View Full Version : Does a high intelligence reduce resist rates
tawek
12-22-2005, 04:23 AM
<DIV> <DIV>I've heard that a high intelligence makes it harder for a mob to resist my spells, but I don't know how to prove this.</DIV> <DIV> </DIV>I know a higher level reduces resist rates, so does higher spell quality (ie. master 2 is better than adept 1), and buffs to skillls (such as a buff which increases subjugation).</DIV> <DIV> </DIV> <DIV>Not so easy for a level 60 illusionist to test the effect of int ... as that which can resist me can probably also kill my group.</DIV> <DIV> </DIV> <DIV>Has anyone done any testing of this? Anyone seen any helpful threads which cover this? Or any statements from SoE employees which indicate if this is true or not?</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>Elleii</DIV><p>Message Edited by tawek21 on <span class=date_text>12-21-2005</span> <span class=time_text>03:28 PM</span>
Jvaloth
12-22-2005, 04:31 AM
<P>I do believe this to be true. I cast my 36 second int/wis buff when attempting to mez/debuff high orange con mobs 5-6 levels higher than me and it tends to help alot.</P> <P> </P>
tawek
12-22-2005, 05:23 AM
<DIV>Thanks for the reply, Jvaloth.</DIV> <DIV> </DIV> <DIV>If you mean the Fleeting series of buffs (which becomes Transient Sentiment at lev 53), as well as giving a major temporary buff to Int, it now gives a major temporary buff to your spell skills. We know those skill buffs help get through resists (just as the Warlock and Troubie buffs do). When about 57, I found I could mez lev 65's with those buffs up.</DIV> <DIV> </DIV> <DIV>Maybe the Int also helps, but it's hard to know without some other way of testing.</DIV> <DIV> </DIV> <DIV>I suppose what I could try is to mez a green, strip off all my int gear, and if the game allows it, try to overwrite it with the lev 10 mez, or the lev 5 root.</DIV><p>Message Edited by tawek21 on <span class=date_text>12-21-2005</span> <span class=time_text>05:54 PM</span>
Moon Beam
12-22-2005, 10:45 AM
<DIV>I'm lvl 59, with Transient Sentiment on I have 514 int, and an orange mob (Cazel) still resisted my Master 1 mez three times in a row. :smileymad:Bad luck maybe? </DIV>
Impetus
12-22-2005, 11:37 AM
According to the information provided with LU 13, no.From a post by Moorgard: (<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&amp;amp;amp;amp;message.id =75568" target="_blank">link here</a>)<hr><p><span><strong><font color="#ffff00">Resists, Fizzles, and Interrupts</font></strong></span></p><ul><li><span>Spell casters now make use of a skill called Focus. It is raised by casting spells while being attacked.</span></li><li><span>Your chance to be interrupted while casting is now determined by your Focus skill and the amount of damage being done by your attacker.</span></li><li><span>All hostile spells have a chance of being resisted outright. When a spell lands, it will apply its full effect for the full duration listed in its examine information.</span></li><li><b><span>The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and spell quality (Apprentice II, Adept I, etc.).</span></b></li><li>Root, stun, stifle, fear, and mesmerize spells are either resisted or not based on the target's resistance to the damage type of that spell. Duration is no longer mitigated, so if the spell successfully lands, it sticks for the full duration.</li><li><span>Non-damage spell effects (snares, slows, debuffs, etc.) can no longer be mitigated. Except for damage spells and arts, if a spell lands it should have the full effect listed in that spell's examine information.</span></li><li><span>Damage spells and taunts have a lower chance of being resisted than other types of spells.</span></li><li><span>If a spell is resisted by all targets, the caster pays the full power cost. However, the reuse time will be reduced to half that of normal or 3 seconds, whichever is greater.</span></li><li><span>Only beneficial spells cast in combat now have a chance to fizzle.</span></li><li><span>Your chance to fizzle is affected by the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.) and spell quality (Apprentice II, Adept I, etc.).</span></li><li>The Spell Avoidance skill is no longer used and has been removed. Items with a Spell Avoidance buff have been modified.</li></ul><hr>Hope that helps.
tawek
12-22-2005, 03:39 PM
<DIV>Thanks, Impetus.</DIV> <DIV> </DIV> <DIV>I think that's enough for me, though I'm sure my friend will disagree, and argue that either this is a hidden feature or that things have changed since LU13 ...</DIV> <DIV> </DIV> <DIV>It is an important question. Whether to concentrate on int or try to raise int, stamina and agility is probably the most important decision players can make in configuring their class.</DIV>
it was originally intended to make INT of the caster vs. WIS of the mob the determining factor for resists and damage dealt. this concept was abandoned and replaced by the above explained.
