PDA

View Full Version : Personae Question


Melmoth1820
03-30-2006, 11:21 PM
<div>What is the difference between the different personae spells?  Regardless of which version of the personae spell I cast, I think my pet will always be the same level as my character, so what difference does it make whether I use the lowest or highest version?  Also, what difference does upgrading the spell to adept/master make?</div><div> </div><div>I know that when I first started this character, my pet wasn't casting CC spells, just nuking.  I'm wondering (hoping) that I can go back to using the lowest version of the spell, instead of my current version, and my pet will go back to being nuke-only without suffering any penalties.</div><div> </div><div>I'm asking this because I play on a pvp server, and often my pet (in pvp) is stepping all over my toes, ruining my immunity timers by casting uneeded stuns/roots/etc. on my target when all I want is a little more dps. </div>

WAPCE
03-30-2006, 11:29 PM
The pet does not continue to scale with level when you receive the new version. When I received the level 47 pet, I did not have a good upgrade for it ready to scribe, so I dismissed and re-cast the old pet, and it was created as a blue-con level 46.

Melmoth1820
03-31-2006, 12:02 AM
<div><div>So much for that idea.  ><</div><div> </div><div>Meh, not the end of the world, I can work around it.  I just hope he doens't start casting aoe stun.</div><div> </div><div>Oh well, even with that one annoying feature, I am tremendously enjoying the class. </div></div>

Barobra
03-31-2006, 01:36 AM
<div></div>Ya thats the only reason I upgraded from my master t6 version to adept 1 t7. It was conning blue. Also some of the spells it casts are actually different as well.

Melmoth1820
03-31-2006, 02:02 AM
<div>So then, what's the difference between a T6 master and T6 adept  personae summon spell?  Does it make the pet nuke harder or what?</div>

zit
03-31-2006, 02:12 AM
<div></div><blockquote><hr>Melmoth1820 wrote:<div>So then, what's the difference between a T6 master and T6 adept  personae summon spell?  Does it make the pet nuke harder or what?</div><hr></blockquote>exactly.

Barobra
03-31-2006, 04:37 AM
<div></div>Basically, the difference is that its spells are different. I think it will actually start casting different spells but I have not tested this.<div></div><p>Message Edited by Barobrain on <span class="date_text">03-30-2006</span><span class="time_text">03:37 PM</span></p>

Rayvne2
03-31-2006, 11:10 AM
<div></div><blockquote><hr>Melmoth1820 wrote:<div>What is the difference between the different personae spells?  Regardless of which version of the personae spell I cast, I think my pet will always be the same level as my character, so what difference does it make whether I use the lowest or highest version?  Also, what difference does upgrading the spell to adept/master make?</div><div> </div><div>I know that when I first started this character, my pet wasn't casting CC spells, just nuking.  I'm wondering (hoping) that I can go back to using the lowest version of the spell, instead of my current version, and my pet will go back to being nuke-only without suffering any penalties.</div><div> </div><div>I'm asking this because I play on a pvp server, and often my pet (in pvp) is stepping all over my toes, ruining my immunity timers by casting uneeded stuns/roots/etc. on my target when all I want is a little more dps. </div><hr></blockquote>They need to give us the ability to turn off the pet CC spells in PvP.  Basically the pet is a pain in the [expletive haxx0red by Raijinn] in solo PvP.

Melmoth1820
04-01-2006, 03:20 AM
<div></div><div>Well, tbh, it's pretty cool when the pet roots someone while I'm kiting them, but the majority of the time it's casting stun, which isn't helpful when I can already mez someone while running away from them.  Most often I just need a dps assist on something I've already locked down, and I cringe as I see the pet casting uneeded stuns, etc. cutting off my options one-by-one in case the fight goes bad, more enemies add, etc. </div><div> </div><div>I probably shouldn't complain, at least it's a pet.  If they gave us the ability to toggle it between dps and ccing or all-dps and mixed spells it would be wonderful, though that's probably asking for a bit much. </div><p>Message Edited by Melmoth1820 on <span class="date_text">03-31-2006</span><span class="time_text">02:22 PM</span></p>

Melmoth1820
04-01-2006, 03:20 AM
<div></div><div>double post ftl</div><p>Message Edited by Melmoth1820 on <span class="date_text">03-31-2006</span><span class="time_text">02:21 PM</span></p>

Bawang
04-03-2006, 01:18 AM
<div></div><p>One thing I'd love for us to have is a /PET NOROOT command.  Pets are wonderful when you need to pull something that's deep in the middle of a bunch of mobs and far away, but I find our pet's propensity to root when starting a fight makes it really annoying in such situations.  What I do to prevent a root is to pull the pet back the second I think the mob has been aggroed and hope he didn't start off hostilities with a root.</p><p> </p>

Barobra
04-03-2006, 07:27 PM
<div></div><blockquote><hr>Bawang wrote:<div></div><p>One thing I'd love for us to have is a /PET NOROOT command.  Pets are wonderful when you need to pull something that's deep in the middle of a bunch of mobs and far away, but I find our pet's propensity to root when starting a fight makes it really annoying in such situations.  What I do to prevent a root is to pull the pet back the second I think the mob has been aggroed and hope he didn't start off hostilities with a root.</p><p> </p><hr></blockquote>Ya it can be annoying in that situation. But its very helpful in others. So a command would be nice.

