View Full Version : Illusory Allies
<DIV>I love this spell. Especially in a group with a Necro and a Conj. My swarm is way cooler.</DIV> <DIV> </DIV> <DIV>What interesting uses have you found for this spell?</DIV> <DIV> </DIV> <DIV>If I use it on a Raid it does not matter how much aggro the MT has, the mob goes straight to my swarm. But the problem is he starts to bounce right afterward. I thought this might be a good strat and have used it to save the MT when the healers hiccup by giving them that 15 sec break to catch up. But it seems pretty dangerous since the mob is now free to kill whomever after it finishes.</DIV> <DIV> </DIV> <DIV>Anyone had any successful or interesting stategies as to how to use this spell in a raid situation other than 'OH [expletive haxx0red by Raijinn]'?</DIV>
<DIV>It's an oh crap spell as far as I have seen. But in a raid, it can be NASTY. If it kills all your illusions, the mob WILL go for you and crush you because it didn't get the aggro wipe off. Best in a group for oh crap though, since they live quite a while.</DIV>
Tendonit
10-16-2005, 08:41 PM
I would not advise to use it on epic mobs. At least some epics destroy the IA so quick, you hardly have time to see them pop. Happened against 55 epicx2 gnoll in Living Tombs. I was actually excited about this spell, but now I see it as a fluff more than anything. Mildly usefull against group mobs.
Tuleri
10-16-2005, 09:52 PM
<DIV>I have found it useful really as a way to take pressure off of the tank and healers for a short while. i.e. tank is very low on power, needs rez etc. You do need to explain to group about the mem wipe though. It is also can be useful when soloing</DIV> <DIV> </DIV> <DIV>Other times I have used it is when mob is almost down and you want to burn it fast...Fun spell I like it. </DIV>
Dainger
10-16-2005, 10:04 PM
<P> Not raid related but i find this spell very useful in ranged dps groups (1 healer, 1 illu, wiz/warlock/ranger,ect...)</P> <P> When encountering heroic named MoB's whom have several weaker MoB's linked w/ them</P> <UL> <LI>Pull w/ color shower</LI> <UL> <LI>have ranged dps start ranging</LI></UL> <LI>Dazzling array if you want</LI> <LI>Illusory allies on the named</LI> <UL> <LI>for 15 seconds everyone AE's the snot out of the encounter.</LI></UL> <LI>as illu allies is about to drop, prep either your root or your long duration stun.</LI></UL> <P> The named will drop more quickly and efficiently than if you'd had a standard tank group, and the AE'ers get to cast as if there were a tank who was great at aggro management in the group.</P>
Manyak
10-17-2005, 02:00 PM
<P>Actually i did find this spell useful even in raids......just depends on the situation</P> <P> </P> <P>The other day we were taking down the drakota in EF to get some newly recruited casters their prismatics. When the mob was down to like 10% health one of the wizzies managed to steal aggro from the tank. Kind of as a reaction more than anything i went ahead and casted IA on the drakota......when it was almost out i called for the other illu in the raid to cast his, and then that gave us an extra 15 sec. The mob died and that wizzie was able to stay debt free =)</P> <P> </P> <P>But then again, i guess this is just one of those lucky times <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
ScamprinSlippy
10-19-2005, 08:42 AM
<P>many people i have talked to are calling this a fun spell rather than useful. it is very fun to use, but it definately can serve a purpose besides a momentary distration in your encounter.</P> <P>some people jsut love to use ae dots that extend out of encounter, and some just love to dot adds or do other things to frustrate me. If im trying to mezz adds in a group like that, i'm wasting my power and gaining agro... but the nice thing about illusory allies is that it will work on adds, no matter what my group members do. 15 seconds should give you time to talk your group out of dotting the adds, or to kill the first encounter and move on to the adds that are attacking your illusion buddies.</P> <P>i love it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Darmash
10-19-2005, 11:48 AM
I used it in an emergency situation already, in a group : the tank was dead, and the named started beating on the swashie. I cast it so I got enough time to click off my own construct, warn the other players, and at the end I cast a stun which lasted after the swarm, then I chained with a mez and we recovered.<div></div>
Tendonit
10-19-2005, 10:23 PM
In groups it could be very usefull. Just have to make everyone aware of the aggro wipe and stun the mob at the end to help tank get it back seamlessly. It's just after seeing an epic sneeze and wipe all of the allies in a second that made me doubt usefulness of this spell in raids. One the other hand if it lasted full 15 seconds every time, I could imaging 2 groups of illusionists and some dps classes trivializing Terrorantula encounter. Now, where do I find 12 illlusionists.... <div></div>
<P>I have used IA successfully and unsuccessfully on epics.</P> <P>The Mem-Wipe is the biggest issue.</P> <P>100% of the time it takes all aggro for the 15 secs...if they live that long...and gives the healers 15 seconds to catch up. As long as they don't get wasted by an aoe or barrage they should make it. There are six of them so it will take a while to swing at each one and of the four times I have tried it(not alot I know) only once did they die early.</P> <P>The times where it is successful is when the Tank has power left. If he has power he can taunt all during the spell and regain in the end. If he has no power you are better off hoping the healers will catch up on their own as the Epic goes for the healers almost everytime if the tank does not regain it.</P> <P>One Strat for it is to use Ego Shock right b4 they drop. The Epic is rooted for 7.5 sec so the tank can get in at least one taunt. Even if the Epic is killing your scouts while the tank taunts, at least the main raid stays intact.</P> <P>My rule is to use only if the tank has power, otherwise hope for the best.</P> <P>I think we can all agree that even with it's limited uses, it is by far the coolest swarm pet in the game. A very cool illusion for Illusionists.</P>
Quartovell
11-07-2005, 10:31 AM
Anyone have a clue what benefit upgrading IA to Adept 3 might have?
