View Full Version : OMG! Please tell me this isn't false info!
crewguy72
05-11-2006, 06:53 AM
<DIV> <DIV> <HR> </DIV> <P>- Illusionist: Sleep - Mesmerize effect can now affect Epic targets.</P> <P>- Illusionist: Convincing Regalia - Mesmerize effect can now affect Epic</P> <P>targets.</P> <P>- Illusionist: Overwhelming Silence - Stifle effect can now affect Epic</P> <P>targets.</P> <P>- Illusionist: Confusion - Stun effect can now affect Epic targets.</P> <P> <HR> <P></P> <P>i hope this is real!</P> <P><A href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html" target=_blank><FONT color=#c8c1b5>http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html</FONT></A></P><A href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html" target=_blank><FONT color=#c8c1b5></FONT></A></DIV> <P> </P>
Jinnchanter
05-11-2006, 08:26 AM
<DIV>Yes, it is true.</DIV>
Belizarius
05-11-2006, 09:20 AM
Yes, but but there are strings attached. Be sure to read the fine print.
Wallma
05-11-2006, 10:40 AM
<DIV>Well.......</DIV> <DIV> </DIV> <DIV> <P>- Illusionist: Illusory Allies - Reduced damage and health of summoned</P> <P>illusions. (NERF)</P> <P> </P> <P>- You are no longer limited to engaging 5 encounters. (Maby they fix that lam bug now so we can mez when you got 20mobs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</P> <P> </P> <P> All knockdown effects will not work on epics.</P> <P>* Resistibility increased</P> <P> Casting time increased to 1.5s</P> <P> Reuse time is 40s.</P> <P>* Stun effect can now affect Epic targets.</P> <P> - Illusionist: Convincing Regalia - Mesmerize effect can now affect Epic</P> <P>targets. ( I have not raided yet but if its the sama as on the post they had before = mez no epiz = 50s/3 =16.6s max mez time then in will be imnu to all mez for the time you mezzed and x 3 = 50s.Better hope no one break it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>Time to make a bard or Coercer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P></DIV>
Snublefot
05-11-2006, 01:02 PM
<DIV>Bard is nerfed to hell and back with this update, so its Enchanter time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm most certainly going to put time into my Illusionist if changes go in like suggested.</DIV>
Barobra
05-11-2006, 05:21 PM
IA nerf is kinda sad. It had some uses in a raid if used correctly. Specially if you had 2 illusionists. Everything else looks promising to me. But I am still worried.
Effie
05-11-2006, 05:36 PM
<P>- Illusionist: Headache - Changed mez into daze that always lands. <STRONG>Reuse</STRONG></P> <P><STRONG>timer changed to 30s</STRONG>. <STRONG>Damage reduced</STRONG>. Daze effect will affect Epic</P> <P>targets.</P> <P> </P> <P>:smileysad:</P>
Soo, this patch gives us little raid utility, while nerfing as all at the same time. What is wrong with this picture! Give us stuff while taking away, thus we go NOWHERE, we aren't improved, in fact we stay the same.We're going from a 4s ae stun with a 1.0s cast time and 15s reuse timer, to a 4s(which btw is SHORT DURATION, not MEDIUM) ae stun with a 2.0s cast time and 30s reuse timer, not to mention the resistability is now CRAP compared to what it was.(These values are from test, NOT from the update notes) We aren't masters of crowd control with a 9% harder resistability chance, we're [Removed for Content] as hell. Our secondary nuke(albit it was always low damage), is now lower than our fast-casting nuke, but with a HUGE recast on it, along with a minor pacify instead of a chance to mez.Our AE Mez is also a crap change as it was done already once before, and REMOVED due to the fact that it BLOCKED the AE Mez from being recast on the mobs. Btw which due to durations, 15s recast and 25s duration(I think, it is on live, didn't get around to checking it on test last night), means if we try to remez an encounter, we're going to break mez on it completely, thus it completely is wasted. It was said before, and it'll be said again, if you make it block aes, it cannot be recasted.Then we see Illusory Allies, damage reduced(whatever), HP reduced(sooo, now it's not even useful to cast because now the pets have 0 chance of surviving an epic encounter that it'd be useful to memblur), soo why not just give us an encounter memblur instead of this if you're going to make it even less useful.Seriously, what are we thinking? Is it a requirement that we must be nerfed to receive any upgrades? I like the whole pacify thing on Headache, but to nerf the damage on it? What's the point of that. It currently accounts for a WOMPING 6% of my damage on a 5 minute fight, and now it's going to be around 1% because of the damage reduction combined with the reuse increase.I'll get pictures of all our mezes/stuns/stifles/etc.(with bad INT values, due to being Level 12) tonight, and make exact comparisons on the stun/stifle front.
