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View Full Version : Wanna see what Illusionists bring to a raid first hand ?


Strewth
12-19-2005, 12:53 PM
<DIV>Well, Pitty (our resident grafix man) has made the first Allure wideo, in the Gates of AA, we do this place with an Illusionist for a reason, best mezzes in the game. For anyone wondering what the point of mezz is it will become immediately apparent <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> A good Illusionist can keep 5 mobs locked down..</DIV> <DIV> </DIV> <DIV><A href="http://rapidshare.de/files/9349173/Allure-GatesAA.wmv.html" target=_blank><FONT color=#c8c1b5>http://rapidshare.de/files/9349173/Allure-GatesAA.wmv.html</FONT></A></DIV>

Nupr
12-19-2005, 01:59 PM
<P>Although your guild may feel comfortable with mezzing and it works well for you, it's not necessary.  We run through Akhet every week with 2 illusionists, neither of which touch a mez button the entire time.  The only thing mez has been proven to do is reduce DPS.</P> <P>Mez is great in small 2 to 3 people groups.  But when it's raiding time you may as well leave that and about half your other spells outside.</P> <P>Great video though!  And I hope your guild continues to be successful with whatever tactics you choose to use!</P><p>Message Edited by Nupren on <span class=date_text>12-19-2005</span> <span class=time_text>04:02 AM</span>

Strewth
12-19-2005, 02:47 PM
So, Strewth puts up a positive post on the Illusionist forums just to help outline some different tactics, provide some positive encouragement to the ailing Illusionist community, but of course someone has to pop a quasi negative post. We don't pull mobs half way accross a zone, we like to fight them where SOE put them, it's a little more challenging that way, the sooner they nerf FD pulling the better imho, you may then see more value in teh mezz..

Arja
12-19-2005, 05:53 PM
<DIV>Nupren must be 'doing' a developer!!:smileymad:</DIV>

KaltenAlTh
12-19-2005, 07:44 PM
<DIV>Your locking down mobs that do a very small % of the overall damage of the encounter and reducing your raids DPS potential.  I suppose this would be valid to do if you where low on healers and AE dps classes.  Do you not have 6 healers?  How many AE DPS classes did you have?</DIV> <DIV> </DIV> <DIV>I do mez the undead snakes and wolfs too but if I didn't the guild would have the exact same result as if I did mez.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.S. I need to get some of my guilds high elf females a gift certificate to 'victories secret' in Qeynos Habor.</DIV> <DIV> </DIV>

Tuleri
12-19-2005, 08:59 PM
Mez is somewhat helpful in locking down mob adds like the Black Queen and company.  It does help enable us to focus the DPS on the named.

Edyil
12-19-2005, 09:18 PM
<P>I just wanna say that was a fun short-clip <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Great music selection.  Had me cracking up at work.</P> <P>Benny is da uber.</P>

Crychtonn
12-20-2005, 04:59 AM
Illusionist in my guild posted DPS of 816 - 1507 on the failed raiders in PP:R yesterday.

Strewth
12-20-2005, 09:11 AM
It's a feel good post, at the end of the day there are many ways to complete these encounters, Dedree for example is way easyer to manage when her adds are mezzed, it's not all abut DPS etc, it's just pointing out that every class has a purpose, and to be honest I'm sick of seeing 'SOE nerfed my class it sucks'I play a raiding Zerker, and a raiding Illusionist, you think I don't know what the nerfbat feels like ?  It's about attitude and aptitude, just play the game and have fun !!!<div></div>

zit
12-20-2005, 02:58 PM
<BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR>Illusionist in my guild posted DPS of 816 - 1507 on the failed raiders in PP:R yesterday. <BR> <HR> </BLOCKQUOTE> <P><BR>out of context numbers dont tell anything.</P> <P>i have parsed 3k dps on my illu also. it was an exceptional group set up in an exceptional situation combined with some luck on proc rate. does this turn me into tier 1 dps in general? does this tell anything about my average damage capability compared to other classes? does this help me in the rest of the 99% of the game?</P> <P>at the other hand i could name some raid mobs where i parse close to zero dps, simply because the mob is immune to mental. does this mean that illu cannot do any damage in general? It would be just as out of context as a high dps parsing result is and doesnt tell us much.</P>

SunT
12-20-2005, 08:50 PM
<P>We Mez alot in gates and court.  Many of the encounters are just fine without.  With the resists on Taunt, it saves healers alot.  Also some of the adds have thier own effects that are more troublesome than the Named.  So mezzing them and breaking up the encounter can really stabalize an encounter. </P> <P>I don't know an encounter where DPS slowdown from mez is more detrimental than loose mobs.  Unless you are doing a ring, the trick is slow and steady.  Fast DPS makes for Dead DPS classes.</P>

