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View Full Version : Whelp ... I now understand the Illusionist's raid issue(s)


Ghartan
12-30-2005, 08:28 PM
<DIV>My main is a level 60 Swashie that I like (dispite the recent nerfs) but have been playing an Illusionist alt for some time now and I am quickly sneaking up on level 50 (yay me !)</DIV> <DIV> </DIV> <DIV>Anyway ... joined a quick raid yesterday against some epics and suddenly had to go through my entire selection of spells to find the ones that would still work. I knew that this was the case but it never sank in till I was looking at my screen trying to find the ones that can work. I am almost tempted to make just one hotbar for raids for the couple of spells that work.</DIV> <DIV> </DIV> <DIV>I don't want to fan the flames of frustration any more than they already are for this class ... I just felt compelled to add my voice of support :smileyhappy:</DIV>

SunT
12-30-2005, 09:33 PM
<DIV>Sorry to hear you are finding our whining to be true.  Hopefully they will make some adjustments soon.</DIV> <DIV> </DIV> <DIV>The bright side is you are still leveling and Illusionist is a very strong group class so youshould still have some fun left before you reach the cap.</DIV> <DIV> </DIV> <DIV>I think if they would change power drain into a useful spell again or switch it with a strong DPS reducer instead it would do alot for us.  </DIV>

Belizarius
01-01-2006, 06:43 AM
<DIV>Aye.</DIV> <DIV> </DIV> <DIV>At very least, allow our mezzes, stuns and stifles to land for say 0.5sec on epics (for interrupt effect)</DIV> <DIV>Also add a decent Int/Wis debuff to our stifles, ie 'feeblemind' effect.  We're <EM><STRONG>supposed</STRONG> </EM>to be able to mess with their minds after all, enchanters <EM><STRONG>should</STRONG> </EM>be the leading Int/Wis debuffers if anyone is (in lieu of stifling).</DIV> <DIV> </DIV>

Impetus
01-01-2006, 07:01 AM
<blockquote><hr>Belizarius wrote:<DIV>Aye.</DIV> <DIV> </DIV> <DIV>At very least, allow our mezzes, stuns and stifles to land for say 0.5sec on epics (for interrupt effect)</DIV><hr></blockquote>But, but, then 120 enchanters would be able to <strong>TRIVIALIZE</strong> an epic encounter!

Belizarius
01-03-2006, 06:40 AM
<P>Oops yeah, how silly of me.  With the abundance of chanters in game, it would have to be 0.05 seconds to be balanced and a 10% chance to land any interrupt.  That would also keep it consistent  with us nuking for 10% of what other mages nuke for.</P> <P>Thanks for pointing out my error!</P>