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View Full Version : Some thoughts on the illusionist from a low level player


Jerklar
02-13-2006, 05:58 PM
My illusionist is only level 28, but i have got a fair grasp on what's it all about.I can tell you, i love the class.I have some concerns though..1) Why is our dps focused on AoE when the whole concept of the illusionist is to reduce the number of mobs in the fight? I believe higher single target damage would benefit us more.2) I don't see the illusionist as a pet class, so I would prefer a better solution than the personae split. To me, an illusionist is all about confusion and deception. For example, in order to improve the illusionists solo-abilities, I would suggest something like a shroud of light and shadow around myself, working to confuse the enemy. This could be implemented as high avoidance, random interupts of the attacker, or loss of target (pvp)/short loss of agro (pve). Exchanging the personae to this kind of thing would be more in line with how I picture an illusionist. It would also mean we'd gain some defense, while losing some offense.3) The teleport/hate reduction spell really goes well with my concept of an illusionist. Perhaps it could be developed further into a more tactical skill.

zit
02-13-2006, 06:40 PM
<div></div><blockquote><p></p><hr><p>Jerklaren wrote:My illusionist is only level 28, but i have got a fair grasp on what's it all about.I can tell you, i love the class.I have some concerns though..1) Why is our dps focused on AoE when the whole concept of the illusionist is to reduce the number of mobs in the fight? I believe higher single target damage would benefit us more.</p><p><font color="#ccff00">??</font></p><p><font color="#ccff00">up till lvl 50 we only have one AE dmg spell, and not really the best one out there. wondering how at lvl 28 you feel our dps being focused on AoE. by lvl 50 when you get our second AE dmg spell you should have realized already that mezing is some sort of emergency skill only and to reduce the number of mobs in the fight is not "the whole concept of the illusionist". actually we are still trying to figure out what the concept for the illusionist class is and no Dev has stepped by yet to enlighten us.</font></p><p>2) I don't see the illusionist as a pet class, so I would prefer a better solution than the personae split. To me, an illusionist is all about confusion and deception. For example, in order to improve the illusionists solo-abilities, I would suggest something like a shroud of light and shadow around myself, working to confuse the enemy. This could be implemented as high avoidance, random interupts of the attacker, or loss of target (pvp)/short loss of agro (pve). Exchanging the personae to this kind of thing would be more in line with how I picture an illusionist. It would also mean we'd gain some defense, while losing some offense.</p><p><font color="#ccff00">although i agree that i never envisioned  or asked for my illusionist to become a pet class i still love my personae. Do have a part of my mind materialized and run around as copy of myself, casting spells in confused order goes very well with my understanding of the class. Our personae is not strong enough to make me fully rely on it like the true pet classes do but powerful enough to be a welcome additon.</font></p><p>3) The teleport/hate reduction spell really goes well with my concept of an illusionist. Perhaps it could be developed further into a more tactical skill.</p><p></p><hr></blockquote>

