View Full Version : What do you do on raids then?
Mongowth
02-14-2006, 05:02 PM
<div></div><div>I read through and mainly the posts that suggest we're not as bad as we're made out to be are what stick out in my mind although I totally understand the needing some loving too...</div><div> </div><div>Yeah a bit of fine tuning granted but people leaving the game etc for what seems to me like ever so slight reasons just says to me that that class type maybe wasn't the class for them. I didn't expect to have the DPS I have as an illusionist but on the whole CC side of things was my sole intention as a class. I'd gladly give up the majority of my DPS for some REAL illusionist traits! (as long as they were REALLY worth it!!</div><div> </div><div>Have heard some superb ideas to make this class more what the ideal is meant to be. From a level 20 ish illu new comer was suggested what seemed after reading it, an obvious one. Some form of illusionary cast on a singular target or group that gives an illusion of misplacement which would heighten avoidance temporarily/permanently for conc slot... You see it often in cartoons/etc where a supervillain can multiply itself several times surrounding the encounter thus confusing the crap out of the encounter, more avoidance etc :smileyhappy:</div><div> </div><div>However.. the main point of this post was for raiding abilities and what illu's actually do on raids.</div><div> </div><div>I myself can't really think of much of a problem, apart from not mezzing an epic which is just wrong anyway and the stun/stifling ability should be more an option but at a decreased rate.</div><div> </div><div>Depending on what group I'm in, Mage or other depends on the buffs I use, having the ability to buff attack speed by 56% is nothing to put down as a bad ability plus the fact of a proc on spell casters that also is very handy as well as raid castable. That to me is pretty much every class covered so we're very versatile.</div><div> </div><div>My question is then, what do you "do" on raids not what you "don't" please?!</div><div> </div><div>Spellshield is ideal for the scout/tank class that has to get stuck into the encounter and beings as they're in there with the dmg have the chance to reflect, not as much as the MT granted but still the chance to keep a group alive. The ability to cast across raid would be nice and what it reflects is near to pointless on most occasions as it reflects for a pathetic amount in comparison for what it would have hit/debuffed <whoever> for.</div><div> </div><div>Prismatic havoc (I forget atm if that's the latest one) is all good again for a scout/tanking class within your group but again would be nice to be able to put that onto the MT instead of finding someone in your group that can use it, it helps slightly with keeping agro (although rarely a prob if at all).</div><div> </div><div>For all else, the majority of the epic group is mezzable and unless targetted and hit directly the mezz holds according to description (at least in theory on some occasions).</div><div> </div><div>As for any other spells then they're a matter of pick and choose... At the start apart from the odd transient sentiment, I might put on my hex dolls to the epic, pretty pointless trying on the rest of the encounter as they're burnt down so fast.</div><div> </div><div>All this btw comes from a member of a guild that isn't particularly focussed on raiding, nevertheless raids 3 times a week in varying places.</div><p>Message Edited by Mongowth on <span class="date_text">02-14-2006</span><span class="time_text">12:04 PM</span></p>
I DPS. I just cast Prismatic Havoc, Color Shower, Brainburst, Devour Hope, Shimmering Beam, Embolism, Psychotic Spectrum, Construct of Reason, and that's it. Named Epics I will toss in Dismay, and keep it up. But other than that I don't worry about, unless it's a mob with above a million HP, and then I will start tossing in Transienent Sentiment, Devitilazing Stare, and Savante.Other than DPSing, and I just sit around wondering why they haven't fixed enchanters for raids.