merkla
05-11-2006, 07:17 PM
i really cant udnerstand the nerf on IA.. it was useful to memblur epics in some situations but if u reduce the hps of the clones it will be only a fun spell with 0 utilty
crewguy72
05-11-2006, 08:51 PM
<DIV>Isn't this where our AA's come into play to reduce casting times & recast timers? </DIV> <DIV> </DIV> <DIV>Good lord be happy for once- we have a purpose on raids now.</DIV><p>Message Edited by crewguy72 on <span class=date_text>05-11-2006</span> <span class=time_text>09:52 AM</span>
Zebsen
05-11-2006, 10:03 PM
<DIV>Pinksi wrote:</DIV> <DIV>Our AE Mez is also a crap change as it was done already once before, and REMOVED due to the fact that it BLOCKED the AE Mez from being recast on the mobs. Btw which due to durations, 15s recast and 25s duration(I think, it is on live, didn't get around to checking it on test last night), means if we try to remez an encounter, we're going to break mez on it completely, thus it completely is wasted. <U>It was said before, and it'll be said again, if you make it block aes, it cannot be recasted</U>.<BR></DIV> <DIV>---</DIV> <DIV> </DIV> <DIV>And, my reply is that this may be the point. They are nerfing our crowd control abilities. The huge downside is that it will be much harder to control add groups. While I won't say there is a real plus side here, did anyone but me think it was too easy to lockdown a whole encounter and perform DPS on the tank with this one spell? If this continues this seems like the AoE mezz will only be a short term solution to crowd control, forcing us to either let it expire and recast it or lock down mobs individually with single target mezzes.</DIV> <DIV> </DIV> <DIV>I don't agree with it, but this is what it looks like to me. I'd like to say they are going to give us a slight DPS boost to offset this, but given the trends with synergism, and now the change to tumor, I'm not counting on it.</DIV> <DIV> </DIV> <DIV>Zebsen</DIV> <DIV> </DIV>
Mihos
05-11-2006, 10:19 PM
<DIV>Having the mez immunity kinda defeats the whole purpose. You are still going to have to offtank, there really isn't a reason to bother with it. </DIV> <DIV> </DIV> <DIV>The AE mez change sucks.</DIV> <DIV> </DIV> <DIV>Mihos</DIV>
Althena
05-12-2006, 07:07 AM
Just think....All this so we can mez an epic for 16 seconds or stun it for .7 seconds.... omg I'm so useful in raids now!!!Oh wait they took my only other single target dd that gave me at least some value and made it do less damage and have a long recast... gee.<div></div>
DwarvesR
05-12-2006, 12:33 PM
<BR> <BLOCKQUOTE> <HR> Althena wrote:<BR>Just think....<BR><BR><BR>All this so we can mez an epic for 16 seconds or stun it for .7 seconds.... omg I'm so useful in raids now!!!<BR><BR>Oh wait they took my only other single target dd that gave me at least some value and made it do less damage and have a long recast... gee.<BR> <BR> <HR> </BLOCKQUOTE><BR>That single-target was made AE, so it's less damage per mob, but more overall, assuming that you get to hit 4 mobs with it each time. Of course. . that's semi-rare, so. . . . yup. Nerf. I betcha the daze breaks on damage too.
