View Full Version : chanter role in raid?
merkla
10-08-2005, 09:25 PM
<DIV>mezzing = useless i n any raid</DIV> <DIV>breezing = only ur group and nerfed to half</DIV> <DIV>same for otehr buff</DIV> <DIV>mana drain = the recast time on speechless series is too long now to give a good mana drain on an epic mob</DIV> <DIV>dps= omg chanter dps...we arent a dps class</DIV> <DIV> </DIV> <DIV>stiffling epics no more allowed...</DIV> <DIV> we just should cast dismay and gloom series over time? thats the chanter role?</DIV> <DIV>when i red that color shower was able to stiffle epics i was so happy....now... they nerfed it ...</DIV> <DIV>so im wondering...they are kicking chanter out any possibility to be useful in a raid? </DIV> <DIV>except for the nerfed breeze... we shohuld just be real bot now</DIV>
Level 58 Spell reflect. Might be the single most powerful spell in game. So yes, it will get nerfed.
Darmash
10-08-2005, 10:09 PM
Dismay <div></div>
ProphecyCT
10-09-2005, 12:20 AM
<DIV>I would say buffs, but bards do such a better job right now.</DIV>
KaltenAlTh
10-09-2005, 02:38 AM
<BR> <BLOCKQUOTE> <HR> merklarx wrote:<BR> <DIV>mezzing = useless i n any raid</DIV> <DIV>breezing = only ur group and nerfed to half</DIV> <DIV>same for otehr buff</DIV> <DIV>mana drain = the recast time on speechless series is too long now to give a good mana drain on an epic mob</DIV> <DIV>dps= omg chanter dps...we arent a dps class</DIV> <DIV> </DIV> <DIV>stiffling epics no more allowed...</DIV> <DIV> we just should cast dismay and gloom series over time? thats the chanter role?</DIV> <DIV>when i red that color shower was able to stiffle epics i was so happy....now... they nerfed it ...</DIV> <DIV>so im wondering...they are kicking chanter out any possibility to be useful in a raid? </DIV> <DIV>except for the nerfed breeze... we shohuld just be real bot now</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I mez all the time on raids, breeze is still very important, about 1 out of 10 fights I outdamage my wizards friend (when he gets resists alot). I agree about the mana drain and stiffles though, not very good atm. Don't forget the resists we offer, they are not super but are helpful in some situations. Spell reflect is down right awsome and makes some raids doable much earlier and easier then otherwise would be possible.</DIV> <DIV> </DIV> <DIV> </DIV>
Jaxidi
10-09-2005, 06:40 AM
<BR> <BLOCKQUOTE> <HR> Sugo1 wrote:<BR> Level 58 Spell reflect. Might be the single most powerful spell in game. So yes, it will get nerfed.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Pure speculation here but I'm guessing this won't be as uber as we are hoping. Typically when you raid, the boss is higher level than you. This means when you're lvl60 and raiding, the mob will be say lvl63 or something. If you read the description on this spell, it will only reflect up to lvl60 spells. So if for the purpose of this calculation it considers the boss's spells as a lvl63 spell, then this reflect spell becomes useless for raiding. Somebody please prove me wrong as I'm hoping I'm wrong but this is something I'm not getting my hopes too high up on because of this.</DIV>
<DIV><BR> <BLOCKQUOTE> <HR> Jaxidian wrote:<BR> <BR> <BLOCKQUOTE> <HR> Sugo1 wrote:<BR> Level 58 Spell reflect. Might be the single most powerful spell in game. So yes, it will get nerfed.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Pure speculation here but I'm guessing this won't be as uber as we are hoping. Typically when you raid, the boss is higher level than you. This means when you're lvl60 and raiding, the mob will be say lvl63 or something. If you read the description on this spell, it will only reflect up to lvl60 spells. So if for the purpose of this calculation it considers the boss's spells as a lvl63 spell, then this reflect spell becomes useless for raiding. Somebody please prove me wrong as I'm hoping I'm wrong but this is something I'm not getting my hopes too high up on because of this.</DIV><BR> <HR> </BLOCKQUOTE><BR>Mobs use the same spells we do as far as I've seen. So unless there are some new abilities they are using, that aren't in game to the players, then all their spells will be 60 and below.</DIV>
Jaxidi
10-09-2005, 06:51 AM
<BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Jaxidian wrote:<BR> <BR> <BLOCKQUOTE> <HR> Sugo1 wrote:<BR> Level 58 Spell reflect. Might be the single most powerful spell in game. So yes, it will get nerfed.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Pure speculation here but I'm guessing this won't be as uber as we are hoping. Typically when you raid, the boss is higher level than you. This means when you're lvl60 and raiding, the mob will be say lvl63 or something. If you read the description on this spell, it will only reflect up to lvl60 spells. So if for the purpose of this calculation it considers the boss's spells as a lvl63 spell, then this reflect spell becomes useless for raiding. Somebody please prove me wrong as I'm hoping I'm wrong but this is something I'm not getting my hopes too high up on because of this.</DIV><BR> <HR> </BLOCKQUOTE><BR>Mobs use the same spells we do as far as I've seen. So unless there are some new abilities they are using, that aren't in game to the players, then all their spells will be 60 and below.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I thought epic mobs used spells all the time that players don't have. For most mobs in the game, I agree with you and even considered that as a counter argument. But Vox's ae that used to wipe the entire zone way back when, no player has that spell as far as I'm aware.</DIV>
<blockquote><hr>Sugo1 wrote:Level 58 Spell reflect. Might be the single most powerful spell in game. So yes, it will get nerfed.<hr></blockquote>True, but that gives us 1 spell, and it only reflects 3 times, and well, 3 times every minute and some, not so great anyway. Balanced in the end on raids.Everything else? A joke.
<P>Well, it's a wait and see kinda thing. I am only level 53 atm, so everything is pure speculation. If it only works on mobs even con or lower, then it's pretty useless. I would say it doesnt. Only because when it was in test, the people testing made some comments how they were "raiding" and it reflected back the mobs AOE spell (dont know what it was) and it reflected it back from everyone it hit, not just the MT who I am assuming had it cast upon him. </P> <P>Now that's alot of assuming on my part, but I am figuring they were not raiding an even con mob, and also assuming that it still works. I heard the fact it reflects the everyone's AOE damage has been fixed or nerfed or whatever you want to call it, but if it works on the MT, and reflects 75%+ damage back at the mob, then I would say we are going to see some pretty high damage from it. </P> <P>If I remember correctly from the post, the hate generated from the reflect comes from the person it was cast upon, not the Illusionist, which is awsome since it will help the MT hold agro and keep our butts alive.</P> <P>Putting 2 Illusionists in the MT group on a raid will(should) be a main priority for demolishing a mob. Finding two Illusionists on the same raid is a different problem.</P>
merkla
10-09-2005, 02:15 PM
<P>i would like to know, if any of the 60s illusionist around the game ve tried to raid the new contest mob and if they, testing their spells, found some difference with chanter - no chanter in raid or if we are turned, in raid, into a dps class, with no different role ( dont tell me about breezing cuz a bard can take our spot) with some debuff (dismay)... couse we arent a DPS class.... i choose illusionist couse i had uber fun in eq1 with illusionist and our CC role...here CC is useless in raid until 50, dunno if 60 is the same, speaking about groups i need to mez only if we are fighting oranges with 2 healers or if we are fighting yellows with 1 healer...</P> <P>i cant believe they made epic mobs unstiffables, i accepted all the changes, neverr posted a complain also before the revamp were we had really 0 dps 0 mezzing usefull and in raid we were just a breeze bot...</P> <P>but now, thats too much, stiffling a raid mob could be really a good raid role... but now... after all that u ve posted i dont see an answer, we ARENT dps... wizzy, warlocks are dps, we should have some defined role, as in eq1... if they dont want to make CC an important thing as eq1 its ok, they gave us the stiffling role in raid.... but what now?</P> <P>we are turned again into a low dps class with only 1 important thing to do: cast breeeze at beginning of raid and then turn afk on and put AF</P> <P> </P> <P>really disappointed about that</P>
Jaxidi
10-09-2005, 10:02 PM
<DIV>I'm only 53 myself but I think most raid content is broken at the moment.</DIV>
<P><EM>(quoting myself from the general enchanter forum: )</EM></P> <P>i am truely surprised that the enchanter community stays that idifferent and unconcerned about the change to not being able to stifle and stun epics anymore.</P> <P>i am aware that not everyone is in a raiding guild but for those who are this has a huge impact on our role in raids.</P> <P>the leading reaction i observe is that enchanter try to comfort themselfves that we still have one or two buffs and debuffs that coud be of some use and maybe a bit dps.</P> <P>i cannot agree with this attitude. take away the ability to heal from a fury while fighting epics, what does remain? a couple buffs/debuffs and a bit dps? pretty much the same they leave to us. you dont think furies would accept this as peacefully as enchanter do right now, do you?</P> <P>we have been not much more than a mana battery for a long time. we tried to get this changed and get some use for our class defining abilities on raids. it has been promised that with combat revamp this would happen. now it seems we are back to where we started. and what are we doing? make a sad face and take it for granted that enchanter are not allowed to contribute with what they are good in.</P> <P>there are 2 threads going on atm to this topic, one in the abilities forum at</P> <P> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=63713" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=63713</A></P> <P>and one in the combat test forum at</P> <P> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14853" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14853</A></P> <P>both started by SunTsu raising concern about raids not being doable without stifle and stun. I invite everyone to also raise their concern there about enchanter once more getting gimped when fighting epics.</P> <P>the arguement that our abilities would trivialize raid content is not valid. the Devs have the power to adjust our stifles and stuns on raid mobs to make them balanced if they want to. its lazyness over creativity right now. at cost of enchanter. </P>
Darmash
10-10-2005, 03:28 PM
What appears is that when the devs work for months in common to make a balance in a much waited for change (more and more when it takes a long time), someone just takes on them to destroy it on one hotfix. Upgrade once a month, nerf everyday (even xmas day, as some tradeskillers remember).We are seeing here the effects of the CU being released at a set date without being ready : epic encounters being impossible to do, even the heroic named often being beyond a group's ability (group of the same level). What I see is :- The devs redesigned the attack capabilities from the NPCs.- Players have been balanced for PvP. Well, it was an attempt at that, would the devs admit it or not, as they promised that there would not be any balancing for PvP. That had also promised there would not be PvP in the game before ... Hence the armor mitigation nerf, and the removal of parry for non melee.- Here and there, some aspects were changed to be more consistent with an overall design (should we say Vision(tm) ?).Get all this, put all in a bag, with teams not communicating because they don't have time for it, and we get the LU13.And still the same deafening silence from the devs, as if they are ashamed to speak with us.<div></div>
<P>In regards to Stifles being lost. I don't complain about it because stifles never worked prior to the revamp. We did however have a caster skill debuff (mind drain). When we did get our new stifles that worked on epics, they were supposed to have "reduced effectiveness" against epics, but they didn't. They were full stifles. I fully expected them to be nerfed when I saw what they could do. My single group was taking on yellow con epics. True epics due to stifle.</P> <P>As far as the content being undoable. I don't believe it after doing some raiding over the weekend with my guild. There is one problem atm, however. It's unrelated to us, but tanks are having one hell of a time holding agro because taunts are being resisted in absurd ways.</P>
Tendonit
10-10-2005, 10:02 PM
I don't like my shiny new toys taken away, but have to agree that being able to almost chain stifle epics was overpowered. Cutting the duration of stifle part by 2/3, so its 5sec insted of 16 for example would make it balanced. Maybe it was too hard to script it that way, so it was removed completely. I still need to level up and raid a lot more to have something to say on the topic. From what I saw our new spells could be very useful on raids. Illusionary allies is a nice emergency spell, and getting your MT frustrated at the end of it is fun too. Spell deflection seems very nice, I need to level up to see how it works. We are still very much needed for power regen, it is just not enough to have one chanter anymore. <div></div>
merkla
10-11-2005, 05:07 AM
<P>i agree with zitha</P> <P>omg i dont want to go back to be just a mana battery... omg guys do u remeber spirit of the lost raid before revamp??</P> <P>i spent like 6hours casting breeze or something like that plus some spells while i was waiting for breeze to regen!</P> <P>now we can add an afk tag on us.. what is our role?? cast breeze and go afk? is that the devs want?</P> <P>i agree perma stiffling an epic is too much but pls pls pls let epics get stiffle maybe at 50% of effectivenes..or 25%... </P> <P>who started chanter for dps ? i think noone we arent a dps and we will never be one..so our stiffle role was realyl nice... since mezzing isnt allowed in raid.. ok some of u can say : spellshield but 1) it scales up to 60 and no more 2) its 1 spell and like zitha said: what is a fury without healing? a wizzy without icecomet ? a conjuror without pet? </P> <P>where a chanter should be the best? </P> <P>1) mezzing : we are really cool how many mobs i can lock? really cool.... but in raid? related to up to 50 tell me in how many raids u needed to mez just 1 single mob ( prolly AL elementals adds thats it).. oki they didng want to give CC a so important role as eq1 i understand that</P> <P>2) buffs: omg troub are better in our first buff line: mana regen... oki i know we get the update evry 14 lvls so we need next exspansion..can pass on that</P> <P>3)stiffling : great in group, stiffle and stuns are really fun in group can make a mob pretty easier... but completely useless in raid... cant pass on this... omg give us something to do to make the mob easier to kill: something to show skill or at least something to do while mob is gettin killed instead of turning us into a pure dps class in raid..since we ARENT dps</P>
Icewit
10-11-2005, 05:41 AM
<DIV> <P><BR> </P> <BLOCKQUOTE> <HR> merklarx wrote:<BR> <P>i would like to know, if any of the 60s illusionist around the game ve tried to raid the new contest mob and if they, testing their spells, found some difference with chanter - no chanter in raid or if we are turned, in raid, into a dps class, with no different role ( dont tell me about breezing cuz a bard can take our spot) with some debuff (dismay)... couse we arent a DPS class.... i choose illusionist couse i had uber fun in eq1 with illusionist and our CC role...here CC is useless in raid until 50, dunno if 60 is the same, speaking about groups i need to mez only if we are fighting oranges with 2 healers or if we are fighting yellows with 1 healer...</P> <P>i cant believe they made epic mobs unstiffables, i accepted all the changes, neverr posted a complain also before the revamp were we had really 0 dps 0 mezzing usefull and in raid we were just a breeze bot...</P> <P>but now, thats too much, stiffling a raid mob could be really a good raid role... but now... after all that u ve posted i dont see an answer, we ARENT dps... wizzy, warlocks are dps, we should have some defined role, as in eq1... if they dont want to make CC an important thing as eq1 its ok, they gave us the stiffling role in raid.... but what now?</P> <P>we are turned again into a low dps class with only 1 important thing to do: cast breeeze at beginning of raid and then turn afk on and put AF</P> <P> </P> <P>really disappointed about that</P> <BR> <HR> </BLOCKQUOTE> <P><BR>I could not agree more I am dumb founded by these changes, and I have puzzeled as to what my role on raids will be, but as of yet I have not come up with a answer.</P> <P>I really hope Soe take another look at this, as its not acceptable as it now stands. ;o((</P></DIV>
Belizarius
10-11-2005, 08:14 AM
<P>Agreed.</P> <P>I see a few ways to go.</P> <P>Allow stuns/stifles to land with very short durations, say 10-20% of normal. A single chanter can't trivialise an epic. But several working together can achieve something useful. After all, raids are about teamwork</P> <P>Modify stifle so that it increases fizzle rate and/or lowers concentration skill on epics, reducing their chance to get a spell off.</P> <P>Change stifle to at least act like a major Int debuff, aka Feeblemind.</P> <P>Not sure which I favour most. But adding an Int debuff side effect to stifle would be easy and very consistent with the concept of a chanter. It would have no impact on non epics (who cares about Int when you cannot cast?). Our Speechless line would become something like</P> <P>- stifle target (epics not affected OR duration reduced on epics)</P> <P>- power drain over time</P> <P>- reduce target's Int by xxx</P> <P>Stuns could be either reduced duration, or (here's an idea) stun on epics = mez (any damage breaks). Ability to mez an epic briefly could make for some interesting raid strategies.</P>
Anu'hu
10-12-2005, 08:35 AM
<P>Whats a chanters role in a raid? absolutly nothing at the moment, its really really sad what they have done to enchanters. We're just buff bots like we were before the revamp. The casters in my guild rather have our Troubador in their group instead of me and i cant blame them. Now when we start up raids I am one of the last to be picked, I feel like the little stumpy fat kid last to be picked to play basketball.</P> <P>Don't even start about the stun/stifle situation, they were fine the way there were. If you think you could land the stifles on ^^^ lvl 64 epic mobs your seriously mistaken. It was hard enough to land them, now they are worthless just like our class. Spell Shield really doesnt even come into play when fighting these high lvl Epics. The only reliable option to stop caster type Epics are interrutps now which we are really lacking. Sorry to be so negative but im just giving you the honest look at our raid situation.</P> <P>Zimm - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P>
merkla
10-16-2005, 08:10 AM
<P>anyone know or have any idea if devs are condaming us to be a buff bot again in raid or they are maybe working to give us a role that isnt dps in raid? pls pls post here if u know something...</P> <P>i dunno about u all but im 1 step ( i like too much my guild tht is the reason i didnt still rerolled or quitted) to quit out the game </P> <P>it isnt possible that aftrer 1 year ofthis game plus 6 years of eq1 they have no idea what to do with or class</P>
Dalden
10-17-2005, 12:38 PM
We gave Rognok another try last night, and I decided to switch to dps mode after buffs was done.I think I did some decent dps, but the problem is, I grab aggro way too fast. We had a level 56 Guardian as maintank, but Prismatic Strife seems to generate a ton of aggro. Two or three casts of this, and Rognok turns on me, leveling me to the ground with 8k hits.<div></div>
Manyak
10-17-2005, 01:23 PM
<DIV>I agree 100% that we shouldnt be just dps on a raid. We cant stun epics, we cant mezz them, cant root them, cant stifle them, spellsheild is supposedly useless on raid mobs over lvl 60 (assuming this works kinda like healer group cures...so a lvl 64 mob needs a lvl 64 group cure kinda thing), and our mana regen is the worst u can find. Before LU13 we could barely touch epic mobs anyway though.....just cast the T2 and T5 DoTs, and throw in a mind drain and dismay on the mob....rest of the time is just making sure breeze is up on everyone. Now its down to the point where u just look at all your daamge spells+dismay+dev stare+spellshield, and just cast whichever spell is up. I for one didnt sign up as a chanter to do that. If i wanted to do that i coulda been a ranger and id be alot more efficient (more dps, less mana usage).</DIV> <DIV> </DIV> <DIV>Oh and did any1 else notice how most of the time youd be the only one in the group thats going oop? I mean how dumb is that....make it so the rate that we use mana when breezed is the same as the rate some1 else uses mana when NOT breezed. And then we gotta constantly cast the consume ego line of spells to START to feel like were breezed.......and then we gotta constantly lose HP for that. I dunno bout yall but if u ask me, when u see a chanter wearing the robe of the invoker, its a pretty sad sight.</DIV>
<blockquote><hr>Dalden wrote:We gave Rognok another try last night, and I decided to switch to dps mode after buffs was done.I think I did some decent dps, but the problem is, I grab aggro way too fast. We had a level 56 Guardian as maintank, but Prismatic Strife seems to generate a ton of aggro. Two or three casts of this, and Rognok turns on me, leveling me to the ground with 8k hits.<div></div><hr></blockquote>I had similiar happening to me against Solusek's Fist. Was really odd though. I pulled aggro, stop all casting, ran to the MT(luckily I was away from EVERYBODY at the time, so had a clear shot to the MT), I still had Brainburst, Devour Hope, and Dismay up on him, so I ran to him, he re-gained aggro, then immediately BB or DH ticed and I was back at the top of the list with just 1 little tic of ~120 damage. So I had to stay near the MT, then of course, the RNG said DIE so I flopped, after dodging the first 4 attacks. Though, I had I been parsing I bet I could have tested it a bit better, to see if my DPS was really that high compared to others.
Tendonit
10-17-2005, 08:02 PM
Has anyone tested to confirm that Spellshield does not work on mobs over lvl 60? I hope it works, otherwise I get this flashback about Speechless that was limited to lvl 48 and below. All the restrictions are coming back one by one. I like our class now, but I deeply resent all these handicaps that are being reintroduced and even more I resent playing in beta and paying full price for it. So I seriously begin to doubt whether I will renew my subscription. <span>:smileysad:</span> <div></div>
<blockquote><hr>Tendonitis wrote:Has anyone tested to confirm that Spellshield does not work on mobs over lvl 60? I hope it works, otherwise I get this flashback about Speechless that was limited to lvl 48 and below. All the restrictions are coming back one by one. I like our class now, but I deeply resent all these handicaps that are being reintroduced and even more I resent playing in beta and paying full price for it. So I seriously begin to doubt whether I will renew my subscription. <span>:smileysad:</span> <div></div><hr></blockquote>I was bored, Barakah(lv65 epicx4) was up in Dragon form in Pillar of Flames. So I went up to him(made sure spellshield was up), when suddently bam, reflect(his aggro range is huge in case you ever see him up, keep FAR away). I /yell'd and ran off on my horse faster than the wind.
Anu'hu
10-17-2005, 09:04 PM
<P>Spell Shield works but the % on it drops considerbly when fighting mobs over lvl 60, and then it only works if the mob uses class profession spells often.</P> <P>Zimm - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P>
<BR> <BLOCKQUOTE> <HR> Anu'hunn wrote:<BR> <P>Spell Shield works but the % on it drops considerbly when fighting mobs over lvl 60, and then it only works if the mob uses class profession spells often.</P> <P>Zimm - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P> <BR> <HR> </BLOCKQUOTE><BR>What do you mean by this? Do you mean it still reflects 3 of his spells but doesn't do the first three as some are resisted?
Anu'hu
10-18-2005, 02:27 AM
<P>the percentage is based off of lvl 60 spell effects, not 61 and up. So the higher the mob, the less chance you have of reflecting their spells ( has nothing to do with resists).</P> <P>Zimm - 60th illusionist of Antonia Bayle</P> <P>Halcyon Affinity</P>
Have you tested this, or is it theory? The reason I ask is by the reading of the spell, and how it scaled as I leveled from 58 to 60, it could be interpretted as having less chance of reflectling spells that are level 60+, and not related to the level of the mob. So if it's casting level 50 spells, even if the mob is level 65, it would still be 100%. I haven't tested this, which is why I ask you.
Tuleri
10-19-2005, 11:51 PM
<DIV>I noticed that not a single thing was done to make us any more useful on a raid in LU15. As far as I can still tell, 8 of our most imporant spells (that is almost a hotbars worth) are of no use or very limitted use on a raid. Heck even rangers have better CC capabilities then we do vs epics.</DIV> <DIV> </DIV> <DIV>:smileysad:</DIV>
Barobra
10-20-2005, 06:13 PM
I disagree. As I said in another thread. Rahotep was impossible for my guild without mez. This would probably be different if we were all level 60. But with all level 53-55 it was much easier. <div></div>
Interce
10-21-2005, 07:26 AM
<DIV>The fact of the matter is that SOE is useless</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Im a level 60 illusionist and just started raiding again in DOF. Guess what I am? Im a crappy wizard with crappy power regen.</DIV> <DIV> </DIV> <DIV>Dismay might be sorta ok but where the hell is the joy casting on spell over and over?</DIV> <DIV> </DIV> <DIV>Removing stuns and stifles from epics is just plain lazy of their behalf. They cant even be creative enough to make more challenging encounters. So they remove stifles and stuns from epics? Which is a big part of our class?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Its just downright pathetic. </DIV> <DIV> </DIV> <DIV>Ive tried to be positive with EQ2 for a long time but I hate to say it people, this game is going backwards. </DIV> <DIV> </DIV> <DIV>This game is crap and now is our class. It had so much potential but SOE screwed the pooch in a bigway.</DIV> <DIV> </DIV> <DIV>Makes me sick after I put so much time and effort into my class <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I will NEVER NEVER NEVER buy another SOE game again and im going to do my [expletive haxx0red by Raijinn] best to make sure everyone is aware just how crap SOE are.</DIV> <DIV> </DIV> <DIV>People are leaving the game from my guild every single day due to pure disapointment and frustration.</DIV> <DIV> </DIV> <DIV>SOE go play some games and try to remember what gaming was all about in the begining. </DIV> <DIV> </DIV> <DIV>Greedy money hungry scum</DIV><p>Message Edited by Intercept on <span class=date_text>10-20-2005</span> <span class=time_text>08:29 PM</span>
Manyak
10-21-2005, 05:50 PM
<DIV>I have written up a post in the Spells/Abilities forum about all our spells (and Coercers too) and how we are left with a total of 5 or so spells that will actually be casted in a raid. I am hoping that this gets changed. Don't specifically care to be able to use everything we have to its full extent, just care to make raiding as interesting, and maybe even as challenging, as soloing high-yellow heroics is. The Enchanter classes were always about finesse (can't think of a different word), and the raid abilities of an enchanter completely kills it.</DIV> <DIV> </DIV> <DIV>You can find this post here <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=65238" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=65238</A>.</DIV> <DIV> </DIV> <DIV>Any support is appreciated.</DIV>
Kamarile
10-23-2005, 08:51 PM
<DIV>One other thing we can do in a raid is Interrupt. I cannot overstate the usefulness of Cerebral tempest. The damage is a bit low, but it interrupts twice every 9 seconds - just keep casting it and you can avoid a lot of nasty things. We had a CH raid that kept getting wiped as the Epic Coercer mob would charm our MT - I started chaining Cerebral Tempest and he couldn't cast it...</DIV>
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