View Full Version : The Illusionist fixes so far in the current Test Update
Illusionist changes:- Barrier of Intellect now has no power cost, a 5 minute reuse timer instead of 15, is no longer a reactive spell, and casts a point blank AoE hate reduction and mesmerize.OOOOOH YAH just what we needed. I mean cmon, who wouldn't want a PBAoE mez? Actually wait, screw this. This isn't a barrier anymore, the name needs to get changed.<p>Message Edited by Pinski on <span class="date_text">03-07-2006</span><span class="time_text">09:58 AM</span></p>
Manyak
03-07-2006, 08:07 PM
<div>This is one update that i am happy about, seriously. I just hope the duration on the mezz is long enough, and not just some 6 sec thing :/</div><div> </div><div>I also hope it either scales with lvl, or has upgrades to it.</div>
WAPCE
03-07-2006, 08:36 PM
I like the lower recast, but won't this suffer from the same problem as Blink, in that being PBAoE, it will pull in nearby mobs?
Manyak
03-07-2006, 08:49 PM
<div></div><div>Yes, but, this one has a mezz attached to it, so any mobs u pull will be automatically mezzed anyway.</div><div> </div><div>Plus, this would be a spell ud use when a whole [expletive haxx0red by Raijinn]LOAD of adds come all at once and ud wipe if u dont mezz em (like if ur grp was slow with cazel)....useful for the mezz not the aggro reduc <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Barakas
03-07-2006, 09:04 PM
<div></div><p>Wow, I'm actually liking the sound of this new spell. As long as the mez is long enough that I can get a lock on the invdividual groups of mobs and get a main mez on them I'll be very happy with this change.</p><p>Sakarab, Oasis</p>
WAPCE
03-07-2006, 09:06 PM
<blockquote><hr>Barakas wrote:<div></div><p>Wow, I'm actually liking the sound of this new spell. As long as the mez is long enough that I can get a lock on the invdividual groups of mobs and get a main mez on them I'll be very happy with this change.</p><p>Sakarab, Oasis</p><hr></blockquote>That would be very nice. But since I think the focus is supposed to be the de-aggro, I'm betting on a 5-second mez. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Barobra
03-07-2006, 09:10 PM
<div></div>That is pretty hot. Wonder what the description looks like?
Xanoth
03-07-2006, 09:11 PM
<div></div><p>not quite "time stop" (PBAoE stun) but its close enough for half my wish to come true...</p><p> </p><p>name definalty needs changing, and we could really do with blink skaling to level, 100nsomething hate reduction is nothing, and im sick of pulling agro in raids even with a trouby hate song, and im sure our agro reduction AA actually transfers hate to us, not reduces it jsut for the target... but yeh playing a SK thats now higher level than my illusionist certainly makes me more trigger happy than i should be <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> still a good hate debufff would be nice... and something that fits with the class concept.</p>
dpizzle4
03-07-2006, 09:12 PM
I do agree this is an upgrade.. It also could be pretty useful, and save us a few extra deaths.. but in no way solves any of our serious problems, which I am WAY more interested in.I mean thanx a lot for adding a cool ability but what about our core abilities and the non usefulness on raids.. More important to me than this extra spell.. Just my Thoughts..62 Useless Illusionist KithicorDarkillusion aka Dankronic"I blaze harder than you"<div></div>
<blockquote><hr>Xanoth wrote:<div></div><p>not quite "time stop" (PBAoE stun) but its close enough for half my wish to come true...</p><p> </p><p>name definalty needs changing, and we could really do with blink skaling to level, 100nsomething hate reduction is nothing, and im sick of pulling agro in raids even with a trouby hate song, and im sure our agro reduction AA actually transfers hate to us, not reduces it jsut for the target... but yeh playing a SK thats now higher level than my illusionist certainly makes me more trigger happy than i should be <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> still a good hate debufff would be nice... and something that fits with the class concept.</p><hr></blockquote>Nah, it just straight up decreases hate and doesn't transfer it to us, just like the troub de-aggro song.
