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View Full Version : Achievement Points...which way will you go?


mkd1200
02-21-2006, 11:46 PM
<div>everyone has prolly already read that nice Enchanter Achievement Point post,  so which way are you going to go and why.</div><div> </div><div> </div><div> </div><div> </div><div> </div><div>and i know this is sort of a double post....but the main one tends to deal more with what they are and not which way people are going to go.</div><div> </div><div>thanks for input in advance.</div>

trenor
02-21-2006, 11:52 PM
<div>I myself am not going any way until i wait for them to readjust them all again.</div><div> </div><div>Fizbang</div>

Pins
02-22-2006, 12:00 AM
I'll probably put a point into the starter ability, then wait till I hit 70 and have enough points to decide if they've changed things. If no changes by then, I'm going a mix of AGI/STA.

Groundxe
03-02-2006, 10:09 AM
<div></div><div>Well, i was going to wait for others to start posting AA builds before i started using points, and then i realized i could respec... soo i made up a couple of builds(and even named them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>This first one is my favorite</div><div> </div><div>Chronotrigger: (this is your basic dps illusionist)</div><div>Agility 4</div><div>Chronosiphon 4</div><div>Chronomotion 4</div><div>Chronology 4</div><div>Intelligence 4</div><div>Nullifying Staff 4</div><div>Savant's Insight 8</div><div>Volate Magic 8 (its not THAT hard to drain ur power <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.. as soon as u get under 30, drop ur symbol, cast chronosiphon, hit savant and go crazy)</div><div>Stamina 5</div><div> </div><div>Healers Daydream: (This build is made for group support and concentrates on keeping other people alive more than dpsing, for zones that tend to add a lot or really bad groups <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</div><div>Stamina 6</div><div>Touch of Empathy 7</div><div>Empathic Aura 8</div><div>Empathic Soothing 8</div><div>Wisdom 4</div><div>Daydream 6</div><div>Dream barrier 4</div><div>Dreamweavers Trance 6</div><div> </div><div>Spellslasher: (had fun with making a melee setup, cast your haste on yourself and use prismatic spell as much as possible. keep ur pet up to stun for you, decent soloing setup if you get lots of agility gear. The idea here is to get quickening to proc as much as possible)</div><div>Strength 4</div><div>Spellblades Counter 8</div><div>Spellblades reflexes 8</div><div>Quickening 8</div><div>Agility 8</div><div>Chronosiphoning 5</div><div>Chronomotion 4</div><div>Chronology 4</div><div> </div><div>Raid Setup (Healer buffer for main assist group.. shaman, cleric, druid. Zerk Guard and Illusionist? =D)</div><div><div>Stamina 8</div><div>Touch of Empathy 8</div><div>Empathic Aura 8</div><div>Empathic Soothing 8</div><div>Agility 5</div><div>Chronosiphon 4</div><div>Chronomotion 4</div><div>Chronology 4</div><div>Raid Setup 2 (Dps with decreased hate gain, made to be comboed with a caster-buffing troubador for uber procs with wizzies and warlocks (and rangers until the LU :[ )</div><div><div>Stamina 5Touch of Empathy 4Empathic Aura 4Empathic soothing 8Intelligence 4Null Staff 4</div><div><div>Savant's Insight 4</div><div>Savant's Channeling 8</div><div>Volate Magic 8</div><div> </div><div>Builds were edited as the true use of chornomotion (useless spell...) was understood.</div><div> </div><div>Id like to know what you guys think, maybe some possible tweaks and any other builds you all have in mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div></div></div><div> </div></div><p>Message Edited by Groundxero on <span class="date_text">03-02-2006</span><span class="time_text">07:07 PM</span></p>

Fizwi
03-02-2006, 12:13 PM
I think you're misunderstanding Chronomotion...It doesn't lower your reuse timers.  It lowers the .5 sec recovery time after you use any spell.<div></div>

Manyak
03-02-2006, 05:20 PM
<div>im taking AGI all the way to the end, then maxing out the decreased hate gain in STA. That leaves me 5 points that i dont know what im doing with.</div>

Lolthinae
03-02-2006, 08:25 PM
<div></div><p>I'm a raider and having a hard time finding anything useful in there. The only AAs I have decided upon so far are:</p><div>Stamina 4</div><div>Touch of Empathy 4</div><div>Empathic Aura 8</div><div>Empathic Soothing 4-8</div><div> </div><div>By the time I get those, I gather we'll have more information about the rest <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Somna
03-02-2006, 08:28 PM
I'm going--Stamina -- 8 ptsTouch of Empathy -- 4 ptsEmpathic Aura -- 8 ptsEmpathic Soothing -- 1 ptWisdom -- 8 ptsDaydream -- 4 ptsDream Barrier -- 8 ptsDreamweaver's Trance -- 8 ptsI'm a pretty slow leveler (for someone in a raid guild), so I want my CC spells to be as effective as possible.  I see a night and day difference on oranges and reds in KoS between when my Transient Sentiment is on and when it's not, and I'd like to not be one shotted on AEs as much as possible.<div></div>

merkla
03-02-2006, 10:54 PM
<div></div><blockquote><hr>Fizwick wrote:I think you're misunderstanding Chronomotion...It doesn't lower your reuse timers.  It lowers the .5 sec recovery time after you use any spell.<div></div><hr></blockquote><p>really?</p><p>i thought it was going to reduce the reuse time...then it is basically uselesS?</p><p> </p>

