View Full Version : No more faith left anymore.
BishopBosher
02-23-2006, 02:09 PM
<div></div><div><p><span><font size="3"><font face="Times New Roman"><font color="#ffffff">Come on developers your not really putting your whole effort into this now are you?</font></font></font></span></p><p><span><font color="#ffffff" face="Times New Roman" size="3"></font></span> </p><p><span><font size="3"><font face="Times New Roman"><font color="#ffffff">If you really want to get rid of this class here are some suggestions: -</font></font></font></span></p><p><span><font color="#ffffff" face="Times New Roman" size="3"></font></span> </p><p><span><font size="3"><font face="Times New Roman"><font color="#ffffff">Damage: - Make all damage cast by Illusionists to be exactly that, An Illusion. Give all damage spells a time period. <span> </span>If the monster has not died by the end of the spell duration the illusion is lifted and the monster can have all those hit point back again. <span> </span></font></font></font></span></p><p><span><font color="#ffffff" face="Times New Roman" size="3"></font></span> </p><p><span><font size="3"><font face="Times New Roman"><font color="#ffffff">Mez: - Monsters should be more aware of their surroundings.<span> </span>If five Lizardmen attack a party and one of them suddenly notices his other four friends just standing around looking blankly and he is fighting all on his own with.<span> </span>The Monster should then attack any player who is in the party casting spells and forget about the fighters.<span> </span>The monster should be clever enough to work out it will have more success if all of his buddies joined in on the fight. </font></font></font></span></p><p><span><font color="#ffffff" face="Times New Roman" size="3"></font></span> </p><p><span><font size="3"><font face="Times New Roman"><font color="#ffffff">In Raids: - Make epic monsters aware if an illusion is being cast on them and what a potentially grave and serious threat this could cause should any of these spells be successful.<span> </span>The monster could then go on a massive rampage forgetting it’s hate list, killing everything to try and eliminate the illusionist.<span> </span>That should stop anyone inviting the illusionist class into the raids, even out of pity.</font></font></font></span></p><p><span><font color="#ffffff" face="Times New Roman" size="3"></font></span> </p><p><span><font size="3"><font color="#000000"><font face="Times New Roman"><font color="#ffffff">This should then cause anyone wishing to play the illusionist class to stop and you can remove the class option in Update LU25 and remove all the existing characters from the server.<span> </span>Let be realistic, how may illusionists are there left on all the servers anyway?<span> </span>At a maximum you will loose 100 – 200 subscriptions; it is not going to really affect your figures noticeably.<span> </span>You can then concentrate more on the classes which fit into the game as you want to see it.</font></font></font></font></span></p></div>
Kurai_Mitsukai
02-23-2006, 03:01 PM
<div>lol, bitter are we? Though I hear what you are saying. Many years of EQ 1 enchanter and illusionist in EQ 2. imo, they should get rid of this split enchanter crap and bring us back to our former glory, coercer and illusionist combined. </div><div> </div><div> </div><div> </div><div><img src="http://eq2images.station.sony.com/000/001/010/910.jpg"></div>
Pogball
02-23-2006, 06:37 PM
QuoteIn Raids: - Make epic monsters aware if an illusion is being cast on them and what a potentially grave and serious threat this could cause should any of these spells be successful. The monster could then go on a massive rampage forgetting it’s hate list, killing everything to try and eliminate the illusionist. That should stop anyone inviting the illusionist class into the raids, even out of pity.End Quotelol something like this used to happen - when we cast insight across raids and in groups - the aggro it generated from the enormous hate. Oh for those days when i felt like a threat or useful.Happy days...<p>Message Edited by Pogball on <span class="date_text">02-23-2006</span><span class="time_text">05:40 AM</span></p>
Mihos
02-23-2006, 07:51 PM
<div></div><p>Sounds like city of heros!</p><p>Except I can't chuck a forklift at anyone here.</p><p> </p><p>Mihos</p>
Jerklar
02-23-2006, 09:39 PM
Am I the only one who thinks the first "suggestion" sounds rather interesting? Our damage being an illusion would require different tactics than those used by the common mage. Of course compensation would be necessary. What about increased, but temporary damage, which would be excellent to use when finishing off a tough mob - letting them die of a heart attack. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Would require some thinking on how to implement it so an illusionist would still be able to solo.Hm...how much damage we make could be dependent on how much power the mob has left. Most suitable on mobs whose power is WIS-based.
Junina
02-23-2006, 10:12 PM
can only say goodbye my little chanter
Tarkadal
02-23-2006, 10:43 PM
<div><blockquote><hr>Jerklaren wrote:Am I the only one who thinks the first "suggestion" sounds rather interesting? Our damage being an illusion would require different tactics than those used by the common mage. Of course compensation would be necessary. What about increased, but temporary damage, which would be excellent to use when finishing off a tough mob - letting them die of a heart attack. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Would require some thinking on how to implement it so an illusionist would still be able to solo.Hm...how much damage we make could be dependent on how much power the mob has left. Most suitable on mobs whose power is WIS-based.<hr></blockquote>Hmm, I like it too.</div><div>For the illusionary damage, an interesting way to deal with it would be to give us the biggest nukes in the game, but have them all come with a heal over time for the mob that gets hit. It would be a bear to code the stacking issues for the mob I'd bet, but still could add a lot of flavor to the class.</div>
<div>City of Heroes illusion damage worked that way. Big nukes but if it didn't die it healed back all the illusion damage. I don't think it would work well with this game though because it takes a long time to kill some epics and your damage would therefore be meaningless.</div>
Azamien-Dermorate
02-24-2006, 09:16 PM
<div></div><p>the idea would have merit if it was mixed with normal damage as well. what they could do to for this is make a sepeate line of spells that could do impressive dps but that would only last a short while (which is very similar to the sta debuffs shaman's get, as in if they debuff the sta of a mob right off the bat they can lower its overall hp considerably ... but if the debuff wears off it appears as if the mob heals itself a good bit) getting a 3k+ nuke but that would heal/reverse after 10- or 15 seconds would be cool as long as we had some other means to do "real" damage along the way. </p><p> </p><p>If they were to change all our damage to be "illusionary damage" then the timers would have to be longer and the numbers would have to be jacked way way up, turning us into sorcers instead of enchanters (must kill mob in 20 seconds or less or we couldn't kill it at all kinda thing .. and thats not likely to happen)</p><p> </p><p>Intersting concept but SoE usually shy's away from adding in new damage types and new game mechaincs if its not thier idea first :smileywink:</p>
Bawang
02-27-2006, 06:55 AM
<div></div><p>Whose side are you on? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I'm convinced the idea for Mana Flow was born when some fool on some board suggested a "preposterous" spell for Illusionists.</p>
nekocat
02-27-2006, 08:23 AM
<span><font size="3"><font face="Times New Roman"><font color="#ffffff">In Raids: - Make epic monsters aware if an illusion is being cast on them and what a potentially grave and serious threat this could cause should any of these spells be successful.<span> </span>The monster could then go on a massive rampage forgetting it’s hate list, killing everything to try and eliminate the illusionist.<span> </span>That should stop anyone inviting the illusionist class into the raids, even out of pity.storngly agreeno my position in raidhave me / dont have me not affect raiding too much , they dont care am i in the raid or not</font></font></font></span><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.