View Full Version : An idea (and a minor nerf I noticed)
Kamarile
04-18-2006, 02:46 AM
<DIV>Firstly, the reason I suspect many of you are reading this. Am I wrong in thinking that the Embolism line used to be 100% chance to mezz? I looked today and it only says 66% chance - and screenshots from before LU20 show it as 100% - but I've no idea when it actually changed... I rarely used it as a mezz anyway (it's not often you need to lock down even one mob, let alone 3 unlinked ones at once), but still it's alarming.</DIV> <DIV> </DIV> <DIV>As to the idea... It occured to me that most of our complaints are about mobs we cannot stun, mez and stifle. People say that this means there are 3 spell lines we can't use against them, but actually it's a lot more:</DIV> <DIV>Single target stun</DIV> <DIV>AoE stun</DIV> <DIV>Single target mezz</DIV> <DIV>Emergency mezz</DIV> <DIV>AoE mezz</DIV> <DIV>Single target stifle</DIV> <DIV>Barrier of Intellect</DIV> <DIV> </DIV> <DIV>and we lose utility from:</DIV> <DIV>Colour shower (Stifle)</DIV> <DIV>Embolism (mezz)</DIV> <DIV> </DIV> <DIV>There may be others, but they're all that spring to mind as things I regularly use. That's 7 lines we lose completely and 2 that lose some utility. This is a lot. With these gone, all we can manage is mediocre DPS (and yes, I've seen parses where Illusionists make fantastic DPS - and the only time we can do it is on raids, fighting lots of heroics linked as a single encounter, thanks to Colour Shower).</DIV> <DIV> </DIV> <DIV>Now - it seems to me that in a situation where Stun, Mezz and Stifle do not work (the core abilities of our class) we should get something else to make up for it. The simplest solution would be to add to all of the stun, stifle and mezz spells a line: </DIV> <DIV>- if target is immune to stun and stifle, deals xxx damage</DIV> <DIV>so that we can at least contribute a little more DPS in that situation. The spells could do different things - perhaps a better idea would be to break them down into different sets. For example:</DIV> <DIV> </DIV> <DIV>All stuns get:</DIV> <DIV>- if target is immune to stun, caster's group are healed for xxx power.</DIV> <DIV>and all stifles get:</DIV> <DIV>- if target is immune to stifle, target is interrupted.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Basically, we just want something we can do against these mobs... Anyone else think it's a good idea?</DIV>
Lolthinae
04-18-2006, 10:04 AM
<P>I also recently noticed the reduction from 100% to 66% on embolism's mezz chance. I actually don't think it was a silent nerf, just a result of me hitting lvl 70. I remember the same thing happened with spellshield, when I worked my way up to lvl 60 the reflect chance streadily dropped from 100% to 85% or something like that (haven't used that spell for ages now, but I'll check what it says later, maybe it's down to 50% now at lvl 70). I've never really used embolism for mezzing anyway, can handle almost every situation with the 3 standard mezzes, so it makes little difference to me.</P> <P>And yes, I agree, it would be nice if all our core spells would do something - whatever it is - to epic mobs. Stuns could become interrupts, stifles could become spell slow (not preventing a mob from casting but reducing it's ability to do it), and so forth, all could become DPS, whatever - at this stage I'd settle for almost anything - but I've given up by now. So many great ideas have been posted all over these forums and nothing has happened. I think we'll just have to accept the fact that what we've got is all we're ever gonna get...........</P>
110euph
04-18-2006, 06:11 PM
<DIV>I noticed the same change earlier in the line... I think I was around 38 when it happened. I'm 46 now. Still, I don't think I've ever casted it... I don't want to nuke a mob and then mez it, especially when I only do a minor amount of damage and have a 2 out of 3 chance to mez. I'd rather just straight up mez it and deal with its companions first.</DIV>
Barobra
04-18-2006, 06:17 PM
I only use that line for DPS. Its useless to me otherwise.
