View Full Version : HO W TO OWNERIZE IN PVP AGAINST ANY CLASS (now we don't have to fight only mages)
Smaggmer
12-13-2005, 07:18 PM
<DIV>First you mez the target with your .5 second mez. Then you cast your longer lasting mez. Then u wait. Then you do it again, and again, and again. Dont waste mana trying to hurt him/her you will never do enough damage. You will just run out of power.</DIV> <DIV>Everyone has to go to the bathroom at some point, and chances are that since you went right before you challenged him, you will outlast him. He/she will have to surrender and bow to the strength of your bladder!</DIV> <DIV> </DIV> <DIV>I'm sorry I posted this, I know that these kinds of posts get our class nerfed but take advantage of this exploit before sony finds out!</DIV> <DIV> </DIV> <DIV>Smaggmeron 59 Illusionist <Legacy Of Maliki></DIV> <DIV>Toxx</DIV>
Manyak
12-13-2005, 07:20 PM
<DIV>Whoever u are fighting against can always use the manastone to break mezz</DIV>
<DIV>Manastone, Vessel of Thingy, High mental resistance, Monk's Self-cure, Defiler's Self-cure, Templar's Prevention, Bruiser's Prevention. Hrm, you lose.</DIV>
Smaggmer
12-13-2005, 07:24 PM
Ahh a good point. But here is where you take a risk of running out of mana. You cast your mez again. or maybe a stun. Then you can mez then after mez again then when it's about to wear off... you mez him.
<DIV>Prior to bruisers getting 100% immunity to stun/stifle/root I used to be able to beat them by stacking 2 mez's on them. Their cure only dispels 1 at a time on a long recast timer. However, they get an immunity buff they can cast prior to the fight. You can't beat that and will lose.</DIV> <DIV> </DIV> <DIV>People with very high wis and mental resists can be tough to fight as well. I've gone through streaks of 5-7 resists in a row.</DIV> <DIV> </DIV> <DIV>A lot of melee also have stuns they can cast on the run instantly. If you fail to get your mez in before they stun you, you'll also lose (although we do have a 15 min reactive proc stun, but that recast timer is a killer).</DIV> <DIV> </DIV> <DIV>The guild I was in prior to quitting also had a lot of people with gear with a choke reactive proc, which frequently stifles me for 12 seconds. What a pain.</DIV> <DIV> </DIV> <DIV>Troubadors also have an instant or near instant stifle with their bow. If they get theirs off first, you are screwed. They also have a spellshield reactive that does work. Just not as reliable as ours.</DIV>
KniteShayd
12-14-2005, 12:33 AM
<P>Dueling at lower levels for us is cake. Higher levels its a huge challenge. At lower levels we can drain power pretty well. our pet beats on em, and when we get our construct, we can tear thru people alright. at the higher levels, many people have a super high mental resist though, so its hard. only debuff we get is dispell arcane and gloom line, then there is dismay for melee classes, but thats it. we have to hope that our power drains, stuns, stifles, roots, and dots stick.</P> <P>Always good to check your opponent before a duel. I dueled a SK that was 3 levels higher than me, first time, or 2 or 3 or 4(i don't kno when to stop), i did no dmg. then i changed buffs. took off bulwark and out on intuion and put dynamism on myself, not my pet. then buffed myself with thoughts, mezzed his battle pet, and stun/stifle/root him while my pets do the dmg and drain him too. when he finally got a shot he killed me with his death touch that was master 2. but moral is i got him in yellow before i went oop and died. It can be all about your buffs sometimes.</P>
Tuleri
12-15-2005, 12:41 AM