Eileah
01-18-2006, 12:50 AM
<div></div><blockquote><hr>Impetus wrote:According to the information provided with LU 13, no.From a post by Moorgard: (<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&amp;amp;message.id=75568">link here</a>)<hr><p><span><strong><font color="#ffff00">Resists, Fizzles, and Interrupts</font></strong></span></p><ul><li><span>Spell casters now make use of a skill called Focus. It is raised by casting spells while being attacked.</span></li><li><span>Your chance to be interrupted while casting is now determined by your Focus skill and the amount of damage being done by your attacker.</span></li><li><span>All hostile spells have a chance of being resisted outright. When a spell lands, it will apply its full effect for the full duration listed in its examine information.</span></li><li><b><span>The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and spell quality (Apprentice II, Adept I, etc.).</span></b></li><li>Root, stun, stifle, fear, and mesmerize spells are either resisted or not based on the target's resistance to the damage type of that spell. Duration is no longer mitigated, so if the spell successfully lands, it sticks for the full duration.</li><li><span>Non-damage spell effects (snares, slows, debuffs, etc.) can no longer be mitigated. Except for damage spells and arts, if a spell lands it should have the full effect listed in that spell's examine information.</span></li><li><span>Damage spells and taunts have a lower chance of being resisted than other types of spells.</span></li><li><span>If a spell is resisted by all targets, the caster pays the full power cost. However, the reuse time will be reduced to half that of normal or 3 seconds, whichever is greater.</span></li><li><span><strong><font color="#ff0000">Only beneficial spells cast in combat now have a chance to fizzle.</font></strong></span></li><li><span>Your chance to fizzle is affected by the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.) and spell quality (Apprentice II, Adept I, etc.).</span></li><li>The Spell Avoidance skill is no longer used and has been removed. Items with a Spell Avoidance buff have been modified.</li></ul><hr>Hope that helps.<hr></blockquote><p>So I am searching for information today because I just cannot get a mezz to land on the CQ4 mobs, I get resisted almost every time on one mob or another of the three, it's driving me nuts!!</p><p>I am a 54 Illusionist who has not yet chosen what spells to upgrade to M2, dinged 3 days ago and cannot decide =/</p><p>But more to the point of this post, is prismatic spectrum a beneficial spell? I didn't think it was a beneficial spell but it fizzles all the time, almost as much as my Wardens' heals fizzle (and that's a lot), all skills are capped so it can't or shouldn't be that, but I still fizzle constantly.</p><p>So is it a damage or beneficial spell?</p><p> </p>
I assume you're talking about Prismatic Discord or Havoc or the other one(forgot what it's called). Then yes, that is a beneficial spell. However I barely ever notice any fizzles, sometimes I get 1, but that's about it.
Impetus
01-18-2006, 12:59 AM
Well, it's basically a proc buff that you can cast on a group friend. So yes, it's a beneficial spell that happens to cause damage at a later time. And like Pinski, I don't get many fizzles on it, either. Occasionally I'll get one, but almost never two in a row.<p>Message Edited by Impetus on <span class="date_text">01-17-2006</span><span class="time_text">03:00 PM</span></p>
Azamien-Dermorate
01-18-2006, 01:12 AM
<div></div><div></div><blockquote><hr>Eileah wrote:<div></div><p>So I am searching for information today because I just cannot get a mezz to land on the CQ4 mobs, I get resisted almost every time on one mob or another of the three, it's driving me nuts!!</p><p>I am a 54 Illusionist who has not yet chosen what spells to upgrade to M2, dinged 3 days ago and cannot decide =/</p><hr></blockquote><p>Your level relative to the mobs level is the differance maker here. Spell Quality is also a factor and is definaly helpfull to have adept 3 or mastered spells when trying to get things to stick on orange/red con mobs. A few more levels and I will promise that you wont have any more problems landing your mez even at app4/adept1 on CQ4 mobs. I did it also at 54 but it was tough.. at 56 it was MUCH easier ... and a breeze at level 60</p><div></div>
<blockquote><hr>Azamien-Dermorate wrote:<div></div><div></div><blockquote><hr>Eileah wrote:<div></div><p>So I am searching for information today because I just cannot get a mezz to land on the CQ4 mobs, I get resisted almost every time on one mob or another of the three, it's driving me nuts!!</p><p>I am a 54 Illusionist who has not yet chosen what spells to upgrade to M2, dinged 3 days ago and cannot decide =/</p><hr></blockquote><p>Your level relative to the mobs level is the differance maker here. Spell Quality is also a factor and is definaly helpfull to have adept 3 or mastered spells when trying to get things to stick on orange/red con mobs. A few more levels and I will promise that you wont have any more problems landing your mez even at app4/adept1 on CQ4 mobs. I did it also at 54 but it was tough.. at 56 it was MUCH easier ... and a breeze at level 60</p><div></div><hr></blockquote>You still get resisted a lot more vs. that mob than other mobs. It's the same with any highly mental resistant mob. That being meatbeast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Eileah
01-18-2006, 02:08 AM
