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Squigglle
04-16-2006, 09:56 PM
<DIV> do illusionist solo better then a coerer or a summoning prof?</DIV>

lolercopter
04-17-2006, 12:32 AM
I looked at many of your recent 608 posts, and all of them were incredible noob-ish questions.  Either you bought the account or totally slacked off.  Regardless, you should post all of these questions in the Newbie Yard as opposed to in each individual forum.<div></div>

Pins
04-17-2006, 12:36 AM
<BR> <BLOCKQUOTE> <HR> lolercopter wrote:<BR>I looked at many of your recent 608 posts, and all of them were incredible noob-ish questions.  Either you bought the account or totally slacked off.  Regardless, you should post all of these questions in the Newbie Yard as opposed to in each individual forum.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Wow, what kind of jerkoff are you?  Anyway, in case you didn't know how stupid you are, you can't post in the Newbie Yard if you aren't considered a "Newbie" anymore.</P> <P>As for the initial question, depends on what you mean by better.  Illusionists are really good at soloing, it just depends on how much time you're willing to spend on doing it.</P>

Posti
04-17-2006, 01:32 AM
the difference between soloing for a coercer and an illusionist is damage potential and stability(death potential); a coercer is capable of getting some really high DPS pets, but that pet can turn on you at the wrong time. for the illusionist it is a more stable but slower fight, leading to less death. i dont really see much of a difference between CC of the 2 classes, but i only leveled the coercer to 25, still doing the illus and am 51 now. i also have a 20 necro but this was when subclasses were still in effect...for the summoners i thought that their game was even slolwer and more stable if you played it safe, but that they had far less potential for doing some of the crazy stuff i can pulll with the illusionist. also time is a relative thing, i dont find it too difficult to burn through 6 single even con solo targets without a rest, takes about 5-8 minutes to do it. heroics can take some time, the best ive droped is +2 lv ^^^'s which took about 5 minutes and was not easy. soloing in general? oh god were great at it...but if you screw up youre dead.<div></div>

zit
04-17-2006, 01:52 AM
<BR> <BLOCKQUOTE> <HR> Squigglle wrote:<BR> <DIV> do illusionist solo better then a coerer or a summoning prof?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>we solo different. we have different strenghts and different weakness.</P> <P>it really depends on what you understand in "good" soloing: want less risk to die? want fastest xp? want kill hard mobs? want it easy or complex?</P> <P>i only have limited experience with summoner and coercer. but overall i would say summoner are better in soloing than illusionist. i even would put coercer slightly ahead, but depends much more on prefered play style. all 3 classes, including illusionist, are ok for soloing.</P>

Bawang
04-17-2006, 02:42 AM
<BR> <BLOCKQUOTE> <HR> Squigglle wrote:<BR> <DIV> do illusionist solo better then a coerer or a summoning prof?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It's a good question and one I had asked myself before deciding on an illusionist.  Turns out one of my regular duoing buddies is a coercer.  It's always fun to see what kind of pet he gets when we're out xping together.  But a great deal of the time - too often in my opinion - his pet turns on him and I have to help save his posterior.  </P> <P>So, in my opinion and based on what I've seen, the answer is YES, illusionists are better soloers than coercers.</P>

Squigglle
04-17-2006, 03:37 AM
i admit it, i been here quiet a while, but never get time and i am noobish still hehehee.

lolercopter
04-17-2006, 06:17 AM
My apologies.  It seems that all too often people come to all the forums wondering what's the "most uber" or "best ******" and I'm quite sick of seeing those posts.  Regardless, the Illusionist is a solid soloing class.  It's not great, but it's certainly above average and can solo things many classes cannot.<div></div>

Squigglle
04-17-2006, 06:24 AM
yeah i tested it out, coerer was fun but i died to much from pets going wild, and illusionist was cool becuase your pet copys you kinda and you solo fast, faster then a necro.

