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Pins
02-09-2006, 01:05 AM
Standard 14-level upgrades, Color Shower upgrades at Level 70.And our 1! new spell, so far, is Phase, currently gained at Level 65. Supposed to teleport a mob 45-55 meters, just it doesn't yet :.Yes, the NDA is been lifted.

Impetus
02-09-2006, 01:09 AM
In other words, you got it right <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=10117" target="_blank">the first time</a>. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Pins
02-09-2006, 01:19 AM
But since I wasn't close enough on the names, I must re-post the list, with proper names.Copied off somebody else's post, with minor changes:60 - Construct of Reason (Master 2 choice)61 - Epiphany = Upgrade to Insight (Master 2 choice)61 - Lockdown = Upgrade to Terrifying Vision61 - Personae Mirror = Upgrade to Personae Duplicate62 - Devitalizing Gazes = Upgrade to Devitalizing Stare62 - Rapidity = Upgrade to Legerity63 - Synergism = Upgrade to Dynamism(Master 2 choice)63 - Aspect of Lucidity = Upgrade to Aspect of Mind64 - Ultraviolet Storm = Upgrade to Psychotic Spectrum(Master 2 choice)64 - Tribulation = Upgrade to Dismay65 - Phantasmal Resplendance = Upgrade to Phantasmal Brillance + 2.5s65 - Phase = New type "Teleports target to a random location" (Cast time is 0.5s, recovery of 0.5s, recast of 10.0s, range of 5m)66 - Empty Mind = Upgrade to Abduct Mind + 5.0s67 - Momentary Sentiment = Upgrade to Transient Sentiment67 - Tumor = Upgrade to Embolism68 - Lustrous Regalia = Upgrade to Brilliant Regalia + 2.5s68 - Seal of Ascention = Upgrade to Seal of Ingenuity69 - Extract Essence = Upgrade to Essence Siphon69 - Forsake Will = Upgrade to Sap Will + 1.0s70 - Prismatic Chaos = Upgrade to Prismatic Havoc70 - Solar Shower = Upgrade to Color Shower70 - Abolish Hope = upgrade to Devour HopeMaster 2 choice is obvious, go with Epiphany!(42/tic).

Hirebra
02-09-2006, 01:28 AM
How <i>exciting. <span>:smileyindifferent:</span></i><div></div>

Impetus
02-09-2006, 01:36 AM
I predict spell haste coming for our class. I have no evidence whatsoever for this except a screenshot from <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=27877" target="_blank">this monk post</a>.<img src="http://i22.photobucket.com/albums/b318/Reposado/EQ2_000030.jpg">

Pins
02-09-2006, 01:43 AM
Yah, it's an Achievment. I don't have any Achievment points yet, so I haven't played with them yet. When I get around to it, though I'm sure there are others that can explain them. We share the same achievments as Coercers, so if you see posts about theirs, you can safely apply them to ours, because they are the exact same.

Impetus
02-09-2006, 01:49 AM
So we can self-haste with an achievment? Well there goes my prediction.Only one new spell is kinda disappointing. Still looking forward to new places to explore, though.

SunT
02-09-2006, 01:58 AM
<div></div><p>How much do we debuff with the upgrade to dismay?</p><p>How is the damage progression?  Does it move up with level or are we flat like in the 60's?</p>

Pins
02-09-2006, 02:02 AM
When I get on tonight, I'll get pictures of Adept Is of Level 47-70, and Master Is for Level 47-70, and make a fancy comparison page with comments. I remember this much however, if you have Master Is for level 47-60, you will lose damage using Adept Is for 57-70 in most cases.

zit
02-09-2006, 02:02 AM
<div></div><p>our new spell teleports <strong><em>one</em> </strong>target? thats all?</p><p>just for reference: warlock already have an PBAoE teleport which also has a stun and 90% snare component.</p><p> </p><p>well, should be still fun to use in dungeons.... even more so if mobs in there are social. :smileyvery-happy:</p>

Hirebra
02-09-2006, 02:07 AM
Hope you're not pulling my chain, 'cause I put it into my illusionist guide. Thanks Pinski!<div></div>

WAPCE
02-09-2006, 02:37 AM
Errm, did they give any rationale for why Color Shower has to last us 20 levels?

