View Full Version : Sony What are You doing to FIX Illusionist abilities for raids????
Xanderax2
01-12-2006, 07:47 PM
<div>My guess is nothing. I doubt they will respond to this post other than to erase it.</div><div> </div><div> Dazler</div>
<div></div><p>If they did FIX the spells what would happen?</p><p>Perma Stun/Stifle. Mez while raid regenerates. Totally Negate the difficulty level and just make it a matter of how long it takes to complete.</p><p>Its not FIX our spells, its ADD Raid effective spells. Think of new ideas and give us some Raid effective skills. I loved the addition of Illusory Allies yet in Raid Circles it is a very dangerous spell and causes more wipes than saves them. Yet this is a totally new spell and quite a creative idea. And it keeps in line with our class, ILLUSIONist.</p><p>How about some confuse spells. I quite liked spells in a certain other game that makes the monster spin around and occasionally attacking itself.</p><p>Or silences the mob so that they cannot cast any magical spells etc...</p>
trenor
01-13-2006, 01:49 AM
<div></div><p>I believe the only thing they have to do to fix us in raid situations is to make prismatic havoc raid castable.</p><p> </p><p>Fiz</p>
Jvaloth
01-13-2006, 02:42 AM
<div></div><p>You will find that mez is a viable option in many raid instances in DoF. You can't mez the main guy, but you can always mez/charm his 2 sidekicks or his 4-5 cronies. Mez is working in raids.</p><p> </p><p> </p>
<div></div><blockquote><hr>Jvaloth wrote:<div></div><p>You will find that mez is a viable option in many raid instances in DoF. You can't mez the main guy, but you can always mez/charm his 2 sidekicks or his 4-5 cronies. Mez is working in raids.</p><p> </p><p> </p><hr></blockquote>It is? Odd none of the adds in Poet's Return are mezable. As for the rest, I can only see 5 or so fights where mezing the adds is something that needs to be done.
Echgar
01-13-2006, 07:10 AM
<div></div><blockquote><hr>Xanderax2 wrote:<div>My guess is nothing. I doubt they will respond to this post other than to erase it.</div><div> </div><div> Dazler</div><hr></blockquote><p>With a post like this you can't really expect much else. I understand how players can feel as if their issues aren't being addressed, but the developers do a lot of listening on the forums.</p><p>What would really help is if folks could constructively post their issues, include as much detail as possible, and include suggestions if possible. You may not get an immediate answer to your prayers as the developers do have to prioritize their work, but good things come to those who wait. :smileyhappy:</p>
<div></div><blockquote><hr>Echgar wrote:<div></div><blockquote><hr>Xanderax2 wrote:<div>My guess is nothing. I doubt they will respond to this post other than to erase it.</div><div> </div><div> Dazler</div><hr></blockquote><p>With a post like this you can't really expect much else. I understand how players can feel as if their issues aren't being addressed, but the developers do a lot of listening on the forums.</p><p>What would really help is if folks could constructively post their issues, include as much detail as possible, and include suggestions if possible. You may not get an immediate answer to your prayers as the developers do have to prioritize their work, but good things come to those who wait. :smileyhappy:</p><hr></blockquote><p>Thanks for this clarification.</p><p>Would you also be so kind to give us a hint on how often we have to repeat our detailed and construcitve posts and suggestions on the various boards again and again?</p><p>Or maybe a hint on where on the priority list of the developers this issue is ranked?</p><p>Or at least a hint on how much longer they want us to wait? as long as last time? wasnt it 9 months or so? cause i run out of character slots soon with various alts i have lvl up while waiting on fix.</p>
Azamien-Dermorate
01-13-2006, 08:53 PM
<div></div><blockquote><hr>Echgar wrote:<div></div><blockquote><hr>Xanderax2 wrote:<div>My guess is nothing. I doubt they will respond to this post other than to erase it.</div><div> </div><div> Dazler</div><hr></blockquote><p>With a post like this you can't really expect much else. I understand how players can feel as if their issues aren't being addressed, but the developers do a lot of listening on the forums.</p><p>What would really help is if folks could constructively post their issues, include as much detail as possible, and include suggestions if possible. You may not get an immediate answer to your prayers as the developers do have to prioritize their work, but good things come to those who wait. :smileyhappy:</p><hr></blockquote>We've had plenty of construtive posts in several differnt forums go unanswered and eventually drop off the first few pages. I will see if I can find a few of the more constructive ones and see if getting them back to the top of the forum gets any type of responce I guess. I think for the most part we have run out of things to say. Nothing has changed for the better for us in a while and nor does anything look to be changeing any time before the expasion comes out.