Xanoth
03-03-2006, 09:16 PM
<div></div><blockquote><hr>Lolthinae wrote:<div></div><p>I'm a raider and having a hard time finding anything useful in there. The only AAs I have decided upon so far are:</p><div>Stamina 4</div><div>Touch of Empathy 4</div><div>Empathic Aura 8</div><div>Empathic Soothing 4-8</div><div> </div><div>By the time I get those, I gather we'll have more information about the rest <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote><p>pretty much same as what im doing, almsot get my 10th point,  but my illusionist is badly neglected... its jsut soo much more fun exploring KoS with my SK.</p><p>probably not going to bother finishing the stamina line though, can't say the end ability looks that great, leaning towards agility at the moment... thinking of at least picking up the interupt from the strength line, but will wait to see how KoS raid mobs look.</p>

Pins
03-03-2006, 09:19 PM
Starter 1AGI 4-8-4-4-8STA 4-5-6-6-0This is my current plan, though I'm still not completely decided on Chronosiphoning and getting it to rank 8 yet, which would allow me to put points into the de-aggro and heal crit area, and drop a point out of touch of empathy. I just like things balanced <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

WAPCE
03-03-2006, 10:14 PM
<blockquote><hr>Pinski wrote:Starter 1AGI 4-8-4-4-8STA 4-5-6-6-0This is my current plan, though I'm still not completely decided on Chronosiphoning and getting it to rank 8 yet, which would allow me to put points into the de-aggro and heal crit area, and drop a point out of touch of empathy.<hr></blockquote>Seconded.

Impetus
03-04-2006, 12:40 AM
I'll probably do something similar to that as well.Here's a question: do the ranks that you get the ability to (like say, Chronosiphoning) have any effect on how difficult it is to resist?For instance, Chronosiphoning at rank 1 (or app1) might get resisted too much to be worth it. I'm sure I could find a better example but I think you see what I'm saying.

Pins
03-04-2006, 02:07 AM
<blockquote><hr>Impetus wrote:I'll probably do something similar to that as well.Here's a question: do the ranks that you get the ability to (like say, Chronosiphoning) have any effect on how difficult it is to resist?For instance, Chronosiphoning at rank 1 (or app1) might get resisted too much to be worth it. I'm sure I could find a better example but I think you see what I'm saying.<hr></blockquote>Yes, it seems to change, however, resists against yellow mobs have never been a big deal anyway.

Bawang
03-12-2006, 12:38 PM
<div></div><p>As soon as I got my first point I put into WIS.  Why? Because I feel I'm not a complete Enchanter if I can't Charm.  SOE parceled out our capabilities as a way of watering down our power.  Even the charm is only useful situationally, I still want to have it to feel like an Enchanter again.</p><p>So it's WIS and AGI for me.  Why AGI, Don't have it in front of me but I believe I saw the end skill in AGI to be something like a %20 reduction in casting time.  That huge! Everything else seem to pale in comparison to me when you consider you can have Charm and a substantial reduction in casting time.</p>

Manyak
03-13-2006, 12:36 AM
<div>honestly the reduction in casting times isnt a big deal until u have a troubador in group........capped spell haste + maestro does wonders <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Pins
03-13-2006, 05:17 AM
<div></div><blockquote><hr>DaMutation wrote:<div>honestly the reduction in casting times isnt a big deal until u have a troubador in group........capped spell haste + maestro does wonders <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Combine with a wizard and Icebound Gift, and waazaaaaa damage.

SunT
03-13-2006, 06:23 PM
<div></div><p>I maxed out Chronsiphon the other day and I am totally addicted to it.  I is a souble edged sword, slows his cast by 30% while speeding mine 30%.</p><p>So a 3 sec cast is a 2 for me and a 3 sec cast is a 4 for him...roughly...</p><p>Essentially what it is doing is giving lower DPS thru spells and increasing the chance of interupting the target.</p><p>Works on Epics, confirmed.</p><p>Resisted 1/10 roughly...immediate recast.</p><p>Can be chained.</p><p>I Really notice when it is not up.  At 30% you can feel the increase in speed of casting.</p><p>From here I dont know where I am going, but real happy with this skill so far.</p><p>That usually means they will nerf it but today it is good.</p>

Pins
03-13-2006, 06:42 PM
<div></div><blockquote><hr>SunTsu wrote:<div></div><p>I maxed out Chronsiphon the other day and I am totally addicted to it.  I is a souble edged sword, slows his cast by 30% while speeding mine 30%.</p><p>So a 3 sec cast is a 2 for me and a 3 sec cast is a 4 for him...roughly...</p><p>Essentially what it is doing is giving lower DPS thru spells and increasing the chance of interupting the target.</p><p>Works on Epics, confirmed.</p><p>Resisted 1/10 roughly...immediate recast.</p><p>Can be chained.</p><p>I Really notice when it is not up.  At 30% you can feel the increase in speed of casting.</p><p>From here I dont know where I am going, but real happy with this skill so far.</p><p>That usually means they will nerf it but today it is good.</p><hr></blockquote>Just wait till you grab perpuality and stack it with Chronosiphoning and go, WOW how did I ever do DPS without it, at least that's how I feel about it.

