View Full Version : Chronology & Chronomotion
Xanoth
09-29-2006, 06:42 PM
Chronology what spell haste does it give at 8 ranks?Chronomotion what recovery reduction does it give at 8 ranks, and what does this reduce recovery time to? 0.3s?trying to work out how to spend AAs in a much needed respec, but obviously a 50/50 split with int and agi would mean i cant get any of these to 8 ranks... so want to know what they offer first.
Banditman
09-29-2006, 10:44 PM
If Chronomotion is the one you cast on the enemy (requires empty off hand), it drains 30% of his speed giving you 30% haste. I didn't pay much attention to the name of it, sorry.<div></div>
Xanoth
09-29-2006, 10:52 PM
thats chronosyphon, or something similarjsut to me the returns from the agi line seem better than the int line, but would like some figures.
Banditman
09-29-2006, 11:29 PM
Yes, I'm driving the AGI line all the way to the end for Perpetuality in Motion. Once complete, I'll probably go INT to get spell crits.<div></div>
kryte
09-30-2006, 12:47 AM
<div></div><div></div>Hello there, I can give some help here but not maxxed out lines due to the way I currently have them setup. Chronomotion with 7 points will give you 28% recovery speed increase, and 12.1 defense increase. Chronology with 7 points will give you 12.6% increase in casting speed. AGI line is 4,5,6,6,1(<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />, and then I have INT line at 4,4,4,8.Thats all 50 points, and I tell ya, once you get used to having amazingly fast casting, you cant go back, it seems DREADFULLY slow. I tried and couldnt handle it... It certainly is fast enough for me, can take a few spells before it really all kicks in (depends on situations/what I'm casting), but I almost run out of things to cast sometimes lol, and I felt putting anymore points into speed was not as valuable as max crits (heals or damage).At most I would respec out of INT and into STA I guess, but will never give up the casting speed! In case you wondered also, Savants Channeling at 8 points gives 11.7% to your crit chance. I think (if I remember correctly) that Chronomotion is 30% at 8 points, and Chronology would be about 13.8? with 8 points. Hope this helps...laters.Edit: forgot to include the recovery timer info....at 6 points it still says 0.4 on spells, when you do 7 or 8 points, spells then say 0.3, it is such a small percentage, that unless they added a hundreth digit, the display is the same.<div></div><p>Message Edited by kryters on <span class=date_text>09-29-2006</span> <span class=time_text>01:56 PM</span>
Banditman
09-30-2006, 01:07 AM
Even with just Chronosiphoning at L8, I really feel like I'm dragging when I don't cast it right off the bat. I can imagine what happens when I get the final ability.<div></div>
skidmark
10-01-2006, 05:19 PM
When everyone is using the same AA path it generally means it is out of balance with the other paths. In this case, it is a viable choice, while the others (aside from Int) aren't very good choices, they just don't offer much.
Bobbiac
10-02-2006, 08:08 AM
riiiiigth so the bard str / wis lines or out of balance?<div></div>
Dufre
10-02-2006, 11:37 AM
<DIV>I went with the strength line and the int line. went 8 with double attack and dps increase.</DIV> <DIV> </DIV> <DIV>I can do around 300 dps with just melee. I never liked the agility line because you run out of things to cast.</DIV> <DIV>With the int line the 30% extra dps is pretty huge too although it is annoying.</DIV>
Stumpwater28
10-03-2006, 02:00 AM
<DIV>---------------------------------------------</DIV> <DIV> </DIV> <DIV>I went with the strength line and the int line. went 8 with double attack and dps increase.</DIV> <DIV> </DIV> <DIV>I can do around 300 dps with just melee. I never liked the agility line because you run out of things to cast.</DIV> <DIV>With the int line the 30% extra dps is pretty huge too although it is annoying.</DIV> <P></P> <DIV>Dufrest Prorenata<BR>70 Illusionist<BR></DIV> <DIV>------------------------------------------</DIV> <DIV> </DIV> <DIV>Completly untrue. There is always something to cast! The key is to reapply spells. You can reapply the fast recast DOT's, tribulation, dispell... all of those count twoards hostile spells so your chance to proc gear can also trigger. You can also recast your group buffs quickly. Matter of fact i ushally open with a group buff to go to lvl5 right away.</DIV> <DIV> </DIV> <DIV>Not a flame, just saying!</DIV> <DIV> </DIV> <DIV>-jack</DIV>
Dufre
10-03-2006, 04:31 AM
<DIV>That is true but I still felt I was out of spell to cast. I think I do more dps with this setup then I did with agility. With the added bonus of aoe immunity but you have to have everything timed out correctly. If I was grouped with a troub and wiz all the time then agility line would definatly be superior to my set up. </DIV> <DIV> </DIV> <DIV>When I get the dagger from Chel drak I will probably go agility again. </DIV> <DIV> </DIV> <DIV>I just chose str because the staff I have hits really hard. It would be hard to say how much dps change I got from changing to str. Before I had agi and sta. Now I have int and str and the dps is signicantly more. Having sprint toggle key and attack on all the time gets annoying if the pulls are slow.</DIV>
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