<div></div><blockquote><hr>Mongowth wrote:<div></div><div>I read through and mainly the posts that suggest we're not as bad as we're made out to be are what stick out in my mind although I totally understand the needing some loving too...</div><div> </div><div>Yeah a bit of fine tuning granted but people leaving the game etc for what seems to me like ever so slight reasons just says to me that that class type maybe wasn't the class for them. I didn't expect to have the DPS I have as an illusionist but on the whole CC side of things was my sole intention as a class. I'd gladly give up the majority of my DPS for some REAL illusionist traits! (as long as they were REALLY worth it!!</div><div> </div><div>Have heard some superb ideas to make this class more what the ideal is meant to be. From a level 20 ish illu new comer was suggested what seemed after reading it, an obvious one. Some form of illusionary cast on a singular target or group that gives an illusion of misplacement which would heighten avoidance temporarily/permanently for conc slot... You see it often in cartoons/etc where a supervillain can multiply itself several times surrounding the encounter thus confusing the crap out of the encounter, more avoidance etc :smileyhappy:</div><div> </div><div>However.. the main point of this post was for raiding abilities and what illu's actually do on raids.</div><div> </div><div>I myself can't really think of much of a problem, apart from not mezzing an epic which is just wrong anyway and the stun/stifling ability should be more an option but at a decreased rate.</div><div> </div><div>Depending on what group I'm in, Mage or other depends on the buffs I use, having the ability to buff attack speed by 56% is nothing to put down as a bad ability plus the fact of a proc on spell casters that also is very handy as well as raid castable. That to me is pretty much every class covered so we're very versatile.</div><div> </div><div>My question is then, what do you "do" on raids not what you "don't" please?!</div><div> </div><div>Spellshield is ideal for the scout/tank class that has to get stuck into the encounter and beings as they're in there with the dmg have the chance to reflect, not as much as the MT granted but still the chance to keep a group alive. The ability to cast across raid would be nice and what it reflects is near to pointless on most occasions as it reflects for a pathetic amount in comparison for what it would have hit/debuffed for.<font color="#ffff00">It doesnt reflect anything important enough to have it up. Most raids even with it on the MT it never needs refreshing unless we wipe. It is a wasted spell atm. USed to be good but nerfed to uselessness atm.</font></div><div> </div><div>Prismatic havoc (I forget atm if that's the latest one) is all good again for a scout/tanking class within your group but again would be nice to be able to put that onto the MT instead of finding someone in your group that can use it, it helps slightly with keeping agro (although rarely a prob if at all).<font color="#ffff00">All aggro goes to the illusionist. But it def needs to be raid castable. the biggest irritant other than not being able to use my core abilities on raids is the constant switching of targets to cast this. </font></div><div> </div><div>For all else, the majority of the epic group is mezzable and unless targetted and hit directly the mezz holds according to description (at least in theory on some occasions).<font color="#ffff00">Two maybe three raids this is helpful even nec. But that is pretty underurtilized if you ask me. If I was busy on raids I wouldnt be whining in the forums. </font></div><div> </div><div>As for any other spells then they're a matter of pick and choose... At the start apart from the odd transient sentiment, I might put on my hex dolls to the epic, pretty pointless trying on the rest of the encounter as they're burnt down so fast.</div><div> </div><div>All this btw comes from a member of a guild that isn't particularly focussed on raiding, nevertheless raids 3 times a week in varying places.</div><p>Message Edited by Mongowth on <span class="date_text">02-14-2006</span><span class="time_text">12:04 PM</span></p><hr></blockquote>
Xanoth
02-14-2006, 07:28 PM