Jinnchanter
04-17-2006, 10:40 AM
<DIV>I can solo some blue or white ^^^ heroic nm  by lv58 char. But if nm has speical attack, I may fail it. Gernerally speaking, I can solo most quests.</DIV>

Manyak
04-17-2006, 11:29 AM
<DIV>illus can solo virtually anything as long as its yellow^^^ or under. low oranges might be possible too if u have all ur spells upgraded as much as possible. once u get to the high oranges though, u shouldnt try anything higher than a no-arrow mob. that is, not unless u feel like sitting there for a few hours spamming mezz and waiting for the procs to kill him <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Barobra
04-17-2006, 06:42 PM
Why do we keep posting about our solo abilities. Sony is just waiting to swing the nerf bat when they read these posts.:smileyhappy:

Posti
04-17-2006, 07:27 PM
i dont thinkis so baro, classes are supposed to be able to handle heriocs to some degree. a wizard can do as much or more than we can...and he does it safer than we do. the fact that it isnt easy, and that it isnt such a great xp gain given the time inversted, even the whole thing out. <div></div>

Squigglle
04-17-2006, 07:51 PM
<DIV>can they heal there pets?</DIV>

Barobra
04-17-2006, 08:29 PM
I could give some really good arguments about how well we solo but I choose silence. I don't want to bring any more attention to us as neccesary. With proper patience and strategy we can do things a wizard can not.<p>Message Edited by Barobrain on <span class=date_text>04-17-2006</span> <span class=time_text>09:29 AM</span>

Jinnchanter
04-17-2006, 09:39 PM
In my feeling,  Enc(with mez/root/stun/pet) solo safer but need more time.

Posti
04-18-2006, 02:20 AM
<blockquote><hr>Barobrain wrote: I could give some really good arguments about how well we solo but I choose silence. I don't want to bring any more attention to us as neccesary. With proper patience and strategy we can do things a wizard can not.<p>Message Edited by Barobrain on <span class="date_text">04-17-2006</span> <span class="time_text">09:29 AM</span></p><hr></blockquote> oh i agree with you...as i said above, the things we can pull off are far more heroic than what a wiz can do. my point was that if fighting the same mob a wiz can do it more cleanly and with a better success rating than we can. but youre right so sushing now. conjurors directly heal their pet necros dont; they life drain, and that can feed the pet...i think they enjoy more utility? i know they parse higher than conjurors(at least the ones i look at regularly). anywho dont quote me on the necro, i havent looked at his spells since the class revamp. <div></div>

dest
04-23-2006, 08:08 PM
<DIV>Like a couple of other posts points at.</DIV> <DIV> </DIV> <DIV>If u solo for exp - I find my coercer can crank out the exp way way faster then my illusionist ever can.</DIV> <DIV> </DIV> <DIV>If u solo for loot, or just like to kill +,++, +++ mobs - dependin on the location, and mob configuration, illusionist have an easier/safer/slower (much much much much slower) time.  While coercers although riskier, have it made for soloing.</DIV> <DIV> </DIV> <DIV>With conj's and necro's - most of the time they're solo machines, its no contest what and how they can solo compared to chanters from what i've seen.</DIV> <DIV> </DIV> <DIV>Yes, illusionists can solo some hard [expletive haxx0red by Raijinn], but u gotta know what ur doing and be good at it.  While for some other classes, u can slack and still be just as good.  Check out what a decent - brawler, summoner, and coercer can solo - and how fast and easy they do it.  Just because we can does not make us kings of soloing - cause we're far from it.</DIV>

Domini
04-24-2006, 02:59 AM
<P>LOL.  To put it lightly, the previous post was laughable.  In the 60s and up, Illusionists reign supreme in the solo game.</P> <P>My wife is a level 65 Conjurer and I'm a level 65 illusionist.  We are a great team, but there is no contest who is the better solo artist.  Conjurers can take singles and non heroic groups alright, but anything more than that and it's not an option.</P> <P>I solo groups with my pet and even triple up arrows that are my same level, sometimes higher.</P>

