View Full Version : New Illusionist Spell Ideas
lolercopter
04-15-2006, 11:10 PM
Just a few ideas I came up with when I was bored.State of Mind: PsychosomaticismThe Illusionist enters a physically harmful state of mind, causing all damage spells to decrease the enemy's mitigation to physical damage by X (stacks Y times). However, when in this state of mind the Illusionist becomes physically weaker, decreasing overall hit points by Z% and increasing physical damage taken by X-T (where T is any given number. I'll leave this up to the number crunchers).State of Mind: Intellectual ProwessThe Illusionist is able to overcome even the strongest of minds, dealing X% additional mental damage to highly cephalized and intelligent creatures, including many mammals and humanoids. When in this state of mind the Illusionist can be struck down by physical blows more easily, taking Y% more physical damage.State of Mind: SimplicityThe Illusionist is easily able to confound the simplest minds, dealing X% additional mental damage to very stupid creatures, including Ogres, Trolls, and simplified humanoids/animals. However, when in this state, the Illusionist takes additional magic damage, up to Y%.The Illusionist can only take on one State of Mind at a time. Lasts until cancelled.Illusory WoundThe Illusionist creates a mental illusion of great pain on an enemy, dealing up to X damage. Lasts Y seconds. If the enemy has not died by the time the spell ends, the damage dealt will be healed and the creature will gain a large deal of hate towards the Illusionist. Deals reduced damage in PvP and lasts Y / 2 seconds.Any thoughts?<div></div>
Manyak
04-16-2006, 04:46 AM
<DIV>so basically......they are mages stances. id like those =)</DIV>
Barobra
04-17-2006, 07:30 PM
<BR> <BLOCKQUOTE> <HR> lolercopter wrote:<BR>Just a few ideas I came up with when I was bored.<BR><BR>State of Mind: Psychosomaticism<BR><BR>The Illusionist enters a physically harmful state of mind, causing all damage spells to decrease the enemy's mitigation to physical damage by X (stacks Y times). However, when in this state of mind the Illusionist becomes physically weaker, decreasing overall hit points by Z% and increasing physical damage taken by X-T (where T is any given number. I'll leave this up to the number crunchers).<BR><BR>State of Mind: Intellectual Prowess<BR><BR>The Illusionist is able to overcome even the strongest of minds, dealing X% additional mental damage to highly cephalized and intelligent creatures, including many mammals and humanoids. When in this state of mind the Illusionist can be struck down by physical blows more easily, taking Y% more physical damage.<BR><BR>State of Mind: Simplicity<BR><BR>The Illusionist is easily able to confound the simplest minds, dealing X% additional mental damage to very stupid creatures, including Ogres, Trolls, and simplified humanoids/animals. However, when in this state, the Illusionist takes additional magic damage, up to Y%.<BR><BR>The Illusionist can only take on one State of Mind at a time. Lasts until cancelled.<BR><BR>Illusory Wound<BR><BR>The Illusionist creates a mental illusion of great pain on an enemy, dealing up to X damage. Lasts Y seconds. If the enemy has not died by the time the spell ends, the damage dealt will be healed and the creature will gain a large deal of hate towards the Illusionist. Deals reduced damage in PvP and lasts Y / 2 seconds.<BR><BR>Any thoughts?<BR> <BR> <HR> </BLOCKQUOTE> <DIV><BR>Man I like this post. Ideas instead of whines, GJ.</DIV> <DIV> </DIV> <DIV>Psychosomaticism - I like the idea but could be overpowering. Depends on the actual numbers they would come up with. But great idea.</DIV> <DIV> </DIV> <DIV>Intellectual Prowess - Good idea I could see that happening.</DIV> <DIV> </DIV> <DIV>Simplicity - Same as above except a little different. I think this would work as well.</DIV> <DIV> </DIV> <DIV>Illusory Wound - This is a tough one. I really like the idea but think it would need to be done well in order for it not to overbalance things but also to give it real world functionality (aka I would actually use it in a fight....). It would have to be some really good DPS if im gaining alot of hate when it fails. Its really good for finishing off those mobs so I think the DPS would have to be significant or the mob may fly torwards me? I guess that would be the balance part of it. :smileyhappy:</DIV>
Effie
04-18-2006, 09:43 PM
<BR> <BLOCKQUOTE> <HR> lolercopter wrote:<BR><BR>Illusory Wound<BR><BR>The Illusionist creates a mental illusion of great pain on an enemy, dealing up to X damage. Lasts Y seconds. If the enemy has not died by the time the spell ends, the damage dealt will be healed and the creature will gain a large deal of hate towards the Illusionist. Deals reduced damage in PvP and lasts Y / 2 seconds.<BR><BR>Any thoughts?<BR> <BR> <HR> </BLOCKQUOTE>Illusion Controllers in COH have a power called Spectral Wounds wich does almost the same thing... it causes high damage but if the taget is still alive after X amount of time, a portion (not all) of the damage is healed back.
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