<blockquote><hr>DwarvesRUs wrote:<BR> <BLOCKQUOTE> <HR> Althena wrote:<BR>Just think....<BR><BR><BR>All this so we can mez an epic for 16 seconds or stun it for .7 seconds.... omg I'm so useful in raids now!!!<BR><BR>Oh wait they took my only other single target dd that gave me at least some value and made it do less damage and have a long recast... gee.<BR> <BR> <HR> </BLOCKQUOTE><BR>That single-target was made AE, so it's less damage per mob, but more overall, assuming that you get to hit 4 mobs with it each time. Of course. . that's semi-rare, so. . . . yup. Nerf. I betcha the daze breaks on damage too.<hr></blockquote> Eh? They didn't make our headache/psychic assailant/whateverisbetween/tumor line into an AoE DD/Daze. They made the coercer's version into that.
Signal9
05-12-2006, 10:01 PM
<BR> <BLOCKQUOTE> <HR> crewguy72 wrote:<BR> <DIV>Isn't this where our AA's come into play to reduce casting times & recast timers? </DIV> <DIV> </DIV> <DIV>Good lord be happy for once- we have a purpose on raids now.</DIV> <P>Message Edited by crewguy72 on <SPAN class=date_text>05-11-2006</SPAN> <SPAN class=time_text>09:52 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>AA's won't do a thing to immunity timers, so that's moot in a raiding environment. It does mitigate a bit of the recast in a solo/duo/group situation, though.
Signal9
05-12-2006, 10:02 PM
<BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <BR> <BLOCKQUOTE> <HR> Althena wrote:<BR>Just think....<BR><BR><BR>All this so we can mez an epic for 16 seconds or stun it for .7 seconds.... omg I'm so useful in raids now!!!<BR><BR>Oh wait they took my only other single target dd that gave me at least some value and made it do less damage and have a long recast... gee.<BR> <BR> <HR> </BLOCKQUOTE><BR>That single-target was made AE, so it's less damage per mob, but more overall, assuming that you get to hit 4 mobs with it each time. Of course. . that's semi-rare, so. . . . yup. Nerf. I betcha the daze breaks on damage too.<BR> <HR> </BLOCKQUOTE> <P><BR>Yep, it's AE now, so it will wake any mob held with your mezzes, if the "break on hostile action" is still on the spells.</P> <P> </P> <P>Edit: I know the Coercer's Ego Burst line has been changed to AE, not sure if a corresponding Illu spell has done the same, though</P><p>Message Edited by Signal9 on <span class=date_text>05-12-2006</span> <span class=time_text>02:03 PM</span>
<BR> <BLOCKQUOTE> <HR> Signal9 wrote:<BR> <BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <BR> <BLOCKQUOTE> <HR> Althena wrote:<BR>Just think....<BR><BR><BR>All this so we can mez an epic for 16 seconds or stun it for .7 seconds.... omg I'm so useful in raids now!!!<BR><BR>Oh wait they took my only other single target dd that gave me at least some value and made it do less damage and have a long recast... gee.<BR> <BR> <HR> </BLOCKQUOTE><BR>That single-target was made AE, so it's less damage per mob, but more overall, assuming that you get to hit 4 mobs with it each time. Of course. . that's semi-rare, so. . . . yup. Nerf. I betcha the daze breaks on damage too.<BR> <HR> </BLOCKQUOTE> <P><BR>Yep, it's AE now, so it will wake any mob held with your mezzes, if the "break on hostile action" is still on the spells.</P> <P> </P> <P>Edit: I know the Coercer's Ego Burst line has been changed to AE, not sure if a corresponding Illu spell has done the same, though</P> <P>Message Edited by Signal9 on <SPAN class=date_text>05-12-2006</SPAN> <SPAN class=time_text>02:03 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Quit talking about Coercer spells, in the Illusionist forum. We are not gaining a new AoE, Coercers are.
