View Full Version : Spell shield and what the hell does it do now?
trenor
11-21-2005, 06:18 PM
<DIV>[Removed for Content] is a profession spell? I used it the otherday against spiregaze and it did not bounce back charm. Charm is a profession spell. The mobs aoe hits the mt some times and sometimes it didn't. I have no idea what this works on now. I figured it was the last bastion of why i would be needed at raids. </DIV> <DIV> </DIV> <DIV>fiz</DIV>
It hasn't been nerfed on live, yet, or if it has it was after Friday when I did tremblar and his AoE was still being bounced back allowing me not to joust.But a profession spell, is a spell that mages, priests, fighters, or scouts have. A non-profession spell is basically something players do not get.
trenor
11-21-2005, 08:29 PM
Yes, it was nerfed on live. Went to the silent city raid area it no longer reflects charm and alot of spells are now hitting the mt which is the point for my post!
Yah I did notice K'Dal's AoE not reflecting, but just thought it was nothing.
<P>It is fully nerfed on live. It does not do those mega hits and does not reflect charm. </P> <P>In fact it goes off abotu 1/10th as often as it did last week.</P> <P>Another useless spell IMO.</P>
I am glad it's useless, I wont be bothered with people asking me to group with them or have to go on raids. At least the devs are being consistant with our class.
Tuleri
11-22-2005, 08:14 AM
<DIV>Cool, now whatse left to nerf? Our 500dmg nuk? our deadly dots? or our massive 30 sec INT buff?</DIV> <DIV> </DIV> <DIV>Oh wait Illusiery Allies or group gnoll illusionis are next because they look WAY too cool when cast, which creates a game imbalance....</DIV> <DIV> </DIV> <DIV>:smileysad:</DIV> <DIV><BR> <BLOCKQUOTE> <HR> Sugo1 wrote:<BR>I am glad it's useless, I wont be bothered with people asking me to group with them or have to go on raids. At least the devs are being consistant with our class. <BR> <HR> </BLOCKQUOTE><BR></DIV>
It's funny because at one time, many people thought this could be the most powerful spell in the game, and wondered how enchanters got it. When the smoke clears, it seems to be competing for most useless spell in the game. Now we understand why enchanters got it.
Darmash
11-22-2005, 02:52 PM
I removed it from my hot key bar, and replaced with my 700 or so cold nuke from my imbued ironwood wand. This is the best nuke I ever had !<div></div>
Kazora
11-22-2005, 03:18 PM
<P>i really fail to see the need to nerf spellshield. it was not making encs overpowered at raids, it was not allowing encs to solo amazing things. it presented merely another method to deal with mob abilities, sometimes with adverse effects (like reflecting and aggroing tons of stuff), cautioning its use. why the reductionist mentality to gameplay, liimting the options players hasve more and more? I hope itwasnt nerfed becaus eof the rare occasion where the spell reflection dmg is whack and does like 30k+, as this very very rarel yhappens (and instead those occasions where it happens should have been fixed)</P> <P>frankly i think the devs need to start putting a quick snippet into their patch notes as to WHY theyre making a certain change next to where they list the change. because i'd really like to konw what the thinking was. </P> <DIV>Encs have always had great utility in groups, and even more so post dof with our variety of stuns and stifles. Other classes also haev such abilities but even after the recent nerfs no one compares to the versatility encs when it comes to cc'ing mobs in group situations. </DIV> <DIV> </DIV> <DIV> But now for raids, we've now slowly reverted back to our pre dof situation, essentially manaregen bots for raids, but now with slightly improved dps. And adding insult to injury is the fact there are better regen bots out there (thanks to their receiving a new mana regen post 50) who also have a host of other raid friendly abilities. When is sony ever going to realize that we didnt make encs to do dps? What else can you nerf really.</DIV> <DIV> </DIV> <DIV> Well lets see I still occasionally use egoshock from pre-illusionist levels to root epics unreliably and briefly for occasional (rare) benefit. I've managed to use illusory allies to save priest or dps here and there. IMO sony you need to nerf ego shock root so it does not work on epics. And change illusory allies to HEROIC OR BELOW ONLY!!!!! And dismay, i guess it ambiguously lowers dps off epic mobs, THIS NEEDS TO NOT WORK ON EPICS, COME ON SONY GET WITH THE PROGRAM. </DIV>
Strewth
11-24-2005, 09:20 AM
The silly Dev's could have keept us happy by making it a Spell Ward, really easy to do.... rather than reflect damage, just make it absorb the spell, nothing more nothing less... <div></div>
Tuleri
11-24-2005, 11:35 AM
<BR> <BLOCKQUOTE> <HR> Strewth wrote:<BR>The silly Dev's could have keept us happy by making it a Spell Ward, really easy to do.... rather than reflect damage, just make it absorb the spell, nothing more nothing less...<BR> <BR> <HR> </BLOCKQUOTE><BR>Thats actually a great point. I always felt this spell to be more defensive in nature. Perhaps doing what he suggessted would fix this...again
Lolthinae
11-24-2005, 12:07 PM
<BR> <BLOCKQUOTE> <HR> Strewth wrote:<BR>The silly Dev's could have keept us happy by making it a Spell Ward, really easy to do.... rather than reflect damage, just make it absorb the spell, nothing more nothing less...<BR> <BR> <HR> </BLOCKQUOTE> <P>Bah, you're just worried that we can't keep you alive any longer, big tank in shiny armor afraid of a few nukes? :smileywink:</P> <P>Anyway, spell shield seems pretty arbitrary to me at the moment, and for the world of me I haven't been able to figure out when it works and when not, or why. Guess I'll just have to continue compiling info fom the different mob encounters and go from there.<BR></P> <P> </P>
Pogball
11-27-2005, 05:32 PM
What ever it did, it will do even less in 17b...*** Zones and Population ***- Most non-humanoid creatures (except where it makes sense for them to do so) no longer make use of player spells and combat arts. Instead, they have their own abilities that befit the type of creature they are. If you catch any baby deer casting Ice Comet, please let us know.Here's my towel, i am handing it in...
