View Full Version : 25 things that still bug me about the illusionist class, even after the 'revamp'.
KaltenAlTh
10-19-2005, 06:19 AM
<DIV>Overall I'm quite happy with the combat changes for our class, huge jump from pre-revamp. That's mostly because we where so horrible before that it's hard to do anything but make us better. Although I am mostly happy with my class now and am having fun most nights I play their is still a good list of things that bother me about this class.</DIV> <DIV> </DIV> <OL> <LI>Why can't I use my spells like stiffle on epics any longer, the combat revamp was supposed to make it so that I could use my spells on all encounters.</LI> <LI>Very few poeple other then illusionists themselves and poeple we group with all the time seem to have any idea of what we are capible of.</LI> <LI>Still think our mental dots should do more damage per tick.</LI> <LI>Why do I get a spell resist "ding" noise when my dots land?</LI> <LI>Why can I use the Prismatic Strife spell to advance a HO but not finish a HO?</LI> <LI>Why is Sap Will such a small upgrade (depending on how you look at it a downgrade) from drain will. Consider front loading the drain and making it drain a LOT more.</LI> <LI>Really wish that I could power drain mobs, draining 1/8th of a mobs power doesn't really do well... anything.</LI> <LI>Why is the Mana Cloak spell sound so dam loud, people litterally get upset at me for using that spell.</LI> <LI>I'm having a hard time keeping guardian power from completely running out, not having this issue with other classes. Enflaming defence (guardian spell) takes to much power and guardian tuants in general seem to take to much power.</LI> <LI>I really still want a spell that debuffs all magic resist types, similar to the way that Hex of Choas Dolls work but faster casting and slightly more effective.</LI> <LI>I'd like a mental debuff that doesn't do damage (think wither hope spell but no dot) so that I can debuff mez'd mobs.</LI> <LI>The visual animation for mez is to hard for people to see in group. Need a more obvious visual queue like the hammer for stun.</LI> <LI>The visual animation for stuns (the hammer) needs to run quicker so that you don't see it 2 seconds after casting the spell but when it's actualy cast.</LI> <LI>I miss the AGI buff sure it didn't do alot but it helped some.</LI> <LI>Blink and Barrier of Intellect need to be better agro control spells.</LI> <LI>Need a group version of cure arcane.</LI> <LI>I'm nearly always at the intel cap (unless im solo) making Transient Sentiment kinda pointless. Sure wish it buffed Wisdom too to help out the healers and give the group a resist boost.</LI> <LI>I still can't figure out when to use dispell and if it's doing anything at all.</LI> <LI>We don't have a good 'Finish off the HO' nuke that is high damage, I would be happy to have a 800 damage'ish nuke that is a long recast timer that I could just use to finish off the HO for that extra HO damage. While not spamming it for a big DPS boost becuase it's a long recast.</LI> <LI>Boy I miss the nightmare proc on raids.</LI> <LI>So dam hard to find Savant and Illusionary Allies so dam hard to find.</LI> <LI>No breeze upgrades 50-60, and no master 2 choices for breeze line? Ouch! This should be #2 on the list no clue how I got way down here before typin this one up.</LI> <LI>Why are we better at buffing divine resists then at buffing mental resists?</LI> <LI>Dam Illusionists are great at PvP. (ok i needed something else to get me to a list of 25 not 24)</LI> <LI>Why no new illusions from 50-60? Group cyclops illusions anyone?</LI></OL> <P> </P><p>Message Edited by KaltenAlThor on <span class=date_text>10-18-2005</span> <span class=time_text>07:25 PM</span>
<DIV>#3, agree.</DIV> <DIV>#4, you have dynamism on yourself, it is being resisted <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>#5, yep yep</DIV> <DIV>#6, hrm, how about just making it like our long duration stuns were before, front-load all the drain portion</DIV> <DIV>#9, I have a hard time with just about any tank going low on power in a group</DIV> <DIV>#10, not really a thing I'd want, since we have Dismay in place of that, ceorcers get this</DIV> <DIV>#14, coercer thing</DIV> <DIV>#16, yes, yes, yes. Enchanters should get a group cure arcane back</DIV> <DIV>#17, been saying that for quite some time</DIV> <DIV>#18, never seen dispel useful, except in PvP</DIV> <DIV>#19, meh, our HO finishing capabilities are the best among all the mage classes. We have all 3 at our finger tips with a 1s cast time</DIV> <DIV>#20, yah, and lobotomize's resisted procs, but nightmare was some good damage</DIV> <DIV>#21, Savante is good for what it does now that I've played with it more, Illusory Allies IS a fun spell, nothing more imo.</DIV> <DIV>#22, everybody has been saying this from both camps(coercers and Illusionists)</DIV> <DIV>#23, confusing isn't it? What about clerics who can buff mental better than us? Confusing.</DIV> <DIV>#24, yes yes we are</DIV> <DIV>#25, yah....</DIV>
