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Khazadd
12-14-2005, 06:58 PM
<DIV>Ok.. preface:</DIV> <DIV> </DIV> <DIV>Personae Split (20) Apprentice I:  Make a sissy-like duplicate of yourself that can cast your spells, blah blah.  Conforms to your level when you cast it.</DIV> <DIV>Personae Split (20) Adept III (mine):  Make a not-quite-so-sissy-like dupliate of yourself that can cast your spells to greater effect.  Conforms to level.</DIV> <DIV> </DIV> <DIV>This raises a question...  If the Personae automatically upgrades itself to your level when it is cast.. what is the benefit of using/upgrading the higher tier Personae spells.  Do they gain HPs or MPs.. less resists.. spells more closely attuned to our dmg/resist/duration.</DIV> <DIV> </DIV> <DIV>Just curious.. because if i'm level 50 and I cast a Split (20) at Adept III (personae would be level 50 matching myself), is that better than the higher level Duplicate (47) at Apprentice I?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Just wondered <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>~Riil</DIV>

jun
12-14-2005, 07:53 PM
<DIV>"If the Personae automatically upgrades itself to your level when it is cast.. what is the benefit of using/upgrading the higher tier Personae spells.  Do they gain HPs or MPs.. less resists.. spells more closely attuned to our dmg/resist/duration."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>It will mirror you in a lot of ways... the benefit of upgrading the spells is because of the increase in damage/effect and the decrease in resists of the more powerful spells.  For instance, an Appren II will get resisted much more than the Adept III version of the same spell.  Simply put, if you summon your Personae with an Appren II, it will cast all their spells at Appren II.  If you summon at Adept III, it will cast at Adept III.</FONT></DIV> <DIV> </DIV> <DIV>"Just curious.. because if i'm level 50 and I cast a Split (20) at Adept III (personae would be level 50 matching myself), is that better than the higher level Duplicate (47) at Apprentice I?"</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>The level 47 will be stronger.  I believe the Personae is similar to us in its spell lists.  At different levels, it will obtain different spells it can cast.  So summoning a Spit (20) will give you a Split that will cast level 20ish spells at Adept III on mobs you are fighting at 47ish... not very effective and will probably not land much.  The Dupe (47) will have the Appren II spells, but they will be spells that are more likely to land on 47ish + mobs.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Hope this helps.</FONT></DIV> <DIV> </DIV> <DIV>VR,</DIV> <P>Kailen - 60 Illusionist Faydark</P> <P>Message Edited by junzu on <SPAN class=date_text>12-14-2005</SPAN> <SPAN class=time_text>08:03 AM</SPAN></P><p>Message Edited by junzu on <span class=date_text>12-14-2005</span> <span class=time_text>08:04 AM</span>

Fizwi
12-14-2005, 09:34 PM
The personae <b>always</b> casts spells that are first tier (level 10-20, plus AE mez), no matter what spell you use.He is level-capped, however, which is why you wouldn't use your level 20 spell at level 50 (he'd come out no higher than level 33 I think).<div></div>

jun
12-14-2005, 10:49 PM
<DIV>That is very disconcerting.  Here I thought they changed spell lines as you (and they) leveled up and that the difference between Appren II version and Adept III version was with regards to the strength of the spells (dmg/resist(which affects duration)).</DIV> <DIV> </DIV> <DIV>If what you are saying is true... that is an EXTREMELY lazy approach to the concept of the Personae.  Surely we have spells within the ranges of 47 - 60 that a Personae could use and still keep the *new* approach they are about to release in LU18 (no more dots, nuke/mez, roots, stuns).  What a disappointment to find out they are casting Tier 1 spells on T6 mobs.</DIV> <DIV> </DIV> <DIV>Call me stupid or naive, but I really thought they were getting more advanced spell lines with the higher level Personae.  The fact that a message on Personae dps named the spell one of the T1 spells always seemed like the 'typo' that seems to run rampant throughout EQ 2.  I didn't think it was even possible to land a T1 spell on a T6 mob... Creature is too Powerful... or some crap like that.  What a [Removed for Content] concept.</DIV> <DIV> </DIV> <DIV>VR,</DIV> <DIV> </DIV> <DIV>Kailen - 60 Illusionist Faydark</DIV>