<DIV>Illusiory Allies is the only way I can figure to beat Bruisers (which I came close but havent done yet) and Rangers (which works 50% of the time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</DIV> <DIV> </DIV> <DIV>Vs Bruisers I send Allies to peel off target from me, then every pet I can summon to keep them confused. Prey they stay confused <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Vs Rangers-if they do not open with stream, or I can cast before they do allies peels th target, use the quick stun or mez, get within MELEE range (too close for arrows) root, send pets, stiffles, stuns everything you can. JUST DO NOT let them get far enough to hit you with ranged. Their melee sucks so you can deal with it</DIV>
Impetus
12-15-2005, 01:19 AM
<div></div>Overwhelming them with confusion is definitely a fun way to go, especially if they haven't dueled an illusionist very often. Blink and Barrier of Intellect are two other spells that can be useful in that situation. <div></div>
Tuleri
12-15-2005, 01:56 AM
<BR> <BLOCKQUOTE> <HR> Impetus wrote:<BR> Overwhelming them with confusion is definitely a fun way to go, especially if they haven't dueled an illusionist very often. Blink and Barrier of Intellect are two other spells that can be useful in that situation.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ohhh!! </P> <P>I never even thought about Blink and Barrier, do they break targeting as well?</P> <P>And ya one benefit to being an Illusionist is that most people do not have a clue what we do, or not much practice</P> <P> </P>
Impetus
12-15-2005, 02:58 AM
<div></div>I don't think Blink breaks targetting, it can move you away though to buy you a few seconds while they look for you. Barrier is nice against a melee class. I read the Barrier trick on this board back when LU13 came out, we had a thread on dueling. (For those that don't know, Barrier of Intellect gives a short stun every time they hit you with melee.) I have major problems fighting my monk friend, partially because his mental resists are so good. I've never beaten him. And that was before the root nerf, haven't even tried since then. <div></div><p>Message Edited by Impetus on <span class=date_text>12-14-2005</span> <span class=time_text>05:00 PM</span>
Barobra
12-15-2005, 10:06 PM
<DIV>What happens exactly when you cast IA on someone? Does it just change there target?</DIV>
Manyak
12-16-2005, 03:39 AM
<DIV>IA doesnt get rid of their target. It just acts as Physical DPS.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Also, for every1s info....when dueling any scout they ALWAYS do one of 2 things:</DIV> <DIV> </DIV> <DIV>1 - Make sure to be close to u when starting and use cheap shot to stun u</DIV> <DIV>2 - Start off the fight by perfectly timing their sneak so that u cant target them</DIV> <DIV> </DIV> <DIV>To counter #1, spellshield works. They stun themselves.</DIV> <DIV>To coutner #2, barrier works as long as it aint a ranger. Other classes use a pbAoE to counter it since it still hits them without having to actually target, but we dont get one of those.</DIV>
Tuleri
12-16-2005, 09:04 AM
<BR> <BLOCKQUOTE> <HR> DaMutation wrote:<BR> <DIV>IA doesnt get rid of their target. It just acts as Physical DPS.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Also, for every1s info....when dueling any scout they ALWAYS do one of 2 things:</DIV> <DIV> </DIV> <DIV>1 - Make sure to be close to u when starting and use cheap shot to stun u</DIV> <DIV>2 - Start off the fight by perfectly timing their sneak so that u cant target them</DIV> <DIV> </DIV> <DIV>To counter #1, spellshield works. They stun themselves.</DIV> <DIV>To coutner #2, barrier works as long as it aint a ranger. Other classes use a pbAoE to counter it since it still hits them without having to actually target, but we dont get one of those.</DIV><BR> <HR> </BLOCKQUOTE><BR>Actually IA does grab the target off of me whenever I cast it.....nice to see melee beating on an illusion for a few
i would think sneak wont help the scouts much if you are using a see sneak item like totem of the butterfly.