trenor
11-07-2005, 11:31 AM
<P>This is probably the single most useful raid spell that an illusionist has just up to the raid leaders to learn how it works!! After memory wipe one taunt and its back on main tank!! The oh [expletive haxx0red by Raijinn] part comes by leaders calling for it too late rather than calling it before mt dies!! Again if you have not experimented with this spell you best learn it and get your guild leaders to learn it because it may be the only way to take down some t6 mobs with 2 illusionist chain casting to gove maybe a 20 second healing reprieve if the mt tauints at the right time ie when its up there is absolutely no reason this can not be used to an advantage!! Go in a full grp and test it out yourself as soon as it is done be on teamspeak and tell them to taunt he will gain auto agro!! They will get agro auto there is 0 hate thereby one taunt snakes agro!!</P> <P>Try it and prove me wring i know you can't because i have tested this baby to the fulles and have done it on raids!! Just not guild ones as it makes the mt have a heart attack!! Oh Bother!</P> <P> </P> <P>This one does burn me up!! Not being able to use what i know is my best raid weapon!! Oh well!!</P> <P> </P> <P>Fiz</P>
<blockquote><hr>trenor wrote:<P>This is probably the single most useful raid spell that an illusionist has just up to the raid leaders to learn how it works!! After memory wipe one taunt and its back on main tank!! The oh [expletive haxx0red by Raijinn] part comes by leaders calling for it too late rather than calling it before mt dies!! Again if you have not experimented with this spell you best learn it and get your guild leaders to learn it because it may be the only way to take down some t6 mobs with 2 illusionist chain casting to gove maybe a 20 second healing reprieve if the mt tauints at the right time ie when its up there is absolutely no reason this can not be used to an advantage!! Go in a full grp and test it out yourself as soon as it is done be on teamspeak and tell them to taunt he will gain auto agro!! They will get agro auto there is 0 hate thereby one taunt snakes agro!!</P> <P>Try it and prove me wring i know you can't because i have tested this baby to the fulles and have done it on raids!! Just not guild ones as it makes the mt have a heart attack!! Oh Bother!</P> <P> </P> <P>This one does burn me up!! Not being able to use what i know is my best raid weapon!! Oh well!!</P> <P> </P> <P>Fiz</P> <hr></blockquote>No. This is USELESS on a raid. The pets will die BEFORE the aggro wipe takes affect. 1 single AoE and all those pets die, 2 maybe 3 normal hits and each pet dies, and epics hit so fast that all the pets will die before the aggro wipe takes place. Usually using it on a raid is to buy about 3, MAYBE 4 seconds of time to get people away and to FD if it's a wipe.
