View Full Version : Root stuck a little longer
trenor
11-11-2005, 09:46 PM
<DIV>Just logged on. The root seems to last a little longer now no the ridiculous length as before. However, the offensive capabilities of pets were changed not at all as far as i see. Still casts level 10-20 spells gloom, embolism and overwhelming silence. </DIV> <DIV> </DIV> <DIV>Need to test further.</DIV> <DIV> </DIV> <DIV>Fiz</DIV>
PigLick
11-11-2005, 10:33 PM
<span><blockquote><hr>trenor wrote:<div>Just logged on. The root seems to last a little longer now no the ridiculous length as before. However, the offensive capabilities of pets were changed not at all as far as i see. Still casts level 10-20 spells gloom, embolism and overwhelming silence. </div> <div> </div> <div>Need to test further.</div> <div> </div> <div>Fiz</div><hr></blockquote>Look at the damage the spells are doing, not the spell name. All mobs cast those same low-level spells, but unlike us players, NPCs' spells do scale with level. Go take on a Ghoul in sinking sands and note how much damage their static pulse does. I'm not saying you're wrong, just that simply looking at the names of the spells the pet is casting tells you absolutely nothing about how much damage those spells are doing. PigLick</span><div></div>
Xalibur
11-11-2005, 10:43 PM
instead of breaking litterally at once it now holds 3 seconds, yeah ! grr...<p>Message Edited by Xalibur on <span class=date_text>11-11-2005</span> <span class=time_text>09:44 AM</span>
<DIV>Personae does more melee damage now than it does with spells. Haste him, cast dynamism on yourself while soloing.</DIV>
Tendonit
11-12-2005, 12:29 AM
<span><blockquote><hr>Pinski wrote:<div>Personae does more melee damage now than it does with spells. Haste him, cast dynamism on yourself while soloing.</div><hr></blockquote> More melee damage is very good news. Maybe they do use their brains after all. Would you really sacrifice Seal to haste Personae? I can easily let go aspect of mind to have dynamism on myself but losing Seal as well.. wouldn't you lose more than you gain.</span><div></div>
Zebsen
11-12-2005, 03:32 AM
<P>Haste = more frequent chances to break root, if you use root. I don't know if there is any value or not in root at present.</P> <P>If you use the personae, you get 2 slots left. I always use seal and dynamism on myself. </P> <P>I can't imagine using haste on a pet given our other 2 options, especially when the pet casts about half the time. I wouldn't even know which spell to give up. Someone would have to really convince me that it's worthwhile to use haste on a pet to make me consider it.</P> <P>Zebsen</P> <P> </P> <P> </P>
Sotaudi
11-12-2005, 05:48 AM
<BR> <BLOCKQUOTE> <HR> ZebsenChanter wrote:<BR> <P>Haste = more frequent chances to break root, if you use root. I don't know if there is any value or not in root at present.</P> <P>If you use the personae, you get 2 slots left. I always use seal and dynamism on myself. </P> <P>I can't imagine using haste on a pet given our other 2 options, especially when the pet casts about half the time. I wouldn't even know which spell to give up. Someone would have to really convince me that it's worthwhile to use haste on a pet to make me consider it.</P> <P>Zebsen</P> <P><BR></P> <HR> </BLOCKQUOTE> <P>I have not yet gone with dropping any buffs in favor of Dynamism yet, but it would seem to me to make more sense to cast dynamism on the mini-me. Here where the factors I was considering. First, the per proc damage should be the same no matter which of us I cast it on. That is, the proc is based on the spell I cast to put it on him, not the level of the spells that trigger the proc. Therefore, it should not matter which of us I cast it on. Each proc should be the same. Second, during a fight, I am more likely to be holding back to avoid taking aggro off of my pets. Likewise, the mini-me will be casting at every opportunity. It seems to me that this means that he is likely to end up procing more than me. Finally, I want him doing more damage than me in order to keep aggro. If the Dynamism procs are coming as a result of my casting, I am more likely to draw the aggro.</P> <P>Therefore it seems more logical to cast Dynamism on the Personae when I am soloing. Am I missing something?</P>