Xanderax2
01-15-2006, 11:03 AM
<div></div><p>Well A detailed description of what is wrong with illusionists. I guess when Vangaurd comes out and half the server population leaves you will think hmmn maybe we should have fixed some stuff.</p><p> Dazler of Innothule</p>
Sorrowson
01-15-2006, 08:57 PM
<div></div><p>I have a VERY odd idea abt 2 spells that would make all enchanters raidusable <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Illusionists = master of Illusions, so they should have a spall that makes them get a Illusion of another class. So if ur raid lacks a templar u cast it, select templar class and BINGO ur now same lvl templar with all spells at Adept1 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Make this only usable in raid and last for max 15 mins with a 60 min recast. If all ur tanks seam to die, cast spell and become a tank etc etc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Coercer Idea: Coercers twist minds, so u can make any other member in raid change class (same recast 60 mins and same duration 15 mins). That member then becomes i e a ranger (if thats what raid lacks) with all spells at ad1 and same level as he/she was before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Would be [expletive haxx0red by Raijinn] cool <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Cheers</p><p>//Darling Charming, 60 Coercer Splitpaw </p>
FlameingInfer
01-15-2006, 09:35 PM
<div></div><blockquote><hr>Sorrowsong2 wrote:<div></div><p>I have a VERY odd idea abt 2 spells that would make all enchanters raidusable <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Illusionists = master of Illusions, so they should have a spall that makes them get a Illusion of another class. So if ur raid lacks a templar u cast it, select templar class and BINGO ur now same lvl templar with all spells at Adept1 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Make this only usable in raid and last for max 15 mins with a 60 min recast. If all ur tanks seam to die, cast spell and become a tank etc etc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Coercer Idea: Coercers twist minds, so u can make any other member in raid change class (same recast 60 mins and same duration 15 mins). That member then becomes i e a ranger (if thats what raid lacks) with all spells at ad1 and same level as he/she was before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Would be [expletive haxx0red by Raijinn] cool <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Cheers</p><p>//Darling Charming, 60 Coercer Splitpaw </p><hr></blockquote>I'm not so sure i like the idea of becomeing any class, Hell people have a hard enough time learning how to play their own class let alone trying to figure out another class mid raid!! would be just to difficult to know what all the spells do for every class, would be chaos!! id rather have something else like clone the raid mob to fight agenst the raid mob you are fighting, have it last for like 3 mins with a 60min recast. or kinda keep your idea, but make an illution of the class you want that will kinda control itself, like if you make an illu. of a healer u can click a generic, ward/heal on a target, or like an automatic rez button that will make him run around and rez everyone that has gone down. something liek that so you dont have to sit there and try to read each spell to figure out what it does. that is just to much to do during a raid.
<div></div>Ideas? Constructive ones? Get a pen.<b>Power Sieve :</b> (2 options)- a) Make then burn a certain % of the power pool (not the remaining mana imo) => it works on any type of mob (solo, heroic epic) but doesn't consider the size of the pool.- b) Make their damage on the mob power pool use the same multiplier than those you used on theyr pool size when considering if they are heroic or epic.note: i don't speak here of the group feedback or stun but read further<b>Stiffle </b>: The even ground on the 'not on epic' matter, would be to make it effective but with a so short duration that it becomes more an interrupt than a perma stiffle danger.<b>Mezz/Stuns :</b>- I noticed that many epic encounter side kicks (opposed to single epic mobs or named in the same encounter) are in fact mezzable and stunable. The problem is more on how to tell the difference between them and the immune ones. (just for memory in EQ1 velious giants are unmezzable at least that's clear)- <b>But the problem here isn't only on epic mob</b>. The usefulness of Mezz as to be proven to the other player and even the bests of us have problem doing that. I wonder if this doesn't come from the AE/group/target nuke imbalance in the spell lines. At least for illusionist there's a strange thing, our biggest source of dps is a group DoT (besides prismatic line but this one require someone meleing the mob (and not our pet since recently)) <b>I always thought that it was easier/faster/less dangerous to burn one target than many. </b>But you made a different choice and it's Your game. However i really think it's were the all problem of Mezz usefulness is. I know it goes back to the very deep of your class spell line distribution and would need a new combat revamp to fix. I know. <span><span>:mansad:</span></span><b>Mana regen :</b>- Breeze line : Complaints because of the update every 14 level rule which will give us our update at level 61. Then we will pity the bards for theyr underpower regen but until then we feel spoiled.- Savante : Very useful in my mind, perhaps someone else would have more to add but for me it's "please continue"- Mana cloak : Usefull only to those who receive damage. Useful for them i won't tell the opposite ...