View Full Version : What do yu all think?
trenor
12-03-2005, 08:48 PM
<DIV>I was thinking about a spell that would be beneficial to us in a raid. How about a 15 minute full mana replenishment spell to a raid member. That and making prismatic havok raid castable. Also just patching in the damage component of spells that stun and sttifle.</DIV> <DIV> </DIV> <DIV>Fiz</DIV>
Darmash
12-03-2005, 11:33 PM
15 minutes full mana replenishment spell = casting a spell every 15 minutes. That means, once per raid.<div></div>
tawek
12-04-2005, 05:55 AM
<DIV>I'd love the idea, Trenor, but it wouldn't fix raids for me.</DIV> <DIV> </DIV> <DIV>What's fun about being a chanter is partly our ability to <STRONG><U>be the hero</U></STRONG> and dramatically save a disasterous situation (with our crowd control). Everyone likes being a hero. Being able to instantly replenish power on one character once per raid might do that for a raid.</DIV> <DIV> </DIV> <DIV>But the other thing that's fun about enchanters is <STRONG><U>to have to keep thinking</U></STRONG>, change tactics, pull out a different spell for a different situation. In a raid, with three sets of our spells negated, there's a lot less to do. We spam damage. We use our power regen skills whenever recast timer allows, but it just isn't as fun as fighting heroics when every second we have to think: "Should I use the next few seconds to stun, stifle, cast power regen, damage, root, mez, short-term buff, or move myself out of the range of that nasty barrage?"</DIV> <DIV> </DIV> <DIV>That's why I'd much prefer all our crowd control spells to affect all epics, but so heavily resisted, and with reduced durations, so they'd usually only have a marginal impact on the encounter, and wouldn't trivialise the raid.</DIV> <DIV> </DIV> <DIV>And if, with heavy resists, that still wasn't nerfed enough, they could give them a very much higher agro generation against epics ... so we'd not dare to chain them, for fear of grabbing agro.</DIV> <DIV> </DIV> <DIV>As long as the nerfs against epics were scaled back enough to sometimes make us the hero, to make the skills worth using, then we'd have a lot more options in a raid, and there'd be a lot more raid fun.</DIV><p>Message Edited by tawek21 on <span class=date_text>12-03-2005</span> <span class=time_text>04:58 PM</span>
trenor
12-04-2005, 12:47 PM
<DIV>I agree only casting this spell every 15 minutes would seem useless but this spell would be used only in extreme circumstances and long fight ie goliathan hand of god kin etc on main tank mostly who may not have enough mana to taunt by end of fight. It would have to be x raid (All our buff spells should really be x raid cause of utility factor Ie mana cloak savante the targeted members grooup recieves this effect make us useful again) cause illusionists are not in main tank group any more. </DIV> <DIV>As for the hero part if you drop a full bar of mana on the main tank and he keeps agro you certainly are the hero of the raid. This idea goes with our utility use in raid and not dps I am all fine for them not changing damage output. However if they do not we must be given utility of some sort. </DIV> <DIV>I know wizards have a mana dump and for the life of me I can't figure out why that is not an illusionist spell it really seems that spell has no link whatsoever with any of thier lines but rather is an enchanter specifically illusionist line/type of spell.</DIV> <DIV>These our only my opinions and suggestions and I am done being bitter there are about 8 maybe ess illusionists over 55 on our server left so not may peeps to check it out the rest retired. I am not of this league and I believe that if we wing a couple of ideas the dev's way they may give it a shot. Of course I am just as frustrated as the res of you but I know the whiing thing won't work.</DIV> <DIV>I think they should totally get rid of the drain lines and put dot mana dump to targeted mob of the player picked an a outright blast dump instead there is way more utility there than changing whole mobs lines and screwing up the whole whack of the pve system. Devitalizing stare is this and an expansion on this line and cuttting the other lines seems like a reasonable alternative.</DIV> <DIV> </DIV> <DIV>Just my 2 copper fiz</DIV>
<P>Well, there are already classes that can produce 'conversion' items to exchange HP for power. There are also classes that can perform 'power dumps' to other raid/group members.... so I don't really see SOE giving this functionality to Illusionists too.</P> <P>Some of their raid targets rely on power drains on the MT as a tactic to allow anyone to just refill the power in a single cast. Lol... imagine what a group of Illusionists and another group of Wizzi's would be able to do with this type of ability. If we could figure out a way to somehow root, or keep an Epic x 4 mob from getting at us. We could simply let the Wiz crew cut loose with IC's until they were OOP, Illusionists would fire off the complete refill. Rinse and repeat until the Epic x 4 was dead.</P> <P>Somehow, I don't see Lockeye or any other 'Dev' allowing this type of tactic against their uber Raid x 4 mobs.</P> <P>VR,</P> <P>Kailen - 60 Illusionist Faydark</P> <p>Message Edited by junzu on <span class=date_text>12-07-2005</span> <span class=time_text>12:26 PM</span>
trenor
12-08-2005, 01:25 PM
<P>That would be just fine if there was a way to root the mob there isn't. A group of illusionists i suppose could get together and beat the mob with thier wooden spoons from cazels and do more damage then our spells so it would never die before we ran out of mana and used all our spells up. The main tank would lose agro. There would also be no one to heal the main tank. The mana dump as all mana related functions is a design flaw by sony (imo) this should have been an enchanter spell from the beginning. That is the point.</P> <P> </P> <P>Fiz</P>
Manyak
12-08-2005, 10:29 PM
<DIV>You know, a while back i was thinking that if for any reason there were enough illus/coercers on the server, i wanted to try to take an epic mob with only enchnaters and healers. My plan was to hold it rooted by having evry1 coordinate their ego shocks <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>but NOOO....if 20 illusionists can coordiante well enough to have their 3 second roots hold an epic mob rooted long enough to kill, then thats trivializing an encounter.</DIV> <DIV> </DIV> <DIV>then again, i dont think ill ever see 20 lvl 60 illusionists on any server......</DIV>
<DIV>"then again, i dont think ill ever see 20 lvl 60 illusionists on any server......"</DIV> <DIV> </DIV> <DIV>Lol... so true.</DIV>
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