View Full Version : Phase (lvl 65)
Dainger
03-02-2006, 09:13 AM
<div></div><div>PVP: useful spell</div><div> </div><div>PVE: fluff</div><div> </div><div> I'd like to see some usefullness to our one and only spell line added in KoS. Something like adding a memwipe effect to it, would greatly enhance it's usefullness to grouping, and since it's already tagged as non-epic, i don't think it would be overpowering. Whatever happens though, this spell needs to be changed.</div>
SkarlSpeedbu
03-02-2006, 08:21 PM
<div></div><blockquote><hr>Dainger wrote:<div></div><div>PVP: useful spell</div><div> </div><div>PVE: fluff</div><div> </div><div> I'd like to see some usefullness to our one and only spell line added in KoS. Something like adding a memwipe effect to it, would greatly enhance it's usefullness to grouping, and since it's already tagged as non-epic, i don't think it would be overpowering. Whatever happens though, this spell needs to be changed.</div><hr></blockquote><p>This is an excellent idea. Would fit in with our CC abilities, and make the spel...you know....useful.</p><p>Thank you devs, in advance for considering this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
ScamprinSlippy
03-02-2006, 10:54 PM
<div></div><p>if i'm not mistaken, it used to have a root attached to it, but was changed during the beta process. i'm guessing the reason behind this is that they don't want us to have two root spells. the problem is that if the spell only teleports, then its really beyond useless, its just going to confuse the group and possibly mess up targeting.</p><p>when I steal agro I usually use my root spell, then back away (though I use illusory allies if I think its necessary, then root before IA wears off). it would be quite nice if I could teleport the mob away from myself (and those around me) and root it at the same time, so that the tank could just walk over to it and regain agro, with no one getting seriously hurt.</p>
Mihos
03-03-2006, 12:25 AM
<div>Developers have no idea what to do with chanters. </div><div> </div><div>We are pretty much an after thought in design now days. I site the fact they added no illusions for us in the last two expansions. The illusions are out there, they just chose to give them to every geek on the street instead of tying them to a class none of them play. They rather have the fighter or scout class they are playing be cool in Droag form than limit it to a class they could care less about. There is almost no skill we have that hasn't been put on an item already, so I am begining to look for something new to play. With the money I give to the guild, they can just buy items to replace me.</div><div> </div><div>Mihos</div>
Impetus
03-03-2006, 12:46 AM
From today's patch notes:<hr>Illusionist: Phase is much more cost effective than it was before.<hr>Um, lol?A Spell Developer tries to cast Disappointment on YOU, but you resist.
SkarlSpeedbu
03-03-2006, 01:30 AM
<div></div><div>I am sure there is some uber cool way to use this spell, and perhaps can be powerful in some way. If someone figures it out, and how it can be used to help the group.......</div><div> </div><div> </div><div> </div><div><font size="5">GOOD LORD DON'T POST IT HERE!!</font></div><div><font size="5"></font> </div><div><font size="5"></font> </div><div><font size="3">PM people that post on these board and do a chain letter affair. We don't want this info getting to anyone, it may get nerfed heh.</font></div>
Azamien-Dermorate
03-03-2006, 02:48 AM
<div></div><blockquote><hr>SkarlSpeedbump wrote:<div></div><div>I am sure there is some uber cool way to use this spell, and perhaps can be powerful in some way. If someone figures it out, and how it can be used to help the group.......</div><div> </div><div> </div><div> </div><div><font size="5">GOOD LORD DON'T POST IT HERE!!</font></div><div><font size="5"></font> </div><div><font size="5"></font> </div><div><font size="3">PM people that post on these board and do a chain letter affair. We don't want this info getting to anyone, it may get nerfed heh.</font></div><hr></blockquote><p>ROFLOL ...........to bad ...... we all know this spell is usefull I am gonna post it anyways. (come on, whats the worst they can do to this spell as it is?)</p><p>This spell is good for making trains! Big ones too in the right locations (with a bit of luck that it actually teleports the mobs 50m in a direction that has mobs ... and not say 10m behind you.). Take an agro mob and teleport it somewhere. Wait a few seconds while it gather up all its friends it can and come running back to you. Extreamly usefull if your group just isnt pulling fast enough and you need more mobs ... and dont care what comes.</p><p>Also, if your feeling particually mean you can teleport mobs in that group thats always right next to yours, assuming that they forgot to lock thier encounters, and has been stealing your pulls (or morely likely dumping thier pulls onto your group as gray encounters). Hey this is after all why SoE decided to unlock encounters right? so we could "help" them out with our extra utility. :smileywink: </p><p> </p>
WAPCE
03-03-2006, 02:55 AM
<blockquote><hr>Azamien-Dermorate wrote:Also, if your feeling particually mean you can teleport mobs in that group thats always right next to yours<hr></blockquote>Sshhh!
