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KaynanEmberwood
10-01-2005, 06:23 PM
And by multiple, I mean more than the 3 it normally provides. I was grouped briefly with a bruiser last night and got 9 procs with a single cast.  Turns out they have a couple of moves that that have the effect of "multiple meele hits" and prismatic shock will proc for each hit that lands but be counted as only one of it's 3 procs.  Anyways, here's the screenshot (sorry for the size): <img src="http://www.kevinleitch.com/eq2/EQ2_000194.jpg"> You can see all of the procs that hit between ticks of my dots.  The ability was called Crushing Fury and they apparantly have another one that's pbaoe that he wasn't using due to our location and all of the non aggro ^^^'s wandering around. Anyways, there's gotta be more classes with moves like this, and it would be nice to have a list of what those skills are and what classes have them so we can maximize this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

KaltenAlTh
10-01-2005, 08:30 PM
<DIV>I need to see the full log to believe this 100%.</DIV> <DIV> </DIV> <DIV>I could make that just by ordering my spells and turning on filters while still having only 3 procs.</DIV> <DIV> </DIV>

Padi
10-01-2005, 08:34 PM
<DIV>There is a way, a very simple way, repeatable way to get multiple procs, beyond 3.  I caution you from posting it all over the boards as it coule be seen as a bug.  Although it's use usually just raises my DPS to the height of others.  </DIV>

KaynanEmberwood
10-01-2005, 08:52 PM
<span><blockquote><hr>KaltenAlThor wrote:<div>I need to see the full log to believe this 100%.</div> <div> </div> <div>I could make that just by ordering my spells and turning on filters while still having only 3 procs. </div><hr></blockquote> I don't have the logs...and you're right that I could've faked it...but why? Feel free to not believe me, but I'm logged in with a monk right now and reproducing this effect on about every other pull <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span><div></div>

Barobra
10-01-2005, 09:26 PM
OK, but how? <div></div>

KaynanEmberwood
10-01-2005, 09:41 PM
<span> <blockquote><hr>Barobrain wrote:OK, but how? <div></div><hr></blockquote> How do you get more than 3 procs?  You just need to buff a meele class capable of a multi hit attack and have them use that skill.  With the monk I was just grouped with, I would buff him and he would pull and open with his multi hit attack while I rooted the mob.  His multi attack wasn't as potent as the bruisers, but I was still getting more than 3 procs from Prismatic Shock when I did that.</span><div></div>

MillsFairchild
10-01-2005, 10:09 PM
I've seen this happen regularly with a monk as well.  I'd also like to hear if anyone has tried this with a Berserker using Rampage... <div></div>

zit
10-01-2005, 11:44 PM
<P>Monks have on CA on a 30 sec recast that has the chance to hit 4 times. If one of the attacks gets blocked, all following will get blocked as well. When tanking its rather the exception that all 4 attacks will go through.</P> <P>Several other classes have similar CAs. If i remember right bards and rogues get it with 2 hits. I think ranger have a multiple hit attack also and prolly other classes as well. Seems bruiser have the chance to hit even more often than 4 times with a single combat art.</P> <P>Btw. it also works with zerker rampage and frenzy.</P>

Padi
10-01-2005, 11:46 PM
<P>Over all, I get more damage over time with a bruiser using his crushing blows and savage blows.  However, all my best damage procs are with a zerker and rampage.</P> <P>My highest DPS was in a trio where we killed an encounter in 6 seconds when I did 15000 damage.  DPS was ranked at just over 2800.</P> <P>My best proc was with the same zerker who pull 3 encounters of about 10 each, and hit rampage.  My proc hit for 32,000 damage instantly.</P>

MillsFairchild
10-02-2005, 01:36 AM
<span><blockquote><hr>Padien wrote:<div></div><p>My best proc was with the same zerker who pull 3 encounters of about 10 each, and hit rampage.  My proc hit for 32,000 damage instantly.</p><hr></blockquote>Odd.  Rampage only affects the encounter he's currently attacking.</span><div></div>

Padi
10-02-2005, 01:56 AM
<P>Not according to my log, or the zerker I cast it on.  Nor from my zerker.</P> <P> </P>

Sug
10-02-2005, 09:37 AM
I seem to get 4 procs when I am casting it on a zerker and he is doing some sort of AOE swing.   I dont know much about Melee class, but instead of my proc going off on one target, it hits 4 different ones with one proc each.  I would hardly call an extra proc that sometimes go off and only when cast in conjunction right before your target starts some CA.    Now 6+ procs?  THat might be, but then again, maybe it's timing, skill and luck that make it go off that way.   Perhaps that people who can actually play their characters well deserve to do better damage than those who click buttons and watch a movie.