Pins
02-09-2006, 02:52 AM
<blockquote><hr>WAPCE wrote:Errm, did they give any rationale for why Color Shower has to last us 20 levels?<hr></blockquote>Because all Level 50 spells seem to last 20 levels, Ice Comet, Devastion, etc. all get upgrades at Level 70 as they are "special" abilities.

Xalibur
02-09-2006, 03:24 AM
<div>since NDA is lifted all i can truly say is:</div><div> </div><div>/yawn</div><div> </div><div>generic generic generic..</div><div> </div>

DalEnchant
02-09-2006, 05:44 AM
<div></div><p>I just have one thing to say Thanks to the devs for giving enchanters another useless spell lvl 65 phase so we can [Removed for Content] off the tanks by making a mob teleported.</p><p>Thanks</p><p>Dalusion 60 illusionist</p>

Impetus
02-09-2006, 06:08 AM
Like spellshield, should be great in duels. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Pins
02-09-2006, 06:12 AM
<div>Nah, useless in duels.  It causes the opponent to zone, so you lose your target, and it doesn't teleport worth a [expletive haxx0red by Raijinn] from all my testing anyway.</div>

Fizwi
02-09-2006, 06:40 AM
I laud the spirit of the spell -- an interesting, even quirky method of crowd control -- but, sadly, it does fall short in execution.<div></div>

Hirebra
02-09-2006, 07:33 AM
<div><span><blockquote><hr>Fizwick wrote:I laud the spirit of the spell -- an interesting, even quirky method of crowd control -- but, sadly, it does fall short in execution.<div></div><hr></blockquote>It would work well with root, only root has like a 2 second cast time. The mob is going to run back to you before then.</span></div>

DalEnchant
02-09-2006, 08:45 AM
<div></div><p> it is a random teleport sometime mob doesnt go far at all 2 sec is not going to be enough from what i tested. Face it. The spell is pointless in any way. In exp group what u going to do teleport a mob so u can mez oh wait we can just run and mez it anyhow why take 2 sec to teleport it. In raids it doesnt help. That is all a raid need is to teleport a epic. OH wait it doesnt work on it anyhow. the only way I see this spell useful is to win duels by teleporting people off the side. Come on devs give us something that we can actually use. Lets see how about 30 sec faster casting or no mana cost use for 15 sec on a 3 mins recast. what about a new mana cloak single target raid wide.  hey here is a idea why dont u fix reflect to be raid wide is it really over powered if a tank get 3 reflects and down for a min?  Also for a lvl 65 spell why not an epic mez for 10 secs on 5 min recast. come on dev lets see if we can make illusionist/coercers useful again. Getting tired of sitting back taking up a raid spot, just to do mana regen or little dps.</p><p>Dalusion 60 illusionist</p>

Aedos
02-09-2006, 10:49 AM
Disappointing <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" /> high lvl betrayal wru ?<div></div>

Sug
02-09-2006, 12:01 PM
Have you looked at the description and the testing of the Coercer level 65 spell?   Go to their boards.   Now that sounds like a real spell.   Making a target move so that everyone has to re-tab it , sounds about as useful as.... well....  the rest of our huge list of useless spells. What makes me not want to come back to this game is that, level 60 to 70 will not be any different from levels 20 to 30.  Same old spells, just new content.  Why not just keep level cap at 30 and just add new content, that's what this game esentially does, you just have to keep leveling to use the spells again.<div></div>

Zebsen
02-09-2006, 08:56 PM
<div>Have you looked at the description and the testing of the Coercer level 65 spell?   Go to their boards.   Now that sounds like a real spell.   Making a target move so that everyone has to re-tab it , sounds about as useful as.... well....  the rest of our huge list of useless spells. What makes me not want to come back to this game is that, level 60 to 70 will not be any different from levels 20 to 30.  Same old spells, just new content.  Why not just keep level cap at 30 and just add new content, that's what this game esentially does, you just have to keep leveling to use the spells again.</div><div><hr></div><div> </div><div>Huh?  From what I read about possession, you take complete control of a (non-epic) mob and have his CAs and such for a short time.  If nothing else that sounds <u>fun</u>, although I'm not sure how useful it would be.  It's certainly more useful than teleporting a mob a few feet away.  At best it's going to buy you the casting time back before it returns.  I foresee potential for: confusion for the tank; possible loss of target; and possibly proximity agro to other mobs.</div><div> </div><div>I'd gladly swap the illusionist one for a coercer one as they stand right now.</div><div> </div><div>Zebsen</div>