Azamien-Dermorate
03-03-2006, 03:00 AM
<div></div><blockquote><p></p><hr><p>WAPCE wrote:</p><blockquote dir="ltr"><p>Sshhh!</p></blockquote><p></p><hr></blockquote><p>LOL nobody with a red name ever reads these forums ... we are peferctly safe:smileyvery-happy:</p><p> </p><p> (as long as nobody reports the thread as abusive ... then they would come just long enough to lock the offending thread)</p>
Impetus
03-03-2006, 03:03 AM
I'm planning to duel people I don't like and teleport them off the side of the islands in the sky. Or at least mez, then teleport them out of the dueling ring.
Cylanth
03-03-2006, 12:02 PM
<div></div><p>Yet another frigging useless PvE Illusionist spell. </p><p> </p>
ScamprinSlippy
03-03-2006, 07:59 PM
<div></div><div>You could teleport a mezzed mob away, so that your group can use out of encounter AoE's freely. Still, thats an incredibly lame skill considering its the only thing in the expansion, and something that will be used very very rarely. On raids its generally a good idea to keep the mezzed adds relatively near the MT, cause the MT's agro has a lot to do with proximity. Not only that, but how often do we mezz mobs on raids? Maybe a decent amount when first trying out a raid instance, but once you figure it out you probably won't be mezzing a thing. In DoF most raid chanters only mezzed the staunch pilgrims that guarded the Black Queen <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>Personally i would love it if they completely changed phase. Like I said recently, I would love to see a buff that is paired with a good illusion, it would fit nicely with our class. But if they want to keep the teleport idea, they need to pair it with another effect, like a strong run-speed slow, a root, an agro thingy, or something... I dunno.</div><div> </div><div>We simply won't be using this if all it does is make a mob take two steps back, then run that distance back to us in a second and proceed to kill everyone. We have better crowd control skills already. This is like giving roller skates to someone who already owns a motor cycle, a car, and a bicycle.</div><p>Message Edited by ScamprinSlippy on <span class="date_text">03-03-2006</span><span class="time_text">07:02 AM</span></p>
<blockquote><hr>ScamprinSlippy wrote:<div></div><div>You could teleport a mezzed mob away, so that your group can use out of encounter AoE's freely. Still, thats an incredibly lame skill considering its the only thing in the expansion, and something that will be used very very rarely. On raids its generally a good idea to keep the mezzed adds relatively near the MT, cause the MT's agro has a lot to do with proximity. Not only that, but how often do we mezz mobs on raids? Maybe a decent amount when first trying out a raid instance, but once you figure it out you probably won't be mezzing a thing. In DoF most raid chanters only mezzed the staunch pilgrims that guarded the Black Queen <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>Personally i would love it if they completely changed phase. Like I said recently, I would love to see a buff that is paired with a good illusion, it would fit nicely with our class. But if they want to keep the teleport idea, they need to pair it with another effect, like a strong run-speed slow, a root, an agro thingy, or something... I dunno.</div><div> </div><div>We simply won't be using this if all it does is make a mob take two steps back, then run that distance back to us in a second and proceed to kill everyone. We have better crowd control skills already. This is like giving roller skates to someone who already owns a motor cycle, a car, and a bicycle.</div><p>Message Edited by ScamprinSlippy on <span class="date_text">03-03-2006</span><span class="time_text">07:02 AM</span></p><hr></blockquote>Or you could just mez the add, and go weeeeeeeeeeeeeeeeeeeee I'm using PBAoEs and it's not breaking mez, because that's what happens! In fact, that's EXACTLY what happens btw <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