<P>it has been a stealth nerf some weeks back.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11669&query.id=65790#M11669" target=_blank></A></P> <P>it has nothing to do with scaling in lvl.</P> <P> </P> <P>the mez wasnt even really useful when it had a guarantee to stack, with random chance to mez it could just not be there and wouldnt make any difference.</P> <P>the worst thing about the mez component is that its not for free. the power cost and recast are adjusted in respect of some imaginary powerful advantage the mez bestows upon the spell.</P> <P>i wished they would just leave out the mez and therefor double the damage.</P>
Barobra
04-18-2006, 07:24 PM
<BR> <BLOCKQUOTE> <HR> zitha wrote:<BR> <P>it has been a stealth nerf some weeks back.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11669&query.id=65790#M11669" target=_blank></A></P> <P>it has nothing to do with scaling in lvl.</P> <P> </P> <P>the mez wasnt even really useful when it had a guarantee to stack, with random chance to mez it could just not be there and wouldnt make any difference.</P> <P>the worst thing about the mez component is that its not for free. the power cost and recast are adjusted in respect of some imaginary powerful advantage the mez bestows upon the spell.</P> <P><STRONG>i wished they would just leave out the mez and therefor double the damage.</STRONG></P><BR> <HR> </BLOCKQUOTE>I agree. All tho I am not sure about double the dmg but maybe a slight increase and take out the mez effect. Or maybe same dmg+decrease threat?<BR>
WAPCE
04-18-2006, 09:27 PM
<blockquote><hr>zitha wrote: <P>it has been a stealth nerf some weeks back.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11182&view=by_date_ascending&page=2</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=11669&query.id=65790#M11669" target=_blank></A></P> <P>it has nothing to do with scaling in lvl.</P> <P> </P> <P>the mez wasnt even really useful when it had a guarantee to stack, with random chance to mez it could just not be there and wouldnt make any difference.</P> <P>the worst thing about the mez component is that its not for free. the power cost and recast are adjusted in respect of some imaginary powerful advantage the mez bestows upon the spell.</P> <P>i wished they would just leave out the mez and therefor double the damage.</P><hr></blockquote> Seconded. I've used /feedback in the past to say the same thing repeatedly. This has double the power cost and 5 times the recast of Shimmering Beam for almost the same damage and an immediately-broken mez.
<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR> <BR> <BLOCKQUOTE>I agree. All tho I am not sure about double the dmg but maybe a slight increase and take out the mez effect. Or maybe same dmg+decrease threat?<BR><BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P><BR>Fury (officially T5 ! dmg class) got a nuke on 15 sec recast that is doing 2500+ dmg.</P> <P>And we do not even dare to ask for doubling the dmg on our Aneurysm line? Cause that could us give a boost of *gasp* 50 dps and make the spell actually worth to cast?</P>
Barobra
04-18-2006, 11:11 PM
<DIV>Fury has known to be a dps class but alot of there recast and duration to cast are actually quite long. But you bring up a good point. I just don't want our class to be dps. Id rather see some utlity instead of it being increased DPS. Theres actually a parse posted in this board about our DPS. I actually achieve this quite often. I think we are at the tier we need to be. We need other work done.</DIV><p>Message Edited by Barobrain on <span class=date_text>04-18-2006</span> <span class=time_text>12:12 PM</span>
<P>^^ i agree.</P> <P>its overdue to get some of our utility really become some utility.</P> <P>like the mez on Aneurysm.</P> <P>like power drains.</P> <P>like all our CC skills in epic (and more and more heroic) content.</P> <P>like Phase.</P> <P>like Spellshield.</P> <P>etc.</P>
Melmoth1820
04-19-2006, 12:15 AM
<P>I really really wish that they would remove the mez effect from this spell entirely and speed up the cast time -or- extend the range to 35m.</P> <P>As it is now, used as a dd spell, it's too cumbersome in pvp to have a dd that you only want to use when a player already has mez/stun immunity. It's already reduced by the fact it's shorter range and slower casting than your plain dd, which makes it less safe to use. Added together, it's extremely conditional to use in pvp. (And unlike other conditional spells, when it does work, it's not giving you any additional benifit, it's just not screwing you. You never want to dd/mez someone. You want to do one or the other.)</P> <P>Used as a CC spell, there's simply no reason to ever use it instead of using one of your single target mezzes that aren't fizzled, and have faster cast times and can be done on the run which makes them 10,000x better for your survivability vs. players. (If it were extended to 35m, then there would be times I would want to use this instead of my moveable mezzes that last longer.)</P> <P>If soe was feeling nice a stun or powerdrain effect would be great, but tbh I'd settle for just having a second vanilla dd on a worse reuse time.</P> <P> </P> <P> </P> <P> </P><p>Message Edited by Melmoth1820 on <span class=date_text>04-18-2006</span> <span class=time_text>01:17 PM</span>
Impetus
04-19-2006, 12:27 AM
And if they put in the rumored epic CC plan, this spell will then become useless on epics. (Because you wouldn't want to waste the stun immunity just to put out a piddly nuke.)
Barobra
04-19-2006, 03:25 AM
<div><blockquote><hr>Impetus wrote:And if they put in the rumored epic CC plan, this spell will then become useless on epics. (Because you wouldn't want to waste the stun immunity just to put out a piddly nuke.)<hr></blockquote>Good point.</div>
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