jaboogw
11-27-2005, 11:20 PM
So currently spellshield is not reflecting the damage of epic aoe, etc---Does the spell still completely block/intercept the damage from the aoe? Also, if someone has an Illusionist on test and has worked with this, the info will be much appreciated thx <div></div>
<BR> <BLOCKQUOTE> <HR> jaboogwah wrote:<BR>So currently spellshield is not reflecting the damage of epic aoe, etc---Does the spell still completely block/intercept the damage from the aoe? Also, if someone has an Illusionist on test and has worked with this, the info will be much appreciated thx<BR> <BR> <HR> </BLOCKQUOTE><BR>This nerf hit live in the form of a stealth nerf. It no longer reflects anything but spells that PCs have. It does not block/intercept the damage, anything at all.
merkla
11-28-2005, 06:49 AM
<P>if i understood well they areturning spellshield into a spell ward right ? (thats good)</P> <P>but it iwll keep work still only vs prefession spells ? (since they changing non humanoid abilityes that means makes ths spells more useless)</P> <P>thats right? i hope im wrong about the secondpoint</P>
Kazora
11-28-2005, 09:34 AM
i no longer play my illusionist for raids. there is no situation in which im better off playing illusionist over the dirge or coercer that i play instead, both of which give 1) more mana regen to the group and 2) some form of aggro generation for tanks. Both 1) and 2) are extremely critical for raids but especially orange epics. Additionally, debuffs are critically important, and coercer and dirge have a host of debuffs to offer, compared to illu which has a small arcane debuff and the questionably useful "dismay." In particular a -700ish to all resists debuff from coercers ontop of the same arcane dot/debuff that illusionistss get, and in the case of dirges a -1500 disease debuff that always lands, as well as a 24% ae slow, and 27% dps debuff, and a significant physical mitigation debuff as well. Illusionist now is merely dps if you cant find a better dps person for that spot, or mana regen if u dont have one of the other 3 mana regen classes availalbe for that group. <P>Message Edited by rozakk on <SPAN class=date_text>11-27-2005</SPAN> <SPAN class=time_text>08:38 PM</SPAN></P><p>Message Edited by rozakk on <span class=date_text>11-27-2005</span> <span class=time_text>08:40 PM</span>
<DIV><BR> <BLOCKQUOTE> <HR> merklarx wrote:<BR> <P>if i understood well they areturning spellshield into a spell ward right ? (thats good)</P> <P>but it iwll keep work still only vs prefession spells ? (since they changing non humanoid abilityes that means makes ths spells more useless)</P> <P>thats right? i hope im wrong about the secondpoint</P><BR> <HR> </BLOCKQUOTE><BR>No, it's still a reflect. Except NOW it will reflect about 5% of all spells, in place of 100%.</DIV>
Kazora
11-28-2005, 09:43 AM
<DIV>no need to squeeze ur head tryiun to figure it out, the take-home point basically is that spellshield is now 95% useless. certainly the occasional times where it is useful, for example reflecting divine nukesf rom barakah etc, are not near worth it when there are 3-4 other classes that can be in the MT group with far more benefit</DIV>
<DIV>if the MT can survive 1 min recast time he usually can survive completely without spellshield also.</DIV> <DIV> </DIV> <DIV>on our raids we always prefered the coercer in MT group (after dirge though), as more hate for the tank means shorter fights as dps classes can do more damage without the fear of drawing agro.</DIV>
Interce
11-28-2005, 06:54 PM
<DIV>LOL, there is nothing left to nerf, </DIV> <DIV> </DIV> <DIV>I read these forums still in the hope they actually fix the illusionist. WIshfull thinking, Looks like im going to stay quit. I cant bring myself to play this game. Makes me sick.</DIV> <DIV> </DIV> <DIV>Macroz</DIV> <DIV> </DIV> <DIV>RETIRED level 60 illusionist.</DIV>
Tuleri
11-28-2005, 07:07 PM
<P>FYI</P> <P> </P> <P>I was playing with the CQ3 guy in Maj Dul and his Ice Comet passed through and killed me several times. Spell shield is strictly a PvP skill now <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>EDIT: meant to say CQ3 not AQ3 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <p>Message Edited by Tulerine on <span class=date_text>11-28-2005</span> <span class=time_text>01:38 PM</span>
Barobra
11-28-2005, 08:57 PM