Barobra
11-07-2005, 09:43 PM
<span><blockquote><hr>trenor wrote:<p>This is probably the single most useful raid spell that an illusionist has just up to the raid leaders to learn how it works!! After memory wipe one taunt and its back on main tank!! The oh [expletive haxx0red by Raijinn] part comes by leaders calling for it too late rather than calling it before mt dies!! Again if you have not experimented with this spell you best learn it and get your guild leaders to learn it because it may be the only way to take down some t6 mobs with 2 illusionist chain casting to gove maybe a 20 second healing reprieve if the mt tauints at the right time ie when its up there is absolutely no reason this can not be used to an advantage!! Go in a full grp and test it out yourself as soon as it is done be on teamspeak and tell them to taunt he will gain auto agro!! They will get agro auto there is 0 hate thereby one taunt snakes agro!!</p> <p>Try it and prove me wring i know you can't because i have tested this baby to the fulles and have done it on raids!! Just not guild ones as it makes the mt have a heart attack!! Oh Bother!</p> <p>This one does burn me up!! Not being able to use what i know is my best raid weapon!! Oh well!!</p> <p>Fiz</p> <div></div><hr></blockquote>What raid targets have you used this on? I agree with most other people on here. The agro whipe is dangerous, yes you could coordinate but, if they die before the spell expires does it still agro whipe?</span><div></div>
<DIV>No I don't believe it does and in fact since they auto take first position while they live, if they die early you are next on the list...But...</DIV> <DIV> </DIV> <DIV>This still can be used as a raid strat, just very risky. If the MT is in deep red, and has plenty of power, you can hit IA, and run toward him, they die after 4 sec or so, you die I sec later, and the tnak has a chance to regain aggro right there, meanwhile the Healers have a 5 sec window or so to catch up.</DIV> <DIV> </DIV> <DIV>It is far more effective on a no aoe or directional aoe mob(they seem to always surround), but can work if done just right. I had it work one time. Had it fail several times but in the case where it failed, the MT went down and we would have failed anyway. They live longer on Directional aoe mobs but then the mob is turning so is it worth it?</DIV> <DIV> </DIV> <DIV>I still think of it as an OH [expletive haxx0red by Raijinn] spell. It works well for that and if we are running for the walls in SC, it is a lifesaver.</DIV> <DIV> </DIV> <DIV>What I do now is if the MT is in deep red i hit my level 10 training root, then if he drops I IA and hit the root on refresh if I am still alive. Max possible time we can keep the Epic busy is about 25 seconds, but if it all sticks,(which I have never had happen) we might be able to recover.</DIV>
trenor
11-08-2005, 12:00 AM
<DIV>Have used on broog, meathooks, rahotep, and the 2 named vampires in ankhet aken so far succesfully. I also think it would be one hell of a pull spell! But have never tried it yet!</DIV> <DIV> </DIV> <DIV>Fiz</DIV>
trenor
11-08-2005, 12:05 AM
<P>the root sell actually works on epics the low level one you were talking about to buy time?!</P> <P> </P>
Count_Drakenkor
11-09-2005, 01:36 AM
<DIV>After taking some time to learn the spell and trying to understand how it works, our guild has found Illusory Allies to be an extremely useful tool in just about every epic we have encountered. It is not necissary for all of them, but if used at the right time it can save a raid from what would otherwise be a wipe.</DIV>
Manyak
11-10-2005, 05:17 AM
<DIV>Update:</DIV> <DIV>As of LU16, swarm spells will not be canceled when one of the pets dies. Now the epic has to kill all 6 of the illusions. So unless the mob has a huge aoe, at least now the spell can last the full duration most of the time.</DIV>
Flipmode
11-15-2005, 08:38 AM
<P>Any reason to upgrade this spell from adept 1 to adept 3?</P>
<P>I would say no but I am not sure if it affects thier HP. The only reason to upgrade would be if they stayed alive longer. You need at least one of them up to get the memwipe affect.</P> <P>I used them the other night when we got a 60X2 roamer group just before we dropped our current target. It held them for the duration of the spell and the tank easilly took over at the end. </P> <P>I was suprised, but it basically acted as a 15 sec Epic Mez/Stun since the mobs were all occupied by the Illusion.</P>
trenor
11-16-2005, 12:52 AM
Adding goliath in the silen city as a mob that it has lasted full duration for 67 epic 4 with 2 buddies
evil_drag
11-17-2005, 09:32 PM
<DIV>Is pretty useful to turn angry the MT to you :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> well i found that spell useful in groups., </DIV> <DIV> </DIV> <DIV>-when mt die., i cast it and give some time to healers to rez mt.</DIV> <DIV>-When healers stuned., and MT is taking lot of damage i cast it and give some time until stun finish o casters and can heal MT</DIV> <DIV> </DIV> <DIV>i like that spell but in a raid is best no use., cuz MT loss all agro and mob will go for the first player close to him., sometimes MT spend all his taunts wile the spell is up so., when finish he no have any taunt and memory wipe make mob just aggro first players that he see., and rarely take the MT :smileysurprised:</DIV> <DIV> </DIV> <DIV> i like that spell., i been found useful it., and the best of it is the kool that it looks :smileyhappy:</DIV>
evil_drag
11-17-2005, 09:35 PM
hell yeahh it works on epics :smileyhappy: no 100% but it could help a lot., but as i say it better no use on a raid., :smileyindifferent:
Barobra
11-18-2005, 01:49 AM
With multiple Illusionists it can be interesting I would bet... <div></div>
Woodcraft
11-18-2005, 01:54 AM
This is one of those very subtle spells. Memory wipe will set the mob to zero and whomever is closer gets the aggro. Use this wisely. Especially as you have your own hate reducing spells. Bind it just prior to the pets dying and you have time to ensure everyone clicks off their DoT spells and then you can mezz.<BR><BR>This spell is very useful if the tank goes down, as you can Bind then send in pets. However you need to have the group know not to DD as it will break bind, and if it happens prior to pets going in, the mob will move. However it will also memory wipe once pets are in, buying you time.<BR><BR>I have not attempted it yet, but if attacked, you could stun and then send in pets and run out of aggro range. Once pets are dead, the mob should go back to non aggro standing there.
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