<div></div><p>I don't know what to think about the fizzles, I fizzle about 1/3 of the time on that spell and I am so used to fizzling more than once that I just take it for granted that I will fizzle twice in a row, even three times rarely.</p><p>Seriously =/</p><p>As for the CQ4 mobs we are going to take another stab at it soon, I am waiting until I decide on what M2 spell to choose, so how about some advice my learned Illusionists?</p><p>I do not raid, and if I can help it I never will, I never solo either, I play in the same group all the time, Warden, Paly and Wizzy (sometimes a Ranger too) so the buff is a no right off because the classes I play with already buff us beyond cap.</p><p>It's really down to the mezzes, group or single target, I just cant decide because I dont see the benefit of one over the other, but if one of them will be better for CQ4 I would choose that one just to get it over with.</p><p><3 Thanks in advance for your help =)</p><p> </p><p> </p>
The prismatic series is one of my best spells. Insane amounts of damage for an illusionist.<div></div>
tawek
01-18-2006, 05:30 AM
<div>I went for the long-term single target mez (Abduct Mind).</div><div> </div><div>We have three mezzes.</div><ul><li>A short-term half second cast one (Brilliant Regalia), which is great for an emergency, or as an opener to try to lock it down before overwriting it with the long-term mez. If this lands, but you can't get the long-term mez to land, you're in trouble. If this doesn't land, but your follow-up mez lands, it's not usually a big deal, as the long-term mez only has a 1.5 second cast time.</li><li>The AoE Mez (Phantasmal Brilliance). I often cast this through the main tank to get the adds in the target group, and then overwrite them with the long-term and short-term mezzes. In some situations this spell is a life saver, but I'm not too fond of it. It's targets can be worken by AoE, which makes it important to overwrite it as fast as possible. And it's duration isn't that long.</li><li>I use the long-term mez (Abduct Mind) for a boss mob, like Cazel, for single heroic adds, and to overwrite both the other mez-types. It is also needed for chain-mezzing, for example, where a quest mob has appeared, and I want to lock it down while other members of my party run to get in range and get the update before it's killed. With this spell at Master 2, and decent regeneration gear, I could lock most mobs down for hours without running out of power.</li></ul><p>I'm glad you're finding mez useful: I love it, both as an illusionist, and with my other alts. A lot of folk, especially on these forums, have dismissed it as only useful for adds. Many people say it, and non-chanters have started to believe them, as a result some don't bother to learn not to break it, and argue against using it when it would be really helpful.</p><p>Mez is not essential (just as buffs/debuffs from a shaman aren't essential), but it means that a group that would struggle with a lev 54 group, can handle a lev 56 group ... and I think that is powerful. It's not much use for an experience grinding group, where mowing down easy mobs with AoE is the fastest way to level, it just slows you down against groups of easy mobs. But is great when taking on things that would otherwise kill you.</p><p>But I guess you shouldn't have that problem. With regular hunting partners, who learn how to work with each other, I think you'll get great value out of your single mez. And good luck with your next attempt on CQ4.</p><p> </p><p>(BTW the tactic I've used with CQ4 is: Bring up the short-term skills buff (Transient Sentiment) just before pulling. AOE mez, then fast mez one pet, tab to long mez the other, back-tab to the first and overwrite with the long-mez. This way, if the AOE mez lands, you've plenty of time and will be fine. Often the AoE is resisted by one pet but not both, and it's very rare for something to resist me three times in a row, so I could usually get both pets within a few seconds. Usually the group could survive the boss djinni and one pet long enough while my main mez resfreshed, and I'd use stuns to help that.</p><p>My biggest problems weren't so much resists, but mobs being out of sight, the many ways people can accidentally break mez, and me making stupid mistakes... Plus I've often been helping out pick-up groups, and it can be a real lottery whether the group members know how to, or are willing to learn how to, cooperate with mezzing.</p><p>I've heard of groups who've gone for mezzing the boss, killing the pets, then killing the boss. Apart from the fact the pets die anyway if the boss dies, I've noticed from the logs that the boss Djinni often resists my AOE mez and stun, so I wouldn't recommend this)</p>
StaticLex
01-19-2006, 05:09 PM
<div><hr>I'm lvl 59, with Transient Sentiment on I have 514 int, and an orange mob (Cazel) still resisted my Master 1 mez three times in a row.<hr></div><div> </div><div>Hmm, to chime in from another class.. I have never had that mob resist anything of mine that I can recall. I still haven't beat it though, and it remains at or near the top of the list of most absolute stupid encounters I have experienced in this game.</div>
<div></div><blockquote><hr>StaticLex wrote:<div><hr>I'm lvl 59, with Transient Sentiment on I have 514 int, and an orange mob (Cazel) still resisted my Master 1 mez three times in a row.<hr></div><div> </div><div>Hmm, to chime in from another class.. I have never had that mob resist anything of mine that I can recall. I still haven't beat it though, and it remains at or near the top of the list of most absolute stupid encounters I have experienced in this game.</div><hr></blockquote>That's because of the level difference and how little +subjugation/disruption/etc. skills make on orange mobs. And Cazel is pretty much a joke with a healer, tank, chanter, and DPS or 3.
Manyak
01-27-2006, 02:09 AM
<div></div>mezzes do have their uses, but its defiantely not in XP groups. i dont think ive ever ben in an xp group that couldnt hande at least 2 or 3 adds at the same time without mezzes. only time ive ever used mezzes in an XP group is when like 6 things add at once and the tank cant exactly grab aggro from em all at the same time. but of course, while im doing that some1 just ends up hitting evac anyway.
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