Pins
10-02-2005, 07:21 PM
<DIV>Lemme say this.  Zek raid, rampage, prismatic havoc, icebound gift, dynamism, aria's(troub equiv of dynamism for the group).  I won't say anymore.  I have parsed 2.2k dps on it so far.  Will try in a few days again and see how it goes again.</DIV>

Wamben
10-03-2005, 09:29 AM
<span><blockquote><hr>Padien wrote:<div></div> <div>There is a way, a very simple way, repeatable way to get multiple procs, beyond 3.  I caution you from posting it all over the boards as it coule be seen as a bug.  Although it's use usually just raises my DPS to the height of others.  </div><hr></blockquote>Yep, and I know what it is too.  And frankly, when I saw the devs removing these threads I assumed they had addressed the issue.  Now that i see this,  Only thing i can think of is they don't know how to fix it yet, or it is in fact OK to do this.</span><div></div>

Azamien-Dermorate
10-03-2005, 08:06 PM
<BR> <BLOCKQUOTE> <HR> Wambenie wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <DIV>There is a way, a very simple way, repeatable way to get multiple procs, beyond 3.  I caution you from posting it all over the boards as it coule be seen as a bug.  Although it's use usually just raises my DPS to the height of others.  </DIV><BR> <HR> </BLOCKQUOTE>Yep, and I know what it is too.  And frankly, when I saw the devs removing these threads I assumed they had addressed the issue.  Now that i see this,  Only thing i can think of is they don't know how to fix it yet, or it is in fact OK to do this.<BR></SPAN> <BR> <HR> </BLOCKQUOTE>Personally, I dont see how it wouldnt be ok to do this.  There is no exploite here.  It might be a bug, that it ticks like that but we are using our spell exactly as its intended to be used and so is the melee class that you casting it on.  I have little doubt that this will get changed but we aren't doing some special trick to get it to proc more... there is no bending or the rules or maltious entent to play other then how the game was intended ... play on.  Use your Primatic line lots, and tell your melee friends to use thier mulit hit attacks`.<BR>

boyakasha
10-04-2005, 03:01 PM
<P>Same sort of thing here :</P> <P>Was taken while grouped with a 52/53 zerker. Spell is of Master II quality.</P> <P><IMG src="http://gallery.uber-gamer.co.uk/albums/EQ2/prismaticshock.jpg"></P> <DIV>Jens, 54 Illusionist</DIV> <DIV>Initiate of Unity - Splitpaw</DIV><p>Message Edited by boyakasha on <span class=date_text>10-04-2005</span> <span class=time_text>04:06 AM</span>

zit
10-04-2005, 03:37 PM
<P>zerker have some skills/procs that have the chance to cause a chain reaction. </P> <P>its not sure if its working like intended as they can get insane dps with their own procs alone.</P> <P>(i parsed 1.7k once for our zerker tank yesterday). the illu prismatic strife only takes advantage of this. </P> <P>in this case, if anything, its the zerker skill that needs adjusted.</P> <P> </P> <P>go here to read up on the zerker boards (need to scroll down a bit):</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=15170&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=15170&view=by_date_ascending&page=1</A></P> <P> </P> <P> </P><p>Message Edited by zitha on <span class=date_text>10-04-2005</span> <span class=time_text>04:39 AM</span>

MillsFairchild
10-04-2005, 04:05 PM
<span><blockquote><hr>zitha wrote:<div></div> <div></div><p>in this case, if anything, its the zerker skill that needs adjusted.</p><hr></blockquote>heh. They've been 'adjusting' Rampage since the game was released.  It's either very or not at all powerful.  Currently, it's in a 'very' powerful cycle... and it looks like the devs are going to leave it that way.</span><div></div>

boyakasha
10-04-2005, 04:14 PM
<P>Might also be worth noting that these hits are landing VERY quickly - maybe not taking more that a second or two for the 8000+ damage to go in.</P> <P>Jens, 54 Illusionist<BR>Initiate of Unity, Splitpaw</P>

KaynanEmberwood
10-04-2005, 04:43 PM
<span><blockquote><hr>boyakasha wrote:<div></div> <p>Might also be worth noting that these hits are landing VERY quickly - maybe not taking more that a second or two for the 8000+ damage to go in.</p> <p>Jens, 54 IllusionistInitiate of Unity, Splitpaw</p><hr></blockquote> True, so when it happens get ready with your root cause odds are, you're now at the top of the hate list (assuming the mob is still alive of course) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Strewth
10-04-2005, 06:30 PM
Well, 10 mobs at once you say ? sorry, not possible, 5 targets max for all the Zerker AE's, and the Rampage proc. For those that think it's overpowered being limited procs, targets and castable every 3 minutes, have a look at Brusier AE DPS... <div></div>