<span><blockquote><hr>Tulerine wrote:<p>FYI</p> <p>I was playing with the AQ3 guy in Maj Dul and his Ice Comet passed through and killed me several times. Spell shield is strictly a PvP skill now <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p> <div></div><hr></blockquote>Heh, funny you mention that. I own everyone I pvp save a few classes.... Spellshield is VERY funny in PVP. And can result in some interesting situations...</span><div></div>
Oh yea guys dont forget that this spell has a reoccuring power cost of 28 if I remember right, at work at the moment and cant look. I have master 1 Insight (31 power/tick) which means that this 1 spell if I have it up almost totally negates all of the power regen I have on myself. I try to keep this up on the MT in a group situation to reflect what it can off the mobs and currently it works somewhat, helps a little on named mobs but with a 1min recast its down more than it is up if the mobs are casters. I was wondering why I was constantly at lower power than the rest of my group the other day even with prismatic, golden efreeti boots on. I took this spell off and problem disappeared, and lets see what exactly they consider a humanoid creature because in my thoughts atleast 60% of the mobs are non-humanoid. <div></div>
<BR> <BLOCKQUOTE> <HR> rozakk wrote:<BR> <DIV>no need to squeeze ur head tryiun to figure it out, the take-home point basically is that spellshield is now 95% useless. certainly the occasional times where it is useful, for example reflecting divine nukesf rom barakah etc, are not near worth it when there are 3-4 other classes that can be in the MT group with far more benefit</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It did not reflect Barakah the other night.</P> <P>When was the last time you saw it reflect him...errr her?</P>
Kazora
12-02-2005, 02:21 AM
<DIV>well smite and refusal of grace are both "profession abilities", ie spells that eq2 player subclasses possess, and barakah casts for 3-6k divine dmg varying with resists, so i had assumed it would work on these. this wasnt incentive enuf for us to actually put an illu in tho so i played acoercer and dirge instead for the groups.</DIV> <DIV> </DIV> <DIV>if u mean barakah's wrath, then no, i would not expect htat to work since that is a unique mob ability</DIV>
trenor
12-06-2005, 08:01 PM
<P>After further testing i have come to the conclusion that this spell s only good in dueling fiz. It no longer reflects any epic mobs spells.</P> <P> </P> <P>Fiz</P>
It still reflects some of the SC raid mobs and the Gates mobs. It doesnt reflect anything worthwhile but it still works in some cases.
trenor
12-08-2005, 01:21 PM
<P>Had spell shield on me the whole ankhet aken run not one reflect today. Yesterday did silent city raid area same thing not a singe reflect. Beats me!</P> <P> </P> <P>Fiz</P> <P> </P> <P>I really think they flagged all mobs in epic encounters as impervious to this</P>
<DIV>It works well against the solo mobs in LT. Just got the spell, spent the afternoon farming some coin in there. SShield would reflect on a regular basis. About every 2-4 encounters I had to recast it.</DIV>
Tuleri
12-08-2005, 10:07 PM
<P>I like Spellshield because the cool pink swirlies it creates look good with my armor and the halo effect from Insight </P> <P>:smileytongue:</P> <P> </P> <P>But reality is, it is only reeally for PvP</P>
Kazora
12-09-2005, 12:13 PM
<DIV>it does indeed work on epics, just it will not work on epic "special" abilities. our tank reflected smites from orange epic cons in ppr with it. since these smites can still do 4k+ with high divine resists, the spellshield is still good there. would potentially still be useful if the recast was brought down to 15 or 30 seconds. </DIV>
As few as are actually reflected and as [Removed for Content] as those spells are...it should be a group buff and up all the time.
Manyak
12-10-2005, 06:24 PM
<DIV>then they would probably make it like the troubs group reflect spell. The description goes something like this.</DIV> <DIV> </DIV> <DIV>- When hit, this spell has a 10% chance to cast Spellshield on target</DIV> <DIV> - When hit, this spell has a 76% chance to reflect a lvl 60 spell at 85% of its cast level.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Which is [Removed for Content].</DIV>
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