View Full Version : Higher level soloing?
Almandr
11-16-2005, 03:57 AM
This is a question from a lower level enchanter about the stratigies involved with higher level soloing. I had really been into playing my Enchanter over the last few months and was able to both solo and group well with him. Now with the new setup I can't solo well without charming a mob for a pet, which I hate. Yellow solo mobs and groups of solo blues that I used to take are now very hard without a pet, and I didn't think they were easy before, but you could get into things. So my question does this continue into the higher levels? Is Soloing with a pet the most viable solution? Is there a good way to do it without a pet now that roots are bad? <div></div>
Manyak
11-16-2005, 04:00 AM
<DIV>At higher levels, if you wanna solo a solo mob with a down arrow then its easy as ****. No need to root, no need for a pet. If you wanna solo a solo mob with no arrows, just add a stun or 2. If you wana solo a solo mob with an up arrow, even the pet wont help u, ur gonna have a hard time killing it. Ull pretty much have to kill it the way u kill heroics - which is mezz/stun/nuke/remezz. And it takes a WHILE.</DIV>
Qaeadyen
11-16-2005, 04:28 AM
<P>I'm not sure what level you are but I can solo ^ mobs just fine. I send my personae pet in, stun the mob, debuff it, dot it, silence it, send my construct of order in, heroic opp nuke it, and repeat. Works just fine. Hope that helps.</P> <P> </P> <P>Sprock Dreamweaver - 39 Illusionist - Antonia Bayle Server</P> <P> </P> <p>Message Edited by Qaeadyen on <span class=date_text>11-15-2005</span> <span class=time_text>03:30 PM</span>
Manyak
11-16-2005, 04:36 AM
<DIV>Im level 60...read my sig <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>So my soloing days are done.</DIV> <DIV> </DIV> <DIV>Anyway, the ^s i tried killing always killed my pet before it was dead. And if i nuked any faster id be pulling aggro. I dunno, maybe it just wasnt my day. Or maybe its just the difference in mobs btw ur lvl and mine. All i know is that i had to kill them the hard way <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Send in Pet and construct ... nuke and dot till you get aggro ,,, cast illusory allies.. nuke away ,.,,, you can kill any ^ in the game and some of the ^^ as well .
<BR> <BLOCKQUOTE> <HR> Catlea wrote:<BR>Send in Pet and construct ... nuke and dot till you get aggro ,,, cast illusory allies.. nuke away ,.,,, you can kill any ^ in the game and some of the ^^ as well . <BR> <HR> </BLOCKQUOTE><BR>and hope that your allies dont get resisted and wait 3 mins till they up again before you engage the next mob. <DIV> </DIV> <P><SPAN>Yes, we can get things dead.</SPAN></P> <P><SPAN></SPAN><SPAN>We even could get things dead before CU.</SPAN></P> <P><SPAN>To be able to kill a mob doesn’t equal in being good in soloing though.</SPAN></P> <P><SPAN>For normal standard soloing (even con or higher solo mobs) since last patch and nerf we have dropped again to one of the least effective solo classes. This is not just subjective feeling, this is the result I get when soloing with different characters, which include fighter lvl 50+, healer lvl 50+, sorcerer lvl 50+, enchanter lvl 50+.</SPAN></P> <P><SPAN>When factor in fight durtion, risk and down time between kills the enchanter will be at bottom, even more so if figure in attention that i have to pay while soloing with the different characters.</SPAN></P> <UL> <LI><SPAN><U>Fight duration order</U> from fastest to slowest: </SPAN><SPAN>sorcerer > illu / fighter > healer</SPAN></LI> <LI><SPAN><U>Risk order</U> from least to highest: </SPAN><SPAN>healer > fighter > sorcerer / illu</SPAN></LI> <LI><SPAN><U>Down time</U> from shortest to longest: sorcerer / healer > fighter > illu</SPAN></LI> <LI><SPAN><U>Needed attention</U> from least to highest: fighter / healer > sorcerer / illu</SPAN></LI></UL> <P><SPAN></SPAN> </P> <UL> <LI><SPAN>The <STRONG>sorcerer</STRONG> is fastest in killing with little downtime, but with high risk and attention.</SPAN></LI> <LI><SPAN>The <STRONG>fighter</STRONG> is medium at everything with not much attention required, very easy to play.</SPAN></LI> <LI><SPAN>The <STRONG>healer</STRONG> is slower at killing, but with very little downtime and low risk and relative little attention required.</SPAN></LI> <LI><SPAN>The <STRONG>illusionist</STRONG> is nothing really good in, but high risk, long downtime and needs more focus.</SPAN></LI></UL> <P><SPAN>So while we are able to solo, at lvl 50+ in comparison to most other classes risk / time vs. reward is clearly to our disadvantage. There may be a couple classes which are even worse of, but all in all for every day soloing i wouldnt recommend an illusionist atm.</SPAN></P>
<P>Send Construct First. Let the Construct take the initial hits instead of personae.</P> <P>Then send personae, hit f1 twice and put the proc on.</P> <P>Then stun long.</P> <P>Color shower, dot, dot, root.</P> <P>Root will likely break, you iwll likely have aggro.</P> <P>If aggro and root broken short stun first and reset your root. If not reset proc and do your nukes, he should be down.</P> <P>You can solo ^ yellow this way.</P> <P>As Zitha said, you will have lots of down time. You will burn thru power faster than any class and your risk level is pretty high.</P>
Almandr
11-16-2005, 09:46 PM
