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Darmash
10-27-2005, 12:35 PM
<b>Illusionist changes:</b> - The Phantasmal Splendor line now prevents its targets from being affected by area-of-effect spells.For myself, I do not like this change. I am using Phantasmal Splendor often on a group incoming, to freeze the encounter fast, and then when the tank starts AE taunting / hitting (for the zerker), the AE is not blocked, and the one who AEs first is supposed to know what they do. Tactically, the current way is more interesting than the new one.And if another group adds and I stop it with splendor line, only out of encounter AEs would wake them for now, which are unlikely during a fight. Here again I expect my fellows to know what they do.Opinions ?<p></p>

Sug
10-27-2005, 12:59 PM
<P></P>I personally like it.  Yes I expect people to know what they are doing, I expect people to know which spells they have are AOE, but the fact is they never do.  No matter how much I tell them, no matter how much I beg them to stop, everyone looks around at each other as if it was nto them.

Pins
10-27-2005, 04:46 PM
Uhh, This is a bad change, imo.Why? Because as somebody else has noted, how do you recast it, if mez prevents AoE?And secondly, I thought there that the no-prevention of AoEs was the DOWNSIDE of using AoE mez as a single target mez. Heck, in a group with a wizard when we're trying to do AoE burn, this change is BAD. Why? I was using AoE Mez with their Icebound Gift to push out even more AoE DPS. But alas, with this change, that's gone out the door, unless the mob has a DoT on them already.Another thing is, AoE Mez was only useful for a group of adds, Cast it on them, then tank goes over, taunts and casts an aoe on them, mez breaks, the next group goes down and so on. Now it's, tank taunts, casts an aoe and mez doesn't break ...

zit
10-27-2005, 06:40 PM
<P>depending on playstyle and prefered group this can be seen as upgrade or downgrade.</P> <P>i liked it better the way it was now with mez breaking on AE damage. the few situations where i needed the mez to block AE i just asked my group members to give me a few seconds so i could apply a single mez after locked down the group with AE mez. in most situations though i considered it as advantage to be able to land an AE damage spell on all mezed targets if i chose to.</P>

Tuleri
10-27-2005, 06:45 PM
<P></P> <P>I agree that this is a bad change, especially for soloing.</P> <P> </P> <P>Sometimes when I was attacking groups I would use this spell to keep the group off of me until I was ready to AOE, then cast Color shower, AOE stun etc and finish off the mobs or re-apply as needed.    Also, as someone above stated, will this now block off AOE taunts?</P> <P>Not a necessary change IMO, especially in light of other more pressing issues.</P> <P> </P>

Padi
10-27-2005, 07:08 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Uhh, This is a bad change, imo.<BR><BR>Why? Because as somebody else has noted, how do you recast it, if mez prevents AoE?<BR><BR>And secondly, I thought there that the no-prevention of AoEs was the DOWNSIDE of using AoE mez as a single target mez. Heck, in a group with a wizard when we're trying to do AoE burn, this change is BAD. Why? I was using AoE Mez with their Icebound Gift to push out even more AoE DPS. But alas, with this change, that's gone out the door, unless the mob has a DoT on them already.<BR><BR>Another thing is, AoE Mez was only useful for a group of adds, Cast it on them, then tank goes over, taunts and casts an aoe on them, mez breaks, the next group goes down and so on. Now it's, tank taunts, casts an aoe and mez doesn't break ...<BR> <HR> </BLOCKQUOTE> <P><BR>One thing to note about AoE prevention on all our single target mez's.  They only prevent AoE damage, they do not prevent debuffs, stuns or debuffs now, I don't expect the group mez to be any different.  So in the future, I'll just be waiting for the taunt to group taunt then manually break the mez.</P> <P>I'm very unsure how the current Mez helps Icebound gift do more damage.  I'm interested in what you are talking about.</P> <P></P>

