<P>Theoretically a summoner can resummon a pet while he keeps mob rooted. But realistically it doesn't work well. </P> <P>Once a pet dies, all aggro are transfered to summoner. There is no way a new pet can keep aggro.</P> <P>An illusionist can use stun/daze/root to keep mob away long enough for pet to regain aggro. And he can mez whenever he wants to wait for those refresh.</P> <P>A summoner only has a root and it breaks easily when a pet is hitting the mob.</P> <P> </P>

Ardnahoy
10-14-2006, 05:37 PM
<BR> <BLOCKQUOTE> <HR> DaMutation wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Ardnahoy wrote:<BR> <P>They have to resummon and rebuff the pet, but they have no reliable way to keep the mob off them during this time.</P><BR> <HR> </BLOCKQUOTE><BR>untrue, they can root as well</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Umm, no.</P> <P>Summoner (conjuror and necro) root is completely inadequate for this. First of all, the root does not last long enough to summon a new pet, and has a long recast. Secondly, even if you stand far away, and include the time it takes for a mob to reach you after root breaks (snared if it is a conjuror root, and feared if it is a necro root). There is no way you can summon a new pet, buff the pet (summoner pets are very dependant on pet buffs) and have time for the pet to generate agro off you.</P> <P>Sure, they technically have a root spell, but they can't use it like we can with our root to summon a new pet. Try it for yourself with a newbie summoner, or ask any of the 70 summoners you know. They simply have no reliable way to feed pets to a mob like we do.</P>

Pathos311
10-14-2006, 10:06 PM
1 Learn what peopls spells do before you talk Summoner roots are 45 seconds.2 A summoners pet dose not nessarly have to tank for them to kill something Especaly with conj and thier unbreakable snare.3 I dont care who you are of you know how to buff you can do it under 45 secs From a death.4 I have recast pets in combat as a summoner and it works fine just dont expect the pet to tank.5 WOW WOW WOW WOW I hate people who speak before they think.<div></div>

Chay
10-21-2006, 08:24 AM
Floating Sword Enchanter Dumb Pet <<< Personae Pet <span>:smileyvery-happy:</span>Now if only I could tell her what order to cast her spells I'd be happy (tends to cast root first which can create adds and other annoyances).<div></div>