<div></div><div></div><p>i actually love being an Illusionist for raids.</p><p>it bugged me at first, but i just stopped wanting to mez stun and stifle things, and i enjoyed it more. its more about playing your roll. its not like the MT gets to use any of his attacks, as its a waste of power...</p><p> </p><p>anyway, usually pretty early on in the fight as one of the first things i cast i drop dismay on every mob in the encounter (assuming none can be mezed). after that i follow up with starting to cycle Devitalizing Stare, as thats a big part of our power regen abilities.</p><p>Prismatic Havoc actaully gives us agro, not the target of the spell. if you cast it on the pull you'll be kissing the floor pretty quick.</p><p>if there is a troubadour in the group, and melee DPS classes, i'll issue attack speed haste, if not, i dont bother, it gets them killed too quickly.</p><p>dynamism can be cast out of group, so again depending on a troubadour and their agro debuff, i sometimes cast it there, warlocks are obviously a good target. if your MT is an SK (never is for me) they are a prime candidate for it, most of their attacks proc, and so do all of their taunts. im still not sure where is best to put it though, been trying out putting it on shaman recenty with their repeat casting of debuffs. troubadours are also another handy choice.</p><p>if im grouped with another mage class, i'll often drop aspect of mind (providing the mob doesn't do divine/magic AoE) so that i have another point of concentration for a buff.</p><p>i also generally cycle psicotic spectrum for its interupt too, which can buy a few seconds between AoEs. cycle savante (transient sentient sometimes if there are casters in my group that dont have their int capped... but i rarely bother with it these days, kidna a duff line as we can self cap our int)</p><p> </p><p>we can also cure arcana, and dispell magic, and i've seen dispell magic strip magic effects from the likes of venekor, and certain mobs in the gates of ahket aken.</p><p> </p><p>so we do still have a lot to be doing.</p><p> </p><p>when there are mezable targets in the group, obviously all the more fun for us. as we get to play a more key and important roll. several encounters in both the courts of al'afaz and the gates of ahket aken have mezable adds, including the "boss" mobs for both zones. the ability to take the adds out of the fight can be the differnce between failure and success, when they can punch for 2k mitigated, or have knockback.</p><p>on larger encounters that are mezable, its usually best to jsut use an AoE stun and stifle, to minimise damage. being ready with a root or a stun incase some crazy DPS pulls ago, and if your quick you can usually save em... again only if your feeling nice <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p><p>..........</p><p>all in all, im pretty happy with my class, and i certainly dont feel useless just because we can't mez/stun/stifle epic targets. i do feel our class lacks creative input and understanding from the developers, but templars definatly have a worse deal.</p><p> </p><p>EDIT: forgot to mention spell shield, its been covered above. but i think it does have potential for the likes of peots return as the djinn can nuke for 6k (after mitigation, capped). i've yet to test it out in practice, as i wasn't in the MT group last time we were there, so we'll be testing it out this weekend, but i think the 1 min recast isn't going to help much after the first 20 seconds of the fight... i'd rather it was a one time intercpet/reflect with a 20sec recast. it definatly needs balancing, i dont want it over powered, i jsut want to feel like there is a point in casting it.</p><p>Message Edited by Xanoth on <span class="date_text">02-14-2006</span><span class="time_text">02:38 PM</span></p>
<div></div><p>Spellshield does not work in PPR. At least not on the Djinn. It does work on the large groups of adds but they die in 5 seconds anyway so why bother.</p><p>As far as the Mezzing, I have found that there are 3-4 figths that Mezzing is important even nec. </p><p>However, a bard can mez them just fine. There are only 2 adds in each encounter which can be done by one bard. Better to have one bard on each but still can be done by one bard.</p><p>If you were an educated RL and you had a spot left would you take the Bard or the Illusionist?</p><p>DPS there are better.</p><p>Regen there are better.</p><p>Mez others can do it nearly as well.</p><p>Buffs there are better.</p><p>Can you name one thing we can do that some other class cannot do better in a raid?</p>