SunT
10-27-2005, 07:17 PM
<P>I like it.</P> <P>It will allow us to use our best DPS against groups of mobs in handicapped groups.  We can AOE mez on incoming and single target Color Shower each one.  If I don't want it on anymore I can click it off.</P> <P> </P> <P>I felt this spell had very liimited uses before but now it will become my primary mez.  Currently it is merely a brief stun and an unreliable group mez for add groups as any class with a True AOE will soon let them all loose again.</P> <P> </P> <P>In crazy situations when you REALLY need that mez to stick you have to single target every one after you group mez them.  This takes all DPS and auxillery away.  </P> <P> </P> <P>I see little or no effect in full groups but a big bonus to handicapped groups.</P> <P> </P> <P></P>

PigLick
10-27-2005, 08:56 PM
Well, I tested this today, and for coercers at least, AE mez *does* block itself. I can only assume the same will hold true for you illusionists (if anyone has an illu on test, I urge you to test it out). In fact, because of the way it now works, not only can you not refresh it on a group, but f you try to, it breaks the mez on every mob in the group except for the one you have targeted. I thought it was a pretty neutral change before discovering this, but I'm definitely considering it a bad change in light of this discovery. I started a thread on this in the Testing forum (though I was addressing Terrible Awe only, since I didn't actually tes tthe illu spell) and in the LU16 feedback thread, and I'm going to /bug and/or /feedback it in-game too. I'd encourage you to get your test illu's out there and do the same. PigLick <p></p>

Fizwi
10-27-2005, 10:40 PM
I really think this is a turn for the worse if it is in fact the case that Splendor can't be refreshed.Blocking other AEs, meh, wasn't a big problem, I dealt with it...but recasting the mez has been useful a whole lot.There are some threads on the issue over in the Testing Feedback forum, feel free to head over there and voice your opinions.<p></p>

SunT
10-27-2005, 11:27 PM
Thanks for the heads up Piglick.  I hope it is a bug.  <P></P>

Pins
10-28-2005, 12:05 AM
<blockquote><hr>Padien wrote:<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Uhh, This is a bad change, imo.<BR><BR>Why? Because as somebody else has noted, how do you recast it, if mez prevents AoE?<BR><BR>And secondly, I thought there that the no-prevention of AoEs was the DOWNSIDE of using AoE mez as a single target mez. Heck, in a group with a wizard when we're trying to do AoE burn, this change is BAD. Why? I was using AoE Mez with their Icebound Gift to push out even more AoE DPS. But alas, with this change, that's gone out the door, unless the mob has a DoT on them already.<BR><BR>Another thing is, AoE Mez was only useful for a group of adds, Cast it on them, then tank goes over, taunts and casts an aoe on them, mez breaks, the next group goes down and so on. Now it's, tank taunts, casts an aoe and mez doesn't break ...<BR> <HR> </BLOCKQUOTE> <P><BR>One thing to note about AoE prevention on all our single target mez's.  They only prevent AoE damage, they do not prevent debuffs, stuns or debuffs now, I don't expect the group mez to be any different.  So in the future, I'll just be waiting for the taunt to group taunt then manually break the mez.</P> <P>I'm very unsure how the current Mez helps Icebound gift do more damage.  I'm interested in what you are talking about.</P> <P></P><hr></blockquote>Hrm, are you sure they don't prevent aoe stuns as well and/or debuffs? I think I may test this out, though would require me to be quick on it, mez a mob in a pack of 2(probably greys to make life easy), cast our aoe stun, then QUICKLY cancel mez and see what happens. Because the spell speaks nothing of Preventing only Damage spells, but preventing all AoEs. Of course another way to test is to mez the mob, and do the same thing, except with say icebound gift up in a duo, then cast your aoe stun, and if it hits the mez'd mob, then we will know if it prevents everything or not(I do believe however it prevents ANY aoe, stun, damage, debuff, whatever).

evil_drag
11-04-2005, 06:33 PM
<P>It's no needed :smileyhappy:</P>