ScamprinSlippy
10-19-2005, 08:36 AM
<DIV>I'm not going to argue or support with all of these, though I would like to go down the list <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>Just wanna say something in relation to #12...</DIV> <DIV> </DIV> <DIV>In DOF beta we did have a different visual for a mezz, our third single target mezz called Fear of Death had a feign death animation. So is the mob was laying down, everyone knew not to touch it. That spell was removed, which is completely fine, we didn't need it and I think our class is very usefull and very fun to play, but that animation could have been applied to our other mezzes.</DIV> <DIV> </DIV> <DIV>I loved it and I miss it and cry myself to sleep every night because its gone from my life. </DIV>
Jaxidi
10-19-2005, 05:36 PM
<DIV>Overall a good list. I don't agree with you on 100% of them but probably 90% of them. Good shot. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
mokegent
10-19-2005, 06:45 PM
<DIV>Why are you still bugged. They fixed you and from what i see from other illusionist they even overpowerd you.<BR>You guys can kill stuff that other ppl can only dream off. :manwink:</DIV>
<P>1: /boggle...Epics are broken and we get nerfed in our ability to deal with them...makes no sense.</P> <P>7: Power drain needs to be bumped 5x or dumped completely and replaced with a INT/WIS debuf i think. Coercers decrease INT maybe we could get decreased Wis. This would help with #10 and still give us differences and similarities with coercers.</P> <P>12: I saw a bugged mob one fight that kneeled the whole fight until we engaged him. That could be the graphic. We mez...they stumble befuddled to thier knees until it breaks. Would be a good change.</P> <P>14: Coercer has AGI, we have WIS from what I can see in spell descriptions. I will take the WIS.</P> <P>Good list.</P>
Tuleri
10-19-2005, 07:30 PM
<BR> <BLOCKQUOTE> <HR> mokegent wrote:<BR> <DIV>Why are you still bugged. They fixed you and from what i see from other illusionist they even overpowerd you.<BR>You guys can kill stuff that other ppl can only dream off. :manwink:</DIV><BR> <HR> </BLOCKQUOTE> <P>He is right.. I mean on raids we offer such overpowering skills such as group gnoll illusions, DOTs that hit for under 100 per tick and a 500 dmg nuke to our raid. Furthermore, at level 60 we can buff about as well as a level 45-50 Troub...</P> <P>That is wayyyy overpowerd. For the good of Everquest please nerf us some more....</P> <P>kthx</P> <P>:smileysad:</P> <P> </P> <P> </P><p>Message Edited by Tulerine on <span class=date_text>10-19-2005</span> <span class=time_text>11:31 AM</span>
Manyak
10-20-2005, 09:58 AM
<P align=left>1 - agreed. but if u think about it, if we could mezz/root/stifle/stun epics the same way we do heroics, we wouldnt need a guild to raid =)</P> <P align=left>2 - this is true, but its really fun surprising evry1 when 8 adds come in on a pull from social aggro and evry1 wipes except for u cuz u got them all on lockdown =)</P> <DIV align=left>3 - agreed. the dots do so little damage the only reason i cast them is to proc dynamism and to debuff resistance</DIV> <DIV align=left> </DIV> <DIV align=left>4 - thats cuz u got dynamism on urself, and its the dynamism being resisted not the dot</DIV> <DIV align=left> </DIV> <DIV align=left>5 - cuz before the revamp it used to be a direct AoE attack, and it used to work fine. they just got lazy and didnt update the icon on it</DIV> <DIV align=left> </DIV> <DIV align=left>6 - i dunno, but at least its a longer stun</DIV> <DIV align=left> </DIV> <DIV align=left>7 - its the coercer's job to drain mana.....not sure exactly how much more powerful they are at it, but they definately do a better job</DIV> <DIV align=left> </DIV> <DIV align=left>8 - so that this way they make u pop ur speakers, and then hope that u buy new sony ones</DIV> <DIV align=left> </DIV> <DIV align=left>9 - thats what mana cloak is for</DIV> <DIV align=left> </DIV> <DIV align=left>10 - coercers get this spell. The damaged Psyche line. would definately be a nice addition to illus as well though</DIV> <DIV align=left> </DIV> <DIV align=left>11 - the spell in #10 can do this</DIV> <DIV