Domini
04-24-2006, 03:01 AM
<DIV>You'll find that if you send your pet in for about 10 seconds and then pull him back, rooting the mob - rinse and repeat - he'll take down most mobs and not even be touched.  Simply because our pets love to stun and root, then throw the dots.</DIV> <DIV> </DIV> <DIV>Try it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

dest
04-24-2006, 07:08 AM
<DIV> <P>If laughing makes you happy then go for it. However a conj that can’t solo a heroic mob (even con, + or ++ ?) is just plain sad.</P> <P>I have seen conj’s solo grps of heroic mobs, I have seen conj’s solo grp of 4 white even con mobs, I play with conj’s that solo’s named 72 or 73 +++ mobs. If they know what they’re doing – they have a lot more options avail to them, and can accomplish more and faster.</P> <P>Brawlers – monks and bruisers, with their mitigation, dps, and fd. Maybe monks have it worse then bruisers when it comes to soloing but after seeing them both in action while working on claymore and how fast they caught up while soloing – I doubt we can do as much as fast.</P> <P>Illusionists have it easy when it comes to soloing. This point has been made over and over – however because of it, some feel that illusionists are the ultimate, best soloing class and I do not believe that is true. Couple of other classes is capable of greater soloing potential then illusionists – and skilled players taking greater risk are realizing them.</P> <P>The illusionist class is for the moment still a safe, easy, risk adverse class to play. This limitation of our class is not just my opinion, it is also the answer to why we are limited in utility compared to other classes from lockeye. And if you believe illusionists are better at soloing then coercers – then just stop and end this discussion now.</P> <P>In EQ2, we illusionists have an array of crowd control abilities that naturally make us a good/great solo class. However, given the limited need for crowd control in this game – some other classes are able to solo more and faster then us. And if they can kill more mobs then us in less time, that in my books makes them better.</P> <P>As for tactics – the pet yoyo is fine, but often I find vs. single heroics – rotate persona with construct tanking, summon new when dead = much faster efficient kill. In theory, our root and dot can take down almost any mob that regen less then the dmg of our dots, along with stifle and stun, but that’s not the point – is it.</P></DIV>

Sadaro
04-24-2006, 09:30 AM
When evaluating solo'ing, here are a few things to consider:- How fast can I solo mobs?- How risky is it to solo a mob?- What is the highest level mob I can solo?- How fast can I gain xp?  (This includes downtime, xp per kill, time to kill, etc)- How much downtime between mobs?My answers:- Solo Speed:  Conjurers, necros, wizards, and warlocks win this category.  They simply do more DPS than an illusionist/coercer.- Risk:  A good, alert, patient illusionist has the least risk.  Conjurers/necros tied for second.  A poorly played (impatient) illusionist has a pretty high risk factor.  Wizards get evac, so their risk is moderate.  I'd place coercers and warlocks at the bottom of the heap.- Highest level mob:  I'd guess Illusionist/coercer win here, with conjurer/necro a close second.- XP Gain: I think Coercers have it best (by chain-charming heroics, a high risk tactic).  Conjurers/necros score very high.  I suspect illusionist are not as good as wizards/warlocks -- because illusionists lack the DPS.  If the coercer won't chain-charm heroics, his xp rate gets dropped to the bottom of the list.- Downtime: Minimal with an illusionist/coercer, highest with wizards/warlocks.  For all mage classes, good drink/totems will minimize downtime.To sum up:  Conjurers/necros are probably the best overall solo class.  If you can handle the risk, coercers are also very good.  Illusionists are good at solo.  Wizards/warlocks are probably the worst solo mage class.  Of course, 'worst solo mage class' is still excellent compared to most other classes.Sadari70 IllusionistMistmoore<div></div>

Manyak
04-24-2006, 04:37 PM
<DIV>Someone actually tested this, and calculated which classes got xp the fastest off of solo mobs. Conjurors are the fastest, and illus are close behind.</DIV>

enc
04-24-2006, 06:23 PM
hmmm yeah great someone did the test... this kind of test is just non sense. everybody plays differently. there is a great chance  this guy sucked at playing some of those  classes.