ScamprinSlippy
02-14-2006, 09:33 PM
<div></div><div><p>"Regen there are better."</p><p>The only time that bards are doing better regen that us is when we are mezzing, becuase mezzing prohibits us from using Devitalizing Stare, because it is an AE DoT. Even in a chain pulling exp group you can maintain dev stare pretty well if you cast it just an instant before the pull, it takes a while to actually cast, so it usually works out fine. If mana isn't a problem in a chain pulling group you can just do color shower of prismatic on the pull to generate faster exp, and even if you pull agro you won't die with a good group. In those cases, we don't need the bards regen song or devitalizing stare.</p><p><strong>If other people think our regen is worse than bards, we should be correcting them, not affirming it. Our regen is good, considerably better than a bards. Insight is less than their mana song, but dev stare more than makes up for it.</strong></p><p>The only class with undisputably better regen is the coercer, and they aren't ahead by much. The real issue is that they rely more on mind's eye, rather than their siphon spell (like our devitalizing stare). In other words, they can generate more power in more situations. Mezzing mobs doesn't hurt their regen as bad as it hurts us.</p></div><p>Message Edited by ScamprinSlippy on <span class="date_text">02-14-2006</span><span class="time_text">08:43 AM</span></p>
Xanoth
02-14-2006, 10:10 PM
<div></div><p>glad i didn't have to explain that one ScamprinSlippy...</p><p>our DPS also isn't that bad, i can out DPS brigands and swashies on raids, so i am pretty sure i could out DPS a bard.</p><p>we also have a lot more mez's than bard single mez, they get resisted mezing a orange con add, and all they can do is queue the spell over an over. we can drop a second mez, group mez, group stun, stun, root, embolism... we certainly have more mez than is ever really needed, but it does come in handy at times.</p><p>but anyway thanks for the info on spell shield, i guess if it doesnt reflect the djinn magic nuke that'd save us a potential wipe.</p>
MrDiz
02-14-2006, 10:16 PM
<blockquote><hr>ScamprinSlippy wrote:<div></div><div><p>"Regen there are better."</p><p>The only time that bards are doing better regen that us is when we are mezzing, becuase mezzing prohibits us from using Devitalizing Stare, because it is an AE DoT. Even in a chain pulling exp group you can maintain dev stare pretty well if you cast it just an instant before the pull, it takes a while to actually cast, so it usually works out fine. If mana isn't a problem in a chain pulling group you can just do color shower of prismatic on the pull to generate faster exp, and even if you pull agro you won't die with a good group. In those cases, we don't need the bards regen song or devitalizing stare.</p><p><strong>If other people think our regen is worse than bards, we should be correcting them, not affirming it. Our regen is good, considerably better than a bards. Insight is less than their mana song, but dev stare more than makes up for it.</strong></p><p>The only class with undisputably better regen is the coercer, and they aren't ahead by much. The real issue is that they rely more on mind's eye, rather than their siphon spell (like our devitalizing stare). In other words, they can generate more power in more situations. Mezzing mobs doesn't hurt their regen as bad as it hurts us.</p></div><p>Message Edited by ScamprinSlippy on <span class="date_text">02-14-2006</span><span class="time_text">08:43 AM</span></p><hr></blockquote>110% agree. In fact im pretty sure we regen more power than coercers but we can argue that another time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I know its a raid thread but on this issue i can tell you I can keep everyone in a group at full mana almost always except perhaps the tanks who slowly goes down a little more than everyone else over time. But after 10 mins when the tank is down to 40% and is thinking he needs a mana break.... i canst Mana Cloak and it like watching water fill a glass.