Xanoth
02-14-2006, 04:27 PM
<div></div><blockquote><p></p><hr><p>Jerklaren wrote:My illusionist is only level 28, but i have got a fair grasp on what's it all about.I can tell you, i love the class.I have some concerns though..1) Why is our dps focused on AoE when the whole concept of the illusionist is to reduce the number of mobs in the fight? I believe higher single target damage would benefit us more.</p><p><font color="#3366ff">i find our AoE DPS really useful in raids, especially when clearing very large groups with things that can actually be stunned and stifled (with dynamism .. spell proc... on myself i also consider my AoE stun for damage), so it reduces the work healers need to do for the first 10-20 seconds of these fights.</font></p><p><font color="#3366ff">what you really need to do i not consider mez as even a valid option for a same encounter target unless your in a small group, or your group lacks a healer... in which case your going to be focusing on damage prevention, rather than DPS.</font>2) I don't see the illusionist as a pet class, so I would prefer a better solution than the personae split. To me, an illusionist is all about confusion and deception. For example, in order to improve the illusionists solo-abilities, I would suggest something like a shroud of light and shadow around myself, working to confuse the enemy. This could be implemented as high avoidance, random interupts of the attacker, or loss of target (pvp)/short loss of agro (pve). Exchanging the personae to this kind of thing would be more in line with how I picture an illusionist. It would also mean we'd gain some defense, while losing some offense.</p><p><font color="#3366ff">I hate my persona with a passion, and use it only for pet pulling in instances, or for really lazy soloing so i can just sacrifice the pet rather than myself if im too busy chatting to fight for a while....</font></p><p><font color="#3366ff">what i hate the most about it is the complete lack of AI, its a caster pet that charges into melee (and was given a DPS boost a while back), it has 0 mitigation so takes a masive beating from everything, and does its best to use AoE's when your trying to mez things (although i think that was reduced soon after the pet was intorduced.</font></p><p><font color="#3366ff">all in all i think it was one of the worst concepts for a given class in a long time.  it certainly doesn't say "illusionist" to me. illusions are about the manipulation of perception... very little if anything follows that line of thought.  the class should be renamed to egotist and have done with it.</font>3) The teleport/hate reduction spell really goes well with my concept of an illusionist. Perhaps it could be developed further into a more tactical skill.</p><p><font color="#3366ff">can't say i ever use it. although if a root breaks on a tough mob, you could stun it and use the mini port to gain some distance while the tank gets agro back. both of our de-agro spells are really poor, although i never pull agro other than through AoE's, or because i used havoc too soon.</font></p></blockquote><p></p><hr>

Manyak
02-15-2006, 01:03 PM
<div></div><div><blockquote><p></p><hr><p>Jerklaren wrote:My illusionist is only level 28, but i have got a fair grasp on what's it all about.I can tell you, i love the class.I have some concerns though..1) Why is our dps focused on AoE when the whole concept of the illusionist is to reduce the number of mobs in the fight? I believe higher single target damage would benefit us more.</p><p><font color="#33cccc">We dont really have a concept. We are always just kinda there....dps when u feel like it, CC when u feel like it, or just do nothig when u feel like it. Most of the time it doesnt really make a difference anyway. Other than third rate DPS (unless of course grouped up with a bruiser), i dont think we realy have a purpose anymore.</font>2) I don't see the illusionist as a pet class, so I would prefer a better solution than the personae split. To me, an illusionist is all about confusion and deception. For example, in order to improve the illusionists solo-abilities, I would suggest something like a shroud of light and shadow around myself, working to confuse the enemy. This could be implemented as high avoidance, random interupts of the attacker, or loss of target (pvp)/short loss of agro (pve). Exchanging the personae to this kind of thing would be more in line with how I picture an illusionist. It would also mean we'd gain some defense, while losing some offense.</p><p><font color="#33cccc">/agree. When the game was released, illus didnt have pets. We didnt have pets and we didnt have DPS. but we did have mana drains that worked. i always hated pet classes to be honest, and when i found out i was gettin a pet i was [Removed for Content]. and in fact, until they re-nerfed our root, i never used to even bring out my pet for anything. but to be honest, once u get the hang of jousting ur pet so it can keep its root up without getting hit then ull see it more of a root spell that u need to actively maintain then really a pet.</font></p><p>3) The teleport/hate reduction spell really goes well with my concept of an illusionist. Perhaps it could be developed further into a more tactical skill.</p><p><font color="#33cccc">Enjoy it while u can, cuz once u level up high enough the hate reduc is so insignificant that u wont really be using it. Plus, dont forget that it can proc Intensity/Dynamism (u will be getting it soon), so sometimes ull actually GAIN hate from it. But yeh i do remember the days when i would use it alot to stay alive, and i do agree that this is one spell that needs to stay white and scale as u level. And hell, if it can be developed further into something like a pbaoe hate reduc+mezz or something, that would be even better. But dont get ur hopes up on it, theres alot of even simpler problems with our class that soe still hasnt fixed, so i doubt that thats happening anytime.</font></p><p></p><hr></blockquote></div>