Manyak
04-24-2006, 06:33 PM
<DIV>Well yeh of course. But in all truth i think the list seemed fairly accurate. Of course that was all done VS solo mobs, and at a low lvl. The higher lvl the mob, the longer it takes to kill (in general). And if u wanna start determining which classes get the best xp off of soloing heroics, thats a whole different ball game.</DIV>

Barobra
04-24-2006, 06:56 PM
<DIV>Just a side note. I noticed they added another immunity to the named ravasect outside of the ravasect instance in bonemire.... I was able to mez him before maybe a month ago...but just a couple days ago he was immune.</DIV> <DIV> </DIV> <DIV>I think this may show things to come for all heroic named.</DIV><p>Message Edited by Barobrain on <span class=date_text>04-24-2006</span> <span class=time_text>07:56 AM</span>

Pins
04-24-2006, 09:41 PM
<BR> <BLOCKQUOTE> <HR> DaMutation wrote:<BR> <DIV>Well yeh of course. But in all truth i think the list seemed fairly accurate. Of course that was all done VS solo mobs, and at a low lvl. The higher lvl the mob, the longer it takes to kill (in general). And if u wanna start determining which classes get the best xp off of soloing heroics, thats a whole different ball game.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Soo, basically you start losing ground as we level up.  At low level, our solo vs. solo capabilities is basically the same as any other mage.  As mages level up more, some classes get more nukes, while we don't.</P> <P>I was bored, and rolled another Illusionist up, as I haven't done level 1-50 since LU13 on an Illusionist, so I wanted to experience it for myself.  Right now, I'm level 21, and soloing is a huge joke(as in, it's simple) compared to the way I was doing it before.  The pet has some kind of extra aggro, and holds aggro like a champ even if he does less damage than me, which is very odd.</P>

Domini
04-25-2006, 06:24 AM
<p>Message Edited by Dominion on <span class=date_text>04-24-2006</span> <span class=time_text>07:26 PM</span>

Domini
04-25-2006, 06:24 AM
<P> </P><p>Message Edited by Dominion on <span class=date_text>04-24-2006</span> <span class=time_text>07:25 PM</span>

Domini
04-25-2006, 06:25 AM
<P>An illusionist can replenish power (post 60) at over 100 per tick with only a few FT Items.  </P> <P>The recast time for the Conjurers heal won't keep up with most ^^^ heroics even using stuns.  That leaves root and pet recast, which is far more inefficient than mezz/pet recast of the illusionist - which can essentially mezz a mob and gain power while doing it.</P> <P>Anyone that wants to put the test to me and try to keep up with my soloing is welcome to take the challenge - I'm on the Befallen Server.  I don't know how the people on here solo, but the most efficient method is to send the pet in until it starts to close with the mob and then pull it back out, while casting root on the mob.  The pet usually always starts off with a root, and then follows it up with dots and nukes.  I also have an Adept 3 Pet, which is easily affordable to most any post 60 (about 4 plat).  It's always good to have spell proc on the pet.  If the pet dies, mezz the mob and recast.  Root, then nuke.  </P> <P>Magnificent Dominion - 65 Illusionist of the Befallen Server</P>

zit
04-25-2006, 01:29 PM
<BR> <BLOCKQUOTE> <HR> Dominion wrote:<BR> <P>An illusionist can replenish power (post 60) at over 100 per tick with only a few FT Items.  </P> <HR> </BLOCKQUOTE> <P><BR>an illusionist can regen power (in combat) not higher than 54 per tick with his spells, provided using master and situation allowing to cast Devitalizing Gazes.</P> <P>to get ovet 100 per tick we would need 46+ regen from items. really would like to know what gear you are using, that you only need "a few" items to reach this.  :smileywink:</P> <P> </P> <P>how i caluculate 54 regen from spells: 42 from master2 choice, 12 from Devitalizing Gazes (31 x 7 with 45 sec recast + 3sec cast time = spell effect up every 48 seconds, spell cost 114. so we get: (31x7-114) / 48 x 6 = 12.8 per tick.</P> <P>pls prove me wrong. cause i would like to get 100+ regen that easy also. :smileyvery-happy:</P>