Pins
02-09-2006, 09:01 PM
Just to let you know, you don't lose the target when it gets teleported, though currently it teleports 5 feet, not 45-55 meters like the description reads. Yes I haven't gotten around to pictures, but that'll be dealt with tonight.

Stealth Status
02-09-2006, 09:21 PM
<div>I am sorry but for the life of me AI cannot figure out what the hell they were thinking with this spell.</div><div> </div><div>any raider will tell you this is pointless...</div><div> </div><div>Think about teleporting a mob around in GoAA , you'd ruin everything.</div><div> </div><div>Same in silent city,... if you did this youd have the biggest train ever.</div><div> </div><div>WHERE IN THIS GAME COULD YOU EVER EVER USE THIS????</div><div> </div><div>I don't like to join the chorus of people who say.. etc etc , they are just scewing over our class.. but i mean really..</div><div> </div><div>They play this game...</div><div>Who would ever want a mob teleported anywhere??? for any reason!?!?!??</div><div> </div><div>If I did this during a raid to my MT i would get booted from my guild instantly.... and for good reason.</div><div> </div><div>I cannot see any application whatsoever in a xp group either.... I dunno about you guys by my xp groups are just non stop pulling from 3 feet away by the tank and dropping the heroic in like 1 second. why would you teleport it?</div>

Fizwi
02-09-2006, 09:28 PM
95% of the mobs in the game aren't social apart from their own encounter.If they fix the distance, and add back in a short root (or even a stun) component, then it might get used.As it stands...well, compare to other classes.  Furies get a PBAE that does 600 damage every second to everything nearby...Inquisitors get a spell that will kill an epic once it's at 2% health...Troubs get a buff that lowers reuse timers by 30%...<div></div>

Zebsen
02-09-2006, 10:06 PM
<div>Correct: social agro would be the exception and not the rule.  I'm just saying there is more potential for harm than good here as it stands.</div><div> </div><div>My only hope is that they really overhaul this spell from it's present form. </div><div> </div><div>Given the status of our one new spell, I'll be looking forward to the AA system I guess.</div><div> </div><div>Zebsen</div><div> </div>

Stealth Status
02-09-2006, 10:15 PM
<div></div><div></div><p>Huh,</p><p> </p><p>I wasn't really referring to social agro, but I mean when you are in dungeon and you have to have the whole raid walk specific places to stay away from adds, make sure casters dont get 1 hit by an add, etc... waste time killing stuff you shouldnt have to...</p><p> </p><p>So what I teleport a mob over there and now a tank has to go over there and get it, which could mean walking somewhre that wastes time and agro;ing more, or ... a pet has to pull it and ya gota do that mid -encounter...</p><p>You still didn't address what you'd use it for..</p><p>-----</p><p>I am getting disgusted with these GAWD DANG BARDS!!!!!! SHEESH...... Why the heck do they get to be so freaking uber???</p><p>i should of expected it, of course..... our competing class gets a new spell  that is something AWESOME!!!! (30% reuse timer cutter!!!)  This is more ammo for the "why the fv<k would we use a chanter when we have a bard... argument... (Its always bards freaking bards freaking bards, more regen, more dps, more debuffs, more buffs) our class should be called "Impotent bards"</p><p>Honestly... you freaking give us a freaking idiotic , baby time, copy of the worste spell line  from eq1 ever (the wizard local teleport) and then give freaking bards a sick [expletive haxx0red by Raijinn] raiding spell like 30% reuse timer cut....</p><p>It is hurting my brain, and freaking inquisitors can kill an epic at 2%?! god, way to give a healer something they shouldn't have at all...</p><p>Those are both awesome spell ideas... i just cant believe its more of the same pro-bard crap over and over... give me a freaking decent raiding spell GOD.</p><p>Enchanters are the ones who are suppposed to be able to freaking do crazy stuff  like magically kill an epic at 2% and by reducing spell reuse time... Bards should do one thing only. play songs that buff stats.... thats what the drummer was for in the british empire and such. it motives and keeps people in step on the battlefield.  They should only raise AGI<STR< STA, Piercing Crushing, .., that kinda crap.  Why they can all of a sudden keep the magical power flowing faster we can and give mt buffs form playing a freaking drum amazes me.  Either let us reroll to be bards, or just come out and say it soe....</p><p> </p><p>These are the holier then thou classes, just come out and admit it blackguard.....Guardians, Dirge, Templar, Brigand, Warlock. Mystic, Inquis.</p><p>Message Edited by Stealth Status on <span class="date_text">02-09-2006</span><span class="time_text">09:23 AM</span></p>

