View Full Version : Illusionist v Coercer
Sillililygirl
05-12-2006, 06:24 PM
<div></div>What's the difference between the two? I'm debating making an enchanter again and now that the class progression is gone I have no idea which one to go with. Which is more useful in groups and which is better at soloing? (Or which dies less soloing? :p)Who do they duo well with? <div></div><p>Message Edited by Sillililygirl on <span class=date_text>05-12-2006</span> <span class=time_text>09:36 AM</span>
Zebsen
05-12-2006, 06:34 PM
<DIV>This topic and general discussions around class nerfs are the most frequent topics on this board. The search button will get you far more responses than this thread is going to get.</DIV> <DIV> </DIV> <DIV>The very abbreviated version:</DIV> <DIV>Groups: Coercers are better at stunning, illusionist are better at stiffling. Coercers help melees more with their buffs and agro management, while illusionists help casters more.</DIV> <DIV> </DIV> <DIV>From a soloing perspective, an illusionist summons a pet to fight. The pet isn't overly powerful but effective enough. A coercer charms mobs to fight for it. The charm can break frequently, which causes the coercer to die more frequently. The charmed pet is much more powerful than the illusionist pet though. It's risk vs. reward. If you want to watch tv while soloing, go illusionist. If you are paying attention and quick to react, play a coercer.</DIV> <DIV> </DIV> <DIV> </DIV>
Sillililygirl
05-12-2006, 06:38 PM
The search button is too much information to sort through cause I'm not sure what I'm looking for. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />(That and don't care to read the cries of nerf.)This gives me something to work with.<div></div>
Sillililygirl
05-15-2006, 07:02 PM
Surprised no one told me the big difference between the two... Illusionist in Qeynos and Coercer in Freeport. The decision was easy cause I wanted to be in Qeynos. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Barobra
05-15-2006, 07:16 PM
<BR> <BLOCKQUOTE> <HR> Sillililygirl wrote:<BR>Surprised no one told me the big difference between the two... Illusionist in Qeynos and Coercer in Freeport. The decision was easy cause I wanted to be in Qeynos. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR><BR> <BR> <HR> </BLOCKQUOTE><BR>This is true for any subclass. There is an evil and good version of each. Something you would notice more when there was actually subclasses when now they are just a reference and not something you actually see as you level anymore.
Sillililygirl
05-15-2006, 07:59 PM
But it's not true for any subclass.... just most. :p<div></div>
Barobra
05-15-2006, 08:48 PM
Pretty sure all classes have a counter-part. If your good you have an evil counter-part, etc. Ranger/Assassin - Guardian/Zerk - Conj/Necro
<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR> Pretty sure all classes have a counter-part. If your good you have an evil counter-part, etc. Ranger/Assassin - Guardian/Zerk - Conj/Necro<BR> <HR> </BLOCKQUOTE><BR>Guardian and Berserkers are neutral, and can be in either freeport or qeynos.
Barobra
05-15-2006, 09:36 PM
By default is a zerk not freeport?
WAPCE
05-15-2006, 09:39 PM
<blockquote><hr>Barobrain wrote:Pretty sure all classes have a counter-part. If your good you have an evil counter-part, etc. Ranger/Assassin - Guardian/Zerk - Conj/Necro<hr></blockquote>Each archtype has a neutral pair: Guardian/Berserker, Fury/Warden, Dirge/Troubador, Wizard/Warlock.<p>Message Edited by WAPCE on <span class=date_text>05-15-2006</span> <span class=time_text>01:40 PM</span>
Barobra
05-15-2006, 09:45 PM
Thats weird. Cause I would consider a warlock evil just in the sense of what type of spells it uses. Same with beserker.
KniteShayd
05-18-2006, 08:51 PM
<BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR> Pretty sure all classes have a counter-part. If your good you have an evil counter-part, etc. Ranger/Assassin - Guardian/Zerk - Conj/Necro<BR> <HR> </BLOCKQUOTE><BR><BR>Each archtype has a neutral pair: Guardian/Berserker, <FONT color=#ff33ff>Fury/Warden, Dirge/Troubador, Wizard/Warlock.</FONT> <P>Message Edited by WAPCE on <SPAN class=date_text>05-15-2006</SPAN> <SPAN class=time_text>01:40 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>imho, if i was a dev, i would have made Temp/Inquis nuetral, along with ranger/assassin and Illusionist/coercer. Makes more sense to me that they would be nuetral.</P> <P>Just because a class is qeynos based, doesnt mean it has to be pacifistic, and just cause a class is in FP doesnt mean it is primarily evil.</P> <P>I see Inqwizzy in Qeynos cause Q's are just as fervant in thier beleifs as FP's.</P> <P>Assassin in Q? yes. I don't think AB is that carebare to not try to have people killed. doesn't she try to kill you if you betray?</P> <P>Coercer in Qeynos? Yes. many people can be manipulative to try to get there way, good or bad. My theory is that they gave Wizzy to both alignments cause both good and evil had wizzies in EQLive. Honestly, conjy should have been nuetral too. EQLive had magicians in both evil and good cities. Conjy is the evolved form of a magician... Actually its a watered down form. Conjy had to be given to Q cuz necro is the evil pet class and they needed a good class to balance.</P>
skidmark
05-27-2006, 01:10 AM
The following classes should be Qeynos only: Paladin, Ranger, Templar, The following classes should be Freeport only: Necromancer, Shadow Knight, AssassinI know not each archetype is represented, but I really believe the archetype system was flawed from the outset, so lets forget about it altogether. The only application anymore is for betrayal. I view Monk vs. Bruiser as not a dispute of good and evil, but discipline vs. raw emotion. Evil can be disciplined and good can have raw emotion.
Tarkadal
05-27-2006, 01:37 AM
<BR> <BLOCKQUOTE> <HR> skidmark wrote:<BR>The following classes should be Qeynos only: Paladin, Ranger, Templar, <BR><BR>The following classes should be Freeport only: Necromancer, Shadow Knight, Assassin<BR><BR>I know not each archetype is represented, but I really believe the archetype system was flawed from the outset, so lets forget about it altogether. The only application anymore is for betrayal. I view Monk vs. Bruiser as not a dispute of good and evil, but discipline vs. raw emotion. Evil can be disciplined and good can have raw emotion.<BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>Just to throw myself into the fray, it's not just about what is good and evil, it's about how the societies in each city developped over time.</P> <P>Monks, being outlawed by Lucan, would have had a pretty hard time teaching their ways to the citizens of Freeport, evil or not. If I remember my pre-release info correctly, wizards were going to be Qeynos only, due to political reasons and a split between the Academy of Arcane Sciences and the Concordium. Oh well, so it goes.</P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.