Tarkadal
12-21-2005, 03:48 AM
<DIV><BR> <BLOCKQUOTE> <HR> Strewth wrote:<BR>It's a feel good post, at the end of the day there are many ways to complete these encounters, Dedree for example is way easyer to manage when her adds are mezzed, it's not all abut DPS etc, it's just pointing out that every class has a purpose, and to be honest I'm sick of seeing 'SOE nerfed my class it sucks'<BR><BR>I play a raiding Zerker, and a raiding Illusionist, you think I don't know what the nerfbat feels like ?  It's about attitude and aptitude, just play the game and have fun !!!<BR> <BR> <HR> </BLOCKQUOTE><BR>Thanks for trying to cheer us up, especially now that disappointment is harder to resist <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>To be fair though, most of the complaints are not about the swinging of the nerf bat, it is more about the majority of our class defining spells having the "does not work on epics" tag. It's an in your face reminder that just makes it hard not to feel useless during raids.  Sure it doesn't mean we are, I think that most here know that. </DIV> <DIV> </DIV> <DIV>It's just hard not to get a little chip on your shoulder when every spell you like to use has a designer label that states you are powerless against the big mobs.</DIV> <DIV> </DIV>

Kazora
12-21-2005, 12:58 PM
<P>there are defiintely a few fights where mez is significant, ie not just arguably useful. there need to be more tho</P> <P>Amenophis adofo for example, i guess you might be able to do him without mezzing his adds but its highly likely it would be harder. And if you can land mez on the heroics adding during captain fight in fountain that can help as well. Urzyd's adds as well</P>

Barobra
12-23-2005, 12:51 AM
I say make some encounters where mez makes everything 100% easier. They need to design encounters with this in mind. Where they look at all possabilities where someone MIGHT be able to get around mez and remove it.

zit
12-23-2005, 04:14 PM
<P>even if they put in encounters where you cannot get around mez, how likely would it be that you also cannot get around chanter? troubador mez just fine, even more if they get some assistance of swash, bruiser, wizards... for back up if need.</P> <P>i dont think its enough to create an encounter here and there extra designed for the need of a mezzer.</P> <P>there are encounter that are designed the way that you need a curer of a certain kind for expample. do you think healer would be happy if they only were really useful and disired against those few mobs where theirs special group cure is needed?</P> <P>its maybe better than nothing, but it doesnt solve the problem at its roots. i can quite welll remember the voices pre LU 13 where ppl pointed out that illu can do uber damage at one or two specific raids and thus they took it for profed that we do not need an increase in dps. the same i could see will happen here where ppl would point out that every 10th raid or so enchanter are useful for mezzing, thus chanters are fixed and dont need anything else.</P> <P>the problem is not that we cannot contriubte something worthwhile every now and then. the problem are the raids inbetween. its like telling wizards every 10th raid mob they can be top tier dps, what else do they want? during the other fights where the mobs are immune they still can buff INT and STR and resists and have a group proc buff and a power proc buff and a melee proc buff and can feed power even outside of group etc, so they are still useful arent they?</P> <P>i want my primary hotbar be useful and working in some way or the other on <EM>every</EM> raid, like it is for anyones other class.</P>

Barobra
12-23-2005, 07:27 PM
<DIV>It is useful for every raid its just not as useful as you want it to be. We are the best at mezzing so if you really wanted to mez in a raid why not plug a chanter in there and have decent dps with mana regen as well? Other mezzers cant hold a candle to the illusionist mezzes. We are hands down the best mezzing class. If it was every 10th raid I could care less, they have to start somewhere. Maybe in the next update they will add more. I am just asking for something to make use somewhat useful SOMEWHERE. So you want like a super uber slow that slows all mobs by 80% or maybe you want a 500 defense debuff. :smileywink:</DIV>

zit
12-23-2005, 08:15 PM
<P>yes i agree it would at least be a start. my concern though is that after this start they would stop immidiatly again :smileywink:</P> <DIV>and for the 80% uber slow.... the cap for slow atm is set to 50%, and well, there actually is a class that can slow for this amount. and no, they are not gimped in every other aspect just cause they also posess this one ability. which shows that even if we got such an uber slow we still would be behind other classes if we dont get fixed in other aspects too.</DIV>

Azamien-Dermorate
01-13-2006, 10:03 PM
<div>I've done PPR (4th floor and no ring!)  and had 1200+ dps the the mastive groups of failed raiders ..  its easy to pull off big dps on groups of 10 to20 mobs as an ae class ... one of the very few instances where I actually feel like I contribute good dps too ... wish we could get close to that on smaller enounters which make up the majoirity of the game.</div><div> </div><div>On select few encounters mez is usefull in t6 raiding ... not so much as to make me feel like my occasional mez contrubtion makes up for the 90% of my time raiding where I DONT mez and DONT pull in 1k+ dps though :smileytongue:</div>