- Devitalizing stare : I'm part of : ' Please boost the feedback of DS' family but that come from a feeling i must admit it (also refer to power sieve above that's much more essential imo)Note: players, did you noticed how our other way to regen power don't come in the way of the drinks which regen power only out of combat? Yes, beside that the bards ..., yes.<b> DPS : </b>Beside what i said above about the strange way to distribute damage between AE, group and single targets dot and nuke nothing more i never expected DPS in this class (I expected much moroe than DPS in this class, should i say) Of course i'm not asking for any nerf of any kind on anyone, Just noticing something i find odd.<b>Blink : </b>It should wipe the illusionist aggro or at least have a chance to do it, a big one against greens and less and less as they go toward red. The TP should be longer range (X2 or X3)<b>Personae : </b>He is supposed to be our melee partner for soloing? The prismatic nerf say against that. If only i could tell him to not melee rooted mob ...<u>Conclusion for now :</u>I'm not all against, some of the change done were going in the right way, but :- you have a bad habit of giving to much in the first place to take back too much just after.- some of the problems in the game mechanic comes from a bad (imo) idea : the Single/Group nuker/doter class concept. <b>Diversity is not only repartition</b>. We're all stranded now with class defining ability that get in the way of each other and people on the side of the road at the end of the day. (if you think i'm not specific enough scroll up, quote and tell me)- Our concerns are largely ignored, to the point that we don't even know why we are ignored that much. Is it our low population number? The number of thread we launch? Our inhability to spam the forum and the devs e-mail? The P*** in the A** we are for the game mechanic? (as a class i mean, not the players of course) I really think you (SoE EQII team as a whole) should explain and get ready to defend your choices when you change the rules. Do you realize you created that situation by opening the beta phases to players that were entitled the right to criticized your worked and denying us (the same classic players) that right now. Every change you make in the game are 'facts of the Prince'(since LU13 which was beta tested, a nice exception, let's remember). We have noway to argue and with almost nothing explained nowhere we can only guess. Guessing is imaginating, imaginating becomes scriptwriting, and soon you have an hollywood superproduction full of action and emotion. A superb MMODrama like only those boards can produce. Can't you : 1) ask us; 2) show us some proposal; 3) take care of the feedback; 4) explain us why the final choices are made? (ho, and no 'i saw a player kill these or that once' routine, that's not specific, thank you)You think it was a long post? i'm playing that game since it's release, played EQ1 for 3 years and Horizon(tm) for 1 (not even mentioning my 20 years of pen and paper RPG). I've got ideas and complaints, enough to fill a dictionnary, but <b>speaking to walls is tiring</b>. (/point to the ghosts of the "RP server SoE please" thread that have gone the way of the dino, the all branch/forum is extinct without answer)your (not so) loyal Cylnael<div></div><p>Message Edited by mioss on <span class="date_text">01-16-2006</span><span class="time_text">04:09 PM</span></p>
Mongowth
01-16-2006, 09:03 PM
<div><strong>Nuke Saviour: <em>The ability to nuke you're group member for 1000 mana (emergency heal type spells but for mana) and has 15 minute recast timer</em></strong></div><div><strong><em></em></strong> </div><div><strong>Mana Sanctuary: <em>Replenishes mana group wide (working as a group regen the same as having single mez and group mez) and regens every member of the group for 400 mana (again an emergency type spell with a 20 minute recharge timer)</em></strong></div><div><strong><em></em></strong> </div><div><strong>These are purely ideas and the numbers involved aren't definite but the idea remains!</strong></div><div><strong></strong> </div><div><strong>Heard this before but obviously some serious reiteration is needed!!!!</strong></div>
Andychaves
01-17-2006, 04:31 AM
<div></div><p>Just finished a raid in PP the Return and to be honest I felt quite useless in there. The mobs that can be mezzed die as quick as flies. When the fight became a bit tougher I couldn't group mezz, single mezz, group or single stun. Power draining is totally pointless now as it doesnt seem to make any difference to the mobs power pool. I just learned that spell shield is uneffective in those raid mobs too, so i ended up trying to pathetically dps<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I honestly dont see the importance of having a chanter in a raid anylonger, and it pains me.</p><p>My suggestion is Mirror Image, a spell that would create a copy of the epic/ heroic mob, similar to the illusiory allies, but without the aggro mess it causes. This copy would strategically keep the mob occupied while the raid get itself organised, last about 30 seconds and be 100% reliable. This at least would make us a useful player in a raid situation.</p><p>Yllyana, 60 Illusionist</p>
I had the time to think about the "be constructive" policy.I think i'm tired of being constructive in the desert. So i'll stop and you'll begin the archeological work of digging in the boards archive to find the miles long post a of constructive work we posted here and around.About your "be patient" request, remember i'm patient since release to have my illusionist fixed and stop asking me to be patient. Ho yes LU13 was a relief but the work isn't finished. As usual you (SoE) stoped before reaching the finish line.So i think i'm going to be constructive and patient in another setting as soon as i get an invite to any beta phase of Vanguard(tm).Ho and of course you won't lose your time answering me/us, you have a more pleasant time playing board games ....Answer, you know, the thing that gives info to the one who ask?<div></div>