KniteShayd
05-18-2006, 09:05 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> crewguy72 wrote:<BR> <DIV>Isn't this where our AA's come into play to reduce casting times & recast timers? </DIV> <DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> crewguy72 wrote:<BR> <DIV>Isn't this where our AA's come into play to reduce casting times & recast timers? </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>Good lord be happy for once- we have a purpose on raids now</FONT>.</DIV> <P>Message Edited by crewguy72 on <SPAN class=date_text>05-11-2006</SPAN> <SPAN class=time_text>09:52 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR></DIV> <P>Message Edited by crewguy72 on <SPAN class=date_text>05-11-2006</SPAN> <SPAN class=time_text>09:52 AM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>First of all, Not all of us raid.</DIV> <DIV>Second, if you been on almost the whole time this game has gone on, this is another nerf and nothing to be excited about. Yes, it is a help, but at a great cost yet again. Our roots haven't been altered, but is that a good thing?</DIV> <DIV>All type is all hype, they tell you stuff to distract you from the truth, like when we got our root nerf in the first place.</DIV> <DIV> </DIV> <DIV>I honestly fail to see the point that we are so powerful that we are costantly nerfed.</DIV> <DIV> </DIV> <DIV>(conspiracy theory: devs made mistake with chanters as a class. Now, kicking themselves in the @$$, they know the should have went beastlord. now they are nerfing to phase out enchanters to re-implement BL as a meleeing mage that can wear heavier armor and have better dps while retaining some CC)<BR></DIV><p>Message Edited by KniteShayd on <span class=date_text>05-18-2006</span> <span class=time_text>11:07 AM</span>
Barobra
05-19-2006, 05:48 PM
<DIV>Recently they did nerf alot of the classes. The fact that I out DPS alot of the supposivley top tier DPS classes needed some attention. In some raids I was constantly out DPSing them in almost every single fight. This can't be fair. Also keep in mind when your talking about DPS this holds true for groups as well not just raids. That being said, I don't look forward to all of the nerfs coming to us. I also dont always agree with what the devs decide to change. But no one will totally agree with everything they do and if they do they are called a "fanboy".</DIV> <DIV> </DIV> <DIV>I think that maybe alot of you should read a post from moorgard about nerfs and changes. Then you might have a more objective standpoint to nerfs in general and why they have to be done in MMO's as a whole.</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037</A></DIV>
<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR> <DIV>Recently they did nerf alot of the classes. The fact that I out DPS alot of the supposivley top tier DPS classes needed some attention. In some raids I was constantly out DPSing them in almost every single fight. This can't be fair. Also keep in mind when your talking about DPS this holds true for groups as well not just raids. That being said, I don't look forward to all of the nerfs coming to us. I also dont always agree with what the devs decide to change. But no one will totally agree with everything they do and if they do they are called a "fanboy".</DIV> <DIV> </DIV> <DIV>I think that maybe alot of you should read a post from moorgard about nerfs and changes. Then you might have a more objective standpoint to nerfs in general and why they have to be done in MMO's as a whole.</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037</A></DIV><BR> <HR> </BLOCKQUOTE><BR>It could just be people sucking at their class, while you're pretty good.
Barobra
05-19-2006, 09:47 PM
Ya I thought about that too. But I know a ranger and a sin that actually do quite well for their class that goto our raids alot.