Thanks for the response guys, and I see an overall reliance on the pet when soloing. I take it thats the way it has to go unless you mez nuke? Most of you seem to talk about soloing single mobs, what about groups of mobs. Is it just the same with mezing extras or is soloing group mobs, 3-4 vv or vvv individual designed encounters that are white, possible? <div></div>
<P>On higher or heroic groups I take the defend me and defend self off of pet first.</P> <P>Pull with group mez.</P> <P>If one resists, he dies first.</P> <P>Do basically the same strat as posted above on each one.</P> <P>As soon as you send the pets, start individually mezzing the others. </P> <P>Then do them one at a time.</P> <P>For low groups, I send in the Construct to one, the pet to a dif one. Wait like 3 seconds for them to get a couple hits in.</P> <P>Color Shower, aoe Stun, then Burn one down descisively. Never touch the one the Construct is on until all the rest are gone. He will take good care of it.</P> <P>If I get too many on me I will long stun one and root another but usually I get one or two they each get one and I kill one of mine really fast. It is not hard tanking one low solo mob.</P>
Fizwi
11-17-2005, 10:08 PM
<BR> <BLOCKQUOTE> <HR> Almandris wrote:<BR>Thanks for the response guys, and I see an overall reliance on the pet when soloing. I take it thats the way it has to go unless you mez nuke?<BR><BR>Most of you seem to talk about soloing single mobs, what about groups of mobs. Is it just the same with mezing extras or is soloing group mobs, 3-4 vv or vvv individual designed encounters that are white, possible?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>You'll want the pet up anyway -- your alternatives are either the power/resist line, which I don't find helpful, or hasting yourself.</P> <P>I'm currently 50 at the moment and have had zero problems soloing since LU13. The root nerf had little effect on my solo play, as I only used it sparingly to begin with. I've always found the personae and the construct to hold aggro reasonably well. Once they lose it, I can drop a short stun and root, or drop a long stun, and the mob will be dead 90% of the time before it hits me. For the remaining 10%, I can easily take a few hits.</P> <P>Power is never ever a problem with a drink, or a power regen totem, or food + our hp-to-mana line/Manastone. If you find yourself going out a lot then you can use more than one of these methods. My downtime has always been minimal unless fighting heroics.</P> <P>Speaking of heroics, greens pose little threat unless they jump you while you're wounded. Groups get group mezzed, then once one dies, single mezzed, while the personae beats it down. Single ^^^s require a little more stun, root, and stifle action, as their damage actually poses a threat to you. Blue heroics are very difficult -- I would not attempt unless you desperately need to kill one for a quest and no one else is around to help. Even then, expect to die as often as not. At any event, taking on heroics by yourself is neither the safest nor the most efficient way to gain xp or cash.</P> <DIV>As far as taking on groups of solo mobs -- usually two or three downs -- there are a few ways you can proceed. For three mobs, I tend to send the personae after one, the construct after the second, and root rot the third. In spite of the recent nerf, root holds up pretty well. For four I tend to use mez more and take the mobs one or two at a time. Use your AEs as you feel appropriate. Once you hit 50, triple-downs are just demolished by Color Shower. Double-downs are almost as easy. In fact, at 50, I prefer to solo groups down-arrows rather than one no-arrow, because Color Shower is so nice.</DIV> <DIV> </DIV> <DIV>Hope this helps! Soloing is a little rough before you get the construct, but it's been pretty nice since 32. The only times I've had trouble at 50 is if I take on heroics, or solos over 3 levels higher than I.</DIV>
KniteShayd
11-18-2005, 06:30 AM
For me, it depends on the mob. at times i will initially bind and/or send construct, then start HO, send pet in, primatic srtife pet, debuff, dot finish ho, power drain(sometimes to stun), rebind, HO away watching roots, stuns and potential adds. <DIV>Right now i'm at 44. :smileytongue:</DIV>
<P>Mezz,</P> <P>Run,</P> <P>Yell for help and zone out</P>
Tarkadal
11-21-2005, 09:09 PM
<DIV>Level 44 here, still getting a level every few hours when I decide to go all out.</DIV> <DIV> </DIV> <DIV>I find that the best mobs to take on are groups of down arrow mobs. Persona on one, construct on another, mez the rest.</DIV> <DIV> </DIV> <DIV>Start HO chain by putting proc on Persona, Dot the mob the construct has. Then just do HO nukes. As long as you're fighting down arrow mobs you should be able to pull non-stop with your pet. Don't even debuff unless it's to complete an HO.</DIV> <DIV> </DIV> <DIV>Stuns are too slow, Only use them if your pet is in trouble (or you get aggro), which should only happen with ^ mobs anyway. The key is to do as much damage as quickly as possible, in that light, it's even worth your while to forgo a group buff in order to place the offensive spell proc on yourself (turning all of your fast cast spells into potential mini-nukes)</DIV> <DIV> </DIV> <DIV> </DIV>
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