Sadaro
03-14-2006, 10:05 AM
Do you have any parses to back up the feelings of increased DPS?  I've done a relatively small number while soloing, and the difference in DPS seems minimal.  I think this happens for two reasons:(1) The time to cast Chronosiphon is time spent not DPS'ing.  In theory, the speed increase should make up for the casting time.(2) Like most casters, I have a preferred spell order (usually Debuff DoT, fast nuke, color shower or construct, fast nuke, other DoT, fast nuke, nuke w/ mez, fast nuke, etc.).  The spell speed increase really doesn't help me since I spend time waiting on my fast nuke to refresh.  I'm working on other orders that would be more efficient, but that usually means the fast nuke doesn't go off as often as possible.If you have suggestions for a good spell order with Chronosiphon active, please let us know.Sadari66 IllusionistMistmoore<div></div>

Belizarius
03-14-2006, 11:14 AM
<div></div><p>My thoughts.</p><p>The Agi line for Chronosiphoning and Perpetuality has to be the main pick, until they nerf it.  Big DPS boost, and another debuff for epics of sorts.</p><p>Then I thought Wis, mainly for the resists boost.  Probably wouldn't complete the Wis line to get charm though, but would use the leftover points to max out other favourite abilities.</p><p>I wonder, how useful are the subjugation/focus stat boosts going to be?  I know what they do  in theory, but, in practise, I don't know how much benefit they will actually give, especially since I don't think we have many subjugation spells that affect epics, and I generally try to avoid getting hit anyway.</p><p>I'd like to have the Sever Empathy from the Sta line, but the other Sta AAs look a bit sucky to me.  I mean, 0.8% aggro reduction per rank?  Lame.</p>

Manyak
03-14-2006, 11:48 AM
<div>About the subjugation thing.....</div><div> </div><div>Somehwere on the guardian or zerker forums the issue of the defense and parry skill was brought up....about how after increasing it by a certain amount, theres no more increase in their avoidance. Not when they hit the 70% base/block/parry or 80% overall cap, but when they were still under that. The theory they came up with was that skills were hard capped at 6 times ur lvl. So at 70 ur regular skill lvl would be 350, and the cap for it would be 420 (an extra 70 points). If this is true, the +subjugation would really be a waste in raids, since we can get more than half that cap from a troub and warlock, and then reach the cap with sentiment.</div><div> </div><div>Im just not sure if this is true or not cuz i got no real way to test it other than what they already did. /shrug</div>

Fizwi
03-14-2006, 04:51 PM
Meh.  I don't think it's vital -- when I see +subj on an item, I don't ooh and ahh, but I'd like to think it's not completely worthless.  The effects of +casting skills, in theory, only really make themselves known against high oranges or reds.Not sure where I'll settle on the whole AA thing.  Going into AGI beyond Chronosiphoning seems pointless, as my DPS is constrained not by cast times but by recast times.  STR is right out.  WIS could be interesting, as I've always missed soothe, but I find myself wondering -- won't the deaggro on it aggro the mobs, ala Blink?  Seems just like the kind of thing they'd do to us (the same goes for Sever Empathy).Currently I'm all in STA (4-4-8-2).  At this level I increase the group's heal crit rate by 14%, which is actually pretty sick.  Reactives, regens, lambent procs, even bind wound now crit all over the place.  I was grouped with a templar who had additional crit % from AAs, and together we pushed it over 25%.  Is it really that useful?  No, probably not, since crits only do up to 130%, making this worth, at best, a 4% increase in overall healing.  Hardly a reason to put me in the MT group.  But it does make friends, and healers are precious, plus I love watching the giant green numbers fly.As soon as I get a few more points I'm considering respeccing to INT.  The last skill seems like the best way to increase our DPS, and I'm starting to accrue enough regen to make it sustainable.Anyhoo, looking forward to the mana flow change.  If anyone out there has experiences with any of these AAs, please post; they're all pretty much different from what I tested in Beta (nice work, SoE), and I'm quite curious about the rest of the lot.<div></div>

Manyak
03-15-2006, 08:42 AM
<div></div>I dunno about our own sooth AA, but i know the templar's soothe skill doesnt aggro the mobs when it runs out. prolly the same thing.

Fizwi
03-15-2006, 09:50 AM
Ah, I can see where I was unclear.  Our AA soothe not only makes mobs unaggro, but also acts as a detaunt (-threat).  Using blink near nonaggro mobs aggros them, so I wonder if the detaunt on the AA does the same (making the soothe useless).<div></div>