<BR> <BLOCKQUOTE> <BLOCKQUOTE> <HR> Barobrain wrote:<BR> <DIV>Recently they did nerf alot of the classes. The fact that I out DPS alot of the supposivley top tier DPS classes needed some attention. In some raids I was constantly out DPSing them in almost every single fight. This can't be fair. Also keep in mind when your talking about DPS this holds true for groups as well not just raids. That being said, I don't look forward to all of the nerfs coming to us. I also dont always agree with what the devs decide to change. But no one will totally agree with everything they do and if they do they are called a "fanboy".</DIV> <DIV> </DIV> <DIV>I think that maybe alot of you should read a post from moorgard about nerfs and changes. Then you might have a more objective standpoint to nerfs in general and why they have to be done in MMO's as a whole.</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=104037#M104037</A></DIV><BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P><BR>I probably shouldn't post this because it's kind of embarssing. But that eyeball mob in Labs that starts as melee immune, well I got outparsed by a SK by 50 DPS.</P> <P>I didn't have my pet out cause I had my melee people hasted. We were low on casters so I figured it would get to the point where it switched to magic immune. And I am (was) spec'd wisdom and stamina lines. But I still don't see how that should even be remotely possible for a tank to do that. I parsed about 520 DPS which I thought was fairly respectable given the situation.</P> <P>So IF you're in a group meant to boost magical DPS, and IF you spec'd out your AAs for DPS, and IF you don't have people buffed so that you can have your pet out, and IF you've tailored all your gear towards more DPS, I see no problem with you rivalling higher tier slackers.</P> <P>You'll have to pardon me if I take a jaded standpoint, because this just looks like they're kicking a man while he's down. They've had a year and a half to put everyone into their little niche and honestly I don't think it can ever be done. Too many varying situations to look at. So everytime a few people overachieve I get to look forward to being nerfed.</P>
110euph
05-22-2006, 01:47 AM
<DIV>Unless I am mistaken, haste only affects auto attack, not CA refresh timers. Since such a tiny portion of total melee damage comes from haste, it seems like a terrible waste of a concentration spot for me. I never use it. Instead I keep the pet up because he's great DPS as well as some stuns and a taunt, and I keep Dynamism on myself and my pet because we both cast quickly, giving better chances for more procs than, say, a wizard who casts slowly but does great damage. </DIV> <DIV> </DIV> <DIV>If anything, I take Dynamism off of myself and buff int / wis so we all do better spell damage and get the resists from the wis... but the increases there are also minor.</DIV>
<DIV>Some classes benefit it more than others definitely. Bards should be hasted, especially if they have nice weapons. They don't have many attacks so a good bit of their time is spent with autoattack. And I wouldn't underestimate the damage someone with 100% haste and dps mod is doing.</DIV> <DIV> </DIV> <DIV>I would think that 3 hastes add up to more than 1 pet as far as DPS, even if that DPS is no longer considered mine.</DIV>
Impetus
05-22-2006, 09:22 AM
<div><blockquote><hr>110euph wrote:<div>Unless I am mistaken, haste only affects auto attack, not CA refresh timers. Since such a tiny portion of total melee damage comes from haste, it seems like a terrible waste of a concentration spot for me. I never use it. Instead I keep the pet up because he's great DPS as well as some stuns and a taunt, <b>and I keep Dynamism on myself and my pet because we both cast quickly, giving better chances for more procs than, say, a wizard who casts slowly but does great damage</b>. </div> <div> </div> <div>If anything, I take Dynamism off of myself and buff int / wis so we all do better spell damage and get the resists from the wis... but the increases there are also minor.</div><hr></blockquote>Not anymore...</div>
Cohann
05-22-2006, 02:34 PM
What if we use our pet on raids? Will our pet be able to cast a mezz or stun on an epic target? If yes, the mezz would surely be broken at once but make the target immune for a short period of time. This is ab big problem I think, because it will result in that illusionists will never be able to use their pets on raids or it will make devs change the behavior of our pets. They were pretty useful in heroic encounters as they reduced the encounters dps while doing damage the same time. As i never use my pet on raids the only thing is that i don't want my pet to be nerved in heroic fights in a group or when soloing. Does anyone have information on this?<div></div>
Xanoth
05-22-2006, 03:03 PM
because fighters have a higher base DPS, they probably benefit the most from haste.but in just about any situation, if you have enough figher/scouts to haste, they are going to gain a lot more DPS than your pet can contend with. parse it yourself and see.<div></div>
Barobra
05-22-2006, 05:15 PM
<BR> <BLOCKQUOTE> <HR> Cohann wrote:<BR>What if we use our pet on raids? Will our pet be able to cast a mezz or stun on an epic target? If yes, the mezz would surely be broken at once but make the target immune for a short period of time. This is ab big problem I think, because it will result in that illusionists will never be able to use their pets on raids or it will make devs change the behavior of our pets. They were pretty useful in heroic encounters as they reduced the encounters dps while doing damage the same time. As i never use my pet on raids the only thing is that i don't want my pet to be nerved in heroic fights in a group or when soloing. Does anyone have information on this?<BR> <BR> <HR> </BLOCKQUOTE><BR>This is a good question. I don't recall which spells my pet actually casts. It depends on if they use the same spells we do or not. If they do then you just simply wont use your pet on encounters where you know you are going to mez. I think there spells are different though. If I recall they use color shower but the duration is way too short for it to be the same as ours. I think they may use modified versions. Not sure how that works.
