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View Full Version : Poisons stifle epics?


booga
10-27-2005, 01:47 AM
<p></p>I<font size="2"> was told that poisons would stifle epics.  I have never tested this or know anyone who has.  I saw a link of it and it does not mention anything about it *not* stifling epics.  It has a 15% proc rate to stifle for 10 seconds a proc.  Anyone verify if it works on epics or is this person just going off the item description? As I side note, I haved noticed that totems from a woodworker (which are pretty cheap) work as well as our invis now (used to be limited to mobs level 33ish and below).  Some people would rather use them than group invis due to the range on our spell.  I think the totem invis lasts longer as well.  I was happy when they reverted it close to its unnerfed state, but after seeing these totems they really didn't give us much back. </font><p></p><p>Message Edited by booga on <span class=date_text>10-26-2005</span> <span class=time_text>09:30 PM</span>

zit
10-27-2005, 06:46 PM
<P>invis totems work very fine now, pretty much like normal caster invis up to orange mobs with fast recast and even longer duration (15 min). if ppl beg me to join just for group invis taxi i usually tell them to get a totem.</P> <P>i dont know how the stifle poisons work after CU. before the changes they would stifle epics, but were very expensive and our ranger gave up on them cause the resist rate was very high. </P> <P></P>

SunT
10-27-2005, 07:09 PM
I think there are some that stun as well, but cannot confirm they actually work, only hear they do. <P></P>

Sbazt
10-28-2005, 08:34 PM
From what I hear they work on epics.  I had my guild alchemist make up some to test out next time we're raiding.  bet thats going to get nerfed as soon as it gets around.  let the why do scouts get to stifle/stun epics and not mages threads begin. <div></div>

pera
10-28-2005, 08:38 PM
Your stifiles will work on some epics and not others the scout's poisons are the same way.. Even if a mob has the x2+ tag does not always mean its a 'Epic' mob or at least in the conscept of the spells discription.  The lesser x2+ are mez/stun/stifile able, but the named and stronger epic ones are not.  Which really makes since the named and stronger guys are the most powerfull mobs that you are fighting they should be immune to a lot more stuff. <div></div>

Pins
10-28-2005, 09:10 PM
<blockquote><hr>perano wrote:Your stifiles will work on some epics and not others the scout's poisons are the same way.. Even if a mob has the x2+ tag does not always mean its a 'Epic' mob or at least in the conscept of the spells discription.  The lesser x2+ are mez/stun/stifile able, but the named and stronger epic ones are not.  Which really makes since the named and stronger guys are the most powerfull mobs that you are fighting they should be immune to a lot more stuff. <div></div><hr></blockquote>We're talking Epic Mobs, not Epic Encounters. When we say Epic, we mean MOBS, like King Drayek, Misty, etc. etc., not Frostbite, Iceberg, etc. etc.And since stifle poisons do NOT say "If Target is Heroic", well then. Also since you aren't a poison using scout, I'm confused to how you would know if it stifled or not? So many trolls, so few people actually that read.Also, not all mobs are actually mez/stun/stifl-able even if they are "heroic" mobs in an epic encounter.

SunT
10-28-2005, 10:40 PM
I am not exactly sure how it works, but X4 adds i can do nothing with, but X2 adds I can have my way with.  Both are marked Epic.

xxalan
10-30-2005, 10:12 AM
<DIV>ranger friend of mine used her stun poison on broog the other day, and it worked (^^^ epic x2), not sure about stifles.  Rangers also get a nice root that works on epics, guess SOE is spreading out enchanter abilities since chanters are a dying breed</DIV>

pera
11-01-2005, 09:54 PM
<div></div>I  would say the reason they made Epic MOBS  no stun/stifle/mez is because it just made them too easy in a lot of cases.  If the mob was perminatly stuned/stifled it couldn't use most of its abilites.  Though it did increases the usefullness in a raid to have this abilitly, but in a lot of cases it trivialized the epic incounters and made them too easy. I think what the devs were tring to acoumplesh by this is to prevent anyone class type from trivializing epic encounters.  I'm guessing the scouts poison is just a left over piece that has not been removed yet, because they missed it when they were limited the effects from spells. Bah i wish i could use poisons :-p <div></div><p>Message Edited by perano on <span class=date_text>11-01-2005</span> <span class=time_text>08:55 AM</span>

Tuleri
11-02-2005, 12:02 AM
<BR> <BLOCKQUOTE> <HR> xxalanxx wrote:<BR> <DIV>ranger friend of mine used her stun poison on broog the other day, and it worked (^^^ epic x2), not sure about stifles.  Rangers also get a nice root that works on epics, guess SOE is spreading out enchanter abilities since chanters are a dying breed</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Ya they are spreading enchanter abilities too everyone else, but not allowing enchanters to use them  </P> <P>/boggle</P> <P>Oh ya bruisers can stun epics as well..</P> <P> </P> <P> </P>

pera
11-02-2005, 09:07 PM
The bruiser stun is only like 1.2 second duration isn't it?  At least at mid levels it is, not so sure how long the higher level ones last. Which theirs seem to act more like a interupt than a stun from what i've seen.   Oh bruiers get a 14 second mez but that follows the same rules as all other mezes works on common epics, but not above that. Actualy how many classes get a long duration stun(+10sec), mez, or interupt.  I would almost venture to say most of them isn't it ? <div></div>

zit
11-03-2005, 12:54 PM
<P><SPAN>Yes, many classes can stun for a long time, can mez or interrupt. </SPAN></P> <P><SPAN>So what? How many of those who can do you think did chose their class mainly because of those abilities? I know only one and that’s enchanter. </SPAN></P> <P><SPAN>I don’t care if bruiser stun is only 1 sec. I don’t care if poison stun is only 1 sec. I don’t care if they can stun at all or not. And most of them don’t care either cause it wasn’t their main reason to chose their class. But I care if my 10 sec stun not even work for 1 sec. Cause mind control was my main reason why to go with this class. And I would like to function as enchanter even on epics.</SPAN></P> <P><SPAN>Your sig says you play troubador? I would guess the main reason why ppl pick and like to play this class is cause of what bard can contribute due to their various buffs and debuffs. How would you feel if all your buffs would stop working as soon as you face an epic opponent? I could imagine that you would be [Removed for Content] already if they lose out on some effectiveness, like doing only 1/10 of what they usually do. I would be glad already if my mind control abilities would have only 1/10 of its effectiveness. I wouldn’t mind if my 10 sec stun would only work for 1 sec as long as it would have ANY effect at all.</SPAN></P>

K3mik4l
11-03-2005, 01:05 PM
Is it me or didn't the patch note say that any stifle/stun won't have effect on epics? No specific spells were listed. That would make me think that noone can stifle/stun them. Proove me wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Pins
11-03-2005, 05:34 PM
<blockquote><hr>K3mik4l wrote:Is it me or didn't the patch note say that any stifle/stun won't have effect on epics? No specific spells were listed. That would make me think that noone can stifle/stun them. Proove me wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><hr></blockquote>No, they just changed some of the spells/poisons to add the "If Heroic or below" tag, but they screwed up and forgot that on some things, which is the way it was pre-revamp with Monks stiflling epics, Bruisers fearing them, and Coercers stifling them as well. In fact, most epic spells when reflected will still stun them. So it's not that they made them immune to it, but they made most of the ways to do it unable to affect them.