Pins
04-25-2006, 05:20 PM
<blockquote><hr>zitha wrote:<BR> <BLOCKQUOTE> <HR> Dominion wrote:<BR> <P>An illusionist can replenish power (post 60) at over 100 per tick with only a few FT Items.  </P> <HR> </BLOCKQUOTE> <P><BR>an illusionist can regen power (in combat) not higher than 54 per tick with his spells, provided using master and situation allowing to cast Devitalizing Gazes.</P> <P>to get ovet 100 per tick we would need 46+ regen from items. really would like to know what gear you are using, that you only need "a few" items to reach this.  :smileywink:</P> <P> </P> <P>how i caluculate 54 regen from spells: 42 from master2 choice, 12 from Devitalizing Gazes (31 x 7 with 45 sec recast + 3sec cast time = spell effect up every 48 seconds, spell cost 114. so we get: (31x7-114) / 48 x 6 = 12.8 per tick.</P> <P>pls prove me wrong. cause i would like to get 100+ regen that easy also. :smileyvery-happy:</P><hr></blockquote> How to prove you wrong(even if I don't agree with him), you get 8 FT at Level 70 for being Level 70, plus you also get another 10 from traits. Soo you get 42 from epiphany, that means we're at 60. Now add in Devitializing Gazes(which is kinda odd because it's tic is 4 seconds, which means we have to multiply it by 1.5, then divide by 2), so the tic is 31, so multiple by 1.5x and divide by 2(since 2*duration=recast+cast) gives us 23.25, so we're up to 83.3 "FT." Oh yah, he's going to add Extract Essence too, which is basically 105 "FT" on its own. But, conjurors get their own version of extract essence(hp from pet->power of caster), and their own version of Epiphany(shards!), which balances it all out. Oh and soloing heroics for XP, is very poor, unless you are at a point where there are no white solos, then it's all about the grinding on low blue heroics.

Queue
04-25-2006, 11:19 PM
<DIV>My in-combat power regen is 92.  *shrug*  You can debate all you want about where it comes from, but I watch it tick 92 every single time.  That is going max power in traits instead of the ten bonus to regen.</DIV> <DIV> </DIV> <DIV>As far as soloability, illusionists are not really good at grinding experience.  Or, I should say, compared to some other classes illusionists are not high up there...compared to a Templar, we rock the house.  But we can kill things safely and easily and there is rarely a situation that you can put yourself in that you cannot get out of with a little patience and attention.</DIV> <DIV> </DIV> <DIV>Yo-yoing pets, rotating a construct, summoning new pets, etc all make me want to cry...and seems rarely applicable.  If you cannot kiss the mob on the lips, you are not soloing properly, in my opinion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Queue</DIV>

zit
04-26-2006, 11:45 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE>How to prove you wrong(even if I don't agree with him), you get 8 FT at Level 70 for being Level 70, plus you also get another 10 from traits. Soo you get 42 from epiphany, that means we're at 60. Now add in Devitializing Gazes(which is kinda odd because it's tic is 4 seconds, which means we have to multiply it by 1.5, then divide by 2), so the tic is 31, so multiple by 1.5x and divide by 2(since 2*duration=recast+cast) gives us 23.25, so we're up to 83.3 "FT." Oh yah, he's going to add Extract Essence too, which is basically 105 "FT" on its own. But, conjurors get their own version of extract essence(hp from pet->power of caster), and their own version of Epiphany(shards!), which balances it all out.<BR>Oh and soloing heroics for XP, is very poor, unless you are at a point where there are no white solos, then it's all about the grinding on low blue heroics.<BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P><BR>cool thanks. wasnt thinking of the regen that is available to everyone.</P> <P>of course i still cannot agree with all numbers. :smileywink:</P> <P>cause power cost cannot simply be neglected. if a spell gives me 20 power per tick, but costs me 15 power per tick to maintain, then i effectively only get 5 power per tick from this spell.</P> <P> </P> <P>that aside the mentioned logic that illusionist > conjuror when soloing heroics due to power regen and mez is completely srewed.</P> <P><EM>"An illusionist can replenish power (post 60) at over 100 per tick with only a few FT Items.  </EM></P> <P><EM>The recast time for the Conjurers heal won't keep up with most ^^^ heroics even using stuns.  That leaves root and pet recast, which is far more inefficient than mezz/pet recast of the illusionist - which can essentially mezz a mob and gain power while doing it."</EM></P> <P>1. roots are cheaper in power cost than a mez. to park a mob with root for 50 seconds does cost the conjuror 88 power. to do the same with mez costs us 182 power.</P> <P>2. illusionist pet costs 257 power to recast. conjuror pet has zero power cost.</P> <P>so why root / recast conj. pet should be more inefficient than mez / recast personae is beyond my understanding.</P> <P>3. also its not like illusionist would be the only class able to replenish power very effective. conjuror have their own possibilities which allow them to do just the same as the illu (park mob while regain power).</P> <P> </P> <P>now i dont want to say that we are bad at soloing and Magnificent Dominion may even out solo all conjuror but the reason as to why, is for sure not the one he has brought up here.</P>