<blockquote><hr>ScamprinSlippy wrote:<div></div><div><p>"Regen there are better."</p><p>The only time that bards are doing better regen that us is when we are mezzing, becuase mezzing prohibits us from using Devitalizing Stare, because it is an AE DoT. Even in a chain pulling exp group you can maintain dev stare pretty well if you cast it just an instant before the pull, it takes a while to actually cast, so it usually works out fine. If mana isn't a problem in a chain pulling group you can just do color shower of prismatic on the pull to generate faster exp, and even if you pull agro you won't die with a good group. In those cases, we don't need the bards regen song or devitalizing stare.</p><p><strong>If other people think our regen is worse than bards, we should be correcting them, not affirming it. Our regen is good, considerably better than a bards. Insight is less than their mana song, but dev stare more than makes up for it.</strong></p><p>The only class with undisputably better regen is the coercer, and they aren't ahead by much. The real issue is that they rely more on mind's eye, rather than their siphon spell (like our devitalizing stare). In other words, they can generate more power in more situations. Mezzing mobs doesn't hurt their regen as bad as it hurts us.</p></div><p>Message Edited by ScamprinSlippy on <span class="date_text">02-14-2006</span><span class="time_text">08:43 AM</span></p><hr></blockquote>Actually, you can still cast devitalizing stare while mezzing, but whatever. Insight is 32/tic, Bria's whatever is 37/tic, assuming Master I. Do you want that extra 5/tic which is based on a 30m radius around the bard, or the occasinal Devitalizing Stare with a 7.5m radius around the Illusionist? You guys do know that you have to have ALL members of your group within that small range for it to actually do anything, right? Meaning you have all your dps mages near you, but all the scouts/fighters in the group won't get that extra regen as they're too far away from you and near to the mob, while the priests are all on the other side of the mob again even further away.
<div></div><p>Have you used Dev Stare in a fast moving aoe group? Replace your DPS with it, that is what happens. The cast time is too long and you need a different target than the MT or it is dead before it lands.</p><p>The Passive is higher on both a Bard and a Coercer which is crap IMO.</p><p>Savant is situational but can be a nice addition.</p><p>All three together have potentially higher regen than any other class in the right situation. Raids are one of them.</p><p>The issue is we have been reclassified to a regen/[Removed for Content] dps on raids. So if we are to do our [Removed for Content] DPS then keeping the regen at max is a tradeoff.</p><p>Whereas, the other regen classes do not have to make any trades. Both bard and coercer are passive regen.</p><p> </p>
<blockquote><hr>SunTsu wrote:<div></div><p>Have you used Dev Stare in a fast moving aoe group? Replace your DPS with it, that is what happens. The cast time is too long and you need a different target than the MT or it is dead before it lands.</p><p>The Passive is higher on both a Bard and a Coercer which is crap IMO.</p><p>Savant is situational but can be a nice addition.</p><p>All three together have potentially higher regen than any other class in the right situation. Raids are one of them.</p><p>The issue is we have been reclassified to a regen/[Removed for Content] dps on raids. So if we are to do our [Removed for Content] DPS then keeping the regen at max is a tradeoff.</p><p>Whereas, the other regen classes do not have to make any trades. Both bard and coercer are passive regen.</p><p> </p><hr></blockquote>Though Coercers can trade off their even more gimpy DPS for more regen through their * Thoughts line.
Xalibur
02-15-2006, 12:52 AM
<div>not that i log in anymore, but when i did and raided i was either 1. outside the raid having be replaced by a BARD or a more usefull class or 2. buffed up my spells, did /autofollow and /afk and drove to my GF and had sex. thats no joke. I once got phoned that we wiped and they wanted to try again and i should accept the rez</div><div> </div><div> </div><div> </div>
<div></div><p>what i do on raids?</p><p>pretty much the same as our warlocks</p><p> </p><font color="#ffff99"><font color="#ccff00"><font color="#ffff99"><p><font color="#ffff99">on epic named i cast my only debuff.<font color="#000000"> </font><font color="#ccffff">same does the warlock</font></font></p><p><font color="#ffff99">i will put my 2 "dps enhancing" buffs (Dynamism and haste) on as many ppl as my con slots allow.</font> <font color="#ccffff">same does the warlock with his 2 "dps enhancing" proc buffs.</font></p><p>depending on situation i also have my 2 group buffs up. <font color="#ccffff">same does the warlock</font></p><font color="#ffff99"><p><font color="#ffff99">if i ever were in the MT group i prolly would cast Mana Cloak from time to time.