align=left> </DIV> <DIV align=left>12 - but then it wouldnt be so purdy. either way it wouldnt help much. if the group moves to adds and attacks them anyway, chances are a DoT or poison landed so ud be screwed</DIV> <DIV align=left> </DIV> <DIV align=left>13 - cant agree with u more there</DIV> <DIV align=left> </DIV> <DIV align=left>14 - AGI buff has been made coercer only</DIV> <DIV align=left> </DIV> <DIV align=left>15 - Barrier of intellect works fine, but blink should definately not grey out the way it did</DIV> <DIV align=left> </DIV> <DIV align=left>16 - Actually, was just talking about this with some1 in my guild. I think Enchanters should get cure arcane, wizzies should get cure elemental, conjs and necros should get cure trauma, and warlocks should get cure nox. But then the healers would start complaining.</DIV> <DIV align=left> </DIV> <DIV align=left>17 - Agreed. Its almost useless unless in a group of crusaders</DIV> <DIV align=left> </DIV> <DIV align=left>18 - Use dispel on mages. Not melee mobs, but those magic casters. Chances are they got at least one buff that u can dispel. Works in duels too</DIV> <DIV align=left> </DIV> <DIV align=left>19 - HO damage is calculated by the level of the spell, not how much damage it does. But if u like seeing that huge drop inthe mobs HP when u finish an HO use a master strike</DIV> <DIV align=left> </DIV> <DIV align=left>20 - HELLS YA</DIV> <DIV align=left> </DIV> <DIV align=left>21 - Not for me it wasnt =)</DIV> <DIV align=left> </DIV> <DIV align=left>22 - Becase we supposed to get them at 61 according to the 14 lvl rule. But then again, rangers get all their skills upgraded between 50 and 60 so why shoudlnt we? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV align=left> </DIV> <DIV align=left>23 - No f'in clue</DIV> <DIV align=left> </DIV> <DIV align=left>24 - Haha there isnt a single class we cant pwn (well other than a real good SK)</DIV> <DIV align=left> </DIV> <DIV align=left>25 - That would kick [expletive haxx0red by Raijinn]</DIV> <DIV align=left> </DIV> <DIV align=left> </DIV> <DIV align=left> </DIV> <DIV align=left> </DIV> <DIV align=left>EDIT:</DIV> <DIV align=left> </DIV> <DIV align=left>Oh ya....about that FD animation on mezz....i think thats cool. Should maybe change the name of the effect from mezz to sleep.....at least thats what its called in other games <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by DaMutation on <span class=date_text>10-19-2005</span> <span class=time_text>11:01 PM</span>
Darmash
10-20-2005, 11:40 AM
Not every model has a death animation that would be noticeable. I think an aura or some overhead effect would be better - but please, not one more swirling color cloud over the NPC, this kills framerate.<div></div>
<P>actually i like the swirling color animation on our mez and i have yet to experience that it has an influence on the framerate.</P> <P>i hate the color explosion on Psychotic Spectrum however, and this really kills my framerate.</P> <P>the FD animation would been pretty cool and i have been looking forward to it. really a pity that it didnt make it to live.</P>
Barobra
10-20-2005, 06:06 PM
We can mez epics. Just only certain ones. My guild was unable to do Rahotep until I used mez. In that encounter, mez was incredibly useful. <div></div>
<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR>We can mez epics. Just only certain ones. My guild was unable to do Rahotep until I used mez. In that encounter, mez was incredibly useful.<BR> <BR> <HR> </BLOCKQUOTE><BR>Meh, an epic mob is not the same as an epic encounter. I dare you to try to Mez Rahotep, then you'll see. Or go try to do Power&Glory&Captaindude in Maj'Dul by the Court of Truth. They will have mez stick, but get this, it will pop Immune!
Barobra
10-20-2005, 10:58 PM
Right I said you can only mez certain epic mobs (but they do say epic...). Cant mez Rahotep hes a big boy. <div></div>
Jaxidi
10-21-2005, 04:07 AM
<BR> <BLOCKQUOTE> <HR> Barobrain wrote:<BR>Right I said you can only mez certain epic mobs (but they do say epic...). Cant mez Rahotep hes a big boy.<BR> <BR> <HR> </BLOCKQUOTE><BR>You totally missed the point. There are epic mobs. There are epic encounters. Just because an encounter is epic does not mean that there is even a single epic mob in the encounter. Mez will not stick on a single epic mob in the entire game right now. If you disagree, please find one as an example. And if you try to do that, I guarantee you that it is just a normal (or even perhaps named but not epic) mob inside of an epic encounter.
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