Gnom3r
04-26-2006, 06:30 PM
I'm new to the illusionist class and am just about to hit level 30.  I have been practicing at soloing names and heroics with some success.  We have so many spells that I don't exactly know what to cast when to get the best bang for my buck (DPS for Mana) that I can.  Also, when soloing the really tough mobs, how do you handle your pet?  Send him in and leave him alone, or yo-yo him in and out of melee range?  Can someone post a strategy to soloing those really tough mobs including spell priority and pet handling?Also, what exactly do stifles do and how should they be used when soloing to get the best effect?Thanks in advance for your replies!<div></div>

Pins
04-26-2006, 06:38 PM
<blockquote><hr>Gnom3rcy wrote:I'm new to the illusionist class and am just about to hit level 30.  I have been practicing at soloing names and heroics with some success.  We have so many spells that I don't exactly know what to cast when to get the best bang for my buck (DPS for Mana) that I can.  Also, when soloing the really tough mobs, how do you handle your pet?  Send him in and leave him alone, or yo-yo him in and out of melee range?  Can someone post a strategy to soloing those really tough mobs including spell priority and pet handling?Also, what exactly do stifles do and how should they be used when soloing to get the best effect?Thanks in advance for your replies!<div></div><hr></blockquote>Since I'm Level 70, with all adept 3s/masters, My strategy for killing a heroic is fairly simple, target the mob, root the mob, send the pet in, once the pet has its root on the mob, I will start off with chronosiphoning, brainburst(DoT+DD on termination), abolish hope(DoT+Debuff), shimmering beam(fast DD), tumor(DD+66% Mez), beam, solar shower(AoE DoT+Stifle), beam, ultraviolet spectrum(AoE DoT+Interrupt+Interrupt on termination), beam, tumor, beam, etc. All while cycling the pet on the target. Since, currently, the pet has an unbreakable root, this works really well for soloing. Of course, I also have some really good gear, and a high power pool which makes this fairly easy to do. Generally it takes me about 40-50% of my power pool(which is ~6300 without the power/resist buff up) to take out a 67 triple-up heroic, non-named. Against a 71 triple-up heroic named, I generally end up using extract essence a lot. Generally my buff load-out for doing this is to have the Seal buff up(INT/WIS), and Synergism(Spell proc) on myself. The extra INT is worth it so that I can do a bit more damage, and it also gives me more power than the power/resist buff. I usually equip for maximum procs, that being I use Grizzfazzle's and the Mystical Orb.Once you start getting into the mid-30s, you'll see yourself soloing a lot better because of Intensity, and the pet gains the root <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ken579
04-27-2006, 10:05 AM
<DIV>Illusionists are great solo-ers.  The pet is strong, esp. if you get the upgraded spells and its worth it.  We always have a way to run away, send in the pet while you run or mez/root.  And we have a pet we can just recast when it dies to continue the fight.  All I do in the game is solo, and illusionists cruise on solo-ing.  You can play an illusionist safely different ways.  You can fight, your pet can fight, or you can kite.  Pets even double as good pullers since they don't draw aggro.  If you can see it, you can pull it.  NOW what sucks is in PVP.  One good sneak attack by a DPS player your own level, and you're health is pretty wiped.  But what is cool is you can send your pet to chase down some sucker running away.</DIV> <DIV> </DIV> <DIV>Message to all new illusionists: SPEND THAT GOLD OR PLAT. ON UPGRADED PET SPELLS!  ITS WORTH IT!</DIV> <DIV>---------------------------------------</DIV> <DIV>Ken</DIV> <DIV> </DIV> <DIV>Spartanic on Nagafen</DIV> <DIV>Alohabob on Oasis</DIV> <DIV>and some lowbies</DIV>

Manyak
04-27-2006, 01:51 PM
<DIV>only thing that sux about pet pulls is if the first spell he casts is a root....then u have to sit and wait :/</DIV>