-Aonein-
05-22-2006, 10:49 PM
<BR> <BLOCKQUOTE> <HR> Cohann wrote:<BR>What if we use our pet on raids? Will our pet be able to cast a mezz or stun on an epic target? If yes, the mezz would surely be broken at once but make the target immune for a short period of time. This is ab big problem I think, because it will result in that illusionists will never be able to use their pets on raids or it will make devs change the behavior of our pets. They were pretty useful in heroic encounters as they reduced the encounters dps while doing damage the same time. As i never use my pet on raids the only thing is that i don't want my pet to be nerved in heroic fights in a group or when soloing. Does anyone have information on this?<BR> <BR> <HR> </BLOCKQUOTE><BR>Why would you use a pet on a raid period? Your a utility class, buff people. Stick to soloing with the pet.
Barobra
05-22-2006, 11:06 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cohann wrote:<BR>What if we use our pet on raids? Will our pet be able to cast a mezz or stun on an epic target? If yes, the mezz would surely be broken at once but make the target immune for a short period of time. This is ab big problem I think, because it will result in that illusionists will never be able to use their pets on raids or it will make devs change the behavior of our pets. They were pretty useful in heroic encounters as they reduced the encounters dps while doing damage the same time. As i never use my pet on raids the only thing is that i don't want my pet to be nerved in heroic fights in a group or when soloing. Does anyone have information on this?<BR> <BR> <HR> </BLOCKQUOTE><BR>Why would you use a pet on a raid period? Your a utility class, buff people. Stick to soloing with the pet.<BR> <HR> </BLOCKQUOTE> <DIV><BR>I would say this is hard to justify without a doubt. Specially with the proc changes dynamism is iffy at best. I found that my pet actually does more dmg in a fight then 2 synergisms. This is easy to figure out however since if you use ACT or any other parser that shows you dmg for that specific skill on a specific person. I can actually tell how much dmg synergism did on that fight for that person. Which has dropped alot since the changes.</DIV> <DIV> </DIV> <DIV>So then you fall to haste as a buff. Assuming you have classes in your group that could benefit from haste how much is it actually adding? This is hard to figure out. How do you tell how much haste really adds? Maybe he didn't use autoattack that fight....maybe the fight before he wasn't paying attention. You have to parse with it on and off against the same exact situation.</DIV> <DIV> </DIV> <DIV>So what about our int/wis buff. Is it adding more dps then our pet? I would say that it probably doesn't even come close.</DIV> <DIV> </DIV> <DIV>Power buff+resists is usually a safe bet in most groups. But is it really needed? Or should we just try to kill things faster?</DIV> <DIV> </DIV> <DIV>To me DPS is everything. We don't add much utility to any raid (which is changing....don't hold your breathe). We pretty much feed power and do DPS but the feeding power part isin't using any concs. So whats the best way to achieve maximum DPS for your raid?</DIV> <DIV> </DIV> <DIV>For me if we are just taking out trash mobs and theres not much ae's on the trash then I bust out the pet. Cast synergism on myself, cast pet , and do int/wis buff. I seem to get pretty good DPS this way. If its a big target with multiple AE's pet maybe pointless. It all depends on your situation.</DIV><p>Message Edited by Barobrain on <span class=date_text>05-22-2006</span> <span class=time_text>12:07 PM</span>
Cohann
05-23-2006, 02:26 AM
As i wrote I do NOT use my pet on raid. I prefer to cast haste on our assasins and brigas. Our scout classes are well equipped and I think this way we get the most DPS. I usually cast all my buffs and have 3 conc slots free for haste. If there are only 2 scouts in my group i cast synergism on myself. I'm not sure if haste really does more DPS on every scout class, but I'll try to find out by parsing dmg log's tomorrow. SOE should give us some dummys to test with^^. It's hard to get exact results to compare in different encounters.<div></div>
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