Dirtgirl
12-19-2005, 10:14 AM
<FONT color=#ff6600>Many you punk, don't be givin away my secrets.....:smileywink:</FONT>
<div></div><div></div><p>Ive only been beaten once in a duel and ive fought people with a higher level than me.</p><p>The only person to beat me was a wizzie and there damned Ice Comet. But that was cos I was slacking and didnt keep them stunned/stifled.</p><p>Buffs. Cast the pet (3Conc) plus Magi Shielding and Seal of Ingenuity (1Conc). Depending on who your fighting, cast Aspect of Mind or Dynamism on yourself.Decide whether you want the extra Magic, Mental and Divine Mitigation or not. Basically if your fighting another mage or Paladin etc.. Make sure you have Spell Shield on yourself too!</p><p>Lead with Brilliant Regalia .5 Second Stun. Then Power Drain them to hell, dont cast one after the other, delay a little because they both have a stun/stifle effect too. Throw in a stun once in a while or if they appear to be free of any stuns and make sure they are rooted. Have your pet attacking from the start. Your pet will root quite often which is always a good thing. For a quick fight, start nuking and rooting/stunning. This may back fire if the big hitters manage to get there attack off, Ice Comet, Sniper Shot etc.. Otherwise, send out your construct, Devour Hope, Brain Burst, Colour Shower, and Psychotic Spectrum. Try and keep Havoc on your pet at all times during the fight for some mid battle damage.</p><p>Remember your debuffs too. Devour Hope lowers there Magic, Divine and Mental Mitigation and Dismay will lower all melee and ranged abilities. Try Dispelling magic too. Never sure if this works at all but removing a buff or 2 would help a lot.</p><p>Message Edited by Arjacy on <span class="date_text">01-06-2006</span><span class="time_text">11:55 AM</span></p>
<div></div><div></div><p>Never used Dispell Magic, wasn't sure if it ONLY removed beneficial effects, or whatever is at the top of the maintained spell window. Can anyone verify the order (top or bottom) and whether or not its beneficial or all spells that are affected.</p><p>edit:</p><p>Only reason I asked the above is that I know old-school raid tactics against 'dispelling' mobs would require you to junk buff the first 1 - 4 slots then load up your good stuff. This being said, it would help to know if we start dispelling at the top of the list or at the bottom. As for asking if only beneficial spells were dispelled, it only stands to reason that you wouldn't want to dispell your mez/stun/stifle (which is why it seemed rather dumb for me to even ask).</p><p> </p><p>VR,</p><p>Kailen - 60 Illusionist Faydark</p><p>Message Edited by junzu on <span class="date_text">01-06-2006</span><span class="time_text">01:17 PM</span></p>
Mjollnir13
01-10-2006, 04:55 AM
<div></div><div></div><p><font color="#ff0000">Smaggmeron wrote:</font></p><div><font color="#ff0000">First you mez the target with your .5 second mez. Then you cast your longer lasting mez. Then u wait. Then you do it again, and again, and again. Dont waste mana trying to hurt him/her you will never do enough damage. You will just run out of power.</font></div><div><font color="#ff0000">Everyone has to go to the bathroom at some point, and chances are that since you went right before you challenged him, you will outlast him. He/she will have to surrender and bow to the strength of your bladder!</font></div><div><font color="#ff0000"></font> </div><div><font color="#ff0000">I'm sorry I posted this, I know that these kinds of posts get our class nerfed but take advantage of this exploit before sony finds out!</font></div><blockquote><hr>DaMutation wrote:<div>Whoever u are fighting against can always use the manastone to break mezz</div><hr></blockquote>Or, the person may have a large cup they can pee in.<p>Message Edited by Mjollnir13 on <span class="date_text">01-09-2006</span><span class="time_text">05:57 PM</span></p>
Peglegcrook
01-12-2006, 02:54 AM
<div>Since we are giving ways that we duel, i will give mine:</div><div> </div><div>I always start with the stun/stifle...i click it repeatedly until battle is started, it stuns them long enough for me to root them, i rarely have a root not stick. i dont know if its just because my resistabilty is low or their mental resistance is low, but it works probably 85% of the time, if i stun first. at the same time i stun, i send in my dopple.</div><div> </div><div>once rooted, i start with my construct line, followed immediately by all my dots: gloom line-pulse line-color shower-and storm line</div><div> </div><div>so by now i have 4 dots, construct, and dopple doing dmg, and its time to re-stun and re-root.</div><div> </div><div>mostly i just continue the same, throwing in some lightning-line spells here and there, mixed with some drain power. I beat melee type about 90% of the time...same with mage type...scout type is a bit harder, but the only ones i have trouble with are the conjuror line, the amount of pets that the cast usually hinders me...i still start the same way, but end up trying to mez all the pets and get murdered! lol</div><div> </div><div>if anyone has a suggestion on dueling conj line, let me know</div><div> </div><div> </div>
<div></div><blockquote><hr>Peglegcrook wrote:<div>Since we are giving ways that we duel, i will give mine:</div><div> </div><div>I always start with the stun/stifle...i click it repeatedly until battle is started, it stuns them long enough for me to root them, i rarely have a root not stick. i dont know if its just because my resistabilty is low or their mental resistance is low, but it works probably 85% of the time, if i stun first. at the same time i stun, i send in my dopple.</div><div> </div><div>once rooted, i start with my construct line, followed immediately by all my dots: gloom line-pulse line-color shower-and storm line</div><div> </div><div>so by now i have 4 dots, construct, and dopple doing dmg, and its time to re-stun and re-root.</div><div> </div><div>mostly i just continue the same, throwing in some lightning-line spells here and there, mixed with some drain power. I beat melee type about 90% of the time...same with mage type...scout type is a bit harder, but the only ones i have trouble with are the conjuror line, the amount of pets that the cast usually hinders me...i still start the same way, but end up trying to mez all the pets and get murdered! lol</div><div> </div><div>if anyone has a suggestion on dueling conj line, let me know</div><div> </div><div> </div><hr></blockquote>Get to 58, take them down with spellshield.