Padi
10-04-2005, 06:57 PM
<BR> <BLOCKQUOTE> <HR> Strewth wrote:<BR>Well, 10 mobs at once you say ? sorry, not possible, 5 targets max for all the Zerker AE's, and the Rampage proc.<BR><BR>For those that think it's overpowered being limited procs, targets and castable every 3 minutes, have a look at Brusier AE DPS...<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I've used this technique with both.  Rampage does not have a limit on number targets, even if the skill description says it does.  I don't know if it does or not, but know it hits unlimited targets.</P> <P> </P>

MillsFairchild
10-04-2005, 07:36 PM
Correct.  I've had it hit 8 targets at once in an encounter before. <div></div>

Malle
10-05-2005, 02:38 PM
<P>Aye, the comment about it causing severe hate is correct. I was casting it on a Bruiser in Living Tombs the other day and kept stealing aggro very quickly. I was kind of hoping that the hate generated went to the target of the spell, but as the numbers were orange on float-up I should have guessed not. I had to stop using it quite so much in the end, I was getting some grief for over-nuking. Man, I'd never have thought that was possible a month ago! :smileysurprised:</P> <P>(Although if anyone but me was parsing that group they'd have left thinking Illusionists are the new kings of DPS :smileywink: )</P> <P> </P>

Tuleri
10-05-2005, 06:08 PM
I used this with a Beserker agains x2 level 54s and it worked GREAT.  Put me at the top of that rounds parse list.  The hard part is getting the timing right.  You need to really communicate with the Bezerker in order to get the most out of this

zit
10-06-2005, 12:26 PM
<P>Getting the timing right with a zerker is indeed very hard. </P> <P>Cause the most effective results we get when prismatic strife lands right at the moment </P> <P>when his offensive stance procs while he has rampage up and fighting group encounter.</P> <P> </P> <P>How to time a 10% proc chance?</P> <P>Its mostly about luck, and a bit about communication.</P>

Tuleri
10-06-2005, 06:29 PM
<DIV>The Zerker I usually group with and I make sure that</DIV> <DIV>-Pulls and gets agro normal</DIV> <DIV>-He turns off auto attack before rampage and informs me (so as not to waste procs)</DIV> <DIV>-I cast on him and inform him</DIV> <DIV>-He rampages</DIV> <DIV> </DIV> <DIV>We seem to be getting the full benefit MOST of the time we do this.  </DIV>

Count_Drakenkor
10-07-2005, 12:31 AM
It is usually easiest and most efficient to use the spell when the berzerker is leading off an attack with the skill "open wounds"(lvl58 class specific spell for zerker), which is often used on conjuntion with the skill "berzerk". Open wounds makes all of his auto attacks AE. The game counts the AE as a single hit yet it still procs the prismatic line on each one. This allows us to sometimes hit each mob within the AE range of the berzerker 3 times each with prismatic strife cast. Open wounds last 30 seconds thus making it so that we can do this twice during the duration of the fight, however, the fight rarely lasts for than 10-15 seconds when these skills are being used together unless it is an epic encounter. The good thing is open wounds is only a 3 min recast for the zerker and this process can be repeated about every 3rd or 4th fight.

KaynanEmberwood
10-07-2005, 01:04 AM
<span><blockquote><hr>Count_Drakenkorin wrote:<div></div>It is usually easiest and most efficient to use the spell when the berzerker is leading off an attack with the skill "open wounds"(lvl58 class specific spell for zerker), which is often used on conjuntion with the skill "berzerk". Open wounds makes all of his auto attacks AE. The game counts the AE as a single hit yet it still procs the prismatic line on each one. This allows us to sometimes hit each mob within the AE range of the berzerker 3 times each with prismatic strife cast. Open wounds last 30 seconds thus making it so that we can do this twice during the duration of the fight, however, the fight rarely lasts for than 10-15 seconds when these skills are being used together unless it is an epic encounter. The good thing is open wounds is only a 3 min recast for the zerker and this process can be repeated about every 3rd or 4th fight.<hr></blockquote> Yikes...so basically I was at the tip of the iceberg with what we can get out of this spell if timed correctly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

Barobra
10-07-2005, 01:52 AM
They have to be nerfing this tactic. I can't see this is how sony intends it to work. Not saying its bad but its definatley borderline exploit. <div></div>

Jaxidi
10-07-2005, 04:51 AM
<DIV>I don't think this is that overpowered.  Take a look at rangers who can do like 700 ae dps every 3 minutes all by themselves.  Take a look at assassins' assassinate or monk's whatever the 1-shot kill ability is.  For us to do this, we have to have extremely good timing with somebody else PLUS we then get agro which is very dangerous for us.  I don't think that sounds too overpowered to me...</DIV>