Terron
04-03-2006, 07:39 PM
<span><blockquote><hr>Bawang wrote:<div></div><p>One thing I'd love for us to have is a /PET NOROOT command.</p><hr></blockquote>Add a /PET STANDOFF command as well, so it roots and stays back nukeing the mob from range, just like a sensible mage.</span><div></div>

jun
04-03-2006, 08:13 PM
<div></div><p>Lol... you want it to preheat your bath water as well?  Lol... pet /standoff indeed.  I will agree on the other command variations though... I would be nice to either have those... or possibly two different personaes.  I can see something similar to Conjuror or Necro... different pet choices depending upon what you need.  One personae for the stuns/roots... another for dps.  Hey, it can work... we see it in the other two classes I mentioned.</p><p>Interesting idea anyways... I would just prefer to summon the appropriate personae over a list of commands to hotkey.  At least with the different personae spells, it would remain consistant in its activities while I played.</p><p> </p><p>Kailen</p>

Melmoth1820
04-03-2006, 09:44 PM
<div></div>That's how cabalists and enchanters were in DAoC.  They had different levels/versions of their summoned pet spell, but each type summoned a pet that did slightly different things.

jun
04-03-2006, 10:07 PM
<div></div><p>Yeah EQ has a pretty good history of classes summoning different pet lines so I know it isn't unreasonable... the real question is, whether or not SOE will grant Illusionists two different personaes.  We aren't asking to be able to have both up at once... just segregate the functional abilities between the two so that we can summon one or the other depending on the style of fighting we are doing at the time.</p><p> </p><p>Kailen</p>

Pins
04-04-2006, 02:11 AM
<div></div><blockquote><hr>pjackson wrote:<span><blockquote><hr>Bawang wrote:<div></div><p>One thing I'd love for us to have is a /PET NOROOT command.</p><hr></blockquote>Add a /PET STANDOFF command as well, so it roots and stays back nukeing the mob from range, just like a sensible mage.</span><div></div><hr></blockquote>Joust your pet, problem solved.  There will NEVER be a /pet standoff command because then summoner mage pets will never be killed again during ranged battles.

Queue
04-04-2006, 07:35 AM
<div></div>I wish there were a command to have the pet attack when and what I attack.  Most of the time it is not a big deal to hit the Attack button, but during the fastcast fights, it would be very handy.

Terron
04-04-2006, 06:16 PM
<span><blockquote><hr>Pinski wrote:<div></div>Joust your pet, problem solved.  There will NEVER be a /pet standoff command because then summoner mage pets will never be killed again during ranged battles.<hr></blockquote>That is not a good reason for it not to be implemented, and not totally correct either.It not being easy to do is a better reason.Of course if the AI could handle mage types who root and attack from range, you could have mobs who would do the same.That could be fun.</span><div></div>

Jinnchanter
04-04-2006, 06:43 PM
<div></div><blockquote><hr>Melmoth1820 wrote:<div>Also, what difference does upgrading the spell to adept/master make?</div><div> </div><div>I know that when I first started this character, my pet wasn't casting CC spells, just nuking.  I'm wondering (hoping) that I can go back to using the lowest version of the spell, instead of my current version, and my pet will go back to being nuke-only without suffering any penalties.<hr></div></blockquote>Power, HP and Spell Damage of Pet depend on adept/master . My Lv47 pet ever cast CC,nuke DD,stun,strike or dot.

Althena
04-04-2006, 06:43 PM
<span><blockquote><hr>Barobrain wrote:<div></div>Basically, the difference is that its spells are different. I think it will actually start casting different spells but I have not tested this.<div></div><p>Message Edited by Barobrain on <span class="date_text">03-30-2006</span><span class="time_text">03:37 PM</span></p><hr></blockquote>the difference is, the pet will cast its spells AT whatever quality its upgraded too...If you have apprentice 1 pet spell, all spells it casts will be apprentice 1 qualityIf you have the master 1 pet spell, all spells it casts will be of master 1 quality.as someone else stated personae dont scale after the you get the higher level spell and the new personae spell has slightly varied arsenal of spells (not by much)</span><div></div>

Jinnchanter
04-04-2006, 06:51 PM
<div></div><blockquote><hr>Melmoth1820 wrote:<div> </div><div>I probably shouldn't complain, at least it's a pet.  If they gave us the ability to toggle it between dps and ccing or all-dps and mixed spells it would be wonderful, though that's probably asking for a bit much. </div><p>Message Edited by Melmoth1820 on <span class="date_text">03-31-2006</span><span class="time_text">02:22 PM</span></p><hr></blockquote>By pet, Solo 3~4 mobs. It is still dangerous if you are unlucky. So I don't often solo many or heroic mobs by pet. <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=26" target="_blank"><font color="#fefeff">Illusionist</font></a> is still a grouping class, and often get better exp in a good group than solo. But I hope that SOE can give pet more HP because pet is always killed in 5 second. :smileysad:<p>Message Edited by Jinnchanter on <span class="date_text">04-04-2006</span><span class="time_text">11:56 PM</span></p>