<div></div><p>Very interesting. I like the concept. </p><p>So is there a stun/mez compnent and how long is it, anyone know?</p>
Fizwi
03-08-2006, 12:18 AM
Unfortunately, since the spell has no levels, you'd need to find a 40+ illusionist on Test to tell you. (I checked the trainer just in case, no dice).Also included in this patch -- a bit of DPS balancing. Assassins and Rangers got their damage on several CAs increased, while summoner pets were tuned down a bit (good...I'm sick of the 62 M1 fire pet making me look bad).Also, T7 armor stats were adjusted to include some resists.<div></div>
Chrysostom
03-08-2006, 12:57 AM
Though I am happy to have gotten some attention, this change is kinda blah. In fact, I would speculate that this is a pvp change considering how increadably powerful this was in dueling. Once every 15 minutes I was invincible in duels, only a bruiser could kill me.<div></div>Still, perhaps this spells new incarnation will be useful in a group setting.Of course with the 4 mezzes I have now, it does not take long to lock down even the worst situation
KaltenAlTh
03-08-2006, 02:43 AM
<div></div><blockquote><hr>Pinski wrote:Illusionist changes:- Barrier of Intellect now has no power cost, a 5 minute reuse timer instead of 15, is no longer a reactive spell, and casts a point blank AoE hate reduction and mesmerize.<hr></blockquote><p>Now this is a nice improvement. I won't be using it alot but it's a big jump from the pervious version. Any idea on the range of the PBAoE yet?</p><p>Now if they would only do this type of thing for the other dozen or so spells that are nearly useless and address our lack of ability on raids too. Boy we would be rocking! Ok i better wake up soon, im in dream land obviosly.</p>
Barobra
03-08-2006, 03:31 AM
<div></div><div>Just curious.... when you say it is in test notes...I do not see it listed on the forums? Also, is it a TRUE ae?</div>
Impetus
03-08-2006, 03:34 AM
<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=112#M112">Link to Test Update notes</a>
Belizarius
03-08-2006, 05:43 AM
<div></div><p>As a hate reducer I wouldn't be terribly excited, because of the known issues with using Blink to de-aggro.</p><p>But the PBAE mez, if it has a decent duration, would be very nice. Let's face it, with a 5 minute recast, they can afford to be a little bit generous with the duration, right?</p><p>This is the first sign I've seen in a while that a dev somewhere either understands our class or is listening to our suggestions.</p><p>Presumably it will follow the pattern of our group mez, as far as being broken by AEs, which may limit it's usefulness. If the duration turns out to be pitiful, then a stun would be more appropriate, but that might upset some Coercers.</p>
Barobra
03-08-2006, 06:19 AM
<div><span><blockquote><hr>Impetus wrote:<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=112#M112">Link to Test Update notes</a><hr></blockquote>How come its added to march 2nd one? Why not make a seperate one?<span></span></span></div>
<div></div><blockquote><hr>Belizarius wrote:<div></div><p>This is the first sign I've seen in a while that a dev somewhere either understands our class or is listening to our suggestions.</p><hr></blockquote><p>To be honest i dont think this has anything to do with understanding of the enchanter class in particular. Emergency spells of ALL mage classes got changed, most of them in similar way. I guess they finally realized that a reactive emergency spell for mages in general is utterly crap.</p><p>I dont expect the mez to last longer than a few seconds. But every change to the spell can only make it better and more useful for PvE so i am happy with it.</p>
<div>While this may be a good change for PvE, it's horrible for PvP. I bet that's why this got changed in the first place. I just wish they'll change some things that will actually help us in PvP next time. Like maybe removing the stifle off my and my pet's root (no more free stifle immunity that way), and removing my pet's mesmerize nuke (so he no longer gives my enemy a free stun/mez immunity).</div>
Manyak
03-08-2006, 08:24 PM
<div>Are there even any lvl 46 illusionists on the pvp server yet to be complaining about this? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div>Cuz that woulda been the fastest 46 i ever woulda done seen.</div>
There's Level 55s on the PvP server right now, and you get Barrier of Intellect at Level 40 now.
Manyak
03-08-2006, 08:39 PM
<div>lvl 55? [expletive haxx0red by Raijinn] and i thoght i was a fast lvler.....</div>
Wait, no, there's Level 60s.
Lolthinae
03-08-2006, 08:42 PM
<div></div><p>I can't remember the last time I've used that spell, not even sure I still have it on my horbars. And it's not exactly like I was wishing for yet another mezz either. For me, it seems to fall into the category of "Phase is now more power efficient" - a change out of the blue, something that will most likely make very little or no difference to our play style and abilities (I'm not lvl 65 yet, so - no - I don't have Phase, but I still doubt it's a spell I will ever use much, so who cares about power efficiency).</p><p>Prove me wrong and I'll be pleased - I just wish that one day we would see some changes on test that address the REAL problems we have, and not simply some minor changes to rarely use spells.</p>
<div>I would rather have it changed to a fear, like how the coercer one works. I've got plenty of ways to give my opponent mez/stun immunity already as it is. (looking at it from a pvp view)</div>
Chrysostom
03-09-2006, 11:36 PM
I can see fear being useful in PVP... but PVE that would suck.<div></div>
<div></div><p>I think it's a great change to what was a pretty useless spell in PvE. I'm not saying that this spell is great, just that it's a vast improvement. </p><p>I think we need more deaggro spells. I'm not even really sure why the people who stab things in the behind have a better grasp on this tactic than the people who mess with people's minds. Guess I'll just chalk that up to the same logic that gave the people with better illusions than the illusionists.</p>
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