Styk
10-08-2005, 03:01 PM
Berfore you start talking about "adjusting" any skill i think you should look and see if you really want to use this on a raid.... you know how fast you will wipe? Thats what i thought, oh and next time before anyone wants to make a statement about rampage need to be "adjusted" maybe you should look to see how zerkers are built now aka our OFFENSE STANCE has a AE proc on it, Open wounds ( lvl 58 ) is a melee based version of rampage with a 3 min timer as well .... SoE made Berserkers into AE tanks, dont get it twisted and think that its a "bug" and needs to be "adjusted" <div></div>

KaynanEmberwood
10-08-2005, 06:23 PM
<span><blockquote><hr>Styker wrote: SoE made Berserkers into AE tanks, dont get it twisted and think that its a "bug" and needs to be "adjusted" <div></div><hr></blockquote> We're refering to how our Prismatic * line works in conjunction with abilities like berzerker rampage as an example.  We're not trying to change how your skills (and skills like it) work, we're simply trying to figure out if ours are working the way they're supposed to of if we're getting the benifit of a bug. Our abilitiy states that it can proc 3 times, but we're able to reproduce several different situations where we can get many more than that. Thanks for stopping by though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

-Aonein-
10-10-2005, 10:46 PM
<BR> <BLOCKQUOTE> <HR> zitha wrote:<BR> <P>zerker have some skills/procs that have the chance to cause a chain reaction.</P> <P>its not sure if its working like intended as they can get insane dps with their own procs alone.</P> <P>(i parsed 1.7k once for our zerker tank yesterday). the illu prismatic strife only takes advantage of this.</P> <P>in this case, if anything, its the zerker skill that needs adjusted.</P> <P> </P> <P>go here to read up on the zerker boards (need to scroll down a bit):</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=15170&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=15170&view=by_date_ascending&page=1</A></P> <P> </P> <P> </P> <P>Message Edited by zitha on <SPAN class=date_text>10-04-2005</SPAN><SPAN class=time_text>04:39 AM</SPAN><BR></P> <P></P> <HR> <P> </P></BLOCKQUOTE> <P>Prismatic Strife is the skill that needs to be adjusted here, its obviously a bug and not working as intended, the game should only be registering it 3 times then it poofs thats it, but from the look of alot of these screen shots and other people plus myself thats not how it is working at all.</P> <P>When using just plain old auto attack, this Spell works correctly, no problem at all, procs 3 times on a single target and then poofs, when you use a AoE, the AoE when it goes of is acually counting as one hit, instead of regstering 3 hits on the mobs with in that encounter from the AoE, so for example it should only be hitting 3 out of 5 mobs with in a encounter on the very first AoE you fire and then disapating, not casting Prismatic Strife all all 5 mobs 3 times you fire the AoE.</P> <P>Clearly spells out bug guys.</P> <P>Also to the guy that reckons you can proc Rampage off all 3 seperate mob encounters.......we Berserkers can only wish son. They nerfed that almost 8 months ago and stopped it from doing out of encounter AoE damage and made it encounter only.</P> <P>Also the ability got adjusted just after the LU#13 combat revamp, they changed it to melee damage that uses power upon every mob hit that also has the chance to be blocked, dodged, parried and riposted. When you use it alot, you accually see alot of misses, blocks, dodges and parries, over a period of time fighting white con and up mobs it works out to only be 50% effcient.</P>

Count_Drakenkor
10-12-2005, 11:24 PM
I can honestly say I have never gotten agro in the hundred times I have done this. Even though I am doing a lot of dps....the zerker is doing more(he also leads off with a taunt). A half descent zerker in a grp situation will easily keep agro. Also, I noticed no one mentioned it but did you realise that dynamism and aria of exaltation can proc off each prismatic havoc proc? Nothing better than seeinf one proc turn into 2 or 3 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Pins
10-12-2005, 11:29 PM
<blockquote><hr>Count_Drakenkorin wrote:I can honestly say I have never gotten agro in the hundred times I have done this. Even though I am doing a lot of dps....the zerker is doing more(he also leads off with a taunt). A half descent zerker in a grp situation will easily keep agro. Also, I noticed no one mentioned it but did you realise that dynamism and aria of exaltation can proc off each prismatic havoc proc? Nothing better than seeinf one proc turn into 2 or 3 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <hr></blockquote>Yah, usually in a group situation, I have no problems with the aggro. Except in a raid(like say Zek waves) where I have the aggro issues, though illusory allies gives it enough time to deal with it, soo whatever. But anyway, add icebound gift to that as well. Icebound gift, dynamism, aria of exaltation all procing off of prismativ havoc. Instead of 600 damage a hit, you get 600mental, 200ice, 33% chance to get 300mental, and whatever aria of exaltation gives you at 20/25% chance. Turns you into a damage machine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

zit
10-13-2005, 12:35 AM
aria of exaltation is 30% to do about 400 mental damage.