Impetus
12-14-2005, 11:39 PM
NPCs use different rules. Notice how NPCs still cast Gloom, or Barrage, or Smite, etc? Not sure why they do it, but my guess is that it's easier (for the coders) to just use the lowest version and scale it, rather than trying to figure out all the upgrades and such. For instance, what if a certain skeleton type ranged from levels 33 to 36. Should it use level 35 spells? Not a big deal, really. Another thing is that it's easier to figure out what's being cast on you. I can't remember the names of all berserker upgrades, but I know what happened when I get hit by Barrage. <div></div>

Fizwi
12-15-2005, 12:57 AM
Yep.  The spell names stay the same, but the damage scales.  My personae's mind blast at 53 does a shade over 200 damage.  He follows the same rules all NPCs do, with regards to spells.And nowadays, you will pretty much never see "target too powerful".  Static Pulse will land on critters in Poet's Palace, as will stupefy.  I think bard charms, and of course control spells on epics, are still con-restricted, but other than that...<div></div>

Impetus
12-15-2005, 01:13 AM
<span><blockquote><hr>Fizwick wrote: My personae's mind blast at 53 does a shade over 200 damage.<hr></blockquote>Too bad I can't buy one of the 40 Mind Blast Master I off the broker and give it to him. <span><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></span><div></div>

Tarkadal
12-15-2005, 03:47 AM
<DIV>It appears to be the exact same spell. The old one just stops progressing in levels when the new one becomes available.</DIV> <DIV>It's a real pain. I had the Adept III version of the lvl 33 persona, even though it was capped at 46, it was still better than my adept I persona at 47. </DIV> <DIV> </DIV> <DIV>The magic system probably my biggest let down with the changes in EQ2.  Prelaunch it was described as doing away with the idea of upgrading spells with exact copies for no good reason. That each replacement spell would add something. Well, 1 year and a combat upgrade later we are stuck with a system requiring pointless upgrades every level because they couldn't spare the resources to make an interesting spell system. Now every time you ding you have to rescribe 1-3 spells and put them back on the hotbar. It's a pointless money sink. And I sure don't feel like I've improved any for having levelled. (Unless of course I just dinged one of those rare levels that starts a new spell line).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Barobra
12-15-2005, 11:10 PM
<DIV>I had this same question when I got my hands on the master personae spell (last one). I think it will require alot of testing to actually figure out what the REAL difference is. </DIV> <DIV> </DIV> <DIV>I have parsed my pet many times and seems to avg around 150-300 DPS. If he runs out of mana his avg goes way up since his crushing damage is awesome compared to the stupid dots he casts etc. (*prays for /pet meleeonly command*)</DIV> <DIV> </DIV> <DIV>But to really find out it would require testing with ap2 3 4 adept 1 3 and master 1 on one mob that was always the same level (and this would be skewed if they had say, 5000 mental resist). And you would have to record every resist and how many times it was resisted. Really sony coders only know the real difference and they may not even know if the difference they see in the code actually works.</DIV>

zit
12-16-2005, 02:36 AM
<P>may i ask what parser you are using and what mobs you are fighting?</P> <P>i use combat stats and fighting green/blue con solo mobs it shows a pretty constant average of about 100 dps for my personae. this is for buffed personae already. (master personae buffed with master dynamism and master haste).</P> <P>i eventually could see that it can get to 150 with some lucky procs, but everything above that is hard to imagine for me.</P> <P> </P>

Manyak
12-16-2005, 02:43 AM
<DIV>i got an adept 3 personae, and against green/blue i was parsing about 100DPS as well. was a while ago, so i forget what buffs i had. but i do remember the 100DPS part.</DIV>

Barobra
12-16-2005, 03:53 AM
<DIV>combatstats</DIV> <DIV> </DIV> <DIV>I should have said avg of 150 with the highest being 300 and the extreme highest at 400...and this was with no added buffs as I just wanted to see his straight DPS no additives. Master version, on a green mob.</DIV> <P>Message Edited by Barobrain on <SPAN class=date_text>12-15-2005</SPAN> <SPAN class=time_text>02:55 PM</SPAN></P><p>Message Edited by Barobrain on <span class=date_text>12-15-2005</span> <span class=time_text>03:04 PM</span>

Manyak
12-16-2005, 03:56 AM
<DIV>Hmmm...i use the same parser....</DIV> <DIV> </DIV> <DIV>Were these taken in extended fights? Im pretty sure that if u left the personnae to fight a low mob on its own (as opposed to u or a group fighting with it) that ud prolly get around 100 also.</DIV>

Barobra
12-16-2005, 04:03 AM
It was fighting by itself against a green mob.

zit
12-16-2005, 11:30 AM
want to trade your personae with me?