Stealth Status
02-09-2006, 10:49 PM
<div>What about the AA's are you looking forward to.. Seems to me after reviewing them we got 100% shafted again.  Most of them don't work, and the quote unquote "uber" line of each are completely worthless.  Most of the crap is for non-epic encounters. Looks to me like the Stamina one is best so far.</div>

Fizwi
02-10-2006, 12:07 AM
By the way...<b>The expansion is still in Beta</b>.  Things can and will be changed a lot in the next few weeks.  We're all doing our best to provide feedback.<div></div>

Fizwi
02-10-2006, 12:15 AM
A recap of the level 64 M2 choices:60 - Construct of Reason61 - Epiphany = Upgrade to Insight63 - Synergism = Upgrade to Dynamism64 - Ultraviolet Storm = Upgrade to Psychotic SpectrumOf course, the real question, is how does M2 Epiphany stack up to the bard's regen?<div></div>

Pins
02-10-2006, 12:23 AM
<blockquote><hr>Fizwick wrote:A recap of the level 64 M2 choices:60 - Construct of Reason61 - Epiphany = Upgrade to Insight63 - Synergism = Upgrade to Dynamism64 - Ultraviolet Storm = Upgrade to Psychotic SpectrumOf course, the real question, is how does M2 Epiphany stack up to the bard's regen?<div></div><hr></blockquote>It doesn't. Epiphany M2 is 42/tic, M1 of Bria's Whatever It's Called is 46/tic. Of course combined with Demorlizing Gazes M1 we get effectively 42+23.25 regen, so we end up ahead in the long run while casting other spells.

Impetus
02-10-2006, 12:45 AM
Have they reduced the casting time at all for Devitalizing Gaze?Devitalizing Stare is a pita to keep up, with it having a 4 second cast time.

Pins
02-10-2006, 12:59 AM
It's always had a 3s cast time, and the upgrade has the exact same cast time, reuser timer, and duration. But remember, we are getting spell haste, spell recovery times lowered, and spell re-user timers lowered by AAs. And as fizwick said in another post, he got Prismatic Havoc down to 10.2s re-use time, from 15s, which is a 32% lowering of re-use, so devitizling gazes would be 30.6s re-use timer, with a 24s duration, means it won't be down for more than 10s if you're casting it.

Sug
02-10-2006, 01:14 AM
<div><span><blockquote><hr>Fizwick wrote:By the way...<b>The expansion is still in Beta</b>.  Things can and will be changed a lot in the next few weeks.  We're all doing our best to provide feedback.<div></div><hr></blockquote>         Yes, seen this before....   They have more time to make it worse.  And then expect another nerf after it goes live.         I poorly puncuated my post above, I meant to say that the Coercer spell seems to be very useful as compared to ours.         Especially if the target continues to fight for you after the spell wears off.   That has even great raid possibilities for Epic mobs with minions.   I see tremendous possibilities in PvP also.           The only benefit i could see our spell is in PvP.   Taking a tank out of the front line so that you can go after casters.  THat's if the distance is actually upped.</span></div>