</font> <font color="#ccffff">same does the warlock with Vulian Gift (permanent reactive power proc)</font></p><p>if needed i cast Dev Stare and Savante. <font color="#ccffff">same does the warlock with Pillaging and Endow Energy</font></p><p><font color="#ffff99">if i am lucky and have a melee class in group i will cast my melee proc Havoc everytime its up.</font> <font color="#ccffff">same does the warlock with his reactive spell proc (of course he doesnt need someone in group for it though)</font></p><p><font color="#ffff99">i send in my dumbfire pet.</font> <font color="#ccffff">same does the warlock </font></p><p><font color="#ffff99">i try to do as high dmg as possible with my uber nukes and dots.</font> <font color="#ccffff">same does the warlock</font></p><p> </p><p>in very very few situations i will get asked to keep the 2 adds mezed, usually while learning the encounter. (which makes our troubador always scream : <em>who broke my mez!?</em> if i forgot to remove Dynamism from myself first...). <font color="#ccffff">the following times the warlocks will get asked to keep the adds AE stunned while at the same time burning them down.</font></p><p> </p></font></font></font></font><p>what the warlock isnt doing is have breeze running. makes me feel very unique and enchanterish! :smileytongue:</p><p> </p><p> </p>
MrDiz
02-15-2006, 03:46 AM
<div></div>I have to agree with Zitha here. We may not out dps the warlock directly, but with out procs and buffs we possibly come close. But we also add a little something they cannot, and its something ive found most groups and raids want. Im not sure what else you can ask from a character other than people in your guild and in your server really want you in their group/raid.
<div></div>maybe i should have added that i dont like the fact to be downgraded to a mini warlock on raids. :smileysad:
Manyak
02-15-2006, 04:02 AM
<div></div><p>On trash mobs i cast color shower and psycotic spectrum once each, and maybe prismatic havoc if the MA is a melee already in my group..dont feel like switching targets to cast this spell on trash. Anything else is minimal DPS anyway cuz they just go down too fast for our dots to really kick in.</p><p>On nameds if we are mezzing, i aoe mezz initially, cast dismay on the named, and then single mezz whatevr other mobs there are. Then i just keep those up, and throw in dev stare, savante, and transient sentiment whenever.</p><p>On nameds where we are not mezzing, i just do DPS and enjoy my time coordinating havoc with the bruiser in my group (which is almost always the case).</p><p>On nameds with a memwipe, i also bring out my pet and joust it with the aoe so it can hold the mob rooted just in case. Its not really 100% reliable against 65+, but its better than nothing and has saved our [Removed for Content] a couple times.</p><p> </p><p>And if i dont hav a bruiser in the group, im the guy that calls aoes and coordinates the raid, since my DPS will be [expletive haxx0red by Raijinn]ty anyway.</p>
ScamprinSlippy
02-15-2006, 04:22 AM
<div></div><div></div><div>"Have you used Dev Stare in a fast moving aoe group? Replace your DPS with it, that is what happens. The cast time is too long and you need a different target than the MT or it is dead before it lands."</div><div> </div><div>I already answered that above: "Even in a chain pulling exp group you can maintain dev stare pretty well if you cast it just an instant before the pull, it takes a while to actually cast, so it usually works out fine."</div><div> </div><div>I cast it on the pull. I cast it recklessly and pull agro sometimes. If I am in a good chain pulling group and the groups power is ok, I start with Color Shower and Prismatic Havoc. And its not rare for me to pull agro doing this either. But if we need power, I cast Dev Stare during the time that I am usually WAITING to cast Color Shower. Do I lose a second or two still, probably. But, it doesn't matter. There is nothing wrong with pulling agro in a good group in order to speed up the DPS, so long as its in a controlled situation. If its a good group, the healers are usually bored anyway. Seriously, I ask my healers, are they okay with healing me every few minutes and getting more exp, or do they want to stare at the tanks hp which is in the green all the time? Nine out of ten times they are ok with me pulling agro <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Even if things go horribly wrong, we are a crowd control class, we have illusory allies.</div><div> </div><div>IMHO, a fast paced chain pulling group can only go so fast as the tank. And some tanks will run OOP quickly, and keep going (losing agro every 3 seconds), some will find a happy medium and slow down their DPS, and others will stop to regen every so often. Maybe my dps is a tiny bit slower with casting a 4 second spell every minute or so, but it enables us to actually fight more often and fight faster (everyone else can go faster and longer, becuase their balanced mana usage is actually higher, hence the group DPS is higher).</div><div> </div><div> </div><div>Also, I don't think I quite clarified the issue of using Dev Stare with mezzing, becuase Pinksi said you can. I wasn't referring to adds (out of encounter), I was referring to the few raid situations where you are mezzing mobs (which are in the encounter), and maintain it for quite some time. Becuase losing dev stare to the incredibly rare adds in an exp group doesn't really matter anyway.</div><div> </div><div>edit: lol, sorry if I'm derailing this thread</div><p><span class="time_text"></span> </p><p>Message Edited by ScamprinSlippy on <span class="date_text">02-14-2006</span><span class="time_text">03:27 PM</span></p>