ScamprinSlippy
03-03-2006, 08:42 PM
<div></div><div></div><div></div><p>Yeah I know our AE's dont break single target mezzes, but many other classes do break any sort of mezz with out-of-encounter AE's (cause they hit anything in the radius regardless of whether it is engaged, or mezzed). I actually stated that above if you look, it says "so that your group can use out of encounter AoE's freely."</p><p>If you are on a raid and you can get the mezzed mob far enough away from the mob they are DPSing, they could use their AE's, which is a great source of DPS for many classes, even on one mob. My point was that if you did get a mob that far away, the MT's agro would lessen on the mezzed mob (cause proximity is important), and if the mezzed mob were woken up, it might agro the chanter, or run for a healer or something. In other words, it might not be a good idea, but it is some sort of use for a rather stupid spell.</p><p><span class="time_text"></span> </p><p>Message Edited by ScamprinSlippy on <span class="date_text">03-03-2006</span><span class="time_text">07:47 AM</span></p>
WAPCE
03-03-2006, 08:48 PM
Bahh, you edited as I was about to reply, nothing to see here. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><p>Message Edited by WAPCE on <span class="date_text">03-03-2006</span><span class="time_text">10:49 AM</span></p>
<blockquote><hr>ScamprinSlippy wrote:<div></div><div></div><div></div><p>Yeah I know our AE's dont break single target mezzes, but many other classes do break any sort of mezz with out-of-encounter AE's (cause they hit anything in the radius regardless of whether it is engaged, or mezzed). I actually stated that above if you look, it says "so that your group can use out of encounter AoE's freely."</p><p>If you are on a raid and you can get the mezzed mob far enough away from the mob they are DPSing, they could use their AE's, which is a great source of DPS for many classes, even on one mob. My point was that if you did get a mob that far away, the MT's agro would lessen on the mezzed mob (cause proximity is important), and if the mezzed mob were woken up, it might agro the chanter, or run for a healer or something. In other words, it might not be a good idea, but it is some sort of use for a rather stupid spell.</p><p><span class="time_text"></span> </p><p>Message Edited by ScamprinSlippy on <span class="date_text">03-03-2006</span><span class="time_text">07:47 AM</span></p><hr></blockquote>No. No AoE breaks mez, period. Unless the person is a [expletive haxx0red by Raijinn] and is targetting the wrong mob, there is no AoE in the game that will break mez. PBAoEs do NOT break mez at all. In fact, they ignore mezzed mobs, unless you have them targetted.
ScamprinSlippy
03-03-2006, 11:31 PM
<div></div>lol, if thats the case, i need to start using /log and find out who it is in my guild that can't target <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Barobra
03-04-2006, 02:47 AM
<div>Mem whipe on this spell would own.</div>
Manyak
03-04-2006, 10:27 AM
<div></div><blockquote><hr>Pinski wrote:No. No AoE breaks mez, period. Unless the person is a [expletive haxx0red by Raijinn] and is targetting the wrong mob, there is no AoE in the game that will break mez. PBAoEs do NOT break mez at all. In fact, they ignore mezzed mobs, unless you have them targetted.<hr></blockquote>If im mezzing and a guardian uses Plant, that pbaoe debuff goes though mezzes and sticks on the mobs. And if hes got a melee proc on him, theres a good chance the mezz is breaking.
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