Impetus
02-10-2006, 01:52 AM
<blockquote><hr>Pinski wrote:It's always had a 3s cast time, and the upgrade has the exact same cast time, reuser timer, and duration. But remember, we are getting spell haste, spell recovery times lowered, and spell re-user timers lowered by AAs. And as fizwick said in another post, he got Prismatic Havoc down to 10.2s re-use time, from 15s, which is a 32% lowering of re-use, so devitizling gazes would be 30.6s re-use timer, with a 24s duration, means it won't be down for more than 10s if you're casting it.<hr></blockquote>Good points. Not so bad with some AA's.(Only 3 seconds? Feels like 10 sometimes. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />)

Dufre
02-10-2006, 08:10 AM
<div>I am hoping gaze is more like 42/tick or more.  I think stare is 22/tick right now.  I am not at my computer but that is what i remeber.</div><div> </div><div> </div><div> </div><div> In DoF Insight was a M2 choice during beta and the choices were changed when it went live.</div>

Aedos
02-10-2006, 09:49 AM
This is my idea how to make Phase useful spell:Make it "buff" you can place on anyone you want, this "buff" would make that person "target" for Phase.  And when cast on a mob, that mob would be teleported infront the person you placed the "buff" on and that person would also automatically gain number 1 spot on the mobs hatelist.The idea is to make it cc spell you can use to control adds and situations when tank loses agro. See a mob beating your healer ? Just cast Phase and it will be teleported and agro the assigned "target" again.Also I dont see any reason why not make this affect Epic mobs too if it feels too powerful can always adjust the reuse time and it should be useable raid wide.<div></div>

Pins
02-10-2006, 10:25 AM
<div></div><blockquote><hr>Dufrest wrote:<div>I am hoping gaze is more like 42/tick or more.  I think stare is 22/tick right now.  I am not at my computer but that is what i remeber.</div><div> </div><div> </div><div> </div><div> In DoF Insight was a M2 choice during beta and the choices were changed when it went live.</div><hr></blockquote><p>Stare is 22/tic, but a tic is 4s, so it's really 33/6s which is a "true" tic.  Gazes is 31/tic, but that's 46.5/6s.</p><p> </p><p>Okay, so I didn't get pictures, too busy raiding, but DPS is up.</p><p>So I didn't get any AAs yet, however, with full M1 loadout, and 502 INT(cap is 510), I was parsing from 500-700 with a troubador in my group, and not using prismatic chaos(I didn't have a melee in my group, wish I did, but still, that DPS is [expletive haxx0red by Raijinn] nice, at least I consider it [expletive haxx0red by Raijinn] nice without prismatic chaos).</p><p>So DPS is great(without AAs, if I can get myself AAs, I'm sure that my DPS will go up 10-20%), regen isn't the best, but it works well enough, imo.</p>

Pins
02-12-2006, 03:54 AM
<div>And I finally made a list.  Buffed myself to 566 INT(gotta love the Fleeting Thoughts line) to take the screenshots.</div><div> </div><div><a target="_blank" href="http://www.physics.uc.edu/~pinskie/spells/spells.html">http://www.physics.uc.edu/~pinskie/spells/spells.html</a></div><div> </div><div>Shows comparisons to our old level spells as well, along with all non-upgraded ones.  All are Master I.</div>

Parsleybi
02-12-2006, 06:19 AM
<div></div><p>Thanks once again for the comprehensive list Cal,</p><p>One thing though. Can you please explain more about the 'mana flow' ability listed at the bottom of the list? It seems like something we have lacked for a while.</p><p>Aora, Runnyeye</p>

Pins
02-12-2006, 06:48 AM
<blockquote><hr>Parsleybill wrote:<div></div><p>Thanks once again for the comprehensive list Cal,</p><p>One thing though. Can you please explain more about the 'mana flow' ability listed at the bottom of the list? It seems like something we have lacked for a while.</p><p>Aora, Runnyeye</p><hr></blockquote>It's a power transfer, but it's broken and doesn't work.

Sug
02-12-2006, 06:57 AM
I would like to say thank you to the Illsuionists playing beta and providing feedback to us as well as the devs.   I troll alot of other class boards trying to decide what class I will play in PvP,  and notice that our fellow Illusionists seem to be more organized than most if not all other classes.That said, when I ridicule Illusionists or Chanters, it's not directed at you guys but at the devs.   I know the Devs never read this stuff anyway, it's just for my own amusement and perhaps the amusement of others.Keep up the good work, and it's appreciated.<div></div>