trenor
02-15-2006, 05:06 AM
<div></div><p>I stand around praying for that rare occasion when i can hit illusory allies and save the raid.</p><p> </p><p>Fizbang</p>
MrDiz
02-15-2006, 05:20 AM
<div></div>Out of idle curiosity can you send me a private message with how you do that? I been trying to work on tactics for it but all i usually end up doing is confusing the crap outta the tank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<div></div><blockquote><hr>MrDizzi wrote:<div></div>I have to agree with Zitha here. We may not out dps the warlock directly, but with out procs and buffs we possibly come close. But we also add a little something they cannot, and its something ive found most groups and raids want. Im not sure what else you can ask from a character other than people in your guild and in your server really want you in their group/raid.<hr></blockquote><p>If you REALLY work at it and only DPS you can be about 60% a Warlock in an AOE group. </p><p>But if that was your goal...why didn't you roll a Warlock?</p><p>Wouldn't that have been easier?</p>
Azamien-Dermorate
02-16-2006, 04:03 AM
<div></div><div></div><blockquote><hr>Pinski wrote:I DPS. I just cast Prismatic Havoc, Color Shower, Brainburst, Devour Hope, Shimmering Beam, Embolism, Psychotic Spectrum, Construct of Reason, and that's it. Named Epics I will toss in Dismay, and keep it up. But other than that I don't worry about, unless it's a mob with above a million HP, and then I will start tossing in Transienent Sentiment, Devitilazing Stare, and Savante.Other than DPSing, and I just sit around wondering why they haven't fixed enchanters for raids.<hr></blockquote><p>Yep this is preaty much what I do also. I know our dps was balanced around us having CC tools and thats the reason for our tier 3 dps, but on epics that it not needed/usefull (which does make up the majority of the epic mobs) (Black Queen being the only one that comes to mind where it really is needed to mez the adds.. there might be a few others also that I am just not thinking about atm) I think we should be compairable to all other mages that have similar raid utility with buffs and debuffs. while I can spike big numbers in PPR and other places with lots of little mobs to be ae'd down I would really like to have more single target dps for when there isnt much else to do.</p><blockquote><hr>Pinski wrote:Actually, you can still cast devitalizing stare while mezzing, but whatever. Insight is 32/tic, Bria's whatever is 37/tic, assuming Master I. Do you want that extra 5/tic which is based on a 30m radius around the bard, or the occasinal Devitalizing Stare with a 7.5m radius around the Illusionist? You guys do know that you have to have ALL members of your group within that small range for it to actually do anything, right? Meaning you have all your dps mages near you, but all the scouts/fighters in the group won't get that extra regen as they're too far away from you and near to the mob, while the priests are all on the other side of the mob again even further away.<hr></blockquote><p>Good point about the range of Devitalizing Stare. I just reciently, started paying attention to my location in relaition to the others in my group when casting it, because I was usually missing the folks that needed it the most. Quite often this means I need to get closer to the mob we are fighting so I can be in range of the scouts and other melee class. I have hotkeyed for healers to move up a little bit so they can be in range too (if they are at max healing range there is just no way to reach everyone ) but sometimes if they are in mid cast that doesnt happen. best I can do is hope to get the ones that extra little boost the most.</p><p> </p><p>Edit ** So while I will agree that our theoritical regen is higher then bards, the reality is in most raid scenerios we are lucky to be breaking even in the regen department (7.5 is just preaty small)</p><p>Message Edited by Azamien-Dermorate on <span class="date_text">02-15-2006</span><span class="time_text">06:07 PM</span></p>
TimUK
02-17-2006, 06:24 AM
<div>Bit off topic, but my monk loves the haste buff <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>
<div></div><blockquote><hr>TimUK wrote:<div>Bit off topic, but my monk loves the haste buff <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Then your monk is poorly equipped, as the monks I raid with, are self-capped at 100% haste.