Punkbr
01-21-2006, 09:00 PM
You know, Illusionist wasn't a class in EQ1...As for the rest of your post, Mioss... A) It's spelled Oh, and B) Quite frankly, if you don't wanna be constructive, that's fine, but a lot of people do. A lot of people understand that the devs will get to us, and that they actually do read our constructive posts, and discuss Enchanters in meetings, and will fix us when they can. The keyword being when they can: there are a lot of bugs out there that are getting first priority and -are- getting fixed. The only major problem I see with all illusionists is our power drains, which should be percentages of power, not static numbers. Our raid usability was useful for one thing: making a lot of raids so easy it defeated the purpose. "Oh, this raid has a lot of adds and tons of extra named mobs. We'll just bring a few illusionists and they'll keep them off us until we've killed the main guy, and we'll have one of them chain-stun the big guy so he never hits."<div></div>
<div></div><blockquote><hr>Echgar wrote:<div></div><blockquote><hr>Xanderax2 wrote:<div>My guess is nothing. I doubt they will respond to this post other than to erase it.</div><div> </div><div> Dazler</div><hr></blockquote><p>With a post like this you can't really expect much else. I understand how players can feel as if their issues aren't being addressed, but the developers do a lot of listening on the forums.</p><p>What would really help is if folks could constructively post their issues, include as much detail as possible, and include suggestions if possible. You may not get an immediate answer to your prayers as the developers do have to prioritize their work, but good things come to those who wait. :smileyhappy:</p><hr></blockquote><p>I appreciate your visit to our lonely board. I am sorry that many of us, myself included are not welcoming your comments with open arms.</p><p>We have been constructive and articulate and reasonable and we have posted books of ideas, commentary on bugs balance etc. </p><p>Pages and pages.</p><p>I myself have made hundreds of posts on our issues, most of which are very constructive.</p><p>I have been playing an Illusionist since the first week of this game and coming here to talk and read about the class.</p><p>In all this time and all these posts I have never once seen a response from a Dev. NOT ONE TIME. Check for yourself.</p><p>We had a Dev response the the stuns being shorter...but it was in general spell forum for a Coercer post.</p><p>We had a Dev response to the stuns not working on Epics but it was in the scout forum.</p><p>If no Dev is going to come here and discuss our issues then why should we post constructive feedback?</p><p>My account is 500plus days old. 500 plus days of commenting and making constructive feedback posts.</p><p>Now you come here and ask us to make these 'constructive' posts...?</p><p>READ THE BLOODY FORUM for Christ sake. It is all here.</p><p>If you guys would read it and comment perhaps we could have a rational exchange of ideas.</p><p>Until the DEV come and post, I have no time for this sort of thing.</p><p>I will beleive they have a vision for this class when I see it. I am quite sure they will selling sweaters in Hell on that day.</p>
<span><blockquote><hr>Punkbrad wrote:You know, Illusionist wasn't a class in EQ1...As for the rest of your post, Mioss... A) It's spelled Oh, and B) Quite frankly, if you don't wanna be constructive, that's fine, but a lot of people do. A lot of people understand that the devs will get to us, and that they actually do read our constructive posts, and discuss Enchanters in meetings, and will fix us when they can. The keyword being when they can: there are a lot of bugs out there that are getting first priority and -are- getting fixed. The only major problem I see with all illusionists is our power drains, which should be percentages of power, not static numbers. Our raid usability was useful for one thing: making a lot of raids so easy it defeated the purpose. "Oh, this raid has a lot of adds and tons of extra named mobs. We'll just bring a few illusionists and they'll keep them off us until we've killed the main guy, and we'll have one of them chain-stun the big guy so he never hits."<div></div><hr></blockquote>First, believe me or not i played EQ1 long enough t oknow perfectly that 'illusionists' was only a tilte above level 50. I'm just using that term to be clear for people who didn't played it.A) I'll authorize you to lecture me on my spelling when you'll be as fluent in french as i am in english.B) No, you really still believe those lies. LOL how naive people can be ...The major problem for illusionist is just that they ARE.But please feel free to be constructive as much as you like. Just leave Hope at the door like the rest of us.</span><div></div>
Impetus
01-25-2006, 02:25 AM
<blockquote><hr>Punkbrad wrote:A lot of people understand that the devs will get to us, and that they actually do read our constructive posts, and discuss Enchanters in meetings, and will fix us when they can.<div></div><hr></blockquote>Wow, and I thought the meetings <strong>I</strong> had to go to were bad. That's one long meeting they've been having -- hope they packed a lunch or two! Or maybe they could order a /pizza instead.
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