GLAARG
01-12-2006, 07:15 AM
dont even bother duels against rogues or predators.casters are just too easy, healers are a cheap win aswell. just one word: stifle/stun
<div></div><p>Ive only ever been beaten by 1 Class and that was Wizard and their Ice Comet. Now im 60 I hope spellshield will negate that spell.</p><p>Can anyone confirm that?</p><p>I did have a huge problem with a Mystic. Their Wards are amazing and power draining them is really tough through their resists. I guess the stifle/stun effects still land so its still a win for the Illusionist in the end.</p>
trenor
01-12-2006, 06:10 PM
<div></div><p>Summoner perhaps the easiest class to duel</p><p> </p><p>Aoe stun followed by aoe mez</p><p>Single target unbreakable ao mez bet</p><p>Brak on conjuror with single target stifle</p><p>all dot</p><p>and long duration stun</p><p> </p><p>Dead summonoer</p><p> </p>
Tuleri
01-12-2006, 06:36 PM
<div></div><blockquote><hr>Arjacy wrote:<div></div><p>Ive only ever been beaten by 1 Class and that was Wizard and their Ice Comet. Now im 60 I hope spellshield will negate that spell.</p><p>Can anyone confirm that?</p><p>I did have a huge problem with a Mystic. Their Wards are amazing and power draining them is really tough through their resists. I guess the stifle/stun effects still land so its still a win for the Illusionist in the end.</p><hr></blockquote>With Mystics (and all healers especially temps) sick your pet on them to cast away wards..While he is pet is doing that stifle and SLOWLY begin DPS. The key here is to time your stuns/stifles so they cannot get a heal off BUT in case they do, you want to make sure you have suffiecent mana to finish them off. DO not forget about savante
<div></div><blockquote><hr>Tulerine wrote:<div></div><blockquote><hr>Arjacy wrote:<div></div><p>Ive only ever been beaten by 1 Class and that was Wizard and their Ice Comet. Now im 60 I hope spellshield will negate that spell.</p><p>Can anyone confirm that?</p><p>I did have a huge problem with a Mystic. Their Wards are amazing and power draining them is really tough through their resists. I guess the stifle/stun effects still land so its still a win for the Illusionist in the end.</p><hr></blockquote>With Mystics (and all healers especially temps) sick your pet on them to cast away wards..While he is pet is doing that stifle and SLOWLY begin DPS. The key here is to time your stuns/stifles so they cannot get a heal off BUT in case they do, you want to make sure you have suffiecent mana to finish them off. DO not forget about savante<hr></blockquote>Don't attack healers and priests, until you have fully drained their power. Start with mez, stun, stifle, re-mez, wait, stun, stifle, re-mez. A few times of this and they'll be out of power, that's when you burn them down.
<div></div><p>Thats starting to get complicated. :smileytongue:</p><p>That means pulsing your pet as you stun/stifle then call off pet and mez, repeat. Although the pet may cast DoTs so im guessing no pet at all until their power is gone.</p><p>Therefore a root in between might be helpful for those priests how lack to get in close and whack you.</p><p>Any confirmation on Wizards Ice Comet versus Spellshield?</p>
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