TimUK
02-17-2006, 07:36 PM
<div>I never raid, so yeah im poorly equipped, but at the same time i dont see how a 51 monk can be capped at 100, its near impossible</div><div> </div><div>And flaming when im giving a compliment is very sad</div>
<blockquote><hr>TimUK wrote:<div>I never raid, so yeah im poorly equipped, but at the same time i dont see how a 51 monk can be capped at 100, its near impossible</div><div> </div><div>And flaming when im giving a compliment is very sad</div><hr></blockquote>You came into a thread about raids, so you're supposed to be talking about raids, so of course you're going to get shot out at if you try to talk about non-raiding stuff on it.But anyway a monk would normally have at least a 20% Haste Item(be it the crystal ring of speed, bangle of manipulation, or the girdle of conqueroring), probably have Calm Tranquility M1, 18.2% haste, and Halcyon Blessing M1, 38% haste. So that's 76.2% haste without their hp->haste spell, which is Everburning Fire at 46, M1 is 35% haste. So, 20+18.2+38+35 is 111.2% haste, which is 11.2% over the cap, which they have all these spells and can get a 20% haste item at 51. Hrm, get to Level 60, and get Everburning Blaze, M1 is 40% haste, and you're at 116.2% haste. So, do tell me how a 51 monk cannot have 100% capped haste?Now, lets assume you only have Adept 3s, and the FBSS which is probably what the average non-raiding high-end player has. So you have a 15% haste item, calm tranquility is 15.9% haste, everburning fire is 30%, and halcyon blessing is 31% haste. So that's 91.9% haste. Hrm, no raiding gear and you've got 91.9% haste, wow. Get to 60, and you get Everburning Blaze, which is 35% haste, so you're up to 96.9% haste, with no raid-level gear.So, now do you see that a 51 monk can be at the cap of 100?
Geldo
02-18-2006, 12:29 AM
<div></div>I watch alot of TV. Setting up another PC to play another game can help too. (hehe)
TimUK
02-18-2006, 03:08 AM
<div></div>You seem to forget that as a fighter i am a tank, and i think i allready mentioned i dont raid, i also said that i was off topic saying that your haste buff rocks, back to the tanking thing, if you have ever seen a monk tanking then you will know they use defensive stance, so no i dont get the haste buff, and also i cant use everburning flame unless im soloing as it uses precious health every few seconds, maybe in the next few lvls when i choose my new master 2 spell i will choose the haste upgrade, maybe not
Manyak
02-19-2006, 12:50 PM
<div>just because u CAN tank doesnt mean u HAVE to tank. in fact, most monks i know only tank when there isnt a guard/zerker/pally anywhere to be found to do it instead. just because u choose to always tank it doesnt mean that u dont have the ability to self-cap ur haste if u wanted to.</div>
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