Kurai_Mitsukai
11-12-2005, 06:33 AM
<DIV>Root is "better" now. But it's more like prerevamp root now. It's still terribly unsafe to use. Assuming it has the same or close break chance as the wizard/warlock root, then our version is much worse, cause we still have to do sometimes 5x the amount of attacks to take down a mob.... <BR><BR>A wizard can easily root, ice comet, ball of incineration for 5k damage and only two break chances</DIV> <DIV> </DIV> <DIV>An illusionist can.... root, colour shower, devour hope, labotomize, shimmering beam x5 for 5k damage and 19 break chances</DIV> <DIV> </DIV> <DIV>Obviously that's only one combination of moves for an illusionist, but we all know, that any combination to 5k damage is going to be many more break chances then any of the other mage classes, save for Coercer, of course.<BR><BR>You gave us uber strong roots for a reason, and you did good with it. If we were such an amazing, heroic instance farming, kill whatever we want, class, I am sure there would be more of us. We are no doubt still the least played class.</DIV> <DIV> </DIV> <DIV>Sure, mages can solo goup instances, but you only really changed the enchanters ability to do this. Enchanters can still do it, just differently now. So you never really did what you wanted to do, just made a bunch of chanters mad.... again. </DIV> <DIV> </DIV> <DIV>Oopajuu - 59 Froglok Illusionist<BR>Cogglesprok - 50 Gnome Monk<BR><BR>Leader of solo patron guild - Level 16<BR>Lavastorm</DIV>
Roxxanne
11-12-2005, 09:38 AM
In response to Sotaudi, on the strategy of whether to put dynamism on yourself or the personae when soloing, I suggest using a parser on your logs from a solo session. When I did this after the original combat update, I saw that I had many many more spell "hits" on the mob than my personae ever did, because I layer on the dots and cast a ton of spells. Consequently, I could proc dynamism many more times during the fight than my personae could, even if the damage per proc was the same. Try it with your particular soloing style and see how it actually works for you, would be my suggestion.
Zebsen
11-12-2005, 04:25 PM
<P>I agree with Blert on this. You will most likely cast more spells than your pet does during combat. I tried to quantify how many hits it took to break root recently and read a lot of pet attacking garbage. I'd say about half the time it melees and half the time it casts as a rough guideline.</P> <P>As for who gets the aggro, I've read in several places that the target gets the aggro from dynamism and prismatic (if I cast it on a wizzie, his procs are assigned to him). I don't know about this. I've seen a few instances when I cast prismatic on my tank and the tank pulled something only to have it run to me. This is after the breeze aggro fix. Although not common, I wonder who really gets the aggro on these spells. I haven't noticed this as much with Dynamism, but I really question about whether prismatic is assigned to me or the melee I cast it on.</P> <P>Either way, I wouldn't recommend dynamism on the pet. In theory it could help with aggro, but as it stands now, you'll probably end up tanking for the quick kill regardless.</P> <P>Zebsen</P> <P> </P>
<DIV>Prismatic is assisgned to yourself, as you are the one that is getting the damage. If I put it on a tank, and he runs in there, doesn't taunt, and just melees to start, I WILL peel the mob instantly.</DIV>
Belizarius
11-14-2005, 07:48 AM
<P>Agree, damage and aggro from Prismatic line always goes to you anyway. You might even be better off casting it on a melee assist class, who probably won't engage until the tank has some aggro.</P> <P>Dynamism on the other hand, goes to whoever you cast it on. I always put this on the raid MT for what its worth, to help em hold aggro (it can be cast on raid-friend).</P>
Oh, the change went in where they were supposed to fix our root? I honestly didn't notice. Cast it a few times this weekend and it broke almost instantaneously. Well there goes my "I can't wait until they hotfix our root" mindset. Good thing the weekend is over or I'd blame you for spoiling it!
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