View Full Version : Level 24 training choices
Madha
10-03-2005, 11:02 PM
<DIV>It's been asked 10 times, I'm sure, but I couldn't find it so I ask again.</DIV> <DIV> </DIV> <DIV>What do you illusionist pros think I should pick ? I don't want to make the same mistakes I made with both my warlock and my pally, and regret my choices...</DIV> <DIV> </DIV> <DIV>Is Entrance a good pick ? Should I go for Alacrity instead (I don't use it much, having to sacrifice one buff when I use it) ? Or the buff ? I won't pick the AoE, that's for sure, the damage is simply ridiculous and the DoT doesn't make it much better.</DIV>
I was lucky enough to be levelling through this as LU#13/DOF came out, so I made my first choice knowing I had a /respec coming to fix it. I was choosing between the same two upgrades as you are.I picked Alacrity the first time, and Entrance as a "final" choice.Why?- I only use Alacrity in group play, and I find that most of my autoattacking group-mates who could benefit from the haste use enough combat arts to make the difference between the Master II (+35%) and Adept 3 (+29%) Alacrity meaningless.- If I'm in a group that's going to last long enough for haste to become an issue, it's probably going to be a fight where being able to reliably remove a MOB from combat will count more than an swing or two of somone's sword.- Entrance is key to both solo and group play for me. When I use it, I do NOT want to see it resisted. The Master II version seems to cut down on that substantially.Your mileage may vary, but I haven't regretted downspecing Alacrity yet.Joclyn @ Guk... amongst others ...Edit: Alacrity Ad3 is 29% not 22%<p>Message Edited by Eremon75 on <span class=date_text>10-04-2005</span> <span class=time_text>01:21 PM</span>
Madha
10-04-2005, 10:31 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Eremon75 wrote:<BR></P> <P>- I only use Alacrity in group play, and I find that most of my melee group-mates who could benefit from the haste use enough combat arts to make the difference between the Master II (+35%) and Adept 3 (+22%) Alacrity meaningless.<BR><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>... which means that Alacrity is a melee buff, while I thought it was an general attack buff (offensive spells included).</DIV> <DIV> </DIV> <DIV>In that case I'll pick Entrance without the slightest hesitation... Our solo abilities aren't too strong, so i don't think I'll afford a +12% melee buff that most of the time, the tank won't even notice.